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Improvements for Scimitar Engineer Build

elusiveonen7elusiveonen7 Member Posts: 190 Arc User
Hello all,

I am a fairly casual player that juggles three characters tac, sci, and eng, with little access to fleet gears and little desire to farm up the fleet credits to get some of the better gears. However, when it comes to singularity cores, I have no idea what I am doing. I know the correct cores are all fleet cores, but what would be the best option for me outside of that? I have plenty of EC/Dil/Rep, so assuming it doesn’t cost me fleet credits, I can likely get it. Any other advice that you may have for my build or gear I would love to hear.

Thanks for reading.

http://skillplanner.stoacademy.com/?build=romengscimitar2_0
Post edited by elusiveonen7 on

Comments

  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited December 2014
    My lone rommie is an engineer and was running the scimitar before I switched to the Sar Theln to get the mastery before I plan to switch back to the scimitar. Anyway, Try to change the BO seating for best results.

    LCDR uni (Tac) TT1, APB1, BFAW3
    Ens uni (Eng) EPTS1
    CDR Tac TT1, APB1, BFAW3, APB3
    LT Eng ET1, EPTW2
    LT Sci HE1, TSS2

    You can get a buddy or fleetmate to train BFAW3 and APB3 to your tactical bridge officers.

    Use at least 2 purple/ very rare (I prefer 3 if possible) damage control engineers in your active duty space roster that lower cooldown/ recharge on EPTx abilities.
    1-2 maintenance engineers to lower cooldown on engineering team will help too.

    1 of the APB1's should not be used when you have APB3.

    If you want to go all in on DPS, use EPTW1x2 with DEM1 in engineering instead. It will be a glass cannon, so be extremely careful if you choose to go that route. You can dump the DCE's from the active duty space roster and focus on maintenance engineers and anything else that way.


    I'll let others weigh in on the gear as it's not what I know well enough yet.

    Good luck!
  • elusiveonen7elusiveonen7 Member Posts: 190 Arc User
    edited December 2014
    Oh really? I had no idea other people could train your bridge officers. Thanks for the build advice.

    Any thoughts on the singularity core question? I know the one I am using is the wrong one, but which would be better?
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited December 2014
    For reputation warp cores the choices are underwhelming IMO. If I were to choose, I would go for the Delta one or the Dyson one in that order.

    I would rather get one from the exchange though. Perhaps one that boosts shield power with a [s-> w] mod. Alternatively you could get one that boosts auxiliary power with a [a-> w] mod on it. My thoughts on cores is to boost the power to what is most useful to you (shields or auxiliary, not engines) then couple that with a mod to transfer that same boosted power to weapons. Unless I am mistaken, the [x-> y] transfer does not actually remove power from the x system, just gives a percentage based boost to the y system (which really should be weapons).
    My carrier is more powerful than your gal-dread
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited December 2014
    For reputation warp cores the choices are underwhelming IMO. If I were to choose, I would go for the Delta one or the Dyson one in that order.

    I would rather get one from the exchange though. Perhaps one that boosts shield power with a [s-> w] mod. Alternatively you could get one that boosts auxiliary power with a [a-> w] mod on it. My thoughts on cores is to boost the power to what is most useful to you (shields or auxiliary, not engines) then couple that with a mod to transfer that same boosted power to weapons. Unless I am mistaken, the [x-> y] transfer does not actually remove power from the x system, just gives a percentage based boost to the y system (which really should be weapons).

    When setting power levels for maximum power to weapons, W->x is usually a better fit, especially with the fleet singularity cores that offer the AMP mod as well. If you innately have high shield power already, but low engine power, W->E would help, for example.

    Couple the AMP mod singularity core with all 4 power levels above 75 and the nukara tier 4 offensive space trait, and you should put some good DPS out. Add the defensive one too if you want to boost your ability to survive as well.

    I highly recommend getting a plasmonic leech and a couple of flow capacitor consoles to help boost power levels too if you go down that AMP singularity core route.

    As for the best singularity core to pick up, check your power levels in combat, set weapons to max, try to set 2 more to boost up to 75, and then use a core that boosts power to the third one that didn't get boosted to 75. Hopefully, that will help get all 4 to 75 or better, at least for some time during a battle.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited December 2014
    I was under the impression that [Amp] only comes on fleet cores. Since the OP isn't interested in fleet cores there is not much reason to set your power levels up to take advantage of [Amp]. I have been wrong before though.

    What you said about [w-> x] is certainly reasonable, I just prefer otherwise.

    The leech is pure gold, never leave home without it!
    My carrier is more powerful than your gal-dread
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