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Pve queues Overhaul?

tasilatasila Member Posts: 77 Arc User
PvE queues could get an Massive overhaul because there is just tooooo much queues but hey im sure the devs dont play the game.

But hey Delta Rising is the BEST expansion EVER and players LOVE it!
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  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    tasila wrote: »
    PvE queues could get an Massive overhaul because there is just tooooo much queues but hey im sure the devs dont play the game.

    But hey Delta Rising is the BEST expansion EVER and players LOVE it!

    Since DR dropped, it isn't just the devs who don't play the game.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2014
    If they ever decide to overhaul the queues...
    I hope they make Mine Trap more playable.
    It's empty, 20 to fill a queue is too much...
    Or boost the rewards so people play it once again.
    [img][/img]OD5urLn.jpg
  • tasilatasila Member Posts: 77 Arc User
    edited December 2014
    If they ever decide to overhaul the queues...
    I hope they make Mine Trap more playable.
    It's empty, 20 to fill a queue is too much...
    Or boost the rewards so people play it once again.

    I liked Mine Trap in the 50% Rep Marks Hours even if u got a lil Trottel Lotto within the players.

    But hey the queues are full and Delta Rising is the BEST expansion EVER and players LOVE it!
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited December 2014
    tasila wrote: »
    PvE queues could get an Massive overhaul because there is just tooooo much queues but hey im sure the devs dont play the game.

    But hey Delta Rising is the BEST expansion EVER and players LOVE it!


    Neither are the players. "Delta Rising is the BEST expansion EVER and players LOVE it!"at least according to Geko
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited December 2014
    Right because you guys know every single dev's private account. Great generalization there.
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    Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited December 2014
    ok I l ltell you the truth you all dont see

    obviosuly the devs are developping something BIG!

    because as you regognizes the ques are empty which means the devs arent playing ANYMORE
    [SIGPIC][/SIGPIC]
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited December 2014
    that way if more join in you get more spawns...

    that way they will solve the que problem and folks who want to play a certain que can.


    "This forum requires that you wait 120 seconds between posts. Please try again in 11 seconds."

    Guess too many complaints and bugs now...
  • scrooge69scrooge69 Member Posts: 1,108 Arc User
    edited December 2014
    tigeraries wrote: »

    "This forum requires that you wait 120 seconds between posts. Please try again in 11 seconds."

    Guess too many complaints and bugs now...



    at some point they set it to 300s!!!!
    [SIGPIC][/SIGPIC]
  • xparr15xparr15 Member Posts: 283 Arc User
    edited December 2014
    tasila wrote: »
    PvE queues could get an Massive overhaul because there is just tooooo much queues but hey im sure the devs dont play the game.

    But hey Delta Rising is the BEST expansion EVER and players LOVE it!

    I don't understand your thread at all. Did you just make it to insult the devs?
  • prediwave1prediwave1 Member Posts: 76 Arc User
    edited December 2014
    Its not the ques that need fixing. No one is bothering to farm STFs anymore because the gear upgrades costs are so far out that they cause people to simply quit. Those "farmers" created the critical mass that allowed STF groups to form in the matchmaker...
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    prediwave1 wrote: »
    Its not the ques that need fixing. No one is bothering to farm STFs anymore because the gear upgrades costs are so far out that they cause people to simply quit. Those "farmers" created the critical mass that allowed STF groups to form in the matchmaker...

    Yes, you're right. They introduced the upgrade system and crafting systems which are both huge dilithium sinks and then they cut the dilithium payout from every single source.

    I'm amazed that my dilithium mining claims still work.
    [SIGPIC][/SIGPIC]
    Free Tibet!
  • cervantxcervantx Member Posts: 0 Arc User
    edited December 2014
    scrooge69 wrote: »
    ok I l ltell you the truth you all dont see

    obviosuly the devs are developping something BIG!

    because as you regognizes the ques are empty which means the devs arent playing ANYMORE


    What you said about devs working on somthing big, actually its very possible, but, lets separate, somtingh big...DR was somthing big (A big fail), but something big and good is moore complicated, i hope...hope, what a word to use today...well i hpe ther is somthing big and good on the horizon that make the game at leas enjoyable to the majority and not only masochgrinders that love DR.
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited December 2014
    prediwave1 wrote: »
    Its not the ques that need fixing. No one is bothering to farm STFs anymore because the gear upgrades costs are so far out that they cause people to simply quit. Those "farmers" created the critical mass that allowed STF groups to form in the matchmaker...

    Actually, the cost are not that high, unless you want epic grade, or you want to pay to advance faster with dilithium, being advanced in R&D school helps a lot because you don't need to buy anything on the exchange.

    What is a "little" expensive is the Doff mission R&D Assistance, that gives you a lot of useful materials just for 1000 dilithium.

    If you start a new char from the beginning, you can create VR items then apply just one superior upgrade and it will last until level VII with you..

    So, overall, the upgrade system is not bad..
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  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited December 2014
    The queues could benefit from an overhaul.

    Some of them don't need to be queues at all IMO.

    They used to be instances you could join at any time and kind of scale to the players on the map.

    If there was one in progress you could help out with completing it, if no map was in progress you could create one and wait for more players to join if you couldn't complete the objectives alone.

    Maybe they could turn some of them back into mini advanture zones with additional side objectives to make them more interesting.

    Big Dig for example would lend itself to that well, or the Mine Trap map.
    The maps are already there. The missions could start every half hour and then you get 10 minutes in between to do some smaller sidequests, like rebuilding damaged buildings or dig for artifacts or keep out wildlife, the possiblities are endless.


    To prevent overfarming link the main reward to a daily and then hand out 10 mark boxes and maybe a bit of dilithium for the sidequests like in other adventure zones.

    So you had more diverse locations players could go to in between queues and declutter the queue UI at the same time.

    I wouldn't mind if they turn a couple of them into level 60 zones where you can actually earn a bit of XP as well.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2014
    js26568 wrote: »
    Yes, you're right. They introduced the upgrade system and crafting systems which are both huge dilithium sinks and then they cut the dilithium payout from every single source.

    I'm amazed that my dilithium mining claims still work.

    From every single source. Like all the Queued Events that never granted Dilithium before now subtract Dilithium? Or the New Romulus Zone now rewarding more Dilithium then before?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    From every single source. Like all the Queued Events that never granted Dilithium before now subtract Dilithium? Or the New Romulus Zone now rewarding more Dilithium then before?

    Wow, what a pointless attempt at.. whatever you're attempting.
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  • fudgemonkfudgemonk Member Posts: 0 Arc User
    edited December 2014
    gaevsman wrote: »
    Actually, the cost are not that high, unless you want epic grade, or you want to pay to advance faster with dilithium, being advanced in R&D school helps a lot because you don't need to buy anything on the exchange.

    What is a "little" expensive is the Doff mission R&D Assistance, that gives you a lot of useful materials just for 1000 dilithium.

    If you start a new char from the beginning, you can create VR items then apply just one superior upgrade and it will last until level VII with you..

    So, overall, the upgrade system is not bad..


    I challenge you to start a new account and then look at what dil actually pays for in this game. As a new player ur not only looking at upgrade costs, it's ur rep gear that costs dil, its fleet stuff that costs dil, then you have fleet projects that need dil funding and so on.

    I just don't bother with anything at the moment, any normal que is empty and in advanced I get the pros who are very good in calling everyone a noob once we fail but never bother to actually say something constructive when we are actually playing the stf.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited December 2014
    fudgemonk wrote: »
    I challenge you to start a new account and then look at what dil actually pays for in this game. As a new player ur not only looking at upgrade costs, it's ur rep gear that costs dil, its fleet stuff that costs dil, then you have fleet projects that need dil funding and so on.

    I just don't bother with anything at the moment, any normal que is empty and in advanced I get the pros who are very good in calling everyone a noob once we fail but never bother to actually say something constructive when we are actually playing the stf.

    Well, my new characters all pay their own way with dilithium. It takes 3 to 4 months to get a new one completely up to speed with all rep and fleet gear.

    The problems for me are EC and fleet credits. If you want decent doffs or the leech etc...
    For example my new character is level 54 - around 2 to 3 weeks old. Has about 100,000 dil and 5 mil EC. She'll have plenty of dil for all needed rep gear by the time she gets to tier 5's but she will have less that 10 million EC = 1 good doff. The nerf to EC, for me, was the most painful of all nerfs. As a completely new player you are forced to farm materials for the rich or buy keys .

    Fleet credits are also a huge problem. Even cutting back to essentials with fleets all done and no longer running projects I have a very hard time getting credits for new characters.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited December 2014
    Not all the ques are dead.

    There are ques that are regularly active. Some examples:

    Infected Space (Regular and Advanced)
    Azure Nebula (mostly just normal)
    Crystaline Entity Advanced
    Federation Fleet Alert
    Khitomer Advanced


    Just to name a few.

    Now the problem is, that's a very small percentage of the available ques. What would be nice would be if they examined the active ques to find out why players gravitate to them and leave others empty. From that, they could build a template to alter unpopular ques to try and draw players to them.

    I think the situation is fixable with a little effort. Hopefully something like that happens, I do miss the variety that the pre DR ques held. I ran different ques every day, it really helped keep me from ever getting bored.

    I miss that.
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  • fudgemonkfudgemonk Member Posts: 0 Arc User
    edited December 2014
    There is only one big difference between you and me tho, u know exactly what to do and where to do it. I'm not afraid to say I wasted dill when I just started on ev suits and more stupid stuff. Not realizing the whole endgame economy thrives on dil.

    Granted those are my own mistakes, I can imagine for some one else it will look like one big wall they will never overcome since there is no way to get bnp, apc or whatever u need to get competitive sets.

    Ques are dead and it's hurting this game, I can see that after two months playing.
  • js26568js26568 Member Posts: 0 Arc User
    edited December 2014
    fudgemonk wrote: »
    I can see that after two months playing.

    I'm guessing that your first month was fun and your second - after DR dropped - must feel like you suddenly have to climb Kilimanjaro or something.
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  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited December 2014
    fudgemonk wrote: »
    There is only one big difference between you and me tho, u know exactly what to do and where to do it. I'm not afraid to say I wasted dill when I just started on ev suits and more stupid stuff. Not realizing the whole endgame economy thrives on dil.

    Granted those are my own mistakes, I can imagine for some one else it will look like one big wall they will never overcome since there is no way to get bnp, apc or whatever u need to get competitive sets.

    Ques are dead and it's hurting this game, I can see that after two months playing.

    Yeah, that is true. I remember with my first character. I bought every set possible - probably wasted close to a million dil.

    But you can still do fine with the dilithium. Really just do a voth battlezone and maybe one or two other things and you're all set for the day.

    I don't know what kind of ship you run but my new character is science and is going to use 2 parts of solanae, the obilisk rift core (these are all Free). And the Maco shield that gives a fake plasmonic leech effect. So all she needs is 3 (or 5) Borg processors and 34000 dil. If you haven't found the processors in the rep boxes just suffer through a couple infected advanced. I haven't seen a pug fail on this in a while. And many people are doing 1500 dps in them so I doubt you'll be worse than that (If you equip weapons or a gravity well).
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Big Dig for example would lend itself to that well, or the Mine Trap map.
    The maps are already there. The missions could start every half hour and then you get 10 minutes in between to do some smaller sidequests, like rebuilding damaged buildings or dig for artifacts or keep out wildlife, the possiblities are endless.

    This sort of thing could clear out many of the less used queues and turn them into viable maps around the galaxy. It would be a reason to visit these systems and you could ensure people go there by only rewarding certain items there that are required (similar to the Advanced STFs but not as difficult).

    The major problem though is that the payout for most PVE is shockingly bad, to the extent that I never played some of them even prior to DR. Big Dig, Mine Trap (very occasionally good), Breaking the Planet, Klingon Scout Force - all basically dead unless someone drummed up support for a team in ESD or 1st City.

    The second aspect of some queues being dead links directly to those listed above, the requirements are too dammed big for some of them. You barely ever get 20 people who want to team up, let alone play a poorly paying PVE match.

    The final aspect is that regardless of how well us here in the minority think the new difficulty can be handled, the majority of players are casual probably and saw the new difficulty and left. They probably were not that invested in the game that they were willing to learn to fly like an elite pilot or go and craft mk xiv gear for their ships. I would imagine the casual pug players (regardless of how poor we think they play) were holding up a lot of the game and when they leave the game suffers.
    Hell even some of the more hardcore veterans seen on here in the last year have departed.

    You're looking at 60+ different queues and I can guarantee that only maybe 10 have even a single person playing of queuing for them at any time of day. The other day I counted 62 dead queues out of all those available.
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  • kain9primekain9prime Member Posts: 739 Arc User
    edited December 2014
    Either an overhaul or AT THE VERY LEAST, change it back to the pre-season 4 option of going to a planet/location and entering. It's like that in Neverwinter - you have the option of waiting for people or going solo into things like this. Cryptic needs to give us this option. There's no reason NOT to do it.

    :rolleyes:
    The artist formally known as Romulus_Prime
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited December 2014
    Has about 100,000 dil and 5 mil EC. She'll have plenty of dil for all needed rep gear by the time she gets to tier 5's but she will have less that 10 million EC = 1 good doff.

    Almost all doffs you "need" can be aquired by Doffing and ferra. The doffs you get from exchange are mostly unessential and normally neglicable (the only ones different are Phasic instability ones I guess), so you need to differentiate here between needed doffs and wasted ec.There are also still quite a few ways to "grind" EC the conventional way (Mats...).

    So its more an information problem than a real one.


    The fc-problem can arise, but can also be easily solved depending on your fleet and your known (free joinable) channels. So again only an information problem.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited December 2014
    woodwhity wrote: »
    Almost all doffs you "need" can be aquired by Doffing and ferra. The doffs you get from exchange are mostly unessential and normally neglicable (the only ones different are Phasic instability ones I guess), so you need to differentiate here between needed doffs and wasted ec.There are also still quite a few ways to "grind" EC the conventional way (Mats...).

    So its more an information problem than a real one.


    The fc-problem can arise, but can also be easily solved depending on your fleet and your known (free joinable) channels. So again only an information problem.

    We'll have to agree to disagree about the first part there - aside from grinding materials to make EC (of course then you will have to buy superior upgrade kits if you want to upgrade your own equipment).

    The second part is an information problem. I've never understood this joining free fleets. It sounds way over my head in terms of socialization. But I assume you need the credits before you join anyway? So you join a small fleet first for a while?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • edited December 2014
    This content has been removed.
  • donowickdonowick Member Posts: 269 Arc User
    edited December 2014
    It is not that we have to many queues but not enough people playing them. I miss doing them but I don't think it is fun having to fight someone with a 2 mil hp or frigates with 300k. So the way it is now if you do a pug and you don't have enough fire power it will fail even in normal.

    I used to do elites before DR all the time but now it is so unbalanced in advance it is a joke.They increase the number of npcs you have to fight and gave them higher hulls. But they did not give you a decent time to be able to do it in a pug. They should of never raised the level in advance to 60. As a matter of fact they should of kept the level to stf alone but added elite. But no they raised normal to 50(which is the old endgame level) it should still be 45. The advance is the old endgame which is 50 not 60. Then put in the new elite which is 60 which to me will help the queues out but that is me. :)
  • lianthelialianthelia Member Posts: 7,901 Arc User
    edited December 2014
    tasila wrote: »
    PvE queues could get an Massive overhaul because there is just tooooo much queues but hey im sure the devs dont play the game.

    But hey Delta Rising is the BEST expansion EVER and players LOVE it!

    I think they need to put more into instances...make them more interesting and include the trinity that they aggressively ignore. Trouble is people probably wont go for that and they're whining because they want their two minute pew pew fest elites back.

    There is just no skill in this game...doesn't take a whole lot to build a FAW ships for PvE and do decent DPS or a BO cloaker in PvP and vape.

    Some have objectives so similar to each other...KA is just a slightly expanded and slightly different Cure.
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