U.S.S. GAWAIN (T5-U)My skill tree.
Some of you might remember my monstrous Science Odyssey build from this
thread.
It's now T5-U and upgraded for Delta Rising.
Below parse is from an ISA
PUG run:
CLRInfected Space[4:46] Dmg(DPS)
Jena 15.2m(53.2k)
Pug A 11.3m(39.5k)
Pug B 2.8m(9.8k)
Pug C 786k(2.8k)
Pug D 527k(1.8k)
An additional parse from a high powered run can be found in my signature below.
edit: new record CLRInfected Space[1:44] Dmg(DPS) Jena 7.2m(73.1k)
Comments
You've just written the numbers and it's hard to talk about that with no real data. I dont say I dont trust you just bring the data on the line, nothing to hide right?
Also what are the mods of your AP beams? How much power is Leech giving for you? You focus so much on flow caps only for leech?
Your build seems "standard" and yet results are huge. I guess mk xiv beams are must have now and all who dont get them are obsolete in comparison. Good job anyway.
I find it sad that I can only get 23-27k on my ship.
I am using sci toon primary but it amazes me how some can achieve far more than others with 80% same gear. So anyone up to share the secret?
(For example Kincard have nearly same build like Gawain (+2 more tac consoles) and yet doing same damage? How can this be with 2 less tac consoles for Gawain? )
Ye I am confused lol
PS: robdmc, can u post Kincard's damage parser? I see you have the combatlog, just click on his name and show us his damage sources. I am really interested.
Sure.
Kincard
Mine
If you compare the charts. my crit chance rate is about the same. The one thing that stands out is that he seems to have gotten off more shots. The only thing I can think of is that his beam arrays with a larger arc allows his weapons to shoot more often where I have to turn around a bit more to point at the target.
His bfaw got off as meany shots as my entire ship. He also manage to get 10K from plasma dots.
edit: His epic gear also has more mods so higher base dmg and probably more crit.
If you don't mind my asking, what Doffs do you vary (for the 6th spot) and under what circumstances? I'm still trying to break 40k on my scimi. Must be bad piloting skills.
I'm impressed with the dps considering it's a pug group. Also impressed by Pug A's dps. lol :P
Sorry but that parse has already been cleared
Mods on the beams are a mix of crtdx4 and crtdx3 pen, epics and ultra rares.
I'm getting 3.6 power per stack of plasleech for a total of 28.8 power to each subsystem. The Green Knight build takes advantage of the synergy between reducing the cost of weapons firing, increased overcapping/power transfer rate, and crazy amounts of power.
Also the plasma dots from the embassy consoles are nice.
you can get some really good numbers from mk xii weapons, i know some people who've hit 80k DPS with "obsolete" gear.
GAWAIN was and still is a very popular build that inspired a lot of similar builds.
Traditionally before DR the scie oddey out DPSed the tac oddey. that is still the case now although by a smaller margin.
combatlogreader
Agent Nerul for general shenanigans, Dlyrene for borg, Tilkrene for Tholians, etc...
Reicprocity is good, i just feel more comfortable without it for now. I can't give you an exact number on Inspirational Leader.
Pug A actually thanked me at the end of that run i was as surprised by him being there as he was with me.
Thanks!
Rom Plas could give more damage because of them Sci Consoles for normal hits, But, at CrtdX2 (%40 Crit Severity). Whereas going AP CrtdX4 (%100 Crit Severity) make a difference sadly. All high DPS builds are almost all about the Crits. And these videos from Jena, Ryan, etc. should show you that they get more Crits then normal hits. (haven't watched this particuliar video yet.)
I also use Rom Plasma and Corrosive Plasma, But, I know sitching to Ap would up my DPS big time. Which Ill do eventually. just never cared for the looks or sound of AP Personally. But, theres no denying them Crits. Also looks like it make sthe game beyond easy mode. Not sure I want enemies to melt that fast.
Rom Plasma is a good energy type - one of the best - but, as said earlier, for fully optimised it lacks 40% CrtD compared to an equivalent AP beam, and the disruptor proc isn't enough to counter it. For personal DPS, AP is far superior - for team, Rom plasma is better.
AP two piece is good, it is actually more than a full [AMP] core boosts damage by, but the Omni-beam's mods make it a net loss as a weapon, (lacks 60-80% CrtD vs a normal beam of chosen mods, a massive loss) and the Obelisk core lacks [AMP] on Holodeck (Tribble ones could gain [AMP], but it was removed on transfer to Holodeck and fixed with something useless) meaning it just works out better not to use either of the two piece set, on a build of this level.
Feel free to think it quite counter intuitive.
The flow caps are there to boost Plasmonic Leech primarily, the [pla] part is just icing on the cake. The Leech is basically an essential item for top spec builds - spec it right and it can actually add more power than your ship supplies itself,* and typically can add 20 to 30 power per subsystem.
It is pricy for a reason...
* Requires a fairly pure drainboat for KDF/Feds, but can be done far more easily for Roms due to their loss of 40 power.
Curious to see what you do with a ENG heavy Guardian or Eclipse.
You could check STOBuilds on reddit - Sarc posted a Surgical Strikes Eclipse when Delta Rising hit.
hi, thank for the post, but your skillpoint link end on an empty page:(
can you refresh it? thank in advance:)
RomPlas and other rep weapons where devalued twice: once with the new crafting system and again with the upgrade system.
The original Gawain used RomPlas. Unfortunately i'm not rich enough to upgrade multiple different weapon types, additionally i can't really upgrade my RomPlas the way i want. There 3 in 4 chance that i will get a weapon mod that i don't want if i upgrade a beam to UR.
Also, a little secret, although on paper the 2p AP set bonus looks like it is better than 4x[AMP] bonus; in practice [AMP] performs a lot better.
I'm not a fan of the Guardian, i only flew it long enough to get it's mastery. The Eclipse however...
back when DR was launched people where trying to squeeze A2B and FAW on the eclipse. I was one of the first to actually make SS builds. see my post here.
click on "skills". that isn't a ship build, it's just a skill build.
Well to make it short, there's a reason my build looks a lot like Jena's, it's
because I used to run a Sci Ody built out like the original Gawain, or at least as much
as I could afford to. I switched over to the Tac Ody with DR for a change of pace, although
I probably will switch back.
As for running the Omni beams, it's more a case of just having back luck on crafting or
upgrading beams with the preferred mods, and just using what I can get until I win
the RNG lottery.
P.S. Thank you Jena for posting the original Gawain, you're pretty much the reason
I'm flying an Odyssey in the first place.
Hrmm, that's curious. "Paper" would suggest boosting the smaller of Strength:Bonus would result in the higher increase. Have you reached the point where Bonus > Strength?
it's not a flat 3.3% boost per [AMP]. different bonuses that boost damage will inflate the proc of [AMP] including [AMP] itself.
yes... you read me correctly: the [AMP] proc will boost [AMP] procs. positive feedback loop?
contrary to popular belief, i'm not space rich. i only have what i can grind for.
Why would it need upgrading? It is only used for Nukara 2 piece bonus, and that isn't affected by upgrades. Same with the shield.
Virus - I think you are looking at it a little too closely. AP 2 piece should beat [AMP] in insolation, (or on paper as it were) but, because you need to consider the entire build it ends up not as good as a final result.
ON THE INTERNET?! where's my torch and pitchfork?!
And someone else who read it might have actually wanted to know the answer.
Anyway, thank you for posting Jena because I always learn for these threads.
Heh, my "on paper" tends to be an eyebleed wall of numbers and text. It was precisely the question that I asked though, that Bonus had reached the point of being more than or close enough to Strength that a Strength boost would have more value than a Bonus boost.
Which would get into the build itself, and not either way or the other being all around superior - rather, each would be superior based on the build; and that would be supported by the "on paper"...
Take APA, GDF, TacFleet, work in some heinous CrtD with a good CrtH, work in a few other things here and there, and you can get near or surpass the Strength boosts going on (even with the changes to Mk XIII/XIV)...which would change which would be better for the build.
The bit about AMP boosting AMP does bug me, that would be like a normal Tac Console boosting a normal Tac Console...and it just adds to that growing list of bugs in the game.