... while loosing the option to use all your powers that you've earned because you could only slot a few , then enjoy grinding Argala ... , because your awards points and the powers they unlock may join the list of slottable powers that may become "optional" .
That is according to Stephen Riccosa , senior producer on STO , in an interview to the UFP fleet website :
Q : Stephen D'Angelo stated when he took over as STO's Executive Producer that he would be focusing on quality of life improvements. We have seen wonderful leaps in this area, however many issues that players are having involve the trait system, needing to trait into ground or space depending on what they do, are there any plans to streamline this?
STEPHEN - “ I’m glad that our focus on improving quality hasn’t gone unnoticed! We’re definitely putting in the time to squash bugs, streamline features, and improve old content wherever we can. The goal for the trait system was to give players additional customization options and ways to differentiate their builds from other players. We are currently considering whether or not we should simply split the trait slots into dedicated ground and space slots so players no longer feel the need to swap them per region. ”
https://ufplanets.com/content.php?508-Interview-with-Stephen-Ricossa-Sr-Producer-for-Star-Trek-Online
I'm guessing that as they are looking own the road to expand the Specialization Traits , they see themselves repeating the same "mistake" of offering endless powers that stack up .
So they want to avoid the stack .
... then name of the game changed , but the game remained the same ... -- give'em power , then find a way to limit them and take that power back ...
Comments
What is there to consider, Mr. Ricossa? There is not a single person in STO who would not benefit to having a trait loadout for both space and ground.
Personally, I am tired of clicking and dragging my trait slots for Borg Disconnected, then doing it all over again for Bug Hunt.
Just like Iconians, I'm bored of switching my traits everytime I do Bug Hunt, and to forget to switch them back.
That Inspirational Leader trait isn't doing much good fighting the V-Rex in the Voth Battlezone.
What kind of jerk twists that into a negative thing, and ****s about it on the forums? And people wonder why devs avoid engaging in discussions on the forum.
Also, for the record - unlocking more options instead of constantly adding abilities is horizontal progression instead of vertical progression, and it's a good thing.
That said, spec trees are already limited, by design. They just need to make it so only 1 primary, and 1 secondary spec tree can be active at any time, and no power creep (further than already currently built into the spec trees) when they add additional specializations. The current system allows players to fill the trees in the order they choose, and to change what specializations they are using.
I see no need to modify the specialization system so soon after launching it.
*Edited to remove a just wow that shouldn't have been there.
TLDR - Seperate Ground and Space Trait sections great! - as LONG as it works, and as LONG as we don't lose trait slots in the deal (ie if you had X trait slots before, you need to have X Space and X Ground trait slots after - not Y ground trait slots and Z space trait slots where Y+Z=X. That would be yet another in a long line of nerfs.
How the hell did you reach that conclusion from what he said, you demented fool?
Free Tibet!
I also think the Reputation Traits also need that Ground/Space split.
I guess the anger and fear and gnashing of teeth will come when you find out that they don't just double up the number of slots you can have. I wouldn't mind, though.
As for me.... I don't swap traits. I make a single setup with the best space and ground traits and use it constantly.
My character Tsin'xing
That's pretty much how I do it. The only time I actually slot a ton of ground stuff is bug hunt elite. I need as much anti-goo protection as I can get. LOL
However, there are those of us who want to be equally awesome at both ground and space separately and want to use all the traits for one particular type of game.
If doing a story mission, I would love it if the game recognized I'm on the ground and really don't need all those space traits, but when I beam back up? That those space traits are available to me once more.
Oh, and while the dev team is at it? Let us switch our traits around on Fleet Starbases and holdings. They're non-combat areas, last I checked. I'm not going to be doing any exploiting while performing cadet uniform inspections, and I don't think the Officer of the Watch cares if I switch from Regenerative Tissue to Warp Theorist while escorting an Ambassador to my starbase.
See - ultimately this will have people up in arms that it's a nerf, which in reality, it would be.
Correct me if I'm wrong, I was around pre trait-revamp but memory is fuzzy, pretty sure you had to think hard about your traits, because you needed to respec if you wanted to change them. To be honest, this system, while it had flaws, made you think about "who" you wanted your character to be.
Then we got the trait revamp, where we were told "reps are getting out of hand, so we're limiting you to 4 space, 4 ground, and 4 T5 traits, but you can choose ANY of them, and you can change your traits for your character too." (I'm pretty sure they were at the same time, and that's how it went).
Fair enough. There was a riot, but infinite rep systems would have made things crazy. I don't think they're going to stop adding rep system, even with the spec trees, so something had to be done.
People had crazy OP space builds pre-trait revamp, but they had no ground traits as a consequence.
I'm guessing some people had some ground characters as well.
If they give use 6 space and 3 ground, then they are making characters less effective. Worse still if they make it 5/4. With all the lockbox traits and whatnot, it'll be very hard to choose a very small number of traits from a very long list (I mean really, would I still slot Salvage on my Talaxian?).
I'm for this change - if it's 9 and 9, or a loadout system that works.
Iconians, haven't you heard? Sure Footed prevents you from falling over laughing at the fact that all the cadets have uniform flaws - AGAIN. :P
Agreed that changing traits on Fleet Bases and holdings would be good. I think that being in a Fleet - you should be able to do any hub tasks from your Fleet Holdings, otherwise - why have them other than for the vendor?
However, I do feel we should have 1 slot per rep system so we can at least have a choice of one per.
I pray it doesn't mean that. I invested millions in traits so that my alts are decked out the way I want them to be. Are you telling me it was all for nothing? What the heck?
I hope the dev means 18 slots total, 9 for ground and 9 for space.
I very much agree with this. It's annoying to no end to switch my traits around. Even more annoying if I go into a space/ground instance and forgot to set my traits appropriately for it.
I say last because there was a smaller revamp in a previous season that was focused on improving the balance between races. (some reace shad a tiny pool to choose from before)
My character Tsin'xing
I think as they add them, this could be a good idea.
Otherwise, why not choose the reps you want, and ignore the rest?
My bet is on this being a 5/5 split, they add in one trait slot, but cut you down to 5 space and 5 ground, or a 4/4 split to bring it inline with the other traits.
18 Slots? ummm your joking right? They would say that that increases the power creep.
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If I wanted to do that I just would have posted the bit in red in the OP as my "evidence" .
I posted my conclusion , which was my concern that this will end up one more way to box us in .
You're welcome to read it and come to your own conclusions .
Their treatment of the Rep powers taught me differently .... , plus the Specialization Tree ("Commando & Pilot first") were said to be one of a number of Trees we would be offered .
Right now you are only seeing one tree (just like once upon a time you only just saw one Rep category), so you grind for it not heeding the fact that you will be offered more "Primary / Secondary" Trees down the road , and you won't be able to slot them all , just one at a time (hence my comment about the Argala grind) .
And if you are right , and this is just about the slotting of existing powers without limiting them in some fashion ... -- do you expect that to go off without a hitch ?
(see the "loadout" system for further evidence) .
... but it's nice to see that everyone is hoping for the best once more ...
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