test content
What is the Arc Client?
Install Arc

Good vs Evil in f2p Game Design Panel

iconiansiconians Member Posts: 6,987 Arc User
edited December 2014 in Ten Forward
May have been posted already, if not, enjoy.

Link here.

I have not been able to listen to it, but I have read some responses to it elsewhere. I'd encourage members of the STO forums and the STO development team to give it a look when you have some free time.

It seems enlightening. Several game designers are at a panel discussing their personal experiences with their individual games and the f2p model for the PlayStation.
ExtxpTp.jpg
Post edited by Unknown User on

Comments

  • lonnehartlonnehart Member Posts: 846 Arc User
    edited December 2014
    Ow... an hour long... I'll give it a listen later.

    edit:

    And I ran into this video...

    https://www.youtube.com/watch?v=Mhz9OXy86a0


    And now I'm wondering... is Star Trek Online doing F2P the right way (compared to other MMOs)?
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • iconiansiconians Member Posts: 6,987 Arc User
    edited December 2014
    lonnehart wrote: »
    Ow... an hour long... I'll give it a listen later.

    Yeah, it's better to wait until you have some free time. I wouldn't post an hour-long video to the forums unless I believed it was important and relevant enough.
    And now I'm wondering... is Star Trek Online doing F2P the right way (compared to other MMOs)?

    Some of the highlights that were pointed out to me is they're doing a mixture of both, judging from what other game designers on the panel have said.

    One of the biggest problems game designers face is older titles that were converted to an f2p model, while newer titles are f2p right out of the gate.

    And as the game industry evolves, many game companies are still stuck in their retail box/subscription mindset and sometimes struggle with adapting to a changing economic landscape.

    I would say STO has that problem, as it was not originally designed for f2p and things like monetization checkpoints are being made behind closed doors amongst game designers who have, for the most part, worked for a company who made their mark in the video game industry doing 'traditional' MMOs with retail boxes and subscription models.

    I am not saying that is right or wrong, per se. Only that from my perspective it is possibly a challenge Cryptic faces in regards to competing with other f2p titles.
    ExtxpTp.jpg
Sign In or Register to comment.