Learn to play with sci and then came back and brag about it.. lmao.
TAC Captain's Attack Pattern Alpha and Go Down Fighting boost *ALL DAMAGE* not just weapons, torps. Whatever dmg your build does, they increase it.
A luxury TAC Captains have over SCI Captains in PGen/Exotic Dmg builds is that THEY dictate when they do their buffed attacks. This is in contrast to SCI Captains who must rely on Conservation of Energy Trait. That trait is always active, but the SCI Captain must be shot at with energy weapons first to get their full stack of buffs to Exotic Dmg BEFORE they begin any high powered attacks.
There's very sharp benefits and strengths to SCI & TAC Captains on Science Builds. In terms of highest possible damage surges, TAC Captains *ARE* superior to SCI Captains in this regard. Even outside this, SCI Captains have nothing else that make any other Science based builds they use any better than anyone else. They don't make Drain Builds better. TAC Captains can exceed them in Exotic Dmg/PGen Build Damage. Sensor/Countermeasures-based Builds suck and even then, SCI Captains have no advantage here. They don't make Graviton Gen/CC based attacks better.
Whatever performance Science Captains get from Science Builds come from Non-SCI Captain Traits and the ship itself.
When I was working my Vulcan TAC through different T6 Starship Masteries, her makeshift PGen build on the Scryer was deadly effective and fun. It was hard for me to pull my character out of that ship to work on the next ship, but I intend to get her back in the Scryer soon.
Eh, my not-yet-finished Rom Eng in a Scim did 45k last I parsed her, and my Fed Eng in a JHDC did 40k.
I think Engineers are fine, I like not blowing up. :P
There are some heinous Eng parses out there, but for those folks looking at the top (which is kind of funny, cause they're usually nowhere near the top - they're just arguing potential when they're nowhere the actual potential for what they're doing, eh?) they're going to see what they see.
Meh, sometimes I miss my pair of Eng; but both were bugged out the wahzoo. Both the Fed and KDF had the overcap bug, so their Weapon Power never dropped below 125 rather than dropping below and working back up. The KDF also had the AtB bug where Aux would only hit 4/5 once in a blue moon and actually hitting 0 was even rarer...would usually have 50-80 Aux even while running AtB. Being bugged out the wahzoo allowed them to do things they shouldn't have been able to do. Heh, I kind of miss those threads arguing with folks with how things worked, not realizing that I was so bugged. Dropping out videos showing that "this is how it works" and asking WTF they were talking about...big ol' pile of oopsie on my face with that one.
In the end, I think it's just further evidence of the toxicity of the community - including perhaps that feeling that ranting at Cryptic goes nowhere, so players have turned on each other instead, eh?
Cause, a thread like this...wouldn't the expected replies be something like...
Awesome job!
Awesome job, got any pointers?
Damn, I'm jealous - got any pointers?
Either attacking Cryptic or creating another thread linking this thread and attacking Cryptic there.
Attacking other players though? Meh, just a sign (to me) of the increasing toxicity of this community.
The community has been getting steadily more toxic since dr hit. It's not getting better. this is nothing more than a nice way to show the community what is possible in a science ship. I don't see any real reason to try and put it down.
In the end, I think it's just further evidence of the toxicity of the community - including perhaps that feeling that ranting at Cryptic goes nowhere, so players have turned on each other instead, eh?
Cause, a thread like this...wouldn't the expected replies be something like...
Awesome job!
Awesome job, got any pointers?
Damn, I'm jealous - got any pointers?
Either attacking Cryptic or creating another thread linking this thread and attacking Cryptic there.
Attacking other players though? Meh, just a sign (to me) of the increasing toxicity of this community.
Yes, and no.
Every DPS thread I've seen attracts negative and trolling comments. It seems even STO is quite the competitive sport and I can't help but think many see things like this as a direct criticism to their performance and play style.
It's just like every terrible build getting posted around as a joke and ripped apart. Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game.
So it works both ways. Perhaps if the 'elite' of this game would stop criticising players on how useless they are, they would stop coming into threads like this to vent.
Every DPS thread I've seen attracts negative and trolling comments. It seems even STO is quite the competitive sport and I can't help but think many see things like this as a direct criticism to their performance and play style.
It's just like every terrible build getting posted around as a joke and ripped apart. Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game.
So it works both ways. Perhaps if the 'elite' of this game would stop criticising players on how useless they are, they would stop coming into threads like this to vent.
I've never felt that the DPS guys were telling me that I'm doing something wrong with any their videos, any of their parses, any of their recommendations. They've been saying if you want to do this, then this will be your best bet for that. If that's not what I'm trying to do, then they're not telling me that I'm doing anything wrong. If I was trying to do that and was failing miserably to do that, then obviously I'm doing something wrong whether they tell me or not. Them pointing out what I could be doing would actually be helping me to achieve what I wanted then...it would be a good thing. If I don't care about doing that, and I'm having fun while still meeting the content's requirements...then what have they told me I'm doing wrong? Nothing as I see it...
"Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game."
Is fine and dandy if one is off playing by themselves...when one queues for a group, it's no longer just about that person. The individual's fun doesn't take precedence over the other folks in the group. Those individuals are just trolling groups if that is how they play.
edit: It's like this thread...it didn't feel like they were telling me that I'm flying Sci wrong or anything like that. They just showed something that could be done. I didn't go put on a pair of the girlfriends panties and bunch them up over the thread...I don't get why some of the other folks out there did.
Every DPS thread I've seen attracts negative and trolling comments. It seems even STO is quite the competitive sport and I can't help but think many see things like this as a direct criticism to their performance and play style.
I kind of agree with this. Instead of seeing "LOL look at this," some people take it as "LOL you can't do this, so I'm better than you at life." At the end, it's just videos of people doing things in a video game they probably shouldn't be able to do.
It's just like every terrible build getting posted around as a joke and ripped apart. Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game.
Except that there's never any condescension there. It's just "watch this." The closest I see is answering people saying "Well, you can't do x!" And then, they do x.
So it works both ways. Perhaps if the 'elite' of this game would stop criticising players on how useless they are, they would stop coming into threads like this to vent.
I'm not sure I've seen anyone going out of their way to mock someone's version of fun. Unless you mean when people refuse to change their builds to something more useful (utilizing game mechanics), then complain when others do.
If I play football, I'm not going to wear a baseball hat and mitt, and complain that those wearing helmets and shoulder pads are overpowered. Or curse their highlight videos. I'm going to adapt to the environment of the game. Sure, I can have my fun during practice, and there's nothing wrong with that. Unless I show up for a playoff game, and say I'm going to do it my way.
I may be wrong but most of the posters on this thread have been supportive of the video and accomplishment. That's just life on the internet, right? There will always be angry (at themselves?) or negative people flinging insults via the web that they wouldn't do face to face.
Personally, I think the OP is awesome. Thank you for sharing this with the STO community!
1st: Is the so called notion of being with a 10k dps channel group!
Ok, than why is it during the second run, not a single player had less than 20k? Seems they will no longer be qualified as 10k channel groupies but, now 20k hmm?
2nd: During the 1st run, you stated it was with a 10k channel group! Ok, at the end where the dps of each player is shown, if we add 4/5 of the players dps together, leaving you completely out of the equation, they average again 27k combined, seems some peeps are no longer just a bunch of 10k dps groupies huh?
3rd: It seems in both instances, only you and 1 other seem to be actually.......well killing anything, the others aren't even in the screen and, neither are their attacks really, which leaves me wondering! Where is all of their dps coming from? Padding off the gate I am guessing? Shooting nothing but a few spheres, which really doesn't net you much dps? Hmmm makes one wonder when it seems only 2 people are doing EVERYTHING and, 1 being Ryan seems to be the main one doing it all!
I know you enjoy showboating Ryan but, imo these are getting a bit old and, really not that helpful, unless others have tons of EC's/Dilith/RL $/FC's/etc., to even buy these ships, much less outfit them with everything needed to achieve such high dps #'s, followed by the fact hey also need have the equivalent of 60 levels of specialists skills!
I know you all help by posting the needed information for people and, even speaking directly with them if needed but, it really doesn't do a whole lot of anything besides speed runs up, something that really imo kills the fun in the first place!
1st: Is the so called notion of being with a 10k dps channel group!
Ok, than why is it during the second run, not a single player had less than 20k? Seems they will no longer be qualified as 10k channel groupies but, now 20k hmm?
2nd: During the 1st run, you stated it was with a 10k channel group! Ok, at the end where the dps of each player is shown, if we add 4/5 of the players dps together, leaving you completely out of the equation, they average again 27k combined, seems some peeps are no longer just a bunch of 10k dps groupies huh?
3rd: It seems in both instances, only you and 1 other seem to be actually.......well killing anything, the others aren't even in the screen and, neither are their attacks really, which leaves me wondering! Where is all of their dps coming from? Padding off the gate I am guessing? Shooting nothing but a few spheres, which really doesn't net you much dps? Hmmm makes one wonder when it seems only 2 people are doing EVERYTHING and, 1 being Ryan seems to be the main one doing it all!
I know you enjoy showboating Ryan but, imo these are getting a bit old and, really not that helpful, unless others have tons of EC's/Dilith/RL $/FC's/etc., to even buy these ships, much less outfit them with everything needed to achieve such high dps #'s, followed by the fact hey also need have the equivalent of 60 levels of specialists skills!
I know you all help by posting the needed information for people and, even speaking directly with them if needed but, it really doesn't do a whole lot of anything besides speed runs up, something that really imo kills the fun in the first place!
Either way, nice video as usual!
The 10k channel is for everyone who has hit 10k. It's kind of a crapshoot- you can get 10,001 DPS, or 30,001 DPS, or more.
Although, I will say, there's nothing shady going on there. I've regularly seen people like Ryan and sarcasmdetector in the 10k channel teaming with pretty much anyone. It's not like it's a "LOL 10k people, wink wink" thing.
I have a T5U Luna-class. I pack 2 thoron beam arrays and 4 torp launchers on her (wide-angle, neutronic, Gravimetric, plasma emission). It has 400 in the Particle Generator skill, along with the Particle Manipulator and Feedback traits. I pack Gravity Well III, Tyken's Rift II (which I usually use when something is already slowed down by the plasma emission torpedo or GravWell), and Tractor Beam Repulsor with the Voth Doff. I've the Isokinetic cannon for extra oomph.
Using the Advanced Combat Tracker (in which I'm barely proficient), I've seen me manage 13k damage. Considering I manage to place in Crystaline Entity 1st place (no Scimitar), or 2nd/3rd place (with Scimitars around) I considered my ship to be doing fairly well. She can manage to solo one of the objectives in Borg Disconnected Normal.
So, I thought my Sci captain in a Sci ship was doing fairly well. That makes your videos make it look like I'm just scratching the surface of the potential that could be achieved.
So, yeah, I'd like to ask for pointers on how to make it happen - mostly in the interest of being confident I can pull my own weight.
I have a T5U Luna-class. I pack 2 thoron beam arrays and 4 torp launchers on her (wide-angle, neutronic, Gravimetric, plasma emission). It has 400 in the Particle Generator skill, along with the Particle Manipulator and Feedback traits. I pack Gravity Well III, Tyken's Rift II (which I usually use when something is already slowed down by the plasma emission torpedo or GravWell), and Tractor Beam Repulsor with the Voth Doff. I've the Isokinetic cannon for extra oomph.
Using the Advanced Combat Tracker (in which I'm barely proficient), I've seen me manage 13k damage. Considering I manage to place in Crystaline Entity 1st place (no Scimitar), or 2nd/3rd place (with Scimitars around) I considered my ship to be doing fairly well. She can manage to solo one of the objectives in Borg Disconnected Normal.
So, I thought my Sci captain in a Sci ship was doing fairly well. That makes your videos make it look like I'm just scratching the surface of the potential that could be achieved.
So, yeah, I'd like to ask for pointers on how to make it happen - mostly in the interest of being confident I can pull my own weight.
Without seeing your build and based on what you said:
- 400 PGen is great!
- Playing Captain Obvious, ensure your SCI Captain has Conservation of Energy slotted. Do NOT kick off your best Exotic Dmg attacks until you have your full 3 stack of Conservation of Energy.
- Tykien's Rift and GW throw each other into shared CDs. I've always despised that. Also, I only slot TR only on a dedicated Drain / Flow Caps Build. GW is good enough by itself for the CC and PGen dmg.
** In place of your TR2, I'd slot ES2. It's not going to do much for draining the target dry, but it WILL feed you more power overall, good to make use of the [AMP] bonus on your warp core.
** Another option is to slot another GW or a TBR in place of TR2.
** A 3rd option is to replace your TR2 with FBP1. Use FBP1 when the NPCs are finally shooting at you a lot and never as a leadoff to initiate contact.
- Playing Captain Obvioius again, I'm assuming you have high Aux Power with a core that increases the Aux Power Cap.
- I saw no mention of R&D Lv15 Science trait, "Particle Manipulator." For anyone serious with Exotic Dmg, that trait is outstanding. It's what sets apart great PGen builds from the good ones. If you don't have it, I suggest working your way to Lv15 Science. It grants 25% of your total Starship Particle Generator Skill as a bonus chance for your Exotic Dmg to Crit. If you have that 400 PGen as you say, you're at 100% to Crit.
How you fly it will also be a factor, because those abilities perform better in a certain order of things, depending on what goes on. For example with a T5U Luna/FRSV:
- Grav Well the NPCs
- Fire TS2 of Dyson Grav Torp or the Particle Emission-thingie Plasma Torp. Both torps rock in TS fire.
- Fly right into the middle of the GW+NPC blob, pop PH.
- Kick off DOFFed TBR. Go to 1/4 impulse, fly in tight circles dragging NPCs around, but ALWAYS keeping everything as close as you possibly can to the center of the GW.
- By then, for me, it's usually a guarantee that the NPCs are all shooting at you now. NPCs HATE those that do CC and AOE style attacks on them.
- Perfect time to fire off FBP.
Repeat as necessary. Not saying that's the only way to fly her, but that's one possible way.
The Particle-Emission-Thingie Torpedo is great since even in single unbuffed fire, it makes a small plasma cloud, whereas the true strength of the Dyson Grav Torp is only in TS fire or the very rare person that fires it in HYT. Unbuffed fire? The torp isn't that great.
Secondly, if you have Flanking Damage capability (i.e. Intel Spec), I've had TBR make heavy use of that. I'd approach the front of the enemy, Evasive Maneuvers to be immediately be in the rear arc (and not bother what direction I'm facing), and use TBR. You'll reap higher damage since it's considered a Flanking attack. Combine that Flanking Bonus with Conservation of Energy (SCI) or Attack Pattern Alpha (TAC), and Particle Manpulator? Good damage as a result.
I felt a great disturbance in the Force, as if millions of Scimitar pilots suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.
T5-U Nova Class I am using with 5 beams and 2 torpedo launchers where as you have 9 beams only based on AP type. If setup correctly the little Nova Class under SCI FADM makes for a good vessel can take all these ships in the game. But flying skill is also needed.
Was interesting video to watch.. My sign.. below shows you what I get using my setup on T5-U Nova Class Retrofit.
Yeah, well, my first STO character ever doesn't have the distinction of being a Tac captain. Ayana is a science captain - so, well, she has Conservation of Energy and Positive Feedback Loop. I'll admit I never paid any attention to the timing for Conservation of Energy.
Having precisely 400 in particle generators was in order to harness the Particle Manipulator trait from the lv15 science crafting discipline. So, yeah, I do have it.
Getting 400 involves having 4 embassy consoles (2 +plasma, 1 shieldheal, 1 hullheal), a particle exciter and an Conductive RCS console that have the PartG mod, on top of the Mk14 Solanae deflector (which has the highest PartG boost of all deflectors I've seen).
I usually go with max sci power as well, yes. Actually, I set it so that I know I'll have 135 (thanks to my Fleet W>A Amp warp core) and the rest goes to weapon power (I have only a 2 beam array broadside at best, though, but at least I can employ the innate subsystem targeting). I went dual AP beams/omnibeams in the back before with the Obelisk warp core... but being able to use the isokinetic cannon required me to change that. (the isokinetic cannon is a respectable 20-30k extra single target damage dealt per minute).
I actually doubled up on Tractor Repulsor and Gravity Well before. However, both had a 15-20 second difference in how soon I could reuse the power again, which seemed REALLY wasteful. By contrast, employing Tyken's Rift only requires me to wait 15 seconds after using GWIII. As long as I've slowed me opponent down (a task the Plasma Emission torp does extremely well), Tyken Rift manages to hit most Advanced-difficulty enemies like a truck.
Feedback Pulse was another experiment of mine, but I felt it was ineffective. My embassy consoles are all -threat for one, rendering employing it less effective in the first place in comparison to how good it could possibly get. There was also the concern of how much abuse I could withstand in the first place, which placed it into conflict with Transfer Shield Strength (and the added benefit of the Pathfinder trait). So, I went for TSSIII.
Tactically, my Luna packs Tactical Team I and TorpSpread I+II as bridge officer powers to back the large number of launchers - beam arrays are augmented by the innate subsystem targeting (which I mostly use at random by slotting them in my spacebar bind - I'd forget them otherwise). My Luna tops those out with three Spire tactical consoles with [+torp] to boost said torpedo damage.
I've played the DR campaign mission "Takedown" with a Fed Tac using a dual beam Phantom and a Romulan Sci using a Faeht. Both characters are powerful and did relatively well. But my Fed Sci in her Luna, with this setup, made the grouped encounters mostly trivial. GravWell in a bunch of opponents, toss TorpSpread plasma emission torpedoes, pass through them with tractor repulsor and orbit them. If the big Vadwaaur artilery ship is still whimpering, use the Isokinetic cannon to finish him off.
So, yeah, I've faith that my build is solid. I'm secure that it's above 10k DPS. But not 30k, least of all 80k. Of course, I'm using my first FT5U endgame ship with a non-tac captain rather than a tac in a Pathfinder... but considering how well the Nova T5U performed in a video I'd have expected I could've amounted to at least half of that x_x
Bla bla.. yea yea.. but then dont came here braging about DPS with sci.
Sorry dude, if you are going to brag about sci use sci, nut just a sci ship with tact capt that spam TBR and FAW.. lmao.
A Sci Captain would just lose the benefits of the Tac Captain, so about 10% DPS loss. Means an ~85K run becomes a ~77K run. Maybe a bit more or less.
If you can't figure that out then you're a bit special. Keep ******** though, it's obviously done wonders for your build
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
3rd: It seems in both instances, only you and 1 other seem to be actually.......well killing anything, the others aren't even in the screen and, neither are their attacks really, which leaves me wondering! Where is all of their dps coming from? Padding off the gate I am guessing? Shooting nothing but a few spheres, which really doesn't net you much dps? Hmmm makes one wonder when it seems only 2 people are doing EVERYTHING and, 1 being Ryan seems to be the main one doing it all!
I was not padding off the gate and I did the ISA as intended, but ...
1. I hadn't been doing an ISA since a while because right now I am more focused on PvP than the DPS race.
2. the ship I was flying is designed to one-shot kill a single target as soon as possible , not to DPS cubes, spheres and nanites ( although at the time of that run I had it slightly modified for farming purposes )
3. My friend and the Phantom guys were damn fast and Ryan even more.
However, do you see those purple glowing booms on the spheres? Chances are it's probably me.
People like the OP keeps talking about damage logs and such things. So I just thought I'd post mine here after a cure run, to see if maybe I'm half as awesome as them you know? Perhaps someone can analyze it and give me pointers.
Okay, now I know what's going on.
Given that your paste was only from 7:47 to 7:48, and only consisted of things you did, and things done to you, it looks like you just opened up the combat tab and copy/pasted what was there.
While that's technically a log of combat, that's not the actual combat log we talk about, which is a full log of everything that happens (if it's in range of our game client). In order to make one of those, we have to use the /combatlog 1 command, which causes the game to generate a Combatlog.log file. (We stop logging with /combatlog 0, which isn't strictly necessary, but prevents odd issues from occuring.)
The Combatlog.log file isn't really human-readable (unless you're Virusdancer), consisting of lines like this:
14:12:27:00:56:00.4::Phil Coulson,P[4978028@8723346 Phil Coulson@djsonicsteel],,*,Sphere,C[81958 Space_Borg_Cruiser_Raidisode],Antiproton Array,Pn.Zkj7wd,Shield,,-3740.41,-6874.73
That line came from a log of an ISA that took 145s, and it's already 2151KB in size, consisting of 11130 lines. The longer it takes to do something, the more lines there are, and the bigger the file.
We usually use CombatLogReader to parse it, which gives us data like: "CLRInfected Space[2:25] Dmg(DPS) Phil Couls 7,313,860(56,697) Director F 6,963,801(48,026) Charles 6,469,150(45,880) Marshall 5,337,736(41,701) D'Ark 4,688,204(35,250)".
Learn to play with sci and then came back and brag about it.. lmao.
seems like a FaW build to me. where is the devastating GW, Tykens rift, charged particle burst, etc.?
so it's not a science build at all just a science vessel that was flown....
I can resonantly see what i saw in that video done in non science ships.
science by weapons fire awesome but not really science....
THE NEW CRAFTING SYSTEM IS TERRA-BAD First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.
Comments
TAC Captain's Attack Pattern Alpha and Go Down Fighting boost *ALL DAMAGE* not just weapons, torps. Whatever dmg your build does, they increase it.
A luxury TAC Captains have over SCI Captains in PGen/Exotic Dmg builds is that THEY dictate when they do their buffed attacks. This is in contrast to SCI Captains who must rely on Conservation of Energy Trait. That trait is always active, but the SCI Captain must be shot at with energy weapons first to get their full stack of buffs to Exotic Dmg BEFORE they begin any high powered attacks.
There's very sharp benefits and strengths to SCI & TAC Captains on Science Builds. In terms of highest possible damage surges, TAC Captains *ARE* superior to SCI Captains in this regard. Even outside this, SCI Captains have nothing else that make any other Science based builds they use any better than anyone else. They don't make Drain Builds better. TAC Captains can exceed them in Exotic Dmg/PGen Build Damage. Sensor/Countermeasures-based Builds suck and even then, SCI Captains have no advantage here. They don't make Graviton Gen/CC based attacks better.
Whatever performance Science Captains get from Science Builds come from Non-SCI Captain Traits and the ship itself.
When I was working my Vulcan TAC through different T6 Starship Masteries, her makeshift PGen build on the Scryer was deadly effective and fun. It was hard for me to pull my character out of that ship to work on the next ship, but I intend to get her back in the Scryer soon.
In other words... You need to learn to play.
Please don't let some of the moron-a-thons going here reflect on the rest of us...
There are some heinous Eng parses out there, but for those folks looking at the top (which is kind of funny, cause they're usually nowhere near the top - they're just arguing potential when they're nowhere the actual potential for what they're doing, eh?) they're going to see what they see.
Meh, sometimes I miss my pair of Eng; but both were bugged out the wahzoo. Both the Fed and KDF had the overcap bug, so their Weapon Power never dropped below 125 rather than dropping below and working back up. The KDF also had the AtB bug where Aux would only hit 4/5 once in a blue moon and actually hitting 0 was even rarer...would usually have 50-80 Aux even while running AtB. Being bugged out the wahzoo allowed them to do things they shouldn't have been able to do. Heh, I kind of miss those threads arguing with folks with how things worked, not realizing that I was so bugged. Dropping out videos showing that "this is how it works" and asking WTF they were talking about...big ol' pile of oopsie on my face with that one.
Cause, a thread like this...wouldn't the expected replies be something like...
Awesome job!
Awesome job, got any pointers?
Damn, I'm jealous - got any pointers?
Either attacking Cryptic or creating another thread linking this thread and attacking Cryptic there.
Attacking other players though? Meh, just a sign (to me) of the increasing toxicity of this community.
Sarcasm and Ryan, as always thanks for the video and the explanations here and elsewhere.
Yes, and no.
Every DPS thread I've seen attracts negative and trolling comments. It seems even STO is quite the competitive sport and I can't help but think many see things like this as a direct criticism to their performance and play style.
It's just like every terrible build getting posted around as a joke and ripped apart. Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game.
So it works both ways. Perhaps if the 'elite' of this game would stop criticising players on how useless they are, they would stop coming into threads like this to vent.
I've never felt that the DPS guys were telling me that I'm doing something wrong with any their videos, any of their parses, any of their recommendations. They've been saying if you want to do this, then this will be your best bet for that. If that's not what I'm trying to do, then they're not telling me that I'm doing anything wrong. If I was trying to do that and was failing miserably to do that, then obviously I'm doing something wrong whether they tell me or not. Them pointing out what I could be doing would actually be helping me to achieve what I wanted then...it would be a good thing. If I don't care about doing that, and I'm having fun while still meeting the content's requirements...then what have they told me I'm doing wrong? Nothing as I see it...
"Stuff like this encourages the idea that there are right and wrong ways to play. And it really doesn't matter so long as you have fun, that's the point of a video game."
Is fine and dandy if one is off playing by themselves...when one queues for a group, it's no longer just about that person. The individual's fun doesn't take precedence over the other folks in the group. Those individuals are just trolling groups if that is how they play.
edit: It's like this thread...it didn't feel like they were telling me that I'm flying Sci wrong or anything like that. They just showed something that could be done. I didn't go put on a pair of the girlfriends panties and bunch them up over the thread...I don't get why some of the other folks out there did.
I kind of agree with this. Instead of seeing "LOL look at this," some people take it as "LOL you can't do this, so I'm better than you at life." At the end, it's just videos of people doing things in a video game they probably shouldn't be able to do.
Except that there's never any condescension there. It's just "watch this." The closest I see is answering people saying "Well, you can't do x!" And then, they do x.
I'm not sure I've seen anyone going out of their way to mock someone's version of fun. Unless you mean when people refuse to change their builds to something more useful (utilizing game mechanics), then complain when others do.
If I play football, I'm not going to wear a baseball hat and mitt, and complain that those wearing helmets and shoulder pads are overpowered. Or curse their highlight videos. I'm going to adapt to the environment of the game. Sure, I can have my fun during practice, and there's nothing wrong with that. Unless I show up for a playoff game, and say I'm going to do it my way.
Personally, I think the OP is awesome. Thank you for sharing this with the STO community!
Now excuse me while I go tweak my build...
1st: Is the so called notion of being with a 10k dps channel group!
Ok, than why is it during the second run, not a single player had less than 20k? Seems they will no longer be qualified as 10k channel groupies but, now 20k hmm?
2nd: During the 1st run, you stated it was with a 10k channel group! Ok, at the end where the dps of each player is shown, if we add 4/5 of the players dps together, leaving you completely out of the equation, they average again 27k combined, seems some peeps are no longer just a bunch of 10k dps groupies huh?
3rd: It seems in both instances, only you and 1 other seem to be actually.......well killing anything, the others aren't even in the screen and, neither are their attacks really, which leaves me wondering! Where is all of their dps coming from? Padding off the gate I am guessing? Shooting nothing but a few spheres, which really doesn't net you much dps? Hmmm makes one wonder when it seems only 2 people are doing EVERYTHING and, 1 being Ryan seems to be the main one doing it all!
I know you enjoy showboating Ryan but, imo these are getting a bit old and, really not that helpful, unless others have tons of EC's/Dilith/RL $/FC's/etc., to even buy these ships, much less outfit them with everything needed to achieve such high dps #'s, followed by the fact hey also need have the equivalent of 60 levels of specialists skills!
I know you all help by posting the needed information for people and, even speaking directly with them if needed but, it really doesn't do a whole lot of anything besides speed runs up, something that really imo kills the fun in the first place!
Either way, nice video as usual!
Praetor of the -RTS- Romulan Tal Shiar fleet!
The 10k channel is for everyone who has hit 10k. It's kind of a crapshoot- you can get 10,001 DPS, or 30,001 DPS, or more.
Although, I will say, there's nothing shady going on there. I've regularly seen people like Ryan and sarcasmdetector in the 10k channel teaming with pretty much anyone. It's not like it's a "LOL 10k people, wink wink" thing.
I have a T5U Luna-class. I pack 2 thoron beam arrays and 4 torp launchers on her (wide-angle, neutronic, Gravimetric, plasma emission). It has 400 in the Particle Generator skill, along with the Particle Manipulator and Feedback traits. I pack Gravity Well III, Tyken's Rift II (which I usually use when something is already slowed down by the plasma emission torpedo or GravWell), and Tractor Beam Repulsor with the Voth Doff. I've the Isokinetic cannon for extra oomph.
Using the Advanced Combat Tracker (in which I'm barely proficient), I've seen me manage 13k damage. Considering I manage to place in Crystaline Entity 1st place (no Scimitar), or 2nd/3rd place (with Scimitars around) I considered my ship to be doing fairly well. She can manage to solo one of the objectives in Borg Disconnected Normal.
So, I thought my Sci captain in a Sci ship was doing fairly well. That makes your videos make it look like I'm just scratching the surface of the potential that could be achieved.
So, yeah, I'd like to ask for pointers on how to make it happen - mostly in the interest of being confident I can pull my own weight.
Without seeing your build and based on what you said:
- 400 PGen is great!
- Playing Captain Obvious, ensure your SCI Captain has Conservation of Energy slotted. Do NOT kick off your best Exotic Dmg attacks until you have your full 3 stack of Conservation of Energy.
- Tykien's Rift and GW throw each other into shared CDs. I've always despised that. Also, I only slot TR only on a dedicated Drain / Flow Caps Build. GW is good enough by itself for the CC and PGen dmg.
** In place of your TR2, I'd slot ES2. It's not going to do much for draining the target dry, but it WILL feed you more power overall, good to make use of the [AMP] bonus on your warp core.
** Another option is to slot another GW or a TBR in place of TR2.
** A 3rd option is to replace your TR2 with FBP1. Use FBP1 when the NPCs are finally shooting at you a lot and never as a leadoff to initiate contact.
- Playing Captain Obvioius again, I'm assuming you have high Aux Power with a core that increases the Aux Power Cap.
- I saw no mention of R&D Lv15 Science trait, "Particle Manipulator." For anyone serious with Exotic Dmg, that trait is outstanding. It's what sets apart great PGen builds from the good ones. If you don't have it, I suggest working your way to Lv15 Science. It grants 25% of your total Starship Particle Generator Skill as a bonus chance for your Exotic Dmg to Crit. If you have that 400 PGen as you say, you're at 100% to Crit.
How you fly it will also be a factor, because those abilities perform better in a certain order of things, depending on what goes on. For example with a T5U Luna/FRSV:
- Grav Well the NPCs
- Fire TS2 of Dyson Grav Torp or the Particle Emission-thingie Plasma Torp. Both torps rock in TS fire.
- Fly right into the middle of the GW+NPC blob, pop PH.
- Kick off DOFFed TBR. Go to 1/4 impulse, fly in tight circles dragging NPCs around, but ALWAYS keeping everything as close as you possibly can to the center of the GW.
- By then, for me, it's usually a guarantee that the NPCs are all shooting at you now. NPCs HATE those that do CC and AOE style attacks on them.
- Perfect time to fire off FBP.
Repeat as necessary. Not saying that's the only way to fly her, but that's one possible way.
The Particle-Emission-Thingie Torpedo is great since even in single unbuffed fire, it makes a small plasma cloud, whereas the true strength of the Dyson Grav Torp is only in TS fire or the very rare person that fires it in HYT. Unbuffed fire? The torp isn't that great.
Secondly, if you have Flanking Damage capability (i.e. Intel Spec), I've had TBR make heavy use of that. I'd approach the front of the enemy, Evasive Maneuvers to be immediately be in the rear arc (and not bother what direction I'm facing), and use TBR. You'll reap higher damage since it's considered a Flanking attack. Combine that Flanking Bonus with Conservation of Energy (SCI) or Attack Pattern Alpha (TAC), and Particle Manpulator? Good damage as a result.
T5-U Nova Class I am using with 5 beams and 2 torpedo launchers where as you have 9 beams only based on AP type. If setup correctly the little Nova Class under SCI FADM makes for a good vessel can take all these ships in the game. But flying skill is also needed.
Was interesting video to watch.. My sign.. below shows you what I get using my setup on T5-U Nova Class Retrofit.
Time will only tell!
Yeah, well, my first STO character ever doesn't have the distinction of being a Tac captain. Ayana is a science captain - so, well, she has Conservation of Energy and Positive Feedback Loop. I'll admit I never paid any attention to the timing for Conservation of Energy.
Having precisely 400 in particle generators was in order to harness the Particle Manipulator trait from the lv15 science crafting discipline. So, yeah, I do have it.
Getting 400 involves having 4 embassy consoles (2 +plasma, 1 shieldheal, 1 hullheal), a particle exciter and an Conductive RCS console that have the PartG mod, on top of the Mk14 Solanae deflector (which has the highest PartG boost of all deflectors I've seen).
I usually go with max sci power as well, yes. Actually, I set it so that I know I'll have 135 (thanks to my Fleet W>A Amp warp core) and the rest goes to weapon power (I have only a 2 beam array broadside at best, though, but at least I can employ the innate subsystem targeting). I went dual AP beams/omnibeams in the back before with the Obelisk warp core... but being able to use the isokinetic cannon required me to change that. (the isokinetic cannon is a respectable 20-30k extra single target damage dealt per minute).
I actually doubled up on Tractor Repulsor and Gravity Well before. However, both had a 15-20 second difference in how soon I could reuse the power again, which seemed REALLY wasteful. By contrast, employing Tyken's Rift only requires me to wait 15 seconds after using GWIII. As long as I've slowed me opponent down (a task the Plasma Emission torp does extremely well), Tyken Rift manages to hit most Advanced-difficulty enemies like a truck.
Feedback Pulse was another experiment of mine, but I felt it was ineffective. My embassy consoles are all -threat for one, rendering employing it less effective in the first place in comparison to how good it could possibly get. There was also the concern of how much abuse I could withstand in the first place, which placed it into conflict with Transfer Shield Strength (and the added benefit of the Pathfinder trait). So, I went for TSSIII.
Tactically, my Luna packs Tactical Team I and TorpSpread I+II as bridge officer powers to back the large number of launchers - beam arrays are augmented by the innate subsystem targeting (which I mostly use at random by slotting them in my spacebar bind - I'd forget them otherwise). My Luna tops those out with three Spire tactical consoles with [+torp] to boost said torpedo damage.
I've played the DR campaign mission "Takedown" with a Fed Tac using a dual beam Phantom and a Romulan Sci using a Faeht. Both characters are powerful and did relatively well. But my Fed Sci in her Luna, with this setup, made the grouped encounters mostly trivial. GravWell in a bunch of opponents, toss TorpSpread plasma emission torpedoes, pass through them with tractor repulsor and orbit them. If the big Vadwaaur artilery ship is still whimpering, use the Isokinetic cannon to finish him off.
So, yeah, I've faith that my build is solid. I'm secure that it's above 10k DPS. But not 30k, least of all 80k. Of course, I'm using my first FT5U endgame ship with a non-tac captain rather than a tac in a Pathfinder... but considering how well the Nova T5U performed in a video I'd have expected I could've amounted to at least half of that x_x
I don't think anyone can tell if you're being serious, or trolling.
A Sci Captain would just lose the benefits of the Tac Captain, so about 10% DPS loss. Means an ~85K run becomes a ~77K run. Maybe a bit more or less.
If you can't figure that out then you're a bit special. Keep ******** though, it's obviously done wonders for your build
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I was not padding off the gate and I did the ISA as intended, but ...
1. I hadn't been doing an ISA since a while because right now I am more focused on PvP than the DPS race.
2. the ship I was flying is designed to one-shot kill a single target as soon as possible , not to DPS cubes, spheres and nanites ( although at the time of that run I had it slightly modified for farming purposes )
3. My friend and the Phantom guys were damn fast and Ryan even more.
However, do you see those purple glowing booms on the spheres? Chances are it's probably me.
Okay, now I know what's going on.
Given that your paste was only from 7:47 to 7:48, and only consisted of things you did, and things done to you, it looks like you just opened up the combat tab and copy/pasted what was there.
While that's technically a log of combat, that's not the actual combat log we talk about, which is a full log of everything that happens (if it's in range of our game client). In order to make one of those, we have to use the /combatlog 1 command, which causes the game to generate a Combatlog.log file. (We stop logging with /combatlog 0, which isn't strictly necessary, but prevents odd issues from occuring.)
The Combatlog.log file isn't really human-readable (unless you're Virusdancer), consisting of lines like this:
14:12:27:00:56:00.4::Phil Coulson,P[4978028@8723346 Phil Coulson@djsonicsteel],,*,Sphere,C[81958 Space_Borg_Cruiser_Raidisode],Antiproton Array,Pn.Zkj7wd,Shield,,-3740.41,-6874.73
That line came from a log of an ISA that took 145s, and it's already 2151KB in size, consisting of 11130 lines. The longer it takes to do something, the more lines there are, and the bigger the file.
We usually use CombatLogReader to parse it, which gives us data like: "CLRInfected Space[2:25] Dmg(DPS) Phil Couls 7,313,860(56,697) Director F 6,963,801(48,026) Charles 6,469,150(45,880) Marshall 5,337,736(41,701) D'Ark 4,688,204(35,250)".
http://sto-forum.perfectworld.com/showpost.php?p=21483971&postcount=46
http://sto-forum.perfectworld.com/showpost.php?p=21484381&postcount=48
seems like a FaW build to me. where is the devastating GW, Tykens rift, charged particle burst, etc.?
so it's not a science build at all just a science vessel that was flown....
I can resonantly see what i saw in that video done in non science ships.
science by weapons fire awesome but not really science....
First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
second the "special items" you hope will be the saving the saving grace are messed up to.