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Nerf Argala

praxi5praxi5 Member Posts: 1,562 Arc User
It seems like all anyone is doing nowadays is Argala.

There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

Nerf Argala, make people play other content.
Post edited by praxi5 on
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Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2014
    Nerf the OP. He is not playing enough of the other content that we want him to play.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • gregkanegregkane Member Posts: 278 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.

    dont be stoopid argala is some of the best content in the game its fun :) the other stuff is old and therefore unrequired
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    ashkrik23 wrote: »
    Nerf the OP.

    ^^ This, please. :)
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  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited December 2014
    If they nerfed Argala, I'd bet you'd see the remaining population of this game cut in HALF overnight.

    And really OP, are you advocating Cryptic's already draconian in-game social engineering, and want to see more of it?

    I could make a political parallel here, but I'd bet I would get banned for it.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited December 2014
    If they nerfed Argala, I'd bet you'd see the remaining population of this game cut in HALF overnight.

    And really OP, are you advocating Cryptic's already draconian in-game social engineering, and want to see more of it?

    I could make a political parallel here, but I'd bet I would get banned for it.

    Well, then, let's think about it...

    If so much of the playerbase is dependent upon a single, mindless spacebar smash PvE mission (seriously, you barely even have to move around once the groups start flowing in), what does that say about the content and quality of the game? :p
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    If they nerfed Argala, I'd bet you'd see the remaining population of this game cut in HALF overnight.

    Which I think is precisely why they *haven't* nerfed it. I'm sure that, if it were up to Geko, everything would get nerfed (from his twisted 'We must keep players in the game for as long as possible, so nerfing rewards makes sense' rationale). The outrage would be huge; and rightly so.
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  • daveynydaveyny Member Posts: 8,227 Arc User
    edited December 2014
    praxi5 wrote: »
    Well, then, let's think about it...

    If so much of the playerbase is dependent upon a single, mindless spacebar smash PvE mission (seriously, you barely even have to move around once the groups start flowing in), what does that say about the content and quality of the game? :p

    I'm not sure about your attempted correlation there, but your OP sure says a lot about your EGO.

    :rolleyes:
    STO Member since February 2009.
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  • edited December 2014
    This content has been removed.
  • nxmikenxmike Member Posts: 18 Arc User
    edited December 2014
    I support this nerf.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2014
    I forgot all about Argala...might be fun to hit it up again, slow things down a bit and all that.

    Argala: 32.6 SP/S

    "Elsewhere": 64.4 SP/S
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited December 2014
    meimeitoo wrote: »
    Which I think is precisely why they *haven't* nerfed it. I'm sure that, if it were up to Geko, everything would get nerfed (from his twisted 'We must keep players in the game for as long as possible, so nerfing rewards makes sense' rationale). The outrage would be huge; and rightly so.

    "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers." ~ Princess Leia Organa

    This is (at least how I feel) Cryptic is attempting to approach player retention. They feel that if they squeeze people hard enough, it will force them into other areas of the game...they areas THEY want to see people in.

    Problem is...the game isn't good enough to support this kind of philosophy. Some games are so dang fun and entertaining, you don't mind what you are doing, or what the reward is. STO is not one of those games, so the incessant squeezing of the players has the opposite intended effect, and rather than forcing players into other areas of the game (as the OP advocates) it simply forces the players from the game, and into the waiting arms of other games.

    Hey OP, welcome to the Empire! :rolleyes:


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.

    I have to assume you mean you want them to play "other content" in different games. Because that is what additional nerfing would do.

    You can't tell people how to have fun. Cryptic hasn't figured this out yet, and obviously you haven't either.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.

    Or, they could improve the other content so that people want to play it.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited December 2014
    starswordc wrote: »
    Or, they could improve the other content so that people want to play it.

    I could be wrong, but I think that's his point. He's just going about it in a not so good way...lol
  • hravikhravik Member Posts: 1,203 Arc User
    edited December 2014
    Because nerfing things always goes over so well for Cryptic.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.
    Hahahahahahahahahahahahahahahahahahaha
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • quickdraw74quickdraw74 Member Posts: 104 Arc User
    edited December 2014
    Yeah go ahead and nerf the only thing going for them right now.

    Question should be why are people doing it so much? What are the rewards that players are after? Then add that to the other content if they want people to play it.

    As it stands I am not doing queued content. As hard as they made some of it you will only get the optional about 10% of the time with a PUG. Also, they can put all the Very Rare R&D mats in there they want and it isn't going to help. They have made the R&D system so expensive (still too high even after they changed it) and it is still so unpredictable that most have (including myself) have given up getting anywhere on it. So those rewards are pretty moot for most players. Even by putting the Ancient Power Cells only in queued content has turned me off from getting any of the Delta gear. Yes, that is how badly I feel about the queued content right now. Not saying they shouldn't have increased the difficulty, but it is just too much for many casual players and that is what is hurting them the most right now. Nobody likes failing the optional or the whole mission when they do PUGS and right now that is what you are seeing a lot of.
  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2014
    Argala? I've been at Ram Izad. It's faster, but less ships to contend with. (only 7-8)
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited December 2014
    Do it.

    Everyone will moan for a bit, then flock to the next fastest mission available. Rinse and repeat.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited December 2014
    coupaholic wrote: »
    Do it.

    Everyone will moan for a bit, then flock to the next fastest mission available. Rinse and repeat.

    I'm still stuck in the Dyson contested zone. It pays next to nothing but time has no meaning there, I have so much fun there hours tick by unnoticed.
    :D
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2014
    why would anyone do Argala when

    a) npc kill xp is TRIBBLE
    b) just completing a patrol gives decent xp
    c) you can do Garren every 2 minutes

    the untold houses wasted on Argala when there are better alternatives must be quite staggering.
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.

    hahahaha, a cry for attention. hahahaha, good one.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited December 2014
    Argala is the best Argala ever and the players love it.
  • zero2362zero2362 Member Posts: 436 Arc User
    edited December 2014
    This is an obvious exploit just like tau dewa was. The reason this is acceptable to cryptic weras tau dewa wasnt is simply because this patrol happens to be in the delta quadrant
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  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited December 2014
    ashkrik23 wrote: »
    Nerf the OP. He is not playing enough of the other content that we want him to play.

    jingle all of this ^^^^^ and ask for the OP boohoo
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2014
    If you guys think Argala Patrols are an exploit, you should be saddened that it's Cryptic making it the preferred choice that it is now.

    Kill XPs are better there than in any mission, queued instance. Where you may get something pathetic like 70xps for killing a 700k hull Recluse in CC Advanced, you get more in Argala.

    Where story missions that can take long give about 60% of what Argala rewards.

    Queued instances give a mere FRACTION of what Argala rewards for completion.

    Mind you, this is all by Cryptic's design:
    - Nerfing of Patrols since the Great Tau Dewa Patrols Nerf of 2014
    - Nerfing of Kill XPs
    - Nerfing of Kill XPs in a group
    - Increase of XP requirements to level and gain specialization
    - Most recently, Cryptic **INCREASING** the Patrols reward by x2 there.
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  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited December 2014
    I have to assume you mean you want them to play "other content" in different games.

    Dammit, I want Cryptic to Nerf other games !

    Why won't they do that ???

    Scorpion is so OP ... ;)
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2014
    You guys are winning me over.

    I think Cryptic needs to nerf Argala and the other delta patrols... its silly that they are so much better.

    Perhaps then I would come back.
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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.

    I understand your intent, but you're addressing the wrong problem.

    Your issue is that everyone is in Argala and not doing other content. Instead of taking away the content that people are using, lets approach the argument from a different perspective. Lets try changing the question shall we?


    Why are all the players in Argala instead of exploring other in game content?

    When you approach it from this perspective, you get a clearer picture. The reason is because players are trying to earn XP to progress in their skill trees and Argala is by far the most rewarding from that perspective. We're not running this mission over and over because it's just SO fun, we're doing it because rewards in other places are inferior.

    If you wish to get players back into the Ques (an initiative I fully support) then the answer is to make the Ques more appealing, not to make other content less appealing.

    What you want is for the Ques to be a more appealing option. What you're proposing is to try and reduce everything else until the Ques simply become the least annoying of several terrible options. You're thinking like the Dev team, trying to somehow increase variety and enjoyment through punishment. It's a flawed method.

    The approach here is to examine seldom used content and determine why players don't like it. Fix that content, and you'll pull people out of Argala in a hurry. The last thing the game needs is further reduction in rewards.
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  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    edited December 2014
    praxi5 wrote: »
    It seems like all anyone is doing nowadays is Argala.

    There's hardly anyone in the queues (PvE OR PvP). No one else is doing anything else. All people are doing is Argala, BC(E), and ISA over and over again, and even then, Argala has way more people than the other way.

    Nerf Argala, make people play other content.


    I dont play this over and over maybe once a week

    but

    DONT!!!!!!!!!!!!!! go and ask for a nerf to the only!! decent XP area of the game and the ONLY! patrol i can run without having to drop ALL! my GPU setting to so low it makes the game look like a SNES game.

    Thank you :-)
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