Now I understand that back in the day restricting Gravimetric scientist duty officers to 1 was done to prevent players from stacking multiple Gravity Well Duty Officers (and rightly so); however, I feel that the restriction needs to be changed so that we can use up to 3 Gravimetric scientist Doffs has long has we are not using multiple copies that effect the same skill.
Ex.
No Stacking Gravimetric scientists that can Create Aftershock Gravity Wells
Yes to slotting Gravimetric scientists that can Create Aftershock Gravity Well and slotting an one that can create an aftershock Tyken's Rift and one that can reduce the cool downs on Exotic Damage abilities.
When we first got Gravimetric scientist Doffs there was only one choice and that was the aftershock Gravity Well officer and being able to stack them would have caused a lot of problems IMO.
Today we have by my count Five different variations of Gravimetric scientist that affect different skills and cool downs and there should be no harm in using up to three of them together has long has we're not using ones that affect the same skill IMO.
I personally would like to be able slot:
1x Gravimetric scientists that can Create Aftershock Gravity Wells.
1x Gravimetric scientists that can Create Aftershock Tyken's Rifts.
1x Gravimetric scientists that can reduce the cool downs on my Exotic Damage Skills.
Getting to slot up to three different types of Gravimetric scientist Duty officers would be a welcome boost to Science Captains and pure Science Builds IMO.
I am now in the process of getting a science Captain all setup with space duty officers. I thought I should check the Gravimetric Scientist restrictions, if any, and found this recent STO thread on goggle.
I have to say, I am very disappointed that such a limitation exists.:( I understand, and agree that aftershock gravity wells should not be allowed three times. However, as suggested already, there should be a distinction between the various abilities offered. It would be very helpful for science builds, to be able to have the 10 sec cooldown reduction potential for the exotic damage, potential additional gravity wells, and Tyken's rift ability.
Escorts and Cruisers are given significant more weapons slots then science ships, due to the focus of the vessel. In this sense, the science vessel is already underpowered. However, the escort can have up to three of the same tactical ability. (Example: reduction of the torpedo timer, 3 times.) For science ships, the offset for having less physical weapon slots, is the exotic damage ability. However, again the science captain faces an additional penalty, of only being allowed one gravimetric scientist, when exotic damage, is in the natural ability and focus of science vessels.
So, in conclusion, you can fly a escort, cruiser, or dreadnought that have 1-2 more physical weapon slots on the ship, as well as the ability to stack the same class of weapon duty officers. However, if you fly a science vessel, your focus is science, but you are limited in weapon slots, and given only the ability to have one gravimetric scientist, the natural focus of most science ships.
It's the same thing with..>Explosive Experts I think...there are multiple variants but we are limited to one....same thing with Assault Squad Officers too, iirc.
I would like this too, although it does beg the question: Can they actually code to differentiate by the boost of the DOFF or only the title? Maybe they can't do it and they can only dfferentiate by say Gravametric Officer regardless of what their boost is.
People assume that the additional DOFF subtypes were not created based on the premise that only one could be slotted...and thus were balanced around the player making a choice of which they want. If that choice were removed, then each of the DOFFs would have to be rebalanced for the possibility of somebody slotting multiple different types of it. Thus, the DOFFs would be nerfed for those that were not looking at running multiple copies. So I fail to see how it is a reasonable request...when the reasonable request is to make the choice of what you want - just like so many things in the game, you have to choose what you slot as you're playing their Deck Building game.
the devs openly described the doff system of a deck building game.
Faction -> Species -> Career...
Proceed to build your Deck.
Everything but Skills fall into a Deck Building System, BOFFs/DOFFs/Gearing/Traits/etc. And the funny thing about Skills is if you listen to the Skill Revamp that Geko was talking about in various podcasts before Delta Rising, he was describing changing Skills to fit into a Deck Building System.
Comments
(GW causes enemy engine to go offline DOFF) - or - (GW Aftershock Doff)
(TBR now Pulls DOFF)
(TBR causes enemy engine to go offline DOFF)
That combination paired with Eject Warp Plasma and Subsystem targeting would be amazing for GW/TBR builds.
EDIT: I think my issue is trying to use 3 science doffs, not really sure why I cant make that combination.
Thus, Cryptic will never do it.
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I am now in the process of getting a science Captain all setup with space duty officers. I thought I should check the Gravimetric Scientist restrictions, if any, and found this recent STO thread on goggle.
I have to say, I am very disappointed that such a limitation exists.:( I understand, and agree that aftershock gravity wells should not be allowed three times. However, as suggested already, there should be a distinction between the various abilities offered. It would be very helpful for science builds, to be able to have the 10 sec cooldown reduction potential for the exotic damage, potential additional gravity wells, and Tyken's rift ability.
Escorts and Cruisers are given significant more weapons slots then science ships, due to the focus of the vessel. In this sense, the science vessel is already underpowered. However, the escort can have up to three of the same tactical ability. (Example: reduction of the torpedo timer, 3 times.) For science ships, the offset for having less physical weapon slots, is the exotic damage ability. However, again the science captain faces an additional penalty, of only being allowed one gravimetric scientist, when exotic damage, is in the natural ability and focus of science vessels.
So, in conclusion, you can fly a escort, cruiser, or dreadnought that have 1-2 more physical weapon slots on the ship, as well as the ability to stack the same class of weapon duty officers. However, if you fly a science vessel, your focus is science, but you are limited in weapon slots, and given only the ability to have one gravimetric scientist, the natural focus of most science ships.
"It's too time consuming"
I doubt they'll ever touch the doff slotting code which needs all sorts of tweaks to make it better.
Annoying as ****.
My character Tsin'xing
Faction -> Species -> Career...
Proceed to build your Deck.
Everything but Skills fall into a Deck Building System, BOFFs/DOFFs/Gearing/Traits/etc. And the funny thing about Skills is if you listen to the Skill Revamp that Geko was talking about in various podcasts before Delta Rising, he was describing changing Skills to fit into a Deck Building System.