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My findings on the Pet Nerf

sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
TL: DR After Delta Rising, hangar pet DPS went up by 50%. Devs nerfed hangar pet DPS by 75% for "balance". Now pets at level 60 do 1/2 the damage they did at level 50 before Delta Rising.
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After testing hangar pets in both PvE and PvP settings the following has been observed:

1. Frigate pets have had their DPS reduced by 50% of their pre-DR levels. Fighter pets have been reduced by aproximately 25-30%.
2. The difference between Normal, Advanced, and Elite pets has become virtually non-existant.
3. Fighter pets now out perform Frigate pets.
4. The percentage of a ships damage that pets do has been significantly reduced from pre-DR levels.
5. Pets now cost too much for their performance levels.
6. This nerf is minor to high DPSers and a serious blow to low DPSers.


1) Frigate pets are now averaging 2-2.5k DPS per hangar down from 4-5k DPS/hangar(pre-DR). Romulan Drones are down to an average of 3-4k/hangar down from 6-8k(pre-DR).

Fighter pets are doing 3k/hangar down from 4-4.5k/hangar(pre-DR).

* With very short(bursty) runs where the pets don't draw aggro and don't get hit by breaches, the frigates can hit 9-10k DPS. These are exceptional runs however and far from the average.

2) The quality of pet has no impact on the pets performance, DPS or Survivabilty. The pet do so little damage that going from a tier 1 ability to a tier 3 ability is not noticible.

Example: Pet with FAW1 vs Pet with FAW3. Pet uses FAW every 30 seconds for 10 seconds. FAW1 nets the pet +25% damage with it's beams. FAW3 nets the pet +40% damage. that's a +12% increase.

If the pet is doing 1k DPS, a +12% damage increase is not noticible.

3) Fighters now > Frigates. Apart from some exceptional situations; 1 hangar of fighter pets (Swarmers, Scorpions, Widows) will out perform 2 hangars of Frigates. this cannot be intentional.

4) One dev mentioned in regards to this nerf that the % of a ships damage that hangar pets do will be the same post nerf as it was pre-DR. Ship damage (non-pets) has increase by 30% on the low end to 100% on the high end. pet damage has decreased to be lower than they where pre-DR.

So now where i used to see my pets doing 15-30% of my ships damage, post-nerd i'm seeing 5-15% of my ships damage.

5) An Elite pet hangar costs 5x as much as an Advanced Fleet weapon but only does 1/2 the damage. For the cost of 2 elite hangars a player could purchase a full set of fleet weapons or consoles and see a significantly higher return on his/her investment.

Also the cost of upgrading Starbase Science to T5 for Elite pets vs Engineering T2 for Advanced Space Weapons.

6) The top DPS players are going to shrug this nerf off. Pet damage is only a small part of the big numbers.

example: @felisean's 107k DPS run, his pets did 9k DPS. If the pet nerf was applied his run would go down to 103k DPS.

This nerf hit the average player significantly harder. An average player in an Atrox might see his DPS drop from 15-20k down to 10k DPS or less.

This only increases the power gap between top players and the average players.

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* All results where taken from parses of multiple ISA runs from different sources.

originally posted here.
Post edited by Unknown User on
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Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2014
    One of the most ridiculous nerfs.
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  • dgdolphdgdolph Member Posts: 592 Arc User
    edited December 2014
    Ignoring the fact that cryptic is not going to read your topic, my 2 cents on this...

    From a PvPers perspective I'd say: Nerf 'em to the ground or even better, remove pets from the game entirely. They have been annoying from the very beginning.

    Since that won't happen and because of all that PvE tears I'd suggest: Buff their dps and remove all APB from pets.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2014
    dgdolph wrote: »
    Ignoring the fact that cryptic is not going to read your topic, my 2 cents on this...

    From a PvPers perspective I'd say: Nerf 'em to the ground or even better, remove pets from the game entirely. They have been annoying from the very beginning.

    Since that won't happen and because of all that PvE tears I'd suggest: Buff their dps and remove all APB from pets.

    Haters gonna hate. Don't like pets in combat? Don't engage in matches which use them.
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  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2014
    so whats getting nerfed next week
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited December 2014
    They're just making way for Epic variants of Pets.

    Costing an ungodly amount of Fleet Cred and Dil, or Lobi (say 200-300 for one).

    With a slotted Intel skill or two to allow them and their attendant carrier to actually do some serious burst damage every few seconds.

    The silver lining is that they will at least be usable on T5U ships with hangars, and allow for artificial bonus damage from the pets' respective Intel skills.

    Pets like the Tholian Frigate would be able to stack APB and Ionic Turbulence to their target for even more damage.

    And Obelisk Swamers can spam Electromagnetic Pulse Probes.

    And Catian Stealth fighters can spam Intel Team to improve their stealth.

    And so on.

    And this shall be Cryptic's answer to Carriers supposedly being made obsolete.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited December 2014
    zero2362 wrote: »
    so whats getting nerfed next week

    Hopefully the Dev console :D

    Thanks for the info SD, saves me some moolah getting the UR versions!
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  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited December 2014
    Yayyyyyy, "balance!"
    4) One dev mentioned in regards to this nerf that the % of a ships damage that hangar pets do will be the same post nerf as it was pre-DR. Ship damage (non-pets) has increase by 30% on the low end to 100% on the high end. pet damage has decreased to be lower than they where pre-DR.

    Yeah and the devs also said that progression would be the same after the skillpoints nerf and we all know how bollocks that statement was.

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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    This massive nerf is but one in a long series of Nerf Rising.
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  • giveroffacialsgiveroffacials Member Posts: 0 Arc User
    edited December 2014
    ashkrik23 wrote: »
    One of the most ridiculous nerfs.

    What's truly ridiculous is one week we're told they are going to nerf pets and obviously they used the current(at thet time) data. A couple of weeks later they tell us xii and xiv weapons aren't doing enough damage so they are going to boost them. As a result the fighters get nerfed as the weapons get boosted effectively double-nerfing the pets.

    If they had just left pets alone they would have had the result they wanted by just boosting xiii and xiv weapons. It's like no one has the big picture.
    Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited December 2014
    I understand why they nerfed pet HP. My danubes had nearly 80k hull in ISA which was more than my Vesta launching them.

    What I don't get is why they nerfed pet DPS then overly boosted mk XIII and XIV weapons DPS.
  • truewarpertruewarper Member Posts: 930 Arc User
    edited December 2014
    In exchange of the nerfing of the 'pets' lesser damage to NPC ships. Make a new ability called, 'Tactical Telemetry Assistance' Duration 30 seconds, refresh time every 3.5 minutes. Provides 50% increasement in damage, critical and severity hit chances. Will work only on carriers, cruisers and frigates that supports attack crafts only. *From Hangars or docking bays*

    Tactical info is gathered by the main craft, then transmitted on a secured frequency to the smaller support or wing groups crafts. Attack Alpha protocol can be used also, but can only gives one third of the bonus normally given to the main ship *the player's* The usual science attacks that disrupts the opponents' ship systems, can delay this feature coming into play.

    This will give back some kick to the fighting 'pets'.
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  • nativejoenativejoe Member Posts: 40 Arc User
    edited December 2014
    I'm Particularly concerned about this because I love Carriers.

    But unlike dreadnaughts they don't get super weapon slots Unlike cruisers they don't get commands unlike science ships they don't get a Stacking sensor Scan Unlike Any other class they don't get any offensive boosts in the ship level up process ( just more tanking) They're big, cumbersome, slow, and don't pack that much of a punch... Till you launch the fighters/frigates... Now that dps has been nerfed back so it's a kick to the kahoonas for carrier players.

    The past couple patches they increased the dps of weapons at mk 14 by 15-50%, and decreased the pet damage by atleast half.

    This has only benefited ships like the scimtar, and killed ships like the atrox. While I love the scimtar, I didn't come to star trek to play scimtar online.


    Please let carriers have a Place in matches
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited December 2014
    nativejoe wrote: »
    I'm Particularly concerned about this because I love Carriers.

    But unlike dreadnaughts they don't get super weapon slots Unlike cruisers they don't get commands unlike science ships they don't get a Stacking sensor Scan Unlike Any other class they don't get any offensive boosts in the ship level up process ( just more tanking) They're big, cumbersome, slow, and don't pack that much of a punch... Till you launch the fighters/frigates... Now that dps has been nerfed back so it's a kick to the kahoonas for carrier players.

    The past couple patches they increased the dps of weapons at mk 14 by 15-50%, and decreased the pet damage by atleast half.

    This has only benefited ships like the scimtar, and killed ships like the atrox. While I love the scimtar, I didn't come to star trek to play scimtar online.


    Please let carriers have a Place in matches

    I thought the increase was around 10%
  • stevedudemanstevedudeman Member Posts: 139 Arc User
    edited December 2014
    This makes me a sad panda...
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    As a former carrier person myself there are a few things that alarm me.

    1) Carriers in on themselves are a bit(in some cases a lot)handicapped in what they can do DPS wise so they NEED to have their pets to make up for the loss.

    2) Pets are freaken expensive. One has to start to question is it even worth it anymore.

    3) This further blows my mind as to what is going on with Cryptic these days. We have someone from Cryptic saying "X" will happen and then we end up getting "3". Maybe they changed their minds, who knows, but why are we finding this out by a player? Are there patch notes I'm missing or that I missed?

    Thanks for the data OP, Cryptic should pay you...no seriously.
    Retired. I'm now in search for that perfect space anomaly.
  • alcyoneserenealcyoneserene Member Posts: 2,413 Arc User
    edited December 2014
    robyvision wrote: »
    I thought the increase was around 10%

    It's a reporting error :rolleyes:

    See this topic reply: http://sto-forum.perfectworld.com/showpost.php?p=21225361&postcount=136

    For reference, the original pet nerf thread, which went on for 71 pages:
    Upcoming changes to Hangar Pets and Separation pets

    It isn't just carriers, mva, saucers, flight decks, and expensive elite fighters being disadvantaged, but the net effect of boosting weapons results in unfair advantages to ships with the greatest weapon slots, particularly those with 5 fore.
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  • inthefluxxinthefluxx Member Posts: 0 Arc User
    edited December 2014
    At this point, why even have a carrier when i can just load up on a 5 fore ship?
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    TL: DR After Delta Rising, hangar pet DPS went up by 50%. Devs nerfed hangar pet DPS by 75% for "balance". Now pets at level 60 do 1/2 the damage they did at level 50 before Delta Rising.

    Thx for the heads-up. Geko, well, you know what I think about you. :( If not, use your imagination.

    Hating this whole 'Bait & Switch' tactics, where they let you buy good stuff (like the Aquatic carrier), then nerf you soon thereafter.

    N.B. Still awaiting that invite, btw. :D 29k upload was successful the other day.
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited December 2014
    Thanks for the heads up. I have a few friends who'd been looking at carriers because of the Sarn Theln's trait. I'll be sure to pass on this information.
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited December 2014
    Hmm, i may have to put my klink back in the Kar'fi and do a few parses. i was waiting, with 200k FC and 100k Dil to get my Sar Theln in a couple days and get them Elite Frigates.

    But, wait, doesn't this hurt high dpsers in carriers more then low dpsers?

    lets just look at Meimeitoo as an example. Not sure what ship your 29k is about above. But, 29k is a pretty good number. And way higher then the average STO player will reach. I pug alot and Id say majority are lucky to get over 10k

    So say your ship does 29k right now.
    That's like saying 3.6k per weapon X8.

    So take off 2 weapons, 21.75k with 6 weapons
    + 2 Hangers at 2.3 k per hanger.
    So 26.75

    You'd lose 2.25K? does'nt sound bad. And since so many barely do 10k, that's only 1.25k per weapon. So getting a 2 Hanger ship would still be an upgrade for them. And anyone below 16K a hanger is still a bit better then that spot being a weapon. If the pets lowest is 2k. And a 16k player gets 2k per weapon.

    I'd rather see them buffed, not nerfed. But, only see it as hurting High Dpsers from wanting a hanger at all.
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  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited December 2014
    meimeitoo wrote: »
    Thx for the heads-up. Geko, well, you know what I think about you. :( If not, use your imagination.

    Hating this whole 'Bait & Switch' tactics, where they let you buy good stuff (like the Aquatic carrier), then nerf you soon thereafter.

    N.B. Still awaiting that invite, btw. :D 29k upload was successful the other day.

    you wont get any notifications about an invite. you have to go into Chat Settings > Channels, then highlight the channels and click Join.

    All the invitation does is show the channel in your channel listing.

    if that doesn't work PM me your @handle and i will check things.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2014
    rmy1081 wrote: »
    I understand why they nerfed pet HP. My danubes had nearly 80k hull in ISA which was more than my Vesta launching them.

    What I don't get is why they nerfed pet DPS then overly boosted mk XIII and XIV weapons DPS.

    Yeah, I understand the pets were "overperforming." Obviously, they weren't meant to have more HP than the carriers launching them. They were scaling a bit too far.

    But of course, Cryptic can't scale back the scaling on something a little bit. They have to kneejerk it into the ground.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    The nerf hurts the low DPSers far, far more than those that know how to wring DPS out of everything. The majority of true, 2 hangar carriers are only 6 weapon ships with a number having 2 TAC Console Slots. Not many with 7 weapons and 4 TAC Consoles with ample TAC BOFF seats. Not only that, we know the average player in STO is somewhat mediocre in damage output. 2 hangar carriers took a steel toed boot to the teeth with the nerf. They give up valuable weapon slots and whatnot to be able to have 2 hangars, which in turn was supposed to make up for the loss of combat capability of the ship having fewer weapons, etc.

    In contrast to 1 hangar Flight Deck Cruisers, "Carrier" Escorts, Vesta, Scimitar, etc, which all have the full suite of expected capability of their classes.
    - A FDC will have the full 8 weapon slots, hull, shields of a Cruiser.
    - "Carrier" Escorts like the Akira have all the characteristics of an Escort. 7 weapons, hull, shield mods, handling, etc.
    - The Vesta is the Vesta.
    - Scimitar is still Scimitar regardless of the state of its Drones.

    But true, 2 hangar carriers?
    6 weapons - Vo'Quv, Atrox, Recluse, Obelisk and even the new T6 Sarr Theln.
    7 weapons - Kar'Fi, Narcine, JHDC

    The 7 weapon ones at least have 7 weapons, but -1 weapons compared to Flight Deck Carriers / large hullpoint ships. They're behind the curve now since their 2 hangars are utterly worthless.

    The ones that suck? The 6 weapon ones. Already way behind on weapon slots, so their inherent firepower is roughly that of a Tier 3 ship that has 6 weapons also. Now that the hangar units they depend on have poor combat capability, well, the Steel Nerfbat hit them in the teeth.
    XzRTofz.gif
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited December 2014
    Thanks a lot for the information, it kinda goes along with my post, I just feel that taking a loss of a gun mount for fighters, is no longer viable.

    Ships like the mighty Scimitar,and the Sheshar are still god mode, and the Fed Dread still maintains 8 weapon slots so still viable, not sure about the Corsair as it has few tac powers and tac slots.

    RyanSTO has proved the FED HEC can be set up for beastmode.

    But the Sci Carriers... not so much.

    Its kind of ironic, Cryptic gives us a nice shiny new Tier 6 Sci Carrier, and btw we are nerfing hangers. Seems like a DBag move to me.


    I say TRIBBLE hanger DPS and just run the ones that steal contraband.


    ..
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    you wont get any notifications about an invite. you have to go into Chat Settings > Channels, then highlight the channels and click Join.

    All the invitation does is show the channel in your channel listing.

    if that doesn't work PM me your @handle and i will check things.

    Thx. But nope, channel isn't there. :)

    I can't PM you, it seems; so, Kira Shepard@meimeitoo it is then.
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    A nerf prefaced by a lie claiming there won't be a Nerf.


    Gee, where have I heard that that before? :rolleyes:
    Insert witty signature line here.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited December 2014
    meimeitoo wrote: »
    Thx. But nope, channel isn't there. :)

    I can't PM you, it seems; so, Kira Shepard@meimeitoo it is then.

    I see you in 10k... and i sent you an invite to 20k now but keep in mind that channel is being depricated soon. better work on that 30k parse.
  • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
    edited December 2014
    the testing was done in the weeks following the pet nerf. There have been quite a few patches since and 4 new hangar pets released.

    I haven't done any additional testing since then, so it's likely that there might have been some tweaks done since during the tests weavers and jhas pets where consistently at ~2k DPS.
  • donowickdonowick Member Posts: 269 Arc User
    edited December 2014
    When they raised the hp on NPCs they forgot about pets (which are NPCs). Which is the reason for the nerf on pets. But they had to mess with thier damage output also (which was not needed). Thier idea of making STFs harder by giving huge hulls on NPCs caused them to nerf pets instead of fixing the hulls of stupid high hull ships in game.:)
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited December 2014
    The nerf hurts the low DPSers far, far more than those that know how to wring DPS out of everything. The majority of true, 2 hangar carriers are only 6 weapon ships with a number having 2 TAC Console Slots. Not many with 7 weapons and 4 TAC Consoles with ample TAC BOFF seats. Not only that, we know the average player in STO is somewhat mediocre in damage output. 2 hangar carriers took a steel toed boot to the teeth with the nerf. They give up valuable weapon slots and whatnot to be able to have 2 hangars, which in turn was supposed to make up for the loss of combat capability of the ship having fewer weapons, etc.

    In contrast to 1 hangar Flight Deck Cruisers, "Carrier" Escorts, Vesta, Scimitar, etc, which all have the full suite of expected capability of their classes.
    - A FDC will have the full 8 weapon slots, hull, shields of a Cruiser.
    - "Carrier" Escorts like the Akira have all the characteristics of an Escort. 7 weapons, hull, shield mods, handling, etc.
    - The Vesta is the Vesta.
    - Scimitar is still Scimitar regardless of the state of its Drones.

    But true, 2 hangar carriers?
    6 weapons - Vo'Quv, Atrox, Recluse, Obelisk and even the new T6 Sarr Theln.
    7 weapons - Kar'Fi, Narcine, JHDC

    The 7 weapon ones at least have 7 weapons, but -1 weapons compared to Flight Deck Carriers / large hullpoint ships. They're behind the curve now since their 2 hangars are utterly worthless.

    The ones that suck? The 6 weapon ones. Already way behind on weapon slots, so their inherent firepower is roughly that of a Tier 3 ship that has 6 weapons also. Now that the hangar units they depend on have poor combat capability, well, the Steel Nerfbat hit them in the teeth.

    But isn't that like saying all 6 weapon sci ship's are useless? Since most of them 6 weapon carriers are also science heavy. They can grav well. Tbr. Etc. Other then lacking sensor analysis. I see them as big science ships with hangers.

    I agree it sucks. But not as gloom as everyone make it.
    [SIGPIC][/SIGPIC]
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