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best ship for pew pew for fed sci?

bufflezbufflez Member Posts: 53 Arc User
What's the best ship for a fed sci captain these days? I'm still flying my vesta (T5-U) but, I'm maxed at 16k dps. I'd like to do a little more pew pew. Is there anything new or am I stuck in a support role? I've got decent gears so I'd like to incorporate those into the build of a new ship if there is a better one....

My current build: http://www.stoacademy.com/tools/skillplanner/?build=daizee_4192
Post edited by bufflez on
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Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2014
    Sci captain in sci ship is by definition not designed to PEW PEW a lot. They are not really the equivalent of a sorcerror or mage in a fantasy game. More like the underpowered supporter that only really shines in raids. Try out an escort, dreadnought (feds only have limited options here) or destroyer.

    Personaly i use the chel ghret with my sci captains. There are a lot of similar ships, even better ones, but the chel is for free. Another sci-cruiser hybrid i cherrish is the Tal'shiar adapted cruiser. Grav well 1 + scatter volley and torp spread are still very effective for almost any PVE mission.

    The thing in STO is, that your ship actually determines your class role in game, not your class. Your class only adds distinct flavours to your main role. For example, an engineer in an escort has high survivability, while a sci in an escort can debuff his targets an make them easy prey. The tac simply overwhelms with firepower.

    In other words, if you want more PEW PEW, you need to switch your role...which means changing your ship.
    If you like your ship, then you need to fly it with a tac captain to generate more dmg. Although in my experiance, changing to a more offensive ship is the easier way.

    Ofcourse there are exceptions and the vesta is one of them. 16k dps is actually quite respectable anyway and more than enough for anything this game has to throw at you.
    Go pro or go home
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited December 2014
    baudl wrote: »
    Sci captain in sci ship is by definition not designed to PEW PEW a lot. They are not really the equivalent of a sorcerror or mage in a fantasy game. More like the underpowered supporter that only really shines in raids.Try out an escort or destroyer.

    Personaly i use the chel ghret with my sci captains. There are a lot of similar ships, even better ones. Grav well 1 + scatter volley and torp spread are still very effective for almost any PVE mission.

    The thing in STO is, that your ship actually determines your class role in game, not your class. Your class only adds distinct flavours to your main role. For example, an engineer in an escort has high survivability, while a sci in an escort can debuff his targets an make them easy prey. The tac simply overwhelms with firepower.

    In other words, if you want more PEW PEW, you need to switch your role...which means changing your ship.
    If you like your ship, then you need to fly it with a tac captain to generate more dmg. Although in my experiance, changing to a more offensive ship is the easier way.

    Sadly, this is true. It is escorts online. I can put garbage gear in an escort and pewpew circles around a planned out science ship. In my opinion, it's bullhockey but that's how they made it.
    Wow. There is a new KDF Science ship. I'll be!
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2014
    battykoda0 wrote: »
    Sadly, this is true. It is escorts online. I can put garbage gear in an escort and pewpew circles around a planned out science ship. In my opinion, it's bullhockey but that's how they made it.

    not really the case, since the best DPS ships are not escorts anymore and have not been for a loooong time now. But sci ships are simply at the lower end of the "pew pew - chain"...
    It has been A2B online for quite some time, then it was Scimitar online...not really sure where we are now, but i think the Scimitar is still top notch in terms of DPS.
    Go pro or go home
  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited December 2014
    This game never really plays to the strengths of classes in space, so with the above comments they are pretty close to the mark ( A2B is whole other thread on its own ).
    I do remember when this game launched that science was unstoppable, i mean a grav well 3 could crush a borg cube ( ok not that extreme ), sci characters with a fully geared sci ship would be a nightmare to fight, because they could destroy almost everything pve an pvp could throw at them, sadly science got nerfed into nothingness ( those were interesting times ).
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    battykoda0 wrote: »
    Sadly, this is true. It is escorts online. I can put garbage gear in an escort and pewpew circles around a planned out science ship. In my opinion, it's bullhockey but that's how they made it.
    Escort online is so 2012. It's beams online now.
    Also, you'll have to explain me how you can run circle and pewpew targets with DHC and 45° firing arc. I'm very interested to know.


    With the proper build and (huge) investment, sci ship can perform extremely well, but you'll need the lvl15 science R&D trait, 400 in particle generator (consoles + personal skill), and a lot of auxiliary power (for GW only. You also need TBR + the doff that make it pull instead of push. The T6 sci ship mastery trait will help to.
    [SIGPIC][/SIGPIC]
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited December 2014
    z3ndor99 wrote: »
    This game never really plays to the strengths of classes in space, so with the above comments they are pretty close to the mark ( A2B is whole other thread on its own ).
    I do remember when this game launched that science was unstoppable, i mean a grav well 3 could crush a borg cube ( ok not that extreme ), sci characters with a fully geared sci ship would be a nightmare to fight, because they could destroy almost everything pve an pvp could throw at them, sadly science got nerfed into nothingness ( those were interesting times ).

    One little tiny thing...it was Tac officers using APA with Sci ships that got Sci nerfed to hell.
    Can't have a honest conversation because of a white knight with power
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited December 2014
    baudl wrote: »
    Sci captain in sci ship is by definition not designed to PEW PEW



    stop talking bullsh


    feel free to visit me on my TS³server to talk sci dps im too lazy to type it all here
    there are different ways

    adress: 213.136.78.221
    [SIGPIC][/SIGPIC]
  • kayajaykayajay Member Posts: 1,990 Arc User
    edited December 2014
    Wells Temporal Science Vessel.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2014
    scrooge69 wrote: »
    stop talking bullosh


    feel free to visit me on my TS³server to talk sci dps im too lazy to type it all here
    there are different ways

    adress: 213.136.78.221

    i'm well aware that an experianced player with a well thought out build can actually do tons of damage even with that particular combo, however, that doesn't make the sci - sci combo in general a good dmg combo or a very popular one.
    Go pro or go home
  • bufflezbufflez Member Posts: 53 Arc User
    edited December 2014
    erei1 wrote: »
    With the proper build and (huge) investment, sci ship can perform extremely well, but you'll need the lvl15 science R&D trait, 400 in particle generator (consoles + personal skill), and a lot of auxiliary power (for GW only. You also need TBR + the doff that make it pull instead of push. The T6 sci ship mastery trait will help to.
    I've got the R&D. Particle gen is at 193. I run my aux at 130+ because of the aux DHCs. On TBR+doff... why that? I would have to give up an important heal or photonic officer. My current build relies on that quicker skill CD.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2014
    baudl wrote: »
    i'm well aware that an experianced player with a well thought out build can actually do tons of damage even with that particular combo, however, that doesn't make the sci - sci combo in general a good dmg combo or a very popular one.

    While true, the question is "whats enough dps", and for this Sci-Sci-combo, thats not a problem. For neither combo it is, actually.
  • cruzistcruzist Member Posts: 163 Arc User
    edited December 2014
    bufflez wrote: »
    I've got the R&D. Particle gen is at 193. I run my aux at 130+ because of the aux DHCs. On TBR+doff... why that? I would have to give up an important heal or photonic officer. My current build relies on that quicker skill CD.

    I actually replaced the aux dhc with fleet phaser dhc because with high power levels pretty much across the board the weapons power was just sitting there doing almost nothing while the aux cannons were eating up power I want the science abilities to use.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited December 2014
    bufflez wrote: »
    I've got the R&D. Particle gen is at 193. I run my aux at 130+ because of the aux DHCs. On TBR+doff... why that? I would have to give up an important heal or photonic officer. My current build relies on that quicker skill CD.
    TBR + the pull doff is an extremely high source of damage. The pull doff make it so the ships are not pushed away, which annoy everyone, and makes for less damage (because they are further away than you). Also, properly played, you can pull a lot of ships that way, way more than what you would have with a GW for example.

    To quote some "pro" sci around, TBR is your BFAW. Only works with the doff, the r&d trait and 400part gen.


    Also, I forget to mention "conservation of energy" as one wonderful trait. Feel free to use [threat] console and trait to make sure you are fired upon to trigger it faster.



    What I'm talking about is a pure sci dps ship. in the end, your weapons are merely here for extra damage and mostly added exotic damage. Use the gravi torp, and the Delta alliance 3 set power (the whatever it's called cannon, which deals exotic damage).
    If you can't reach 400 part gen because you use extra universal console (carefully placed instead of tac console, because as I said, weapons are not your main source of damage), feel free to use the Rom rep active trait (quantum cloak) for an extra 100 part gen. And cloak. Also, feel free to use it no matter your amount of part gen.


    If you want your CD down, use reciprocity (T6 fed escort mastery trait), which works well with the "being fired upon" part of conservation of energy.

    As I said, a lot of resources, time and experience. But it's worth it, or so I've heard. So far I'm working on it but it's a long way.





    If you want to go the pewpew weapon way, then sci is not the best. Doesn't mean it can't be good, but it's not the best for it. A tac can makes much more.
    Using ships like the breen cruiser with GW1 and CSV can be fun, but a rom tac in scimitard will makes much more. Or a fed tac in the eclipse, with SS3+BFAW3, and an AP [ctrd]3 build.
    [SIGPIC][/SIGPIC]
  • kerygankerygan Member Posts: 254 Arc User
    edited December 2014
    There are two choices for a sci dps ships :


    1 The Aventine class , im running a tactical Vesta at this moment with 2 builds , one is based on disruptor weapons , 3 front DHC + turrets , and the undine reputation turret and consoles , you cant allsow use tactical consoles with crit chance .The type of the disruptor is your choice , i go for nanite and elachi .The other build is , 2 romulan plasma DHC , experimental romulan plasma array in front , corrosive plasma turrets in back , 4 sci consoles from fleet shop with 9.6% plasma damage each and particle generators , allsow the romulan reputation console.
    The Vesta class is the most versatile ship in the game it can go from DPS to heal or tank in a split of a second , it can get any role in the team , allsow with the proper build it can outdamage most of other ships , beside the escorts heavilly tactical orientated . I sugest adding as much aux power as you can , and use the traits from nukara reputation i think , that gives damage and rezistance based on your Aux level power.

    2 The Scryer with romulan plasma build and 5 sci consoles with plasma damage , and particle genrator from fleet shop , and SS 3 - enough said.


    Ihope that in the near future , Criptyc , will make posible for other T-U5 ships to use intel abilities , atm i hate to be forced to play the scryer , intel ships makes other ships useless.
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  • hyefatherhyefather Member Posts: 1,286 Arc User
    edited December 2014
    lianthelia wrote: »
    One little tiny thing...it was Tac officers using APA with Sci ships that got Sci nerfed to hell.

    Ya know, even though it got nerfed to hell and back. I would still say putting a Tac captain in a Dauntles with some good Tac and Sci consoles is a win, win.
  • kerygankerygan Member Posts: 254 Arc User
    edited December 2014
    ok so lets all use escorts , and destroyers , fun isn't it? at least you wont get frustrated anymore :P
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited December 2014
    kerygan wrote: »
    2 The Scryer with romulan plasma build and 5 sci consoles with plasma damage , and particle genrator from fleet shop , and SS 3 - enough said.

    ^This.

    The Scryer is a pretty great ship. I've been getting between 16 and 22k DPS with this build in ISA PUGs. I regularly score 60-100k single DHC hits, while partgens deliver about 40% of my damage. If I ran an antiproton or romulan/corrosive plasma build, fully upgraded to Mk XIV, the damage would be much higher.

    Now if only there was a Scryer with a hangar, 4/3 weapons, the 11th console and the ability to slot both Surgical Strikes 3 and Gravity Well 3... T6 Vesta please!
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited December 2014
    bufflez wrote: »
    What's the best ship for a fed sci captain these days? I'm still flying my vesta (T5-U) but, I'm maxed at 16k dps. I'd like to do a little more pew pew. Is there anything new or am I stuck in a support role?

    Hi sci fellow. Do not listen to most people here - it seems they have no idea what science means and how to implement it in this game. You have good gear and ship but 16k dps is nothing so impressive for DR from sci poin of view. If you've been here for a lot of time you would know that there is no " best" ship it all depends on many factors.
    For DR - the sci ships have received huge damage boost, resulting in some dps as well. I am talking about the secondary deflector - it is further buffing sci powers with radiation damage which if used well can make the difference btw t5u and t6 more higher.

    Check these threads: full sci ~ 21k dps and tac ~38k dps both with using the pathfinder. If you find anything useful - test it out. My build is focusing on full science orientation, total debuff, control, disable, drain, exotic, torpedos and team hull/shield heal and yet I can out-damage and sometimes out-dps most tacs using tac ships. Veny's build for ~40k dps with pathfinder is focusing on beams AOE debuff and exotic damage. Check them out.

    The pathfinder is really good ship but if you want something similar with more "toys" definitely try the scryer. It is not as offensive as pathfinder can be (3 tac vs 4 tac abilities) but the intel powers are nice addition. You wont go wrong with it.

    Vesta was nice ship but is far from being on the top now. If old ships dont get 2nd deflector - they will never be as good as t6. Carriers are another story and so far we have only sar theln t6. Difference btw it and lets say recluse is the lack of intel powers on recluse side and the pets. Its up to you but if u like carriers - go for it - its free and not bad at all.

    Dauntless is simply tac escort with some sci powers. I dont like it and so far havent seen anyone doing " tons of damage" with it. The huge tac focus is making it perfect for tac toons but the lack of sci powers is rendering its 2nd deflector to almost useless.

    So you are lucky to play on fed side cuz we got more ships - in terms of usefulness and overall performance go from scryer>pathfinder>sartheln>dauntless.

    I hope I was of assistance.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited December 2014
    erei1 wrote: »
    Escort online is so 2012. It's beams online now.
    Also, you'll have to explain me how you can run circle and pewpew targets with DHC and 45° firing arc. I'm very interested to know.


    With the proper build and (huge) investment, sci ship can perform extremely well, but you'll need the lvl15 science R&D trait, 400 in particle generator (consoles + personal skill), and a lot of auxiliary power (for GW only. You also need TBR + the doff that make it pull instead of push. The T6 sci ship mastery trait will help to.

    Escorts can perform pretty well in the game. Anyway, like this guy said, the only way to dish out damage as a sci captain in a sci ship is to get 400 skill in part gens with the particle manipulator trait. Once you reach 400, spend on grav gens if possible. Use Obelisk warp core to get 135 aux power.
  • jjdezjjdez Member Posts: 570 Arc User
    edited December 2014
    battykoda0 wrote: »
    Sadly, this is true. It is escorts online. I can put garbage gear in an escort and pewpew circles around a planned out science ship. In my opinion, it's bullhockey but that's how they made it.

    Escorts online? Where have you been the last two years? It's now AP Beam Array [CrtD]x4 online. In other words, dilithium refining and RNG online.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited December 2014
    Pew Pew?

    I assume that means you're looking for a DHC/Cannons ship: Kumari.

    If you want a little bit of tank to go with your pew-pew: Avenger.

    If you want Beams: Eclipse

    If you want Science/Space Magic: Scyer or Vesta.


    That said, the game is not black and white. The game supports a wide variety of playstyles and they all have their strengths and weaknesses. The most important question is: What do you find fun?
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited December 2014
    baudl wrote: »
    not really the case, since the best DPS ships are not escorts anymore and have not been for a loooong time now. But sci ships are simply at the lower end of the "pew pew - chain"...
    It has been A2B online for quite some time, then it was Scimitar online...not really sure where we are now, but i think the Scimitar is still top notch in terms of DPS.

    I don't own a scim... I might have wrongly lumped it as a fat escort being 5 forward weapons. That's the ship I had in mind.
    Wow. There is a new KDF Science ship. I'll be!
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited December 2014
    erei1 wrote: »
    Escort online is so 2012. It's beams online now.
    Also, you'll have to explain me how you can run circle and pewpew targets with DHC and 45° firing arc. I'm very interested to know.


    With the proper build and (huge) investment, sci ship can perform extremely well, but you'll need the lvl15 science R&D trait, 400 in particle generator (consoles + personal skill), and a lot of auxiliary power (for GW only. You also need TBR + the doff that make it pull instead of push. The T6 sci ship mastery trait will help to.

    Figure of speech. :confused:
    Wow. There is a new KDF Science ship. I'll be!
  • edited December 2014
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  • kerygankerygan Member Posts: 254 Arc User
    edited December 2014
    szerontzur wrote: »
    That said, the game is not black and white. The game supports a wide variety of playstyles and they all have their strengths and weaknesses. The most important question is: What do you find fun?

    actually is black : Scryer :)
  • pewpewphazorspewpewphazors Member Posts: 90 Arc User
    edited December 2014
    Vesta was nice ship but is far from being on the top now.

    AFAIK, the top dps science captain/science ship combo on the dps league table is done by some noob in a T5U Vesta.

    So my biased opinion is: T5U Vesta/Aventine/Rademaker :) It has plenty of potential for exotic damage to supplement beam weapons (y)
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    I think my Sci Captain does pretty well in a cruiser :) On the ground is where she shines :D
  • scarlingscarling Member Posts: 708 Arc User
    edited December 2014
    As a Sci Captain, I get 21k to 22k in ISA PUGS in my beam Pathfinder with this build and without the level 15 R@D sci trait. (soon so soon, cant wait)
    http://www.stoacademy.com/tools/skillplanner/index.php?build=22k_8861
    Its not exactly the usual sci build cause im using things that boost weapons and I'm sure people would tell me to use different things. Its a work in progress. But its a Pathfinder without the silly shuttle doing 22k as a Sci Captain.. so yea lol at that.
  • bufflezbufflez Member Posts: 53 Arc User
    edited December 2014
    I think I'm going to try to figure out how to boost my particle gen on my vesta for now and then save up for the pathfinder. It sounds like something different and I think that's what I'm looking for. I've been flying this vesta as my only ship since I hit 50 two and a half years ago so I'm looking for some change. I appreciate all the input. I've been sort of guessing on my own. doing research. google madness. Getting live input helps.
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