I considered that however it seems less about 1 big hit, and more about several shots melting through shields and armour. Also I don't think it's fire at will as they focus fire on 1 target
I considered that however it seems less about 1 big hit, and more about several shots melting through shields and armour. Also I don't think it's fire at will as they focus fire on 1 target
They be using Singularity Overload, or they may just have that much firepower at their disposal with all Mk XIV Gold gear.
Starting out, make sure that all the Bridge Officers you have slotted have Romulan Operative Trait, preferably Superior Romulan Operative but even Basic from the vendor at New Romulus Command is better than using an allied BOff. You have at least three standard Romulan Operative from what they force on you, and you probably had a shot at 3 Superior Romulan Operative during leveling, plus recruitment missions, or just going on the Exchange and hovering over a search for 'Romulan' until you find all you need. Weapons, I'd go with either Disruptor or Corrosive (and/or Romulan) Plasma for the armor debuff proc. For a Singularity core, grab from the Exchange a Plasma for increased power recovery rate, with [SingC] for a 10% Singularity Cooldown time reduction, and a[Oload] that gives +20% Crit Severity when Overload is active.
For rep gear, get the Borg Assimilated Module and Kinetic Cutting Beam from the Borg Rep, and then the arsenal/secondary set that matches your weapon energy type (8472 Counter-Command for Disruptor, Romulan for Plasma). Shields/deflector/engines if you go for firepower above most else, you'll want the 8472 deflector, then either the Nukara shields and engines for the two-set that boosts damage or the Romulan engines and your choice of shields (elite fleet are a good go-to) if you want to buff attack patterns instead.
is it one of the T6 ships that have intel seats? if so, its likely the intel skill Surgical strikes. it gives higher crit chance to all energy weapon attacks for a short time.
To add to what others have said, it's possible you're also seeing tactical captains using alpha strikes, basically activating skills like fire in my mark, attack pattern alpha, etc, in combination with boff abilities to further increase damage (emergency power to weapons, surgical strikes, directed energy modulation, attack pattern omega, etc). So, in reality, you likely won't get the same results, since you lack any of the tac captain abilities to do so. But you can make up for it with sustained dps. Basically, once a tac captain has completed their first attack, they have to wait before being able to initiate another alpha strike. You can help by continuing where they left off, and maintaining the damage done to your enemies with similar abilities. As an engineer, you'll be able to keep your weapon power higher for longer, and though you won't have the ability to vape your targets on sight, you will be able to get their attention and deal some decent damage while the tac captain sets up for another run.
While I usually stick to various plasma variants on my ships an AP beam build would fare rather well on the arkif.
Stuff your front with DBBs and 3 omni beams in the rear: kinetic cutting beam, ancient AP omni beam, crafted AP omni beam. Slotting both BO as well as BFAW should give you some good damage output. Just make sure your weapon power stays high and you'll be melting your targets.
there are many ways to get there.
A popular one right now is to build up crit damage mods. Talking crit damage X 3 or X4 weapons (crafted) using AP which makes them X4 or X5 effectively.... that is a full 100% (base) damage increase.
Then you use a mix of crit d fleet tac consoles and crit ones. And full SRO officers. And maybe a lobi console. And so on.
The end result is something like 20% or more crit chance and well over 200 crit damage. Then you tie that to a beam overload that is buffed with power to weapons, alpha strike, pattern beta, and whatever other buffs and debuffs and full overcapped weapon power and... boom. Don't forget the amp fleet warp core.
You might also note the "beam barrage" trait from crafting beams @ 15.
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If you are seeing really deadly beam attacks, they most likely come from Dual Beam Banks and Beam Overload.
Try that combination, it works quite nicely.
They be using Singularity Overload, or they may just have that much firepower at their disposal with all Mk XIV Gold gear.
Starting out, make sure that all the Bridge Officers you have slotted have Romulan Operative Trait, preferably Superior Romulan Operative but even Basic from the vendor at New Romulus Command is better than using an allied BOff. You have at least three standard Romulan Operative from what they force on you, and you probably had a shot at 3 Superior Romulan Operative during leveling, plus recruitment missions, or just going on the Exchange and hovering over a search for 'Romulan' until you find all you need. Weapons, I'd go with either Disruptor or Corrosive (and/or Romulan) Plasma for the armor debuff proc. For a Singularity core, grab from the Exchange a Plasma for increased power recovery rate, with [SingC] for a 10% Singularity Cooldown time reduction, and a[Oload] that gives +20% Crit Severity when Overload is active.
For rep gear, get the Borg Assimilated Module and Kinetic Cutting Beam from the Borg Rep, and then the arsenal/secondary set that matches your weapon energy type (8472 Counter-Command for Disruptor, Romulan for Plasma). Shields/deflector/engines if you go for firepower above most else, you'll want the 8472 deflector, then either the Nukara shields and engines for the two-set that boosts damage or the Romulan engines and your choice of shields (elite fleet are a good go-to) if you want to buff attack patterns instead.
Stuff your front with DBBs and 3 omni beams in the rear: kinetic cutting beam, ancient AP omni beam, crafted AP omni beam. Slotting both BO as well as BFAW should give you some good damage output. Just make sure your weapon power stays high and you'll be melting your targets.
A popular one right now is to build up crit damage mods. Talking crit damage X 3 or X4 weapons (crafted) using AP which makes them X4 or X5 effectively.... that is a full 100% (base) damage increase.
Then you use a mix of crit d fleet tac consoles and crit ones. And full SRO officers. And maybe a lobi console. And so on.
The end result is something like 20% or more crit chance and well over 200 crit damage. Then you tie that to a beam overload that is buffed with power to weapons, alpha strike, pattern beta, and whatever other buffs and debuffs and full overcapped weapon power and... boom. Don't forget the amp fleet warp core.
You might also note the "beam barrage" trait from crafting beams @ 15.