To be honest, looking at all those epic quality items I'd suggest one of two things:-
A: Money is no object, or
B: You have far too much time on your hands
Either way, I would suggest taking the boff and doff layout from here: http://www.kaysvaultofstuff.com/aux2sif-excel.html as it will increase your survivability (not that it needs doing) and increase your damage output, I'd recommend using the skill setup from that as well as it is an improvement on your current one. Although as that's built for an engineer rather than a tactical you should move the points from threat control and batteries, put some in subsystem repair and the rest into your ground skills.
As far as weapons, for max dps you should swap your torpedoes and your fore DBBs for AP Beam arrays, move one of your universal consoles to one of your science slots (removing the particle exciter) and taking up the EPS Flow Regulator mentioned in the above build for reasons explained here: http://www.kaysvaultofstuff.com/overcapping.html
The swap to beam arrays rather than DBBs allows you to swap your RCS consoles for universals that increase various stats.
I can see the logic to the Fleet RCS though: high turn rate to get the DBBs into arc. Heck, I use one because I want a nimble ship too.
This is true which is why I placed the note about changing the RCS where I did. As for nimble Excelsiors, have a play with: http://www.kaysvaultofstuff.com/aux2damp-excel.html with or without RCS (preferably without or you'll find your ship trying to turn around itself) for an idea of how fast this is, if my escort build didn't run EPtE the cruiser would be quicker and the turn is pretty amazing.
Doesn't look to bad as long as you are happy with it.I would do it a different way but it is not my ship so.I would just put in a different warp core as that one is more for science and the same could be said for the deflector.
It all depends on your profession?
[SIGPIC][/SIGPIC]Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer Star Trek Gamers
The main reason I got those equipped is that I liked the extra structural integrity it gave. As for the deflector, I am not a fan of it. It does give a nice boost to structural integrity also. The ship isn't for DPS at all. Even though she will hold her own in any STF. My main focus was that I just wanted to get a ship that had great shields and a high hull.
Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
@adamkefei - The 2x A2D is a consideration I've been mulling over for myself. I thin kI have an aversion to doubling-up on BOff abilities though
Yet the idea also requires ... an Elite Fleet engine? What about Rep engines? I currently use the Nukara engines and have considered changing them to the Dyson Combat Engines to get the 2pc with my Dyson WC. Although the Dyson 2 pc is ... not great, I think it is better than having the Nukara 3pc attack. But are the Nukara engines comparable to Fleet?
@ OP - I can see the desire for high Hull/Shield HP in the build, if it works for you then keep it going.
@adamkefei - The 2x A2D is a consideration I've been mulling over for myself. I thin kI have an aversion to doubling-up on BOff abilities though
Yet the idea also requires ... an Elite Fleet engine? What about Rep engines? I currently use the Nukara engines and have considered changing them to the Dyson Combat Engines to get the 2pc with my Dyson WC. Although the Dyson 2 pc is ... not great, I think it is better than having the Nukara 3pc attack. But are the Nukara engines comparable to Fleet?
I'm looking at that build now and I see no mention of elite fleet engines, it does require hyper impulse (or some other rep engine which says in the desc. "Efficient at high power levels") to work properly. as far as doubling up on boff powers, you should remember that it requires the Matter-Antimatter Specialist doff to work, as you can see from my build: http://www.kaysvaultofstuff.com/the-tribble.html it's the only one I double up on except on my escorts or my budget builds, thing is in this case it's permanent operation is at the core of the build.
I may have read your build notes incorrectly then. Sadly, Nukara Engines are not efficient at low or high levels :P I gotta say, I appreciate your use of Elite Fleet gear though and I'm surprised you don't use the KCB on Tribble. Admittedly, if I could get more SWD ... well, I may have done the same.
I may have read your build notes incorrectly then. Sadly, Nukara Engines are not efficient at low or high levels :P I gotta say, I appreciate your use of Elite Fleet gear though and I'm surprised you don't use the KCB on Tribble. Admittedly, if I could get more SWD ... well, I may have done the same.
The Tribble hasn't used the KCB for a long while, not since it was decided in dps communities that 8 beams is better than 7 beams and the KCB+console. You can still get SWDs in the dilithium store although at close to 40k they could take some saving to get.
I do use the elite fleet gear on my pvp builds and guest builds where they designer uses it but for all my other builds I try to keep it as cheap as possible so where possible I tend to shy away from rep and fleet gear as this keeps it open to as many players as possible. Though the detailed mod selection makes upgrading to fleet gear easier as you have a guide to what to look for.
Ah, but you need a Galor in the shipyard to buy more SWD ... which I found out the hard way
Oh, that sucks
Honestly, the 8 BA v 7/KCB surprises me. A lot.
It's just because most setups now have enough power to offset 8 beams and as energy weapons deal the same amount of damage to shields and hull where the KCB suffers the flaw of all kinetic weapons and generally doesn't keep up with beams anyway so overall you get more dps from the extra beam than you do from the KCB+console.
Comments
http://www.stoacademy.com/tools/skil...ld=tinker_2083
Yours is very nice.
A: Money is no object, or
B: You have far too much time on your hands
Either way, I would suggest taking the boff and doff layout from here: http://www.kaysvaultofstuff.com/aux2sif-excel.html as it will increase your survivability (not that it needs doing) and increase your damage output, I'd recommend using the skill setup from that as well as it is an improvement on your current one. Although as that's built for an engineer rather than a tactical you should move the points from threat control and batteries, put some in subsystem repair and the rest into your ground skills.
As far as weapons, for max dps you should swap your torpedoes and your fore DBBs for AP Beam arrays, move one of your universal consoles to one of your science slots (removing the particle exciter) and taking up the EPS Flow Regulator mentioned in the above build for reasons explained here: http://www.kaysvaultofstuff.com/overcapping.html
The swap to beam arrays rather than DBBs allows you to swap your RCS consoles for universals that increase various stats.
This is true which is why I placed the note about changing the RCS where I did. As for nimble Excelsiors, have a play with: http://www.kaysvaultofstuff.com/aux2damp-excel.html with or without RCS (preferably without or you'll find your ship trying to turn around itself) for an idea of how fast this is, if my escort build didn't run EPtE the cruiser would be quicker and the turn is pretty amazing.
It all depends on your profession?
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Aux2Damp coupled with high powered hyper impulse engines.
Yet the idea also requires ... an Elite Fleet engine? What about Rep engines? I currently use the Nukara engines and have considered changing them to the Dyson Combat Engines to get the 2pc with my Dyson WC. Although the Dyson 2 pc is ... not great, I think it is better than having the Nukara 3pc attack. But are the Nukara engines comparable to Fleet?
@ OP - I can see the desire for high Hull/Shield HP in the build, if it works for you then keep it going.
I'm looking at that build now and I see no mention of elite fleet engines, it does require hyper impulse (or some other rep engine which says in the desc. "Efficient at high power levels") to work properly. as far as doubling up on boff powers, you should remember that it requires the Matter-Antimatter Specialist doff to work, as you can see from my build: http://www.kaysvaultofstuff.com/the-tribble.html it's the only one I double up on except on my escorts or my budget builds, thing is in this case it's permanent operation is at the core of the build.
The Tribble hasn't used the KCB for a long while, not since it was decided in dps communities that 8 beams is better than 7 beams and the KCB+console. You can still get SWDs in the dilithium store although at close to 40k they could take some saving to get.
I do use the elite fleet gear on my pvp builds and guest builds where they designer uses it but for all my other builds I try to keep it as cheap as possible so where possible I tend to shy away from rep and fleet gear as this keeps it open to as many players as possible. Though the detailed mod selection makes upgrading to fleet gear easier as you have a guide to what to look for.
Honestly, the 8 BA v 7/KCB surprises me. A lot.
Oh, that sucks
It's just because most setups now have enough power to offset 8 beams and as energy weapons deal the same amount of damage to shields and hull where the KCB suffers the flaw of all kinetic weapons and generally doesn't keep up with beams anyway so overall you get more dps from the extra beam than you do from the KCB+console.