Jupiter Class Dreadnought and the Typhoon Class Battleship.
Seriously, many of us have been waiting SINCE LAUNCH for these two ships...
I'd rather fly a Malon Garbage scow. Absolutely loath that design. Don't think i have ever seen a more hideous model.
That is not even taking into account the disturbing trend that almost every new starship is a freaking giant.
Do the designers know the meaning of the phrase " Don't put all your eggs in one basket" and how to adopt that phrase on starship design?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
1-A trait that gives enough xp to anyone in the team to make up for the excessive grind needed to get to level 60 from 50. After that, it will level up at half the speed for any specialization points you get after level 60. I am sure that ship would sell for sure.
2-A trait that reduces the hull and shield hp of any enemy the user fires at by about 20-25%. This is only good for the user, but all players in the team will benefit from it. This trait will really be helpful for players that are new to STO, and need to grind through the advanced queues to do the rep systems, to get the gear that is suppose to help you beat those queues.
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Comments
I'd rather fly a Malon Garbage scow. Absolutely loath that design. Don't think i have ever seen a more hideous model.
That is not even taking into account the disturbing trend that almost every new starship is a freaking giant.
Do the designers know the meaning of the phrase " Don't put all your eggs in one basket" and how to adopt that phrase on starship design?
Reman Stealth/Intel Carrier with a trait that decreases detection range/threat each time a fighter is launched.
Klingon Intel Raider with a trait that gives weapons a heavy snare proc for a brief period after decloaking.
Klingon Battleship with a trait that increases accuracy every time an eng/intel power is activated.
1-A trait that gives enough xp to anyone in the team to make up for the excessive grind needed to get to level 60 from 50. After that, it will level up at half the speed for any specialization points you get after level 60. I am sure that ship would sell for sure.
2-A trait that reduces the hull and shield hp of any enemy the user fires at by about 20-25%. This is only good for the user, but all players in the team will benefit from it. This trait will really be helpful for players that are new to STO, and need to grind through the advanced queues to do the rep systems, to get the gear that is suppose to help you beat those queues.
T6 Cruiser unlock: inertial magnification--buffs your inertia to get that power slide
T6 escort/raider unlock: extreme focus--resistance to flanking placates
T6 sci ship unlock: stoichiometric analysis--improved sensor range and ability to maintain a sensor lock when placated or cloaked.