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  • edited December 2014
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    kirksplat wrote: »
    I think you'll be surprised by the creativity of many Trek fans IF you can find their missions. The UI is terrible and somehow Cryptic thinks it's a good idea to only let you see like 50 missions, most of which are loot grinders outside of the spotlight listings.

    There are lots of good authors out there who tell Star Trek stories in a way that Cryptic does not. I don't blame the main writer, who does what she can when her bosses are probably saying...

    "We need a story for a two faction game, but don't spend too much time on the Klingons... Now we want to sell a Tholian lockbox... Make it work... OK, now... Dinos with lazerz! Make the story work. OK... now make the Delta Quadrant work!"

    Fans don't have to deal with that. We can make the stories that we like to experience. For me, that often involves diplomacy and missions that deal with hot button issues and debates. That fits my perceptions of what Star Trek is all about far more than buckets, shinies, and rinse n' repeat adventure zones.

    Anyway, thanks for being open-minded about our fanfic. If more of you played them, maybe they'd fix the UI or devote some schedule time to getting it out of Beta after 3 years or so.

    It is just too bad that the Foundry system is underutilized by the players and the devs. Modifying the Foundry system would be a way to get customizable ship interiors and starbases.
  • opensorce3opensorce3 Member Posts: 0 Arc User
    edited December 2014
    kirksplat wrote: »
    I think you'll be surprised by the creativity of many Trek fans IF you can find their missions. The UI is terrible and somehow Cryptic thinks it's a good idea to only let you see like 50 missions, most of which are loot grinders outside of the spotlight listings.

    There are lots of good authors out there who tell Star Trek stories in a way that Cryptic does not. I don't blame the main writer, who does what she can when her bosses are probably saying...

    "We need a story for a two faction game, but don't spend too much time on the Klingons... Now we want to sell a Tholian lockbox... Make it work... OK, now... Dinos with lazerz! Make the story work. OK... now make the Delta Quadrant work!"

    Fans don't have to deal with that. We can make the stories that we like to experience. For me, that often involves diplomacy and missions that deal with hot button issues and debates. That fits my perceptions of what Star Trek is all about far more than buckets, shinies, and rinse n' repeat adventure zones.

    Anyway, thanks for being open-minded about our fanfic. If more of you played them, maybe they'd fix the UI or devote some schedule time to getting it out of Beta after 3 years or so.

    Well, I'm certainly going to give it a shot!

    Side Note: I notice they changed the word "lies" in this topic to "changes". I see the moderation on these forums hasn't changed much. I wish I could just censor my customers when they call me out for doing something lazy or unprofessional. "Hey I really don't like when you <insert complaint here>" *wave magic wand* Pause, rewind, play "Hey I really DO like when you..." lol
    Petition to add fly from bridge feature. Please share!!
    Me: Did you read past the title? Posts about flying from the bridge are not allowed. They are prohibited.
    Game Master Urizor: Yes, and while I understand your suggestions, however, the forums is the best place to discuss suggestions. I apologize for the confusion.
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited December 2014
    erei1 wrote: »
    You don't have any voting right for whatever in DS9, as the diplomacy 5 says you do.

    Yeah, and Romulan and the KDF don't get Diplomat outfits either.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • sinn74sinn74 Member Posts: 1,149 Arc User
    edited December 2014
    deokkent wrote: »
    That is why it is best to main your KDF toons. KDF revels in unjustified genocide or other extreme retaliations.

    ^^^This cannot be stressed enough.
  • opensorce3opensorce3 Member Posts: 0 Arc User
    edited December 2014
    Just finished Relics!! Longish mission but much more detailed and fun while remaining in the spirit of real Star Trek story telling. Hopefully, the typically flawed foundry mission selector will allow me to play the rest of your missions. Thanks Kirkfat!!
    Petition to add fly from bridge feature. Please share!!
    Me: Did you read past the title? Posts about flying from the bridge are not allowed. They are prohibited.
    Game Master Urizor: Yes, and while I understand your suggestions, however, the forums is the best place to discuss suggestions. I apologize for the confusion.
  • drazursouthclawdrazursouthclaw Member Posts: 223 Arc User
    edited December 2014
    I just wanted to add that until this thread, I hadn't considered the fact that maybe the devs/writers deliberately made it clear that the Star Trek we know and love could NEVER have existed without the bloodshed that we didn't see onscreen at the time.

    Making us do it is like a bizarre take on the "No Russian" level from that shooty game, whatever it was. The whole game of FED STO is like that Rommie mission where you have to shoot your friend and borgify someone - they make us do tasteless things, so that those 'at home' can feel safe.

    I'm just saying, it COULD actually be true - maybe they did it on purpose. It doesn't excuse MANY of the issues I have with this company - but if this is the case, then this resonates better with me than both RoddenTrek and JJTrek ever did. Yes that's a big call, but it's just my opinion, so it's not like I'm attacking anyone or saying I am right. I am, but only for me.

    I LIKE the fact that we just kill stuff, because that's how peace happens - you kill or control everyone who disagrees. Anyone who thinks I'm wrong is free to look at their own country and see it for themselves.

    The BEST control is Community Satisfaction, like how Australia will never have a civil war while we have beer and footy, because they're both very reliable stress relievers. That's control, at its finest and most human. We might be paying through the nose for fuel (and we are) but as long as we can get drunk for X percentage of our paypacket, we won't revolt.

    Or the Federation and its insta-everything via the replicators, and the stability and convenience that they provide. If they kill entire populations and enforce genocide, well who cares? As long as my Banana Pancakes are the way I like them - THAT'S what matters, you see.
  • lored2deathlored2death Member Posts: 6 Arc User
    edited December 2014
    fudgemonk wrote: »
    No way, i was looking forward to my first, first contact mission. :mad:


    I got my diplomacy under the old system. Even if there was some tedium involved due to pretty weak designs mission-wise, they did make it feel MUCH more Trek. Am I going to have to fight? Can I talk my way out? Was i going to go on a diplomatic mission to get something for some refugees?

    Now it's all pew. Pewpew. Pewpewpew, Trekrawr!!! I've got 3 trillion DPS!!!

    Makes me a little sad.
  • edited December 2014
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  • edited December 2014
    This content has been removed.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    Wow... That's deep.

    I have come to realize, even in Star Trek, the most effective form of diplomacy comes when you have the firepower to blow the ever-loving hell out of the enemy if talking doesn't work, and if the enemy knows it. In TNG's "The Defector," do you think for one moment that Picard could have talked his way out of destruction at the hands of the romulans if he didn't have the Klingons in his back pocket ready to decloak on command? That they didn't HAVE to blow the Romulans to hell was due to Tomalak being a somewhat reasonable man.

    The enemies we face in STO do not give us the opportunity to be diplomatic. They charge in with weapons blazing. As far as the game is concerned, diplomacy has already failed, and we're stuck dealing with the mess... We are not Picards dealing with Tomalaks. In spite of all those admiral's bars, we are the grunts sent in to fight enemy grunts who are ordered to kill us on sight. No matter what we do, we're not important enough to be able to treat with the real leadership among the enemies we face.
    There is a mission in the DQ (patrol one), where you are contacted by the hierarchy (who already made 2-3 traps against you, but whatever) to employ you as mercenary to protect freighters.
    Since it's railroaded, you accept.

    Soon, malons jump in, and hail you. They claim the medical supplies are their own, and were basically scammed by the Hierarchy. Those medical supplies are vital for them. Knowing the Hierarchy, it's highly plausible. Worth mentioning, they hail you, they do not appear as hostile.
    Picard would have negotiated. Even Janeway would have done so. What do we do ? We claim we have been hired by the Hierarchy and open fire on the Malons.

    That's just an example. Plenty around.

    Bad game design is bad. The enemy in STO doesn't give us diplomatic option, because they are AI that were never given diplomatic options. Not because they can't be reasoned with.

    STO went the MMO way, where you shoot stuff because it's entertaining.
    [SIGPIC][/SIGPIC]
  • opensorce3opensorce3 Member Posts: 0 Arc User
    edited January 2015
    Loving the foundry missions. Most are better than the Cr*ptic missions. Shame they won't let them give much int he way of xp though. Gonna revisit them after I hit 60.
    Petition to add fly from bridge feature. Please share!!
    Me: Did you read past the title? Posts about flying from the bridge are not allowed. They are prohibited.
    Game Master Urizor: Yes, and while I understand your suggestions, however, the forums is the best place to discuss suggestions. I apologize for the confusion.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2015
    Wow... That's deep.

    I have come to realize, even in Star Trek, the most effective form of diplomacy comes when you have the firepower to blow the ever-loving hell out of the enemy if talking doesn't work, and if the enemy knows it. In TNG's "The Defector," do you think for one moment that Picard could have talked his way out of destruction at the hands of the romulans if he didn't have the Klingons in his back pocket ready to decloak on command? That they didn't HAVE to blow the Romulans to hell was due to Tomalak being a somewhat reasonable man.

    The enemies we face in STO do not give us the opportunity to be diplomatic. They charge in with weapons blazing. As far as the game is concerned, diplomacy has already failed, and we're stuck dealing with the mess... We are not Picards dealing with Tomalaks. In spite of all those admiral's bars, we are the grunts sent in to fight enemy grunts who are ordered to kill us on sight. No matter what we do, we're not important enough to be able to treat with the real leadership among the enemies we face.
    Yes, there's an old saying that goes "Speak softly and carry a big stick." Asking nicely only works if the other side is willing to go along with it. If the other side is actually hostile you need something more than soft words to enforce your point of view. One of the more interesting moments in TOS was a great demonstration of it. "A Taste of Armageddon" had Kirk in a diplomatic quandary. He didn't want to fight the aliens of the week, especially since they hadn't actually attacked him, but.... they wanted him to die anyways. So he quit being nice and told Scotty to commence an orbital bombardment if they didn't change their plans.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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