Looking over at upgrading one of the torps I have.. (Rommie Rep/Omega/Grav/Rapid Reload), should I aim to upgrade one of these or another type of specialized, or just find some Quantum variant?
I am currently Flying a Gal-X and Fleet Excel (both T5U), and a Engineer Capt.
Not going for Uber Dups, but want to hear where might be best best to spend my Dilith on. (Working with Phasers for beam type.. if that helps)
I probably wouldn't prioritize the upgrading a torp on a slow-turning beamboat with only 3 tac slots available, since you probably won't be using said torpedo all that much. Plus depending on the rest of your build you may want certain set bonuses, so there's also that to consider. There's no real right answer, it all just depends on the rest of what you're doing.
I probably wouldn't prioritize the upgrading a torp on a slow-turning beamboat with only 3 tac slots available, since you probably won't be using said torpedo all that much. Plus depending on the rest of your build you may want certain set bonuses, so there's also that to consider. There's no real right answer, it all just depends on the rest of what you're doing.
True, I was only aiming at this angle.. due to easier for me to up a torp than a multitude of beams at the current moment. (Mainly my Torp R&D just hit 15... ) My other gear (Adapted Maco) is being saved up for Upping as well..
Want to leave Phasers for last in case I decide to go a diff weap type. (Run a 7 Beam boat with Cutting beam? Not into Aux to Batting, not that uber)
Westmetals, good point about the wide angle.. I should snag that ship while on sale this weekend to get that Torp. (Meaning too at some point...)
Wide-angle quantum is the best there is if you do not want a specific set bonus.
The Rapid Fire Missile Launcher from the lobi store can be a good alternative to the wide angle quantum if you have the lobi to spend and don't feel like buying the assault cruiser refit. High rate of fire and wide angle but it doesn't do as much damage as the quantum.
Vaadwaur Cluster Torpedo
Massive damage, low rate of fire, is not effected by torpedo skills. IMO, the best torp if: You don't want/have a set or you don't have a wide angle quantum or you don't plan on using high yield or spread.
Enhanced Bio-Molecular Photon Torpedo Launcher
This seems to hit a lot harder than the numbers listed state, especially with torpedo spread and high yield, the high yield in particular seems special, as instead of firing several shots like the normal photon it fires one massive shot more akin to a plasma weapon but without a projectile that can be shot down.
Omega Plasma Torpedo Launcher
The base firing mode on this is semi-rapid. It's stores 5 shots with it fires quickly for some very high DPS, then slowly reloads those five over time, lowering it's rate of fire to something like a photon. Torp high-yield on this is devastating but very slow and vulnerable, this torp also seems to... fizzle targets out of existence when it kills them and this stops warp core breaches from happening, which can be a good or bad thing depending on the situation.
Romulan Hyper-Plasma Torpedo Launcher
Fires 3 shots, all projectiles that can be shot down. High yield makes these more powerful and the romulan set boosts these considerably. Spread also has projectiles. The initial shot must be fired from within your 90 degree weapon arc but following shots will fire and home from any angle. This can be a very damaging weapon but it's best used on more maneuverable ships as getting the projectiles to connect is easiest at close range.
Gravimetric Photon Torpedo Launcher
Sometimes makes gravimetric rifts. Damage seems mediocre even with the set. High yield creates a projectile that can be shot down but does heavy damage and always creates a rift. Spread rather disappointingly seems to have a low rift proc rate than normal firing, I have repeatedly seen 9 shots go out with no rifts.
EDIT:
Whoops, forgot the Neutronic Torpedo Launcher
High damage, AOE and energy drain. I only use this on my ships that have some flow capacitor skill. Very powerful torpedo, devastating with torpedo spread. Low rate of fire.
The Rapid Fire Missile Launcher from the lobi store can be a good alternative to the wide angle quantum if you have the lobi to spend and don't feel like buying the assault cruiser refit. High rate of fire and wide angle but it doesn't do as much damage as the quantum.
Ferengi Missile Launcher is only useful to help trigger the DOFFs to bring your torps down to the global CD. Great when used on torpedo boats, but just hope it doesn't eat your Torp Spread (it doesn't eat HY or Nadeon Detonator though). Even though TS3 Missile swarms is as beautiful as an Itano Circus (Macross reference).
As to particular torpedoes, Neutronic (quantum-type, if that matters) is great regardless of whether or not you intend to use Torpedo skills, due to its AoE and DoT. Of course, the Cluster torps are also viable alternatives, and so is the Hargh'peng.
Wide-angle is fine if as well, if only due to having a wider firing arc than other torpedoes (save the Ferengi Rapid Fire Missile launcher).
I'd say as you're running a Gal-X then you'd be probably looking for phasers to pair up with the spinal lance?
As that is the case you want something to pair up with the phasers, I'd go with either Gravimetric torp of enhanced bio-torp. Both are photon flavour.
The reason being that because you lack tac consoles on that ship you'll be wanting you torpedo boosts from somewhere else and use you tac consoles primarily for energy weapon boosts. Looking at 2 & 3 pc sets that boost torp damage the counter command 2pc boosts both phasers and photons if you run the multi energy relay console. You're basically getting around 2 console's worth of boosts from slotting that single console + one other piece:-
Console = phasers +13%, photons +26%
2pc set = +7.5% bonus phaser damage (the bonus actually works out almost more than a spire tac console would give)
The Dyson ordnance 2 & 3 pc sets boost photons and both critD and critH by a considerable amount so that's a good set to aim for.
Also you could throw in the AMACO 2 pc set for a boost to all torpedo damage.
Upgrading any weapons to Mk XIV is expensive so make sure you have settled on a flavour you love before wasting any resources on upgrade.
What about that other torp, the one that creates mini warp plasma on impact? From what I've heard, it's absolutely devastating in PvE and isn't too shabby for PvP as well.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Yes it is lethal if fired with TS into a clustered group of slow or held NPCs, in particular I know of a few sci boat captain using it combined with high partigen skills and grav wells for some seriously damage attacks.
Without the relevant skills spec'd into it is mediocre but with high partigens (at leat 100+ preferably 200+) it becomes a serious bit of kit.
beameddown, I indeed have thought about going 7+KCB, and have done it, but I am not a deep max/min type person to make sure one has enough power at all times to keep those Phasers a phasing. (Mainly PVEr here) That is why I fathomed having at least one trop in to help keep the energy levels up witht he remaining.
I am working with my Amacos, so that small bonus is there, but since I just read form another post in this thread about the Counter Cmd set.. (phasers+Torp) Might be a good thing to earn as well.
Just want to get to a point where I can feel comfortable running....the "Advanced" queues, and not crippling the teams.
Yes it is lethal if fired with TS into a clustered group of slow or held NPCs, in particular I know of a few sci boat captain using it combined with high partigen skills and grav wells for some seriously damage attacks.
Without the relevant skills spec'd into it is mediocre but with high partigens (at leat 100+ preferably 200+) it becomes a serious bit of kit.
Particle Emission Plasma Torpedo always ejects a 3km radius cloud on impact that slows enemies in it to a crawl.
Note that 3km radius covers 27x the volume of space vs. the 1km Gravimetric Torp (when it procs its 33% chance to spawn a rift). PvE Enemies are usually stacked in a 2-D plane, and not 3-D, so the PEP is effectively maybe 9x the area of the Gravimetric. Still - impressive coverage.
My comparison between PEP and the Gravimetric are in this thread, and I've edited the main post to contain all known/tested information on the PEP:
I decided to take the PEP Torp to Mk XIV, where I've now gotten over 9K DPS in an ISA PUG from this single slot and one TS2 skill (no torpedo DOFFs), but what works for you will of course depend on the rest of your build.
Hey venyarth, your build was one of those I was thinking of when i mentioned there being several very effective builds out there using the PEPT.
I've tried a build very similar to yours and it is very good fun to use! I still need to do some skill respecs and get Lvl 15 in sci crafting to get the best from it but it's look promising as an effective alternative build that you don't see players using very often.
And that's just running it on a tac captain using the Pathfinder, a sci captain could probably get even more damage out of that torp.
Personally, I'm a big fan of the hyper-plasma torp on plasma beam boat because of the set combo.
First off, as someone mentioned, you only need to be in the 90 degree arc to begin firing it ... but can start turning immediately after the first one fires, and the rest will fire off regardless of arc. Also, a purple projectile officer gives a 20% chance to reduce cooldown by five seconds ... but it applies to *each* torp in that volley, so it procs really quite often.
Secondly, the experimental plasma beam uses no energy at all, meaning less total energy drain from weapons. Less energy drain means more damage from ALL your energy weapons, which is kinda hot. On top of that, the two piece bonus boosts plasma damage and electro-plasma systerms (which controls how quickly your energy levels get back up ... which is also hot), while the three piece bonus gives you a two minute cooldown beam blast that not only does high damage, but debuffs the target's damage resistance. It honestly is one of my favorite sets in game so far.
Mind you, this is a very PVE oriented torp as those slow moving torps will be really useless in PVP against even a mediocre player (unless they are drunk and not paying attention).
The torp to upgrade greatly depends on your build and playstyle. My favorite performers:
Neutronic Torp: The new hotness of torps. Very, very powerful with the small Radiation blast radius. For general combat use, this is my "Go To" Torpedo. Considered a Quantum Torpedo.
Bio-Molecular Torpedo: From S9's 8472 rep. Counts as Photon, reasonably balanced reload time with hitting power. Not as good in raw hitting power compared to the newer Neutronic Torp, but still hits very hard. HYT fire in particular is real nasty and has an overly generous blast radius. Basically it takes the best of the hard hitting destructible torpedoes with none of the weaknesses, i.e. being targetable.
Dyson Grav Torp: IMHO, best used for builds with high Particle & Graviton Generator Skill. Powerful in HYT fire but its destructible. The best use of this torp is in TS fire. Has been popular for quite a while on Science builds: Grav Well NPCs, fire Torp Spread 2 or 3 into the mess. If the rifts pop, it's awesome. For me, it's not so much the damage the torp itself does. It's the shield bypassing damage the rifts do. Considered a Photon Torpedo.
The new Plasma Emission-thingie Torpedo from Lv15 Projectiles School. If you have a PGen oriented build, this torpedo complements them VERY well. The torps emit a plasma cloud that lands a plasma burn as well as slowing targets down. Even a single torp in unbuffed fire emits a small plasma cloud. How about GW + TS fire of this torp? Good fun. If you have any interest on having tools that feed off a good PGen build, this torp is a great one. Not to mention, unlike the Dyson Grav Torp's Rifts which may or may not happen, the plasma clouds on this new torpedo are guaranteed to happen. Very big difference, IMHO.
- In HYT fire, a heavy targetable projectile is launched.
- In TS fire, a bunch of nontargetable projectiles are launched.
EDIT: Sorry OP, I did not answer on target with what you were looking for: Torpedo suitability on your Gal-X and Excelsior T5U ships.
IMHO... No torpedoes on those ships, most esp so on the very TAC limited Gal-X. You will have plenty enough TAC ability spots taken up by the likes of TAC Team, TAC energy weapon ability (i.e. BFAW), and an Attack Pattern. The Excelsior can barely take that in and the Gal-X will give up one of those essentials. Finding space for a Torpedo ability will be wasteful. It will even be more wasteful with a slow turning ship like the Gal-X. Even a Wide Angle Quantum is still a waste... throwing in a Torpedo ability will be a big hindrance to the build.
Looking over at upgrading one of the torps I have.. (Rommie Rep/Omega/Grav/Rapid Reload), should I aim to upgrade one of these or another type of specialized, or just find some Quantum variant?
I am currently Flying a Gal-X and Fleet Excel (both T5U), and a Engineer Capt.
Not going for Uber Dups, but want to hear where might be best best to spend my Dilith on. (Working with Phasers for beam type.. if that helps)
Simple/General Thoughts appreciated.
Adml Matt
My suggestions based on your information, in the following order:
1) Grav Torp
2) Romulan Rep.
3) Omega Torp.
4) Rapid Reload
Unfortunately not all torps (Voth, Vaadwar, etc) can be upgraded at this point.
I think we are overlooking one of the classics: The Hargh'Peng. It has redonkulous time-to-target, it has great damage, it has a decent DoT and a great secondary. Or, and decent splash. Not effected by torp skills obviously but an EXCELLENT choice if you have nothing in torp skills or don't care about sets, etc.
What about that other torp, the one that creates mini warp plasma on impact? From what I've heard, it's absolutely devastating in PvE and isn't too shabby for PvP as well.
The Particle Emission Plasma (PEP) torpedo is a very good torpedo. It is more powerful when used with plasma buffing sci embassy consoles but I would not call it devastating. Perhaps used on a plasma build buffed by all plasma torp tac and plasma buffing sci consoles could push it up towards "devastating". The PEP has a very nice hold/slow ability.
I think we are overlooking one of the classics: The Hargh'Peng. It has redonkulous time-to-target, it has great damage, it has a decent DoT and a great secondary. Or, and decent splash. Not effected by torp skills obviously but an EXCELLENT choice if you have nothing in torp skills or don't care about sets, etc.
In my experience it seems like both the Particle Emission Torpedo & Lobi Store Elachi Torpedo are worth upgrading, they gain respectable DPS on each mark improvement.
Other than that I use the Chroniton, Gravitron, Biomolecular Photons, but those are only with specific builds and the bonus damage from the KHG 2 pc set, and in the case of Chronitons, the Temporal Warfare set.
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I think we are overlooking one of the classics: The Hargh'Peng. It has redonkulous time-to-target, it has great damage, it has a decent DoT and a great secondary. Or, and decent splash. Not effected by torp skills obviously but an EXCELLENT choice if you have nothing in torp skills or don't care about sets, etc.
The harghpeng is my favorite for ships that do not have enough tac slots for torp abilities, ships like the OP's.
Comments
True, I was only aiming at this angle.. due to easier for me to up a torp than a multitude of beams at the current moment. (Mainly my Torp R&D just hit 15... ) My other gear (Adapted Maco) is being saved up for Upping as well..
Want to leave Phasers for last in case I decide to go a diff weap type. (Run a 7 Beam boat with Cutting beam? Not into Aux to Batting, not that uber)
Westmetals, good point about the wide angle.. I should snag that ship while on sale this weekend to get that Torp. (Meaning too at some point...)
The wide-angle quantum is the best stand-by in my opinion. Beyond that I'm really liking the neutronic torpedo and gravitic torpedo.
The Rapid Fire Missile Launcher from the lobi store can be a good alternative to the wide angle quantum if you have the lobi to spend and don't feel like buying the assault cruiser refit. High rate of fire and wide angle but it doesn't do as much damage as the quantum.
Vaadwaur Cluster Torpedo
Massive damage, low rate of fire, is not effected by torpedo skills. IMO, the best torp if: You don't want/have a set or you don't have a wide angle quantum or you don't plan on using high yield or spread.
Enhanced Bio-Molecular Photon Torpedo Launcher
This seems to hit a lot harder than the numbers listed state, especially with torpedo spread and high yield, the high yield in particular seems special, as instead of firing several shots like the normal photon it fires one massive shot more akin to a plasma weapon but without a projectile that can be shot down.
Omega Plasma Torpedo Launcher
The base firing mode on this is semi-rapid. It's stores 5 shots with it fires quickly for some very high DPS, then slowly reloads those five over time, lowering it's rate of fire to something like a photon. Torp high-yield on this is devastating but very slow and vulnerable, this torp also seems to... fizzle targets out of existence when it kills them and this stops warp core breaches from happening, which can be a good or bad thing depending on the situation.
Romulan Hyper-Plasma Torpedo Launcher
Fires 3 shots, all projectiles that can be shot down. High yield makes these more powerful and the romulan set boosts these considerably. Spread also has projectiles. The initial shot must be fired from within your 90 degree weapon arc but following shots will fire and home from any angle. This can be a very damaging weapon but it's best used on more maneuverable ships as getting the projectiles to connect is easiest at close range.
Gravimetric Photon Torpedo Launcher
Sometimes makes gravimetric rifts. Damage seems mediocre even with the set. High yield creates a projectile that can be shot down but does heavy damage and always creates a rift. Spread rather disappointingly seems to have a low rift proc rate than normal firing, I have repeatedly seen 9 shots go out with no rifts.
EDIT:
Whoops, forgot the Neutronic Torpedo Launcher
High damage, AOE and energy drain. I only use this on my ships that have some flow capacitor skill. Very powerful torpedo, devastating with torpedo spread. Low rate of fire.
I've tested this rather extensively. It sucks. :P
As to particular torpedoes, Neutronic (quantum-type, if that matters) is great regardless of whether or not you intend to use Torpedo skills, due to its AoE and DoT. Of course, the Cluster torps are also viable alternatives, and so is the Hargh'peng.
Wide-angle is fine if as well, if only due to having a wider firing arc than other torpedoes (save the Ferengi Rapid Fire Missile launcher).
As that is the case you want something to pair up with the phasers, I'd go with either Gravimetric torp of enhanced bio-torp. Both are photon flavour.
The reason being that because you lack tac consoles on that ship you'll be wanting you torpedo boosts from somewhere else and use you tac consoles primarily for energy weapon boosts. Looking at 2 & 3 pc sets that boost torp damage the counter command 2pc boosts both phasers and photons if you run the multi energy relay console. You're basically getting around 2 console's worth of boosts from slotting that single console + one other piece:-
Console = phasers +13%, photons +26%
2pc set = +7.5% bonus phaser damage (the bonus actually works out almost more than a spire tac console would give)
The Dyson ordnance 2 & 3 pc sets boost photons and both critD and critH by a considerable amount so that's a good set to aim for.
Also you could throw in the AMACO 2 pc set for a boost to all torpedo damage.
Upgrading any weapons to Mk XIV is expensive so make sure you have settled on a flavour you love before wasting any resources on upgrade.
Yes it is lethal if fired with TS into a clustered group of slow or held NPCs, in particular I know of a few sci boat captain using it combined with high partigen skills and grav wells for some seriously damage attacks.
Without the relevant skills spec'd into it is mediocre but with high partigens (at leat 100+ preferably 200+) it becomes a serious bit of kit.
1. The Neutronic
2. Gravametric
3. Particle Plasma
4. Enhanced Bio molecular
5. Harpeng
6. wide angle quantum
In that order.
I also occasionally use the Tholian Thermionic and Chronitons, but I tend to use these torpedoes exclusively with very specific sci builds. :cool:
I am working with my Amacos, so that small bonus is there, but since I just read form another post in this thread about the Counter Cmd set.. (phasers+Torp) Might be a good thing to earn as well.
Just want to get to a point where I can feel comfortable running....the "Advanced" queues, and not crippling the teams.
Appreciate all the replies Captains!
Particle Emission Plasma Torpedo always ejects a 3km radius cloud on impact that slows enemies in it to a crawl.
Note that 3km radius covers 27x the volume of space vs. the 1km Gravimetric Torp (when it procs its 33% chance to spawn a rift). PvE Enemies are usually stacked in a 2-D plane, and not 3-D, so the PEP is effectively maybe 9x the area of the Gravimetric. Still - impressive coverage.
My comparison between PEP and the Gravimetric are in this thread, and I've edited the main post to contain all known/tested information on the PEP:
http://www.reddit.com/r/stobuilds/comments/2o4n1c/gravimetric_vs_particle_emission_plasma_which_is/
I decided to take the PEP Torp to Mk XIV, where I've now gotten over 9K DPS in an ISA PUG from this single slot and one TS2 skill (no torpedo DOFFs), but what works for you will of course depend on the rest of your build.
Good Luck!
I've tried a build very similar to yours and it is very good fun to use! I still need to do some skill respecs and get Lvl 15 in sci crafting to get the best from it but it's look promising as an effective alternative build that you don't see players using very often.
And that's just running it on a tac captain using the Pathfinder, a sci captain could probably get even more damage out of that torp.
My top 3 torps at the moment would be:
- Gravimetric Photon
- Enhanced Bio-photon
- Particle Emission Plasma
The amount of boosts available through various space sets and embassy consoles to these 3 torps at the moment are pretty amazing.
First off, as someone mentioned, you only need to be in the 90 degree arc to begin firing it ... but can start turning immediately after the first one fires, and the rest will fire off regardless of arc. Also, a purple projectile officer gives a 20% chance to reduce cooldown by five seconds ... but it applies to *each* torp in that volley, so it procs really quite often.
Secondly, the experimental plasma beam uses no energy at all, meaning less total energy drain from weapons. Less energy drain means more damage from ALL your energy weapons, which is kinda hot. On top of that, the two piece bonus boosts plasma damage and electro-plasma systerms (which controls how quickly your energy levels get back up ... which is also hot), while the three piece bonus gives you a two minute cooldown beam blast that not only does high damage, but debuffs the target's damage resistance. It honestly is one of my favorite sets in game so far.
Mind you, this is a very PVE oriented torp as those slow moving torps will be really useless in PVP against even a mediocre player (unless they are drunk and not paying attention).
Neutronic Torp: The new hotness of torps. Very, very powerful with the small Radiation blast radius. For general combat use, this is my "Go To" Torpedo. Considered a Quantum Torpedo.
Bio-Molecular Torpedo: From S9's 8472 rep. Counts as Photon, reasonably balanced reload time with hitting power. Not as good in raw hitting power compared to the newer Neutronic Torp, but still hits very hard. HYT fire in particular is real nasty and has an overly generous blast radius. Basically it takes the best of the hard hitting destructible torpedoes with none of the weaknesses, i.e. being targetable.
Dyson Grav Torp: IMHO, best used for builds with high Particle & Graviton Generator Skill. Powerful in HYT fire but its destructible. The best use of this torp is in TS fire. Has been popular for quite a while on Science builds: Grav Well NPCs, fire Torp Spread 2 or 3 into the mess. If the rifts pop, it's awesome. For me, it's not so much the damage the torp itself does. It's the shield bypassing damage the rifts do. Considered a Photon Torpedo.
The new Plasma Emission-thingie Torpedo from Lv15 Projectiles School. If you have a PGen oriented build, this torpedo complements them VERY well. The torps emit a plasma cloud that lands a plasma burn as well as slowing targets down. Even a single torp in unbuffed fire emits a small plasma cloud. How about GW + TS fire of this torp? Good fun. If you have any interest on having tools that feed off a good PGen build, this torp is a great one. Not to mention, unlike the Dyson Grav Torp's Rifts which may or may not happen, the plasma clouds on this new torpedo are guaranteed to happen. Very big difference, IMHO.
- In HYT fire, a heavy targetable projectile is launched.
- In TS fire, a bunch of nontargetable projectiles are launched.
EDIT: Sorry OP, I did not answer on target with what you were looking for: Torpedo suitability on your Gal-X and Excelsior T5U ships.
IMHO... No torpedoes on those ships, most esp so on the very TAC limited Gal-X. You will have plenty enough TAC ability spots taken up by the likes of TAC Team, TAC energy weapon ability (i.e. BFAW), and an Attack Pattern. The Excelsior can barely take that in and the Gal-X will give up one of those essentials. Finding space for a Torpedo ability will be wasteful. It will even be more wasteful with a slow turning ship like the Gal-X. Even a Wide Angle Quantum is still a waste... throwing in a Torpedo ability will be a big hindrance to the build.
My suggestions based on your information, in the following order:
1) Grav Torp
2) Romulan Rep.
3) Omega Torp.
4) Rapid Reload
Unfortunately not all torps (Voth, Vaadwar, etc) can be upgraded at this point.
The Particle Emission Plasma (PEP) torpedo is a very good torpedo. It is more powerful when used with plasma buffing sci embassy consoles but I would not call it devastating. Perhaps used on a plasma build buffed by all plasma torp tac and plasma buffing sci consoles could push it up towards "devastating". The PEP has a very nice hold/slow ability.
The Hargh'Peng is a beautiful torpedo.
Other than that I use the Chroniton, Gravitron, Biomolecular Photons, but those are only with specific builds and the bonus damage from the KHG 2 pc set, and in the case of Chronitons, the Temporal Warfare set.
The harghpeng is my favorite for ships that do not have enough tac slots for torp abilities, ships like the OP's.
I my Fleet Recon Sci T5U w/ Grav torps, GW3, and omni & DBB, and BO.
It's not bad on shuttles and I used to use it, but after the last shuttle event I now go Omni-Array and Array (AP obviously) and FAW.