Cryptic, the current modifiers on reputation gear makes upgrading some reputation items from Very Rare to Ultra Rare greatly more useful than others. Please, the upgrade system would be so much better if the Ultra Rare modifier were the same across all items. Spending days or weeks worth of dilithium to upgrade a reputation gear item to Ultra Rare and obtaining a weak mod is just disappointing.
* Epic (Gold) items have special bonus mods
The bonus mod for an item at Epic (Gold) quality is a unique special mod that doesn't otherwise appear, generally more powerful than other mods. These are:
Space Shield: [Cp/Rg] Combined capacity/regen boost
Space Impulse Engine: [Drv2] Overcharged driver coil, double coil bonus
Space Deflector: [SS/SI] Interlaced integrity, structural integrity/shield systems combined bonus
Space Weapon: [Ac/Dm]: Bonus accuracy/damage combo
Ground Shield: [Cap2] Double capacity bonus
Ground Armor: [ResAll/HP] Bonus HP and bonus resist all damage
Ground Weapon: [Dm/CrH] Bonus damage and critical chance combo
The "Epic" modifiers are universal and this makes obtaining that rarity quite valuable. The Ultra Rare mod really shouldn't be any less so. It would be great if the bonus mods for Ultra Rare were the following:
- Space Shield: [Adapt] - Chance to increase shield damage resistance when taking damage
- Space Impulse Engine: [EngPow] - +5 increased Engine power levels
- Space Deflector: [SciCdr] - Decreases the cooldown of Science abilities by 10%
- Space Weapon: [CritX] - +2% Critical Chance and +10% Critical Severity
- Ground Shield: [Cap] - +Maximum Shield Capacity
- Ground Armor: [ResAll] - + All Damage Resistance Rating
- Ground Weapon: [CritX] - +2% Critical Chance and +10% Critical Severity
If all crafting items obtained these mods at Very Rare to Ultra Rare the upgrade process would be truly worth it.
Comments
Besides, some UR modes suggested are better than the Epic mods in my opinion. That's cool and all but I'd have no incentive to try for Epic in that case.
I like that there's a little variety, and not every item gets the same mods at UR. However, it should tell you upfront, before you spend dil to get something you don't want.
Yup, couldnt agree more. At least a small description on the item, like even just the mods named wouldve helped alot.
And to OP, not everybody would like those mods...
Some exemples:
On space shields you may want some times [Cap], since [Adapt] could prove useless. With ~125 shield power, wich grants you 35% shield dmg ress, ~20% from EPtS and 10-20% from various shields native ress you can hit max 75% shield dmg ress on some ships/builds.
And on ground armor, the [RessAll] mod is not all that great. Gives like 8-9 ress to all. Sometimes you will want something else wich may prove way more usefull, like [Tox] mod on Counter-Coomand armor for example...
A choise is allways good and is nice that in some aspects of the game we still have the ability to choose since now with DR, lots of choises are gone, like leveling and ship builds. Its soo awful and horrible that the game its all about DPS TRIBBLE and grinding patrols
Without control over the mods, the upgrade system is currently UNACCEPTABLE.
Look, Cryptic, you can have it 1 of 2 ways.
The first way: Upgrades are easy, and most of all CHEAP, but random. You have no control. This way a player CAN upgrade to max level, and if the mods are not liked, can do so AGAIN, and AGAIN. You make profit as they repeat the process for what seems (to them) to be a rewarding gamble.
The second way: Upgrades can be maleable, and you can CHOOSE what you want, but prices and grind are harder. You KNOW a customer will spend the money and resources to get the mod they want, but it costs more for the certainty that they will be happy with their choice.
You currently have the WORST of both options and NOBODY is happy with it. It costs way too much money, resources, and time, and STILL gives us random TRIBBLE we dislike vehemently. After the first or second we're going to just STOP using the entire system. Many already have, based on comments in the forums.
You've introduced a stillborn upgrade system. You killed it before it's up and running. The same issue is at play with crafting, as well. They are essentially the same RNG system, and essentially both are the same money-grab ripoff with massive time gates and no incentive to repeat the process.
Does that include Obelisk?
Would also like to know, will obelisk get [AMP] at UR or nah?
I have made AP Beams [CrtD]X3 [Over]
the epic preview does not show this mod. was wondering if the preview shows these mods or are some weapons just not getting them, since pushing from UR to epic is super pricy...
[AC/DM] I think is the Epic upgrade for all weapons.
[Over], [Rapid], [Pen], [PvP(Something)], etc, like this are random upgrades from any upgrade.