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Simple solution to our STF problem

rickpaaarickpaaa Member Posts: 637 Arc User
Put Borg neural processors, ancient power cells, Voth cybernetic implants, and isomorphic injections in normal STFs. Then people can get the gear to do advanced eventually... or avoid as we like. I actually love avoiding them. :D
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Member since December 2009


Post edited by Unknown User on

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    janus1975janus1975 Member Posts: 739 Arc User
    edited November 2014
    Yes, but that's far too simple.

    But you're right on target: the most obvious line of advancement should be:
    • Normal: gives you the stuff you need to buy (project create) the equipment that is considered a 'necessity' for advanced, e.g. Marks, Neural Processors, Dilithium
    • Advanced: gives you the stuff you need to upgrade (R&D) the equipment you created through Normal, which would be considered a 'necessity' for Elite, e.g. R&D materials, dilithium, upgrade chips
    • Elite: gives you extra dilithium payouts for you to use in Fleet Projects or to sell to other players for Zen for shiny trinkets, and means Cryptic gets paid

    Such an advancement system is a true system, and creates an in-built disincentive to skip (even better if Elite is only unlocked by having Advanced equipment). But that's obvious and sensible, so it won't happen.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited November 2014
    I agree completely.

    Easy solution:

    Normal - You can get 1 BNP or equivalent item 1/day per character. This prevents players from just steam rolling normals all day long and converting easy items into Dil. It makes it so that newer or under geared players an craft their full set in just over a week (it takes 9 to make the complete set.)

    Advanced - Unchanged

    Elite - Unchanged


    Additionally, I would like to see the required objectives from Advanced placed in normal mode as true optionals. Failing them would have a very minor penalty like a few less marks but not cause a failure.

    This would help get players new to STF's prepared for advanced mode. Normal should be exactly like Advanced/Elite only easy. This gets players their gear and sends them into higher difficulties actually knowing what to do.
    Insert witty signature line here.
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    stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Yup far too easy if you just attach BNP and power cells to normal mode instances


    Maybe attach them to a zone wide objective in Defari and Kobali Prime? similar to how Dyson ground BZ and Undine space BZ are setup. While they are at it they can also tweak Defari so it feels more like a ground BZ. And tweak Kobali Prime so that it has clear cut objectives. Cause right now it just seems like you run around and pew pew whatever.
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