I made this thread to communicate some missions we would all like to see in STO. So please, add your ideas and/or comment about my silly ideas.
I just finished watching True Q from ST:TNG.
Outside the Sisko/Borg mission, we need some good Q missions. Perhaps the developers could make a mission about/or with Amanda from that episode? Think it would be a good thing to have a lady Q running around. Just a thought.
I'd like something "raid"-like.. a mission, maybe 1-2h long with ground and space parts like the original stfs but longer in total and with some nice rewards in the end.
I'd like some fleet orientated missions. Maybe Fleet vs Fleet or FvE to fight for control of fleet planetary holdings. These holdings could then provide the fleet with modest amounts of fleet provisions each day. Each region providing different amounts\types.
This could lead to some nice inter-fleet ground wars and fleet space actions that not only provide instant rewards but also ongoing benefits. Also allows each mission to be themed around the relevent planet\resource type.
I made this thread to communicate some missions we would all like to see in STO. So please, add your ideas and/or comment about my silly ideas.
I just finished watching True Q from ST:TNG.
Outside the Sisko/Borg mission, we need some good Q missions. Perhaps the developers could make a mission about/or with Amanda from that episode? Think it would be a good thing to have a lady Q running around. Just a thought.
perhaps, but very much doubtful. both john and keegan dont see sto as something worth their time, there is fairly little point expanding on them until either one are willing to give sto another try, ideas or no.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I want a "Year of Hell" style mission, where you have to restore the timeline. I know we already have a mission with Tasha Yar, but I would really like another.
With the new expansion, we have the opportunity to look at the Krenim again.
id like to see some mission in the delta quad were we finally reallize we need help and request the help of the cardassians and dominion this would also be a great way to add a new faction to the mist of things
What we should get are class based missions, where Tac officers do black ops, Eng's oversee repairs to their ship, and Sci's examine a shipwreck, things like that.
I remember in Starfleet Academy on the Super Nintendo there was a mini mission that reacted the ST 2 nebula battle.
Always wanted to see that done here. =3
I remember Klingon Academy's entire mission tree was one long interactive movie that never got made for theaters. The whole premise of war postering between the feds and klingons, sprinkled with internal KDF subverting and backstabbing each other just can't be duplicated in this 'new' JJverse cryptic is running.
Where's the rift I can jump thu to take me back to the glory days of the empire ?
Just thinking about it...instead of the Romulans, why wasn't it the Cardassians? Legacy Of Romulus was an STO invention, right? Cardassia was actually decimated by the Dominion and they would have had to rebuild their society.
Why not focus on existing species, instead of picking out bizarre, random, one-episode Voyager species?
Just thinking about it...instead of the Romulans, why wasn't it the Cardassians? Legacy Of Romulus was an STO invention, right? Cardassia was actually decimated by the Dominion and they would have had to rebuild their society.
Why not focus on existing species, instead of picking out bizarre, random, one-episode Voyager species?
Players voted for a voyager-based expansion, rather than DS9.
I would like to see more replayable missions and fewer barely repeatable missions. Course both Stahl and D'Angelo had been talking about trying to do that since what...S3 or earlier?
A return to Iotia, since I happen to like the 1930's Gangster planet in all of its absurdity.
A mission where you finally get revenge on Slamek for his betrayal.
The return of Gein.
The ongoing progress with the Progenitors after their release during the Defera/Breen story arc.
The ongoing progress of New Romulus.
The mystery behind the Unimatrix Ships and a final in-game explanation for their relationship to V'Ger.
A return to the Gamma Quadrant in an attempt to get the Founders (possibly with the help of Odo and those we 'saved' from the 4,800) to assist us against the Iconian threat.
The ongoing healing process between the Ba'ku and Sona'a, possibly with Sona'a insurgents and finally being able to confront them as an enemy race.
Ultimately?
I want to see a return to our own borders, our own species and factions. I am not saying make missions on Earth or Earth Spacedock, but we have gone to the Delta Quadrant, the Dyson Sphere...
... I would really like to see a return to our own backyard with familiar, already-established alien species and governments.
Scenario #1: Missions where you look for cooking ingredients for Neelix while drinking Romulan ale and hanging out in a seedy bar with Orion dancing girls and illegal slave trafficking and contraband smuggling. The whole thing ends up in a firefight with the Borg.
Scenario #2: While trying to set up a new school on Deep Space 9 for children who were misplaced during the Dominion War, you end up dealing with the slave traffickers from the Orion Syndicate and make a swap for Neelix's return with a case of Romulan ale. The whole thing ends up in a firefight on a Borg cube.
Scenario #3: The Borg think Neelix's famous cooking recipes should be assimilated by the Collective. With the help of the Orion Syndicate and a few Orion dancing girls, you give the Borg a case of Romulan ale in return for some illegal contraband. The whole thing ends up in a firefight in a seedy bar.
Scenario #4: Your ship needs a new muffler. You go to a space station in the Midas system, but they can't make the repairs because their fresh out of parts. You're only hope...the Orion Syndicate's illegal ship parts market run by three Orion Dancing girls. With the help of the Borg Collective, you track down Neelix and end up drunk on Romulan ale right in the middle of a firefight with contraband smugglers.
I proposed this some time ago... Cryptic/PWE has permission to use this idea as their own.
ORBITAL E.V.A. (Extra Vehicular Activity) REPAIR MISSION There are TWO parts to this mission: "Hull repairs" and "Rescue Retrieval"
For level 5 and up (all factions)
"All hands on deck! We have rendezvoused with the U.S.S. (or I.K.S. or R.R.W.) ______ over (planet name) -- and they need your help* with hull repairs!"
*Some players would ask, "Why would my Captain leave their ship to do dangerous hands-on repair work that should be relegated to lower-grade technical and emergency repair crews?" Folks, it's a game. I leave it to the writer(s) to determine the best way to explain why their toon is doing repair work.
MISSION - PART #1: HULL REPAIRS
* The player accepts the mission, beaming over to the other ship's airlock section (akin to the Vlugta Asteroid Mining mission) where an Engineer contact provides details.
* The player can receive an optional spacesuit (or equip their own), plus a mandatory propulsion unit which must be equipped in one of the toon's console slots.
* The player exits through the airlock (again, like the Vlugta mission) onto the hull of another starship.
* Like "Star Trek: First Contact", the player walks along the surface of their ship. Like the DS9 mission, "Boldly They Rode", the player moves around portions of the ship, making repairs to 3 areas. (Fixing circuitry, sealing hull breaches, replacing hull plates, moving around venting gases, avoiding energy discharges, etc.) There are NPCs and NPC workbee shuttles performing repairs as well. There are other ways to move around the damaged starship exterior, too.
There's a nearby planet in the background to help the player with orientation.
* For travel, players walk (and can use guideposts) -- or the propulsion unit. This would make for an exciting game where players can fly around a starship. Note: Players can already travel in spacesuit through space (STO's "A Step Between Stars"). There is a LOT of debris and radiation coming from the ship. The debris could limit how far the player is able to travel away from the ship.
The propulsion unit has two functions: 1.) tractor beam attract; and 2.) tractor beam repulsor. Players use the propulsion unit (or the slower magnetized boot hull-walking) to travel between places. For repairs, the player can also pull replacement hull plates into position with this device.
I would ask the Devs to allow Solanae spacesuit-like maneuverability as an option, too. The propulsion unit can help players travel quickly (and accurately) back to the hull, if needed.
(I realize this may create havoc between a macro view of the ship, e.g. amount of graphcis textures, versus getting a micro view with higher-detailed graphics when walking on the ship's surface. There's also the issue of keeping the player focused on the mission. Don't use a timer; have the player reminded by the Engineering contact to 'stay on mission', and/or create invisible walls to restrict where players travel to. Or let them fail the mission when they fly too far away, or get too close to the impulse engines or warp nacelles, i.e. radiation, etc.)
Devs should create different destination areas on the hull. These areas are randomized, so the mission doesn't get old quickly. (Travel to the nacelle area; travel to the neck region; travel to the primary hull area; travel to the secondary hull area, etc. The game assigns the player to one of these areas where the 3 tasks will be done.)
* At the end of the mission, it would be fun to see a specialized kit module dropped. The kit module could speeding up some repairs when playing the mission again, something akin to "Quick Fix" for Engineers. Then again, not sure how this would work for SCI and TAC toons.
MISSION - PART #2: RESCUE RETRIEVAL
When the repairs are done, there's a sudden explosion in a nearby area. An NPC is hurled into space towards the nearby planet! Think "Star Trek Into Darkness" - Kirk/Khan through the debris field.
* You're the closest one who can attempt a rescue.
* Due to the debris, no one can get a transporter lock on the NPC. However, your ship can maintain a lock on the player. Once you reach the NPC, you can be beamed back together.
* A cutaway scene shows you using the repulsor to push off the hull, into space, and towards the wayward NPC.
* The player needs to chase the NPC 1.) before visual contact is lost; 2.) the NPC reaches the upper atmosphere of the planet; and 3.) before the planet's gravity takes hold and the NPC is lost forever.
* The player is told to use the propulsion unit to "repulse" (push) debris away -- and use the tractor beam "attract" to grab onto the NPC for rescue. Once the NPC is grabbed then pulled close another, a cut-away animation shows the players being beamed back. Mission success!
* Failure to finish the mission results in a lost NPC (and a possible guilty conscience by the player...) -_^
Suggestion: This mission segment has a time limit. All of the debris is moving with the NPC; have various sized pieces of debris block the player's progress. Moving debris does alter the flight path, which the player will have to compensate for. Players CAN reach the NPC faster by taking risks; not all debris has to be repulsed. And pulling an NPC through debris can result in mission failure. The player must have clear line of sight (no debris in the way), plus tractor the NPC to a certain closeness before success occurs.
COMPLETION OF BOTH MISSIONS: Accolade(s), Dilithium reward, experience points.
Basis for scenario:
The Klingon Empire is always in the process of assessing their level of readiness for the next big conflict. The High Council has recently decided to revamp and modernize its older ship classes, bringing them up to spec so they can give a good account of themselves against the Empires enemies. The first design chosen for this upgrade project was the D7/Ktinga line. Clandestinely, Empire engineers have taken the existing structure and gutted it so that the outdated offensive and defensive systems would not just have a chance of surviving an encounter with their modern enemy counterparts, but could efficiently win a head to head fight. After the engineers had done their design work, an older D7 vessel, the IKS Blood Oath, was retired and brought to a hidden shipyard on the outskirts of the Empire to be refitted with the latest technology that could fit in the existing superstructure. Older power conduits were ripped out and replaced with modern, more robust conduits. The ships disruptors and torpedoes were replaced with the latest models. Its engines, both impulse and warp, were scrapped and the best engine technology the Empire could muster were retrofitted into the ship. The antique cloaking system was replaced with the most effective and stable cloaking system available. Not only were the shield systems upgraded, but much of the hull armor plating was completely replaced with materials that were far stronger and able to withstand a fierce beating. When the engineers had finished with the project they knew they had achieved something truly remarkable.
In combat simulations against the latest Klingon ship designs as well as captured Romulan, Cardassian and Breen ships, the new Ktinga performed far better than the High Council had expected. The Empire engineers had outdone themselves underneath the old Ktinga skin was hidden a vessel that could outrun and outgun many existing enemy ships. It was a new dawn for an old ship one that had taken the Alpha Quadrant by storm in its first introduction would very soon do so in its second. And, perhaps, what was of the most benefit, was that enemy vessels would never know what they were dealing with until it was too late. Many victories await this new Ktinga variant, codenamed after the D7 that had pulled into a hidden shipyard under impulse power over a year ago The Blood Oath!
Problem:
Youre probably wondering why Im telling you all this, Commander being that the information on this new vessel is obviously of the utmost secrecy. Commander we have a serious problem. One of the highest-ranking engineers on this project, with men loyal to him and his house, have not only stolen the IKS Blood Oath, but have taken all of the design and upgrade information along with it. This leaves the Empire at a terrible loss not to mention the considerable embarrassment this incident has caused in the secret circles that are privy to it all. Not only have we wasted a tremendous amount of time, talent and material on this prototype, but our wolf in sheeps clothing could be revealed before were ready to unveil it in the war against our next adversary the Breen! Yes, Commander, you heard correctly The Empire has plans to go to war with the Breen! We had hoped that our initial strikes into their space could be carried out under the guise of being old Klingon ships whose guidance systems had failed and allowed the old boat to drift off course. Any Breen ship that came across a Blood Oath class Ktinga would very quickly be destroyed. Our early tests proved that. If this prototype falls into the wrong hands, all our efforts will be lost and we may have to call off our plans for war. That would be regrettable indeed.
Your job is to find this traitor engineer. His name is, Korath of the House of Duras. If you can somehow recover The Blood Oath, all the better, but I suspect, if you should find Korath and the ship, youll have to disable it, take the ships secrets from its memory banks and then destroy it. That will not be easy considering its potent abilities. Youve been invaluable to the Klingon Empire before, Commander. Thats why we chose to give you this assignment. Do not fail us! Future Empire victories may count on your success! Qapla!
Response:
What were Koraths motives behind his actions?
Answer:
At this time were uncertain. It could be a number of things. Perhaps he would like his House alone to benefit from this new ship. If their intent is solely political, its very possible that Korath intends to relay this vessels specifications to members of his house so they can begin to refit their Ktingas. The end result of this, of course would be a power grab from within the Empire. But if internal power is not his motivation, then Korath may have connections with the Breen Confederacy itself and intends to reveal our intentions to their leadership. I find this possibility extremely distasteful as we have almost nothing in common with these cold-loving devils other than they have always been the most ruthless of soldiers and a formidable enemy. His motives may contain something we havent considered. You may unveil his true motives in your search for the vessel.
Response:
If his motivation is unknown, where should we begin our search for the IKS Blood Oath?
Answer:
A good question. Based on the two possibilities weve been able to come up with, we suggest you begin your search by going to the crime scene itself, the hidden shipyard at the edge of the Empire near the ????? System. Well relay the coordinates to your helmsman when you leave the station. It may be best to allow only a few officers on your ship access to the details of this mission, Commander. The less who know, the better. But Ill leave that in your capable hands. The Klingon Empire trusts your judgment as it has served us well in the past.
See what you can find out at the shipyard regarding the disappearance of the ship and take things from there. Our hope is that youll be able to pick up Koraths trail and very possibly some clues that might lead you to the ships whereabouts.
Response:
Very well, General. I will do my best to bring back the secrets of your precious ship. As for Korath and his men I will make sure they will feel the Empires wrath. This Blood Oath Ktinga may be a formidable ship, but my vessel and its crew have been victorious against many enemies in many battles. Korath and his secret ship will be added to that list. Qapla!
Comments
And in all 3 difficulty settings ofc.
Something "endgamey";)
This could lead to some nice inter-fleet ground wars and fleet space actions that not only provide instant rewards but also ongoing benefits. Also allows each mission to be themed around the relevent planet\resource type.
perhaps, but very much doubtful. both john and keegan dont see sto as something worth their time, there is fairly little point expanding on them until either one are willing to give sto another try, ideas or no.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
With the new expansion, we have the opportunity to look at the Krenim again.
Free Tibet!
I remember Klingon Academy's entire mission tree was one long interactive movie that never got made for theaters. The whole premise of war postering between the feds and klingons, sprinkled with internal KDF subverting and backstabbing each other just can't be duplicated in this 'new' JJverse cryptic is running.
Where's the rift I can jump thu to take me back to the glory days of the empire ?
Awoken Dead
Now shaddup about the queues, it's a BUG
Why not focus on existing species, instead of picking out bizarre, random, one-episode Voyager species?
Players voted for a voyager-based expansion, rather than DS9.
Not cryptic's fault.
The kind of missions where you're collecting cooking ingredients for Neelix...not so much.
A return to Iotia, since I happen to like the 1930's Gangster planet in all of its absurdity.
A mission where you finally get revenge on Slamek for his betrayal.
The return of Gein.
The ongoing progress with the Progenitors after their release during the Defera/Breen story arc.
The ongoing progress of New Romulus.
The mystery behind the Unimatrix Ships and a final in-game explanation for their relationship to V'Ger.
A return to the Gamma Quadrant in an attempt to get the Founders (possibly with the help of Odo and those we 'saved' from the 4,800) to assist us against the Iconian threat.
The ongoing healing process between the Ba'ku and Sona'a, possibly with Sona'a insurgents and finally being able to confront them as an enemy race.
Ultimately?
I want to see a return to our own borders, our own species and factions. I am not saying make missions on Earth or Earth Spacedock, but we have gone to the Delta Quadrant, the Dyson Sphere...
... I would really like to see a return to our own backyard with familiar, already-established alien species and governments.
Scenario #2: While trying to set up a new school on Deep Space 9 for children who were misplaced during the Dominion War, you end up dealing with the slave traffickers from the Orion Syndicate and make a swap for Neelix's return with a case of Romulan ale. The whole thing ends up in a firefight on a Borg cube.
Scenario #3: The Borg think Neelix's famous cooking recipes should be assimilated by the Collective. With the help of the Orion Syndicate and a few Orion dancing girls, you give the Borg a case of Romulan ale in return for some illegal contraband. The whole thing ends up in a firefight in a seedy bar.
Scenario #4: Your ship needs a new muffler. You go to a space station in the Midas system, but they can't make the repairs because their fresh out of parts. You're only hope...the Orion Syndicate's illegal ship parts market run by three Orion Dancing girls. With the help of the Borg Collective, you track down Neelix and end up drunk on Romulan ale right in the middle of a firefight with contraband smugglers.
ORBITAL E.V.A. (Extra Vehicular Activity) REPAIR MISSION
There are TWO parts to this mission: "Hull repairs" and "Rescue Retrieval"
For level 5 and up (all factions)
"All hands on deck! We have rendezvoused with the U.S.S. (or I.K.S. or R.R.W.) ______ over (planet name) -- and they need your help* with hull repairs!"
*Some players would ask, "Why would my Captain leave their ship to do dangerous hands-on repair work that should be relegated to lower-grade technical and emergency repair crews?" Folks, it's a game. I leave it to the writer(s) to determine the best way to explain why their toon is doing repair work.
MISSION - PART #1: HULL REPAIRS
* The player accepts the mission, beaming over to the other ship's airlock section (akin to the Vlugta Asteroid Mining mission) where an Engineer contact provides details.
* The player can receive an optional spacesuit (or equip their own), plus a mandatory propulsion unit which must be equipped in one of the toon's console slots.
* The player exits through the airlock (again, like the Vlugta mission) onto the hull of another starship.
* Like "Star Trek: First Contact", the player walks along the surface of their ship. Like the DS9 mission, "Boldly They Rode", the player moves around portions of the ship, making repairs to 3 areas. (Fixing circuitry, sealing hull breaches, replacing hull plates, moving around venting gases, avoiding energy discharges, etc.) There are NPCs and NPC workbee shuttles performing repairs as well. There are other ways to move around the damaged starship exterior, too.
There's a nearby planet in the background to help the player with orientation.
* For travel, players walk (and can use guideposts) -- or the propulsion unit. This would make for an exciting game where players can fly around a starship. Note: Players can already travel in spacesuit through space (STO's "A Step Between Stars"). There is a LOT of debris and radiation coming from the ship. The debris could limit how far the player is able to travel away from the ship.
The propulsion unit has two functions: 1.) tractor beam attract; and 2.) tractor beam repulsor. Players use the propulsion unit (or the slower magnetized boot hull-walking) to travel between places. For repairs, the player can also pull replacement hull plates into position with this device.
I would ask the Devs to allow Solanae spacesuit-like maneuverability as an option, too. The propulsion unit can help players travel quickly (and accurately) back to the hull, if needed.
(I realize this may create havoc between a macro view of the ship, e.g. amount of graphcis textures, versus getting a micro view with higher-detailed graphics when walking on the ship's surface. There's also the issue of keeping the player focused on the mission. Don't use a timer; have the player reminded by the Engineering contact to 'stay on mission', and/or create invisible walls to restrict where players travel to. Or let them fail the mission when they fly too far away, or get too close to the impulse engines or warp nacelles, i.e. radiation, etc.)
Devs should create different destination areas on the hull. These areas are randomized, so the mission doesn't get old quickly. (Travel to the nacelle area; travel to the neck region; travel to the primary hull area; travel to the secondary hull area, etc. The game assigns the player to one of these areas where the 3 tasks will be done.)
* At the end of the mission, it would be fun to see a specialized kit module dropped. The kit module could speeding up some repairs when playing the mission again, something akin to "Quick Fix" for Engineers. Then again, not sure how this would work for SCI and TAC toons.
MISSION - PART #2: RESCUE RETRIEVAL
When the repairs are done, there's a sudden explosion in a nearby area. An NPC is hurled into space towards the nearby planet! Think "Star Trek Into Darkness" - Kirk/Khan through the debris field.
* You're the closest one who can attempt a rescue.
* Due to the debris, no one can get a transporter lock on the NPC. However, your ship can maintain a lock on the player. Once you reach the NPC, you can be beamed back together.
* A cutaway scene shows you using the repulsor to push off the hull, into space, and towards the wayward NPC.
* The player needs to chase the NPC 1.) before visual contact is lost; 2.) the NPC reaches the upper atmosphere of the planet; and 3.) before the planet's gravity takes hold and the NPC is lost forever.
* The player is told to use the propulsion unit to "repulse" (push) debris away -- and use the tractor beam "attract" to grab onto the NPC for rescue. Once the NPC is grabbed then pulled close another, a cut-away animation shows the players being beamed back. Mission success!
* Failure to finish the mission results in a lost NPC (and a possible guilty conscience by the player...) -_^
Suggestion: This mission segment has a time limit. All of the debris is moving with the NPC; have various sized pieces of debris block the player's progress. Moving debris does alter the flight path, which the player will have to compensate for. Players CAN reach the NPC faster by taking risks; not all debris has to be repulsed. And pulling an NPC through debris can result in mission failure. The player must have clear line of sight (no debris in the way), plus tractor the NPC to a certain closeness before success occurs.
COMPLETION OF BOTH MISSIONS: Accolade(s), Dilithium reward, experience points.
The one where you go back (forward?) to the era of James T Kirk was an awesome mission.
A mission based on some of the time travel episodes from deep space 9 to the 1940-1970 would be cool.
What about a crime solving whodunit?
The Klingon Empire is always in the process of assessing their level of readiness for the next big conflict. The High Council has recently decided to revamp and modernize its older ship classes, bringing them up to spec so they can give a good account of themselves against the Empires enemies. The first design chosen for this upgrade project was the D7/Ktinga line. Clandestinely, Empire engineers have taken the existing structure and gutted it so that the outdated offensive and defensive systems would not just have a chance of surviving an encounter with their modern enemy counterparts, but could efficiently win a head to head fight. After the engineers had done their design work, an older D7 vessel, the IKS Blood Oath, was retired and brought to a hidden shipyard on the outskirts of the Empire to be refitted with the latest technology that could fit in the existing superstructure. Older power conduits were ripped out and replaced with modern, more robust conduits. The ships disruptors and torpedoes were replaced with the latest models. Its engines, both impulse and warp, were scrapped and the best engine technology the Empire could muster were retrofitted into the ship. The antique cloaking system was replaced with the most effective and stable cloaking system available. Not only were the shield systems upgraded, but much of the hull armor plating was completely replaced with materials that were far stronger and able to withstand a fierce beating. When the engineers had finished with the project they knew they had achieved something truly remarkable.
In combat simulations against the latest Klingon ship designs as well as captured Romulan, Cardassian and Breen ships, the new Ktinga performed far better than the High Council had expected. The Empire engineers had outdone themselves underneath the old Ktinga skin was hidden a vessel that could outrun and outgun many existing enemy ships. It was a new dawn for an old ship one that had taken the Alpha Quadrant by storm in its first introduction would very soon do so in its second. And, perhaps, what was of the most benefit, was that enemy vessels would never know what they were dealing with until it was too late. Many victories await this new Ktinga variant, codenamed after the D7 that had pulled into a hidden shipyard under impulse power over a year ago The Blood Oath!
Problem:
Youre probably wondering why Im telling you all this, Commander being that the information on this new vessel is obviously of the utmost secrecy. Commander we have a serious problem. One of the highest-ranking engineers on this project, with men loyal to him and his house, have not only stolen the IKS Blood Oath, but have taken all of the design and upgrade information along with it. This leaves the Empire at a terrible loss not to mention the considerable embarrassment this incident has caused in the secret circles that are privy to it all. Not only have we wasted a tremendous amount of time, talent and material on this prototype, but our wolf in sheeps clothing could be revealed before were ready to unveil it in the war against our next adversary the Breen! Yes, Commander, you heard correctly The Empire has plans to go to war with the Breen! We had hoped that our initial strikes into their space could be carried out under the guise of being old Klingon ships whose guidance systems had failed and allowed the old boat to drift off course. Any Breen ship that came across a Blood Oath class Ktinga would very quickly be destroyed. Our early tests proved that. If this prototype falls into the wrong hands, all our efforts will be lost and we may have to call off our plans for war. That would be regrettable indeed.
Your job is to find this traitor engineer. His name is, Korath of the House of Duras. If you can somehow recover The Blood Oath, all the better, but I suspect, if you should find Korath and the ship, youll have to disable it, take the ships secrets from its memory banks and then destroy it. That will not be easy considering its potent abilities. Youve been invaluable to the Klingon Empire before, Commander. Thats why we chose to give you this assignment. Do not fail us! Future Empire victories may count on your success! Qapla!
Response:
What were Koraths motives behind his actions?
Answer:
At this time were uncertain. It could be a number of things. Perhaps he would like his House alone to benefit from this new ship. If their intent is solely political, its very possible that Korath intends to relay this vessels specifications to members of his house so they can begin to refit their Ktingas. The end result of this, of course would be a power grab from within the Empire. But if internal power is not his motivation, then Korath may have connections with the Breen Confederacy itself and intends to reveal our intentions to their leadership. I find this possibility extremely distasteful as we have almost nothing in common with these cold-loving devils other than they have always been the most ruthless of soldiers and a formidable enemy. His motives may contain something we havent considered. You may unveil his true motives in your search for the vessel.
Response:
If his motivation is unknown, where should we begin our search for the IKS Blood Oath?
Answer:
A good question. Based on the two possibilities weve been able to come up with, we suggest you begin your search by going to the crime scene itself, the hidden shipyard at the edge of the Empire near the ????? System. Well relay the coordinates to your helmsman when you leave the station. It may be best to allow only a few officers on your ship access to the details of this mission, Commander. The less who know, the better. But Ill leave that in your capable hands. The Klingon Empire trusts your judgment as it has served us well in the past.
See what you can find out at the shipyard regarding the disappearance of the ship and take things from there. Our hope is that youll be able to pick up Koraths trail and very possibly some clues that might lead you to the ships whereabouts.
Response:
Very well, General. I will do my best to bring back the secrets of your precious ship. As for Korath and his men I will make sure they will feel the Empires wrath. This Blood Oath Ktinga may be a formidable ship, but my vessel and its crew have been victorious against many enemies in many battles. Korath and his secret ship will be added to that list. Qapla!