[CombatAlert] Captain, our enemy's facing shields are down!
[CombatAlert] Captain, our forward shield is down!
That's got them. Excellent work. We'll send over a pacification party and take the suspect into custody.
[NumericReceived] You received 2,600 Expertise
[NumericReceived] You received 1 Captain Specialization Point
[NumericLost] You lost 156,633 Specialization Experience
[NumericLost] You lost 156,500 Specialization Experience
[ItemReceived] Item acquired: Delta Alliance Mark Package
Huh ? So I get a spec point and instant loose 156k Xp. Meaning ?
[CombatAlert] Captain, our enemy's facing shields are down!
[CombatAlert] Captain, our forward shield is down!
That's got them. Excellent work. We'll send over a pacification party and take the suspect into custody.
[NumericReceived] You received 2,600 Expertise
[NumericReceived] You received 1 Captain Specialization Point
[NumericLost] You lost 156,633 Specialization Experience
[NumericLost] You lost 156,500 Specialization Experience
[ItemReceived] Item acquired: Delta Alliance Mark Package
Huh ? So I get a spec point and instant loose 156k Xp. Meaning ?
Possibly that's Cryptic's method of resetting you down to the beginning of grinding to the next spec point?
Hey I just vaped you, and this is crazy;
But here's my frequency, so hail me maybe?
Anyhow, we can now figure out the next update to the spec tree. 156k xp needed per spec level, 60 levels in total. Average player makes maybe 20 k xp a day. Possibly a new spec will come, when the average player has 30 spec points.
Doing 20k xp a day, he needs 234 days to reach that limit.
It looks like it resets the XP after you earn a spec point, but it's actually deducting the specialization experience twice. Wonder what it's actually doing behind the scenes?
I guess they've given up on rewarding players anything for excess spec points.
Comments
Possibly that's Cryptic's method of resetting you down to the beginning of grinding to the next spec point?
But here's my frequency, so hail me maybe?
Anyhow, we can now figure out the next update to the spec tree. 156k xp needed per spec level, 60 levels in total. Average player makes maybe 20 k xp a day. Possibly a new spec will come, when the average player has 30 spec points.
Doing 20k xp a day, he needs 234 days to reach that limit.
It looks like it resets the XP after you earn a spec point, but it's actually deducting the specialization experience twice. Wonder what it's actually doing behind the scenes?
I guess they've given up on rewarding players anything for excess spec points.