Favorite official STO mission? "Under the Cover of Night" for carrying off the Intended Audience Reaction of feeling used brilliantly, "Mind Game" for psychological thriller chills, and "Revelations" for reminding me pleasantly of a particular Mass Effect 3 sidequest.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I've become really attached to my Romulan, they are the coolest race in the game!
I have enjoyed the entire Romulan specific series, I can't decide on a single episode since the story initially flows together.
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Favorite official STO mission? "Under the Cover of Night" for carrying off the Intended Audience Reaction of feeling used brilliantly, "Mind Game" for psychological thriller chills, and "Revelations" for reminding me pleasantly of a particular Mass Effect 3 sidequest.
Ugh, Mind Game...I love it and I hate it.
Hate it because the mission objectives sicken me. Love it because it's a really well-done dark mission.
It caused no end of problems for me while writing D'trel's path through the missions; I couldn't see her going through that without self-terminating due to blaming herself for not resisting the mind control enough.
I ended up saying that she resisted more than ten times as long as anyone else due to her all-consuming, borderline psychopathic craving for revenge, then was utterly broken by the experience, to the point that when she was beamed out she tried to kill herself on the transporter pad and Daysnur had to mind-wipe her. Twice.
It's given me a lot of storytelling opportunities for Daysnur, which is a good thing because he's a fun character to write. And I love doing mental combat and telepathic projection sequences.
3) Pretty much any mission where you get to successfully rescue people. Except the Deferi.
4) Minefield
5) Surface Tension
6) Cutting the Cord
7) Promotion: Captain (when you finally reach that rank. )
8) Hunting the hunted - or something like that. Its when you get caught on the surface of a planet with holograms of the hostages and you end up outsmarting Tanjan and hunting him down.
"Mind Games", especially in concert with the Romulan version of the mission on Brea III. In the Fed version, Obisek shoots Hakeev; in the Rom version, you get to plug the TRIBBLE yourself, which gives "Mind Games" and "Coliseum" some extremely satisfying closure. Sometimes I rerun it on my Rom just for the satisfaction of putting a plasma bolt between his eyes one more time.
2) The Devidian arc (inspired the creation of Alyosha...and oddly enough despite at the time an identical spec to my first 2 toons to go through that series, he aggroed more Devidians than either of them just by walking by...)
3) The Romulan faction arc
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
"Mind Games", especially in concert with the Romulan version of the mission on Brea III. In the Fed version, Obisek shoots Hakeev; in the Rom version, you get to plug the TRIBBLE yourself, which gives "Mind Games" and "Coliseum" some extremely satisfying closure. Sometimes I rerun it on my Rom just for the satisfaction of putting a plasma bolt between his eyes one more time.
I just can't get over the fact that those two guards never even bothered to pick up the borg crawler or just shoot it. Instead they just chase it endlessly in circles.
I haven't done Delta Rising missions past "The Kobali Front" yet.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Boldly They Rode. Has a puzzle section (Kurland here!), a boff-less ground section, and a just-the-right-sized space grand finale.
Klingon, I don't remember the name but the mission to Rura Penthe, just for that cutscene at the end.
Mind Games was absolutely brilliant the first time, maybe the best story-driven mission in the game. It shows (rather than tells) just what this generation of Tal Shiar is about and why they need to be wiped out.
Cutting The Cord. Good mission itself, but great when played as a Romulan (or Reman) when it becomes much more personal. Killing Hakeev as a Romulan is one of the most satisfying moments in the game.
Cold Comfort. I just like this mission. No combat just story. There's only a few missions like that, but this one does it best, giving you information and setting without merely info-dumping it on you.
Surface Tension, the most epic mission in the game.
Second would be What Lies Beneath, simply for the Bonnykin moment - It was the first implementation of a voice over in a mission, and I was playing in the dark on a winters evening after fitting surround sound in my games room... I nearly died when he started speaking as the voice appeared to come from the window behind me, and it was a good few seconds before I realised it was the game!
I liked the Breen story arc. There was just enough chatter, fighting and puzzle solving in the right amounts and the right mix.
The Fek'lhri story arc for the the KDF was and remains awesome. Might be the best story arc in the game. Consistent and true both to itself and to Star Trek from beginning to end.
Neither of these had anything in them where I felt like I was wasting time or something had been left out or shortened. Both of have a good replay value. I did not mind repeating them on my alts when it came time to do so.
A six year old boy and his starship. Living the dream.
I liked the Breen story arc. There was just enough chatter, fighting and puzzle solving in the right amounts and the right mix.
The Fek'lhri story arc for the the KDF was and remains awesome. Might be the best story arc in the game. Consistent and true both to itself and to Star Trek from beginning to end.
Neither of these had anything in them where I felt like I was wasting time or something had been left out or shortened. Both of have a good replay value. I did not mind repeating them on my alts when it came time to do so.
your right, once we got past the tradition of klingon wars (still a must for trek) there was a group of series that was well written and executed...they did the name of trek proud...and breen was one of em. the breen series was new when i first began to play, and it was early on in the storyline order. the devs back then still gave u your moneys worth and still deserve recognition for their efforts despite the lack of funding by atari! i agreed with thunder, the breen series was a good one. but i have a few i like equaly, the one with Q in it, everything old is new and cold comfort.
Mind Game is creepy and a great end to the first part of the Romulan missions (though the Romulan Republic missions are generally strong and hard to pick any out individually).
Either version of the Doomsday Device was a lot of fun, and the first time through, felt like the first really big mission (I had seen fleets before, but this time, they weren't saving me, they were letting me be heroic) where your captain accomplishes a huge victory.
Fate - protects fools, small children, and ships named Enterprise Will Riker
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Comments
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Pre-DR:
1. Step Between Stars
2. Surface Tension
3. Cutting the Cord
4. Coliseum
5. Boldly They Rode
DR:
1. Mindscape.
2. Revelations
3. Kobali Prime arc.
4. Takedown.
5. What's Left Behind.
I have enjoyed the entire Romulan specific series, I can't decide on a single episode since the story initially flows together.
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Ugh, Mind Game...I love it and I hate it.
Hate it because the mission objectives sicken me. Love it because it's a really well-done dark mission.
It caused no end of problems for me while writing D'trel's path through the missions; I couldn't see her going through that without self-terminating due to blaming herself for not resisting the mind control enough.
I ended up saying that she resisted more than ten times as long as anyone else due to her all-consuming, borderline psychopathic craving for revenge, then was utterly broken by the experience, to the point that when she was beamed out she tried to kill herself on the transporter pad and Daysnur had to mind-wipe her. Twice.
It's given me a lot of storytelling opportunities for Daysnur, which is a good thing because he's a fun character to write. And I love doing mental combat and telepathic projection sequences.
2) Rapier
3) Pretty much any mission where you get to successfully rescue people. Except the Deferi.
4) Minefield
5) Surface Tension
6) Cutting the Cord
7) Promotion: Captain (when you finally reach that rank. )
8) Hunting the hunted - or something like that. Its when you get caught on the surface of a planet with holograms of the hostages and you end up outsmarting Tanjan and hunting him down.
Duties of Command
Devil's Choice
Everything Old Is New
2) The Devidian arc (inspired the creation of Alyosha...and oddly enough despite at the time an identical spec to my first 2 toons to go through that series, he aggroed more Devidians than either of them just by walking by...)
3) The Romulan faction arc
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
I just can't get over the fact that those two guards never even bothered to pick up the borg crawler or just shoot it. Instead they just chase it endlessly in circles.
KDF:
- Manhunt
- Bringing Down the House
- The House Always Wins
- The Fek'Ihri Return (arc)
FED:
- The Ultimate Klingon
- The Doomsday Machine
- City on the Edge of Never
- Past Imperfect
ROM:
- Turning Point
- Memory Lane
- Mind Game
- Devil's Choice
Cross-faction:
- What Lies Beneath
- Temporal Ambassador
- Wasteland (arc)
- Coliseum
- Surface Tension
- Mindscape
- Revelations
I haven't done Delta Rising missions past "The Kobali Front" yet.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Cold Comfort (I was always a proponent of short, non-combat missions).
Boldly they Rode
Klingon, I don't remember the name but the mission to Rura Penthe, just for that cutscene at the end.
Mind Games was absolutely brilliant the first time, maybe the best story-driven mission in the game. It shows (rather than tells) just what this generation of Tal Shiar is about and why they need to be wiped out.
Cutting The Cord. Good mission itself, but great when played as a Romulan (or Reman) when it becomes much more personal. Killing Hakeev as a Romulan is one of the most satisfying moments in the game.
Cold Comfort. I just like this mission. No combat just story. There's only a few missions like that, but this one does it best, giving you information and setting without merely info-dumping it on you.
Second would be What Lies Beneath, simply for the Bonnykin moment - It was the first implementation of a voice over in a mission, and I was playing in the dark on a winters evening after fitting surround sound in my games room... I nearly died when he started speaking as the voice appeared to come from the window behind me, and it was a good few seconds before I realised it was the game!
The Fek'lhri story arc for the the KDF was and remains awesome. Might be the best story arc in the game. Consistent and true both to itself and to Star Trek from beginning to end.
Neither of these had anything in them where I felt like I was wasting time or something had been left out or shortened. Both of have a good replay value. I did not mind repeating them on my alts when it came time to do so.
your right, once we got past the tradition of klingon wars (still a must for trek) there was a group of series that was well written and executed...they did the name of trek proud...and breen was one of em. the breen series was new when i first began to play, and it was early on in the storyline order. the devs back then still gave u your moneys worth and still deserve recognition for their efforts despite the lack of funding by atari! i agreed with thunder, the breen series was a good one. but i have a few i like equaly, the one with Q in it, everything old is new and cold comfort.
Either version of the Doomsday Device was a lot of fun, and the first time through, felt like the first really big mission (I had seen fleets before, but this time, they weren't saving me, they were letting me be heroic) where your captain accomplishes a huge victory.
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!