im curious as to what the average male and female character models look like for sto, accounting for all active player characters.
any way to find this out?
would they be strangely disfigured or relatively normal?
startrek online - to seek out new life, and seduce or kill it.
heh heh
Probably wouldn't be TOO bad really, albeit rather tall (seems most are at least 6 feet). Most are actually reasonably proportioned if built like models and bodybuilders. Its just the horrifying skankily-dressed 8-foot H-cup freaks that stand out the most.
Probably wouldn't be TOO bad really, albeit rather tall (seems most are at least 6 feet). Most are actually reasonably proportioned if built like models and bodybuilders. Its just the horrifying skankily-dressed 8-foot H-cup freaks that stand out the most.
On the other end of the spectrum, the freaks that stand out the most for me are the males that look like Lou Ferrigno and Johnny Bravo had a mutant baby and then doped it up with anabolic steroids.
On the other end of the spectrum, the freaks that stand out the most for me are the males that look like Lou Ferrigno and Johnny Bravo had a mutant baby and then doped it up with anabolic steroids.
Always seem to be Alien-gen too, like they're thinking 'how much extra stuff can I put on one character?'
Always seem to be Alien-gen too, like they're thinking 'how much extra stuff can I put on one character?'
Funnily enough they tend to be human male tactical officers.
They just have unrealistic proportions for what an average male would look like. Much in the same way the scantily-clad H-cup bimbos have unrealistic proportions for what an average female would look like.
I tend to give my characters more of an athletic build. This is also true with my boffs. Every now and then, I will create something completely different just to give them more character and personality.
My borg characters tend to be taller as I want them to appear imposing.
No, I am not who you think I am. I am someone different. I am instead a banana.
All my characters / BOFFs I tried to get realistic as possible. All shapes and sizes too. Most of my guys are in the 6ft to 6ft 3in range, unless its my Gorn. He is bigger. My girls are most in the 5ft to 6ft range. Tallest girl is my Andorian. I have some are short and skinny, and one that has all kinds of nice curves. Even the stances are more realistic and match their type of personality. I spent hours just to make my crew look good.
I try my best to make them realistic.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I see nothing but impossibly proportioned women with random colored hair running around ESD.
And all of them use the "seductive" pose too.
In fact, I would love to see a pic of someone's female character who does NOT use the seductive pose. I think it doesn't exist :P
I don't use it... it's such an eyesore. Ew.
[10:20] Your Lunge deals 4798 (2580) Physical Damage(Critical) to Tosk of Borg.
Star Trek Online Volunteer Community Moderator "bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh." "Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness."~Day[9] "Your fun isn't wrong."~LaughingTrendy
The height thing is another thing...standing there with my 6'4" Klingon and looking like a midget compared to everything because they've all maxed all the height/length sliders...cause everybody in Star Trek was over 7' tall...meh.
On the other end of the spectrum, the freaks that stand out the most for me are the males that look like Lou Ferrigno and Johnny Bravo had a mutant baby and then doped it up with anabolic steroids.
It's sad that they try to make these over muscled characters to look tough. In reality they just look really stupid.
They just have unrealistic proportions for what an average male would look like. Much in the same way the scantily-clad H-cup bimbos have unrealistic proportions for what an average female would look like.
This is much more the problem. It's quite baffling to see what people have done to their human (or species that is externally identical in proportion). Often, it's some ridiculous combination of maxed out shoulder width and chest sliders to make a 'big' character, but they had zero conception of proper proportions.
Maybe I bodybuild too much, I'm very observant of maintaining proper proportions....but still, I don't think I'm super special, people can't *seriously* be so blinkered as to think these weirdly wide, barrel chested freaks look good?
I have 'big' characters....they look nothing like those guys.
It's one of the things that I've asked for off and on (probably others have asked as well) and that would be for some sort of default/proportional model that we could then tweak from that point - and - even something along the lines of proportional locks, so that if we move one slider others move to maintain proportions.
Making characters that look "athletic" without looking terrible is a challenge when the character creator is, after all, lifted from a superhero game. Maxing out the shoulder width and torso bulk is a recipe for ridiculousness, and far too many people do it.
Plus, I don't make female characters who aren't fairly big. Why? Because they look wrong any smaller.
The head starts going out of proportion to an extent the sliders can no longer handle, and the general construct and shape of the model is garbage. As an example, get a human woman in the editor and put her body attributes all at half, or what would be 'average'. She has a massive neck and head compared to the rest of her, and *should* immediately trigger the uncanny valley even if someone doesn't know why she looks wrong....you can minimise the neck bulk and length sliders by the way, it changes nothing about this. For added hilarity, the bowling ball of a head your human woman is currently sporting is defaulted to the smallest size it can be.
In order to make a female character properly fit her own damn head, you MUST use 'Alien'. It is the only option that allows a wide enough range of overall head size, neck bulk, and neck length to actually give proportions to a not-huge woman that don't make your brain start wondering what's wrong. Bafflingly, the restricted sliders on a human woman actually restrict her to NOT looking human unless you make her a big, curvy lass*. Again, she has the smallest head size allowed right from the start, so you CANNOT make a smaller woman....she won't 'fit' her own head.
All you have to do is Google image 'a woman standing' and start comparing it to the editors 'average' scales or even the default when you start a new human. It turns out that Cryptic thinks women don't have any shoulder width, so that has to be at 2/3 or you're gazing into the black depths of the uncanny valley again. The arm length is defaulted to the shortest as well.....which is still a bit too long.
This is why Leela and Sela look so monumentally terrible. It's not just that their head models are utterly terrible, but that horror is amplified many, many times by it being a gigantic head perched atop a body completely out of proportion with it.
*This is absolutely fine for me, I'd be making that anyway, but presumably not everyone does.
Comments
On the other end of the spectrum, the freaks that stand out the most for me are the males that look like Lou Ferrigno and Johnny Bravo had a mutant baby and then doped it up with anabolic steroids.
Always seem to be Alien-gen too, like they're thinking 'how much extra stuff can I put on one character?'
Funnily enough they tend to be human male tactical officers.
They just have unrealistic proportions for what an average male would look like. Much in the same way the scantily-clad H-cup bimbos have unrealistic proportions for what an average female would look like.
And all of them use the "seductive" pose too.
In fact, I would love to see a pic of someone's female character who does NOT use the seductive pose. I think it doesn't exist :P
http://i.imgur.com/bGQueyQ.jpg
Outside, now.
My borg characters tend to be taller as I want them to appear imposing.
I try my best to make them realistic.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I haven't got around to leveling this one yet (hence the lack of uniform) but no Seductive pose here.
http://files.enjin.com.s3.amazonaws.com/68381/module_gallery/original/2077248.jpg
Star Trek Online Volunteer Community Moderator
"bIghojchugh DaneH, Dumev pagh. bIghojqangbe'chugh, DuQaHlaH pagh."
"Learn lots. Don't judge. Laugh for no reason. Be nice. Seek happiness." ~Day[9]
"Your fun isn't wrong." ~LaughingTrendy
Find me on Twitterverse - @jodarkrider
Please excuse me while I attempt to dislocate my hip...
...almost got it...
...let's try the other side....
It's sad that they try to make these over muscled characters to look tough. In reality they just look really stupid.
This is much more the problem. It's quite baffling to see what people have done to their human (or species that is externally identical in proportion). Often, it's some ridiculous combination of maxed out shoulder width and chest sliders to make a 'big' character, but they had zero conception of proper proportions.
Maybe I bodybuild too much, I'm very observant of maintaining proper proportions....but still, I don't think I'm super special, people can't *seriously* be so blinkered as to think these weirdly wide, barrel chested freaks look good?
I have 'big' characters....they look nothing like those guys.
My female toons tend to most often use feminine pose.... swagger on a few of the armor sets; though my Orion uses seductive on a couple of outfits.
http://s155.photobucket.com/user/tekcomputers/library/STO
My character Tsin'xing
And it's twice as hard with female characters.
The new tailor sliders allow some fine-tuning, but there will always be room for improvement.
The best poses for women are brawler or stern. Try it.
I use the stern pose for my fem character. She's (physically) based on my wife, so stern seemed appropriate
Yet my wife uses the seductive pose because it pushes her animated chebs out. And she's a fan of those.
My avatars user does too. Wait... thats me. Oh
The head starts going out of proportion to an extent the sliders can no longer handle, and the general construct and shape of the model is garbage. As an example, get a human woman in the editor and put her body attributes all at half, or what would be 'average'. She has a massive neck and head compared to the rest of her, and *should* immediately trigger the uncanny valley even if someone doesn't know why she looks wrong....you can minimise the neck bulk and length sliders by the way, it changes nothing about this. For added hilarity, the bowling ball of a head your human woman is currently sporting is defaulted to the smallest size it can be.
In order to make a female character properly fit her own damn head, you MUST use 'Alien'. It is the only option that allows a wide enough range of overall head size, neck bulk, and neck length to actually give proportions to a not-huge woman that don't make your brain start wondering what's wrong. Bafflingly, the restricted sliders on a human woman actually restrict her to NOT looking human unless you make her a big, curvy lass*. Again, she has the smallest head size allowed right from the start, so you CANNOT make a smaller woman....she won't 'fit' her own head.
All you have to do is Google image 'a woman standing' and start comparing it to the editors 'average' scales or even the default when you start a new human. It turns out that Cryptic thinks women don't have any shoulder width, so that has to be at 2/3 or you're gazing into the black depths of the uncanny valley again. The arm length is defaulted to the shortest as well.....which is still a bit too long.
This is why Leela and Sela look so monumentally terrible. It's not just that their head models are utterly terrible, but that horror is amplified many, many times by it being a gigantic head perched atop a body completely out of proportion with it.
*This is absolutely fine for me, I'd be making that anyway, but presumably not everyone does.