Ok, in a game where someone asks about how to help his build and one of the first things reccomended is the Plasmonic leech. Why do people not get OSS?
You want weapons as high as you can or Aux if your sci.
So you get what having 125+ power means.
So why do those same people not understand what having 150+ power means?
150+ aux with a grav well 3? 150+ power to your weapons? And you'd rather run a normal boff skill in that slot?
"yeah, I tried OSS didn't much care for it."
Just odd to see so many discussions on this skill when it's amazing. And they want to go after a leech but not run OSS on a T6 ship? lol
I did the same thing, want to grind the T6 for the trait alone to take back to my T5U. But, way to hard to go back once you actually use a T6 properly.
For those that say "I don't like the draw back of a system going offline", Engineering Team fixes that. Click it before the timer reaches 0 and you won't even have a drawback.
Also Surgical Strikes. On an escort it's amazing.
On my BeamBoat it's the trade off, Dealing focused damage vs AOE.
I love the fact I can run my Engineer with OSS+SS and do broadside Focused Damage. 150+Weapon power, +40 crit chance. I pick target and they melt. OSS+SS+APO+TT
And that skill too I keep getting, "What's good about that?"
Giving your weapons +40 Critical chance is huge, Again in a game where everyone wants SRO Boffs for an extra 2% crit chance, and you gotta ask whats good about +40 Crit chance? lol. Seriously?
Ok, Rant over. Just don't understand why people don't get OSS. It's a game changer. SS is a trade off, so far don't think much of the other Intel skills. But, I want OSS on every ship I play at this point. So I guess it's T6 or bust for me for now on.
I have OSS. And SS. SS is absolutely crazy for beams. That's like 100% crit and crazy CTRD for some time. Sure it's not AOE, but it still melt everything on sight. Especially with the various specialization buff (pedal to metal, flank bonus...).
Oh and because you're not completely OP as long as you don't have everything, SS takes an intel slot, which mean it can be used instead of an engi power for example, freeing the tac slot for something else. So you can take BFAW and SS on a cruiser. It's also affected by beam CD (and I presume cannons CD) DOFF, if you are not using a2b already.
In fact, beside AOE, I think SS have everything. I could clearly see this skill dominate, especially on a rom build, with CTRD fleet console and [CTRD]X4 AP beams.
People don't like OSS because it means they have to pay attention.
It means your 'fire and forget' beam boat now has a feature you need to pay attention to. If you don't, your shields might just drop in the middle of a firefight. People tend to avoid skills that require active attention or use of the brain.
I'll admit, I was the same way at first. I read that it could take my systems offline and said 'TRIBBLE that' and used other powers instead. I now have 2 copies of it and got a DoFF to reduce my Engineering Team and it's really pushed up my DPS.
In fact, OSS is what made me permanently retire my trusty T5-U Assault Cruiser in favor of my Guardian (that and the ability to use a Gravity Well.)
OSS is awesome, but most people will use Surgical Strikes instead if they can because it comes with no downside.
People don't like OSS because it means they have to pay attention.
It means your 'fire and forget' beam boat now has a feature you need to pay attention to. If you don't, your shields might just drop in the middle of a firefight. People tend to avoid skills that require active attention or use of the brain.
I'll admit, I was the same way at first. I read that it could take my systems offline and said 'TRIBBLE that' and used other powers instead. I now have 2 copies of it and got a DoFF to reduce my Engineering Team and it's really pushed up my DPS.
In fact, OSS is what made me permanently retire my trusty T5-U Assault Cruiser in favor of my Guardian (that and the ability to use a Gravity Well.)
OSS is awesome, but most people will use Surgical Strikes instead if they can because it comes with no downside.
Why not use both like I do? OSS 3 and SS 3 work great together.
yeah, I loved the Benthan until I set up the Eclipse Eng/Intel slot with OSSX2, SSX2.
Now I see the Benthan as the best FAW spammer Cruiser. The Guardian could be better if it got a 4th tac slot since it also has Grav well.
But, anyship that can do both OSS and SS I'm doing it. Especially love that the Eclipse has that slot as what would normally be the Commander Engineer.
Just funny the first time I ran it, My Engie, I was used to seeing the hit displays showing 900, 1000, 950, 1200, etc.
Then with OSS+SS It was 4000, 2000, 28000, 5000, 43000, 2000, 1500,6700,8700, etc.
I was like...WTF? lol
Ok, so this is T6.
And maybe it didnt bother me much because I hate Keybind,Macros, etc. I'm one of those that click every single skill I use. So I liked having more interaction. Like the 20 second timer to watch. Because if that drops shields, or drops Engines when Pedal to The Metal is at 10, etc. You don't want that.
You named the only two Intel powers worthwhile to have^^ OSS is quite good designed, as it has the tradeoff that your shields might go down for a few sec in the fight, which means the risk is there at least. I use it on my Dauntless-Torpboat in synergy with GW3, which gets really boosted. Since my other ships are all T5U, they dont get the luxury to use it.
You named the only two Intel powers worthwhile to have^^ OSS is quite good designed, as it has the tradeoff that your shields might go down for a few sec in the fight, which means the risk is there at least. I use it on my Dauntless-Torpboat in synergy with GW3, which gets really boosted. Since my other ships are all T5U, they dont get the luxury to use it.
I think Ionic Turbulence is also good, because it provides a damage resist debuff when you run out of other damage resistande debuff sources. E:g. you already got Attack Pattern Beta and want to stack something else on top of that.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The only thing I lost switching my build up was RSP (which I could replace DEM with if I really wanted)
Not only can you use OSS1 a lot because of A2B, but you've also got ET1 off of cooldown pretty fast as well so you don't suffer the negative consequences of any offline subsystems.
The only thing I lost switching my build up was RSP (which I could replace DEM with if I really wanted)
Not only can you use OSS1 a lot because of A2B, but you've also got ET1 off of cooldown pretty fast as well so you don't suffer the negative consequences of any offline subsystems.
He means a OSS3/SS3 combo.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Also Surgical Strikes. On an escort it's amazing.
On my BeamBoat it's the trade off, Dealing focused damage vs AOE.
I love the fact I can run my Engineer with OSS+SS and do broadside Focused Damage. 150+Weapon power, +40 crit chance. I pick target and they melt. OSS+SS+APO+TT
And that skill too I keep getting, "What's good about that?"
APO? TT? WTF?
I guess TT is Tactical Team, but what in the name of Dante's seven TRIBBLE is APO?
Also, for some of us, it's not laziness, but simple lack of understanding. It's not like the wiki has a section that explains this stuff. Nobody ever taught me how to setup a ship, the game does JACK to explain that to you. What I know, or think I know, I had to figure out for myself.
And it doesn't help that these jacked-up forums don't auto-sub you to a thread in which you post. If you ask a question, and forget to manually sub, good luck ever finding that thread again to see what answers you received.
There are just so many ways in which STO makes things harder than they need to be.
Ok, in a game where someone asks about how to help his build and one of the first things reccomended is the Plasmonic leech. Why do people not get OSS?
You want weapons as high as you can or Aux if your sci.
So you get what having 125+ power means.
So why do those same people not understand what having 150+ power means?
150+ aux with a grav well 3? 150+ power to your weapons? And you'd rather run a normal boff skill in that slot?
"yeah, I tried OSS didn't much care for it."
Just odd to see so many discussions on this skill when it's amazing. And they want to go after a leech but not run OSS on a T6 ship? lol
I did the same thing, want to grind the T6 for the trait alone to take back to my T5U. But, way to hard to go back once you actually use a T6 properly.
For those that say "I don't like the draw back of a system going offline", Engineering Team fixes that. Click it before the timer reaches 0 and you won't even have a drawback.
Also Surgical Strikes. On an escort it's amazing.
On my BeamBoat it's the trade off, Dealing focused damage vs AOE.
I love the fact I can run my Engineer with OSS+SS and do broadside Focused Damage. 150+Weapon power, +40 crit chance. I pick target and they melt. OSS+SS+APO+TT
And that skill too I keep getting, "What's good about that?"
Giving your weapons +40 Critical chance is huge, Again in a game where everyone wants SRO Boffs for an extra 2% crit chance, and you gotta ask whats good about +40 Crit chance? lol. Seriously?
Ok, Rant over. Just don't understand why people don't get OSS. It's a game changer. SS is a trade off, so far don't think much of the other Intel skills. But, I want OSS on every ship I play at this point. So I guess it's T6 or bust for me for now on.
OSS is the Hotness, I'm running OSS1 and OSS2 with my pathfinder and I love having Aux Power at 170 :eek:
I'm trying out a Particle Generator build with Tractor Beam Repulsors 1 and 3 with Gravity well 1 and so for it's not all that bad.
I'm a bit confused has to which direction to go with my Pathfinder but the one thing I'm sure about is that OSS makes it deadly
I guess TT is Tactical Team, but what in the name of Dante's seven TRIBBLE is APO?
Also, for some of us, it's not laziness, but simple lack of understanding. It's not like the wiki has a section that explains this stuff. Nobody ever taught me how to setup a ship, the game does JACK to explain that to you. What I know, or think I know, I had to figure out for myself.
And it doesn't help that these jacked-up forums don't auto-sub you to a thread in which you post. If you ask a question, and forget to manually sub, good luck ever finding that thread again to see what answers you received.
There are just so many ways in which STO makes things harder than they need to be.
TT Tactical Team
APO Attack pattern Omega
APB ... Beta
APD ... Delta
APA ... Alpha
EPt... Emergency power to A:Auxiliary, E: Engines, S:Shields, W:Weapons
If you need more, ask.
As for the rest, yes there no real tutorial, but enough outside of the game to get the gist of it.
I guess TT is Tactical Team, but what in the name of Dante's seven TRIBBLE is APO?
Also, for some of us, it's not laziness, but simple lack of understanding. It's not like the wiki has a section that explains this stuff. Nobody ever taught me how to setup a ship, the game does JACK to explain that to you. What I know, or think I know, I had to figure out for myself.
And it doesn't help that these jacked-up forums don't auto-sub you to a thread in which you post. If you ask a question, and forget to manually sub, good luck ever finding that thread again to see what answers you received.
There are just so many ways in which STO makes things harder than they need to be.
APO = Attack Pattern Omega
The Wiki is not been done by PWE or Cryptic. So it is not official although they link it to here.
The Wiki entries are done by players in their spare time. With all these changes and additions it is very hard for them to keep track. There are hundreds or more Wiki contributors but only small part of them is working on entries.
And it doesn't help that these jacked-up forums don't auto-sub you to a thread in which you post. If you ask a question, and forget to manually sub, good luck ever finding that thread again to see what answers you received.
There are just so many ways in which STO makes things harder than they need to be.
The 'jacked-up forums' do auto-sub you if you know how to use the user CP. (Or something along those lines, it's been too long since I tried changing those settings.) Really, there are many things wrong with STO right now, but the forum software does its job quite fine.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
People don't like OSS because it means they have to pay attention.
It means your 'fire and forget' beam boat now has a feature you need to pay attention to. If you don't, your shields might just drop in the middle of a firefight. People tend to avoid skills that require active attention or use of the brain.
I'll admit, I was the same way at first. I read that it could take my systems offline and said 'TRIBBLE that' and used other powers instead. I now have 2 copies of it and got a DoFF to reduce my Engineering Team and it's really pushed up my DPS.
In fact, OSS is what made me permanently retire my trusty T5-U Assault Cruiser in favor of my Guardian (that and the ability to use a Gravity Well.)
OSS is awesome, but most people will use Surgical Strikes instead if they can because it comes with no downside.
You know, it's quite possible to like something, without dissing others. Just sayin'.
Yes, I do not really like OSS. For one, at low levels the duration is rather short. And, like you say, you kinda need to find room for an ET, somewhere. And on your Pathfinder, for instance, that means it needs to be on your single Lt. Eng station left.
Also, you're discounting the opportunity cost of OSS: you need to give up a Lt. station, to accommodate for it. That can be done, of course; but it's not just all win, like you make it out to be.
And Plasmonic Leech doesn't just give you extra power, it takes it away from your foe too.
And Surgical Strikes? I don't think that's available at Lt. level, is it?
Right, Surgical Strikes needs LTC for SS1.
Which makes me look at ships differently now.
IMO OSS is must have, and there are only a few that can run SS.
Which if I did sci would make the Scryer the best Sci boat around i'm sure, well on everything but looks. lol
Comments
Oh and because you're not completely OP as long as you don't have everything, SS takes an intel slot, which mean it can be used instead of an engi power for example, freeing the tac slot for something else. So you can take BFAW and SS on a cruiser. It's also affected by beam CD (and I presume cannons CD) DOFF, if you are not using a2b already.
In fact, beside AOE, I think SS have everything. I could clearly see this skill dominate, especially on a rom build, with CTRD fleet console and [CTRD]X4 AP beams.
Given the enthusiasm, yes.
It means your 'fire and forget' beam boat now has a feature you need to pay attention to. If you don't, your shields might just drop in the middle of a firefight. People tend to avoid skills that require active attention or use of the brain.
I'll admit, I was the same way at first. I read that it could take my systems offline and said 'TRIBBLE that' and used other powers instead. I now have 2 copies of it and got a DoFF to reduce my Engineering Team and it's really pushed up my DPS.
In fact, OSS is what made me permanently retire my trusty T5-U Assault Cruiser in favor of my Guardian (that and the ability to use a Gravity Well.)
OSS is awesome, but most people will use Surgical Strikes instead if they can because it comes with no downside.
The only T6 ship I have is the Guardian. That setup isn't possible with a Lt. Engineering/Intel setup.
Touch
Now I see the Benthan as the best FAW spammer Cruiser. The Guardian could be better if it got a 4th tac slot since it also has Grav well.
But, anyship that can do both OSS and SS I'm doing it. Especially love that the Eclipse has that slot as what would normally be the Commander Engineer.
Just funny the first time I ran it, My Engie, I was used to seeing the hit displays showing 900, 1000, 950, 1200, etc.
Then with OSS+SS It was 4000, 2000, 28000, 5000, 43000, 2000, 1500,6700,8700, etc.
I was like...WTF? lol
Ok, so this is T6.
And maybe it didnt bother me much because I hate Keybind,Macros, etc. I'm one of those that click every single skill I use. So I liked having more interaction. Like the 20 second timer to watch. Because if that drops shields, or drops Engines when Pedal to The Metal is at 10, etc. You don't want that.
I think Ionic Turbulence is also good, because it provides a damage resist debuff when you run out of other damage resistande debuff sources. E:g. you already got Attack Pattern Beta and want to stack something else on top of that.
You can actually. I'm running OSS1 without compromising my overall build.
EP2S1
TT1, APB1, BFAW3
ET1, A2B1, EP2W3, DEM3
OSS1, A2B1
HE1, TS2, GW1
The only thing I lost switching my build up was RSP (which I could replace DEM with if I really wanted)
Not only can you use OSS1 a lot because of A2B, but you've also got ET1 off of cooldown pretty fast as well so you don't suffer the negative consequences of any offline subsystems.
He means a OSS3/SS3 combo.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Well nevermind then!
My character Tsin'xing
APO? TT? WTF?
I guess TT is Tactical Team, but what in the name of Dante's seven TRIBBLE is APO?
Also, for some of us, it's not laziness, but simple lack of understanding. It's not like the wiki has a section that explains this stuff. Nobody ever taught me how to setup a ship, the game does JACK to explain that to you. What I know, or think I know, I had to figure out for myself.
And it doesn't help that these jacked-up forums don't auto-sub you to a thread in which you post. If you ask a question, and forget to manually sub, good luck ever finding that thread again to see what answers you received.
There are just so many ways in which STO makes things harder than they need to be.
OSS is the Hotness, I'm running OSS1 and OSS2 with my pathfinder and I love having Aux Power at 170 :eek:
I'm trying out a Particle Generator build with Tractor Beam Repulsors 1 and 3 with Gravity well 1 and so for it's not all that bad.
I'm a bit confused has to which direction to go with my Pathfinder but the one thing I'm sure about is that OSS makes it deadly
TT Tactical Team
APO Attack pattern Omega
APB ... Beta
APD ... Delta
APA ... Alpha
EPt... Emergency power to A:Auxiliary, E: Engines, S:Shields, W:Weapons
If you need more, ask.
As for the rest, yes there no real tutorial, but enough outside of the game to get the gist of it.
APO = Attack Pattern Omega
The Wiki is not been done by PWE or Cryptic. So it is not official although they link it to here.
The Wiki entries are done by players in their spare time. With all these changes and additions it is very hard for them to keep track. There are hundreds or more Wiki contributors but only small part of them is working on entries.
OSS1 = 30
OSS2 = 40
I'm Guessing OSS3 = 50 (I can't slot it)
The 'jacked-up forums' do auto-sub you if you know how to use the user CP. (Or something along those lines, it's been too long since I tried changing those settings.) Really, there are many things wrong with STO right now, but the forum software does its job quite fine.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
You know, it's quite possible to like something, without dissing others. Just sayin'.
Yes, I do not really like OSS. For one, at low levels the duration is rather short. And, like you say, you kinda need to find room for an ET, somewhere. And on your Pathfinder, for instance, that means it needs to be on your single Lt. Eng station left.
Also, you're discounting the opportunity cost of OSS: you need to give up a Lt. station, to accommodate for it. That can be done, of course; but it's not just all win, like you make it out to be.
And Plasmonic Leech doesn't just give you extra power, it takes it away from your foe too.
And Surgical Strikes? I don't think that's available at Lt. level, is it?
Which makes me look at ships differently now.
IMO OSS is must have, and there are only a few that can run SS.
Which if I did sci would make the Scryer the best Sci boat around i'm sure, well on everything but looks. lol
My character Tsin'xing