pricing is decided by players, doesn't change the 'op'ness in a pvp perspective
Pricing is really determined by Cryptic and the rarity of materiels and skilled DOff's who can make the rifle, and the cost of materials needed to upgrade it. Right now it costs a fortune in time and money to make the rifle and upgrade it to endgame level. You need several very rare and very expensive materials, about 20-30 superior ground upgrades, and a DOFF that is expensive and hard to get, plus a ground crafting skill of at least 15. Cryptic controls all those factors. Players just get to tweak the price based on what they are willing to accept, and no one is going to accept multi-million ec loses of selling tr-116b's
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
I bought 7 of these while they were at 40 million. Even with the price drop, it's a purchase I did not regret. Now many more people can build them.
As for the damage.. 1700? I broke 2200.
Worth every fictional ec paid.
I paid a fortune for the first three or four I bought, but now I build them. As an endgame weapon that costs a fortune in ec or mats, DOffs, and skills it should do everything but carve your victory cake, and it almost does.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
Oh Kyu yeah LOL dude if I am online give me buzz and I will kick him out of Otha for you Already done it a few times. I pretty much absorb his tr 116 and lunges
If I am not around elite poly armor change to all tanky rep traits like emergency fix medical nanites. Make sure your hp is maxed out via traits as well. As soon as you see the noob decloak wait about 2 or 3 seconds and just roll for major dodge. Odds are that tr sniper shot which you can't see will be unleashed in about that time in which case you will dodge it heavily with a well times roll. Also pick up the bulwark projection module from delta lockbox. Both activation's of the power have survival benefits. The 2nd activation requires him to be targeted and 10 meters however.
Also the tr 116 while still op is by far NOT the worst things in ground pvp today. Last week I was using a combo of two intel modules that would make you QQ a river if I used the combo on you.
1700? Just LOL. One shotting has been here for ages. I can do 18k crit flank lunges, and up to 7k crit flank arc wave shots... Not that I do that in actual pvp. That ruins the fun. But yeah. Big deal lmfao.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
1700? Just LOL. One shotting has been here for ages. I can do 18k crit flank lunges, and up to 7k crit flank arc wave shots... Not that I do that in actual pvp. That ruins the fun. But yeah. Big deal lmfao.
You can't lunge for 18k even on an npc dude stop exaggerating.
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Man, wait until you run into your first competent shotgunner. That 1700 dmg hit? I can deliver 10 of those with a single shot, assuming I've got enough targets in front of me
230 DPS with 80% shield penetration and 29% crit rate is nothing to sneeze at, groundwise...
1700? Just LOL. One shotting has been here for ages. I can do 18k crit flank lunges, and up to 7k crit flank arc wave shots... Not that I do that in actual pvp. That ruins the fun. But yeah. Big deal lmfao.
Cool, so now I can use that 18k figure instead of 5k whenever I'm badmouthing Lunge. Which is like, all the time.
1700? Just LOL. One shotting has been here for ages. I can do 18k crit flank lunges, and up to 7k crit flank arc wave shots... Not that I do that in actual pvp. That ruins the fun. But yeah. Big deal lmfao.
18k lunge is mathematically impossible in the game right now. You wouldn't even get that number shooting someone with 10 copies of tricorder scan stacked onto them. In order to hit 18,000 damage with lunge you'd need to somehow buff your damage by 4,500% and there is no way you are doing that with current abilities. 7k critical hit pulsewave shots are theoretically possible if you stacked every possible buff onto yourself, but the odds of scoring that is extremely slim. Not to mention you'd need to do it point blank because ~20% of the damage is lost at just two meters.
18k lunge is mathematically impossible in the game right now. You wouldn't even get that number shooting someone with 10 copies of tricorder scan stacked onto them. In order to hit 18,000 damage with lunge you'd need to somehow buff your damage by 4,500% and there is no way you are doing that with current abilities. 7k critical hit pulsewave shots are theoretically possible if you stacked every possible buff onto yourself, but the odds of scoring that is extremely slim. Not to mention you'd need to do it point blank because ~20% of the damage is lost at just two meters.
Better prove it with an image than with words...would be nice to have STOacademy for ground to see what skills were used. I believe it but needs more convincing.
Better prove it with an image than with words...would be nice to have STOacademy for ground to see what skills were used. I believe it but needs more convincing.
I too would love to see this rumored "18k lunge" because as it stands it should me mathematically impossible to pull off under the current game mechanics. More than 5k against an NPC would be difficult, but doable under heavy debuffing and self buffing. You might be able to hit for 9k or so with several hundred -Damage Resistance Rating but you'd need every possible tactical buff, a crit, and an expose in addition to several hundred -DRR. 18k against a player? Give me a break, anyone claiming that is exaggerating heavily. The same goes for 7k pulsewave shots against a player. That claim is less extreme; theoretically possible even, but highly unlikely given the perfect storm nature of such a hit.
Um, I've seen it, gotta get every debuff on the guy and every buff on you, then you flank... it's possible for a lunge to hit 11-14k. Hitting that high is quite possible. I've seen weapon damage do 22-28k so...
I too would love to see this rumored "18k lunge" because as it stands it should me mathematically impossible to pull off under the current game mechanics. More than 5k against an NPC would be difficult, but doable under heavy debuffing and self buffing. You might be able to hit for 9k or so with several hundred -Damage Resistance Rating but you'd need every possible tactical buff, a crit, and an expose in addition to several hundred -DRR. 18k against a player? Give me a break, anyone claiming that is exaggerating heavily. The same goes for 7k pulsewave shots against a player. That claim is less extreme; theoretically possible even, but highly unlikely given the perfect storm nature of such a hit.
I think we should get these guys to try to put that kind of lunge against us 1 on 1
I think we should get these guys to try to put that kind of lunge against us 1 on 1
18k seems a bit of a stretch but who knows with all the new abilities. Pre-Delta Grinding, I had managed around a 7.5k lunge. Testing situation, however, that would be extremely unlikely in actual pvp. If that 18k number did actually happen I suspect it would also be very unlikely to happen outside of a perfect condition test.
And, wow the OP must have been away for a bit to just notice the TR-116B now.
Um, I've seen it, gotta get every debuff on the guy and every buff on you, then you flank... it's possible for a lunge to hit 11-14k. Hitting that high is quite possible. I've seen weapon damage do 22-28k so...
22-28k? As in 22,000 to 28,000 in one single hit? Again, that is mathematically impossible. Some of the best spike damage builds wouldn't even hit for half of that ever.
18k seems a bit of a stretch but who knows with all the new abilities. Pre-Delta Grinding, I had managed around a 7.5k lunge.
Oh yeah, I've seen 7k before with lunge, but it has never been 7k base. Usually it is something like 7,000 (3,500) (Critical) due to negative damage resistance ratings stacked upon the NPC.
22-28k? As in 22,000 to 28,000 in one single hit? Again, that is mathematically impossible. Some of the best spike damage builds wouldn't even hit for half of that ever.
Oh yeah, I've seen 7k before with lunge, but it has never been 7k base. Usually it is something like 7,000 (3,500) (Critical) due to negative damage resistance ratings stacked upon the NPC.
This was against a player, but yea same thing in the log. If this DID happen it would be like I said, perfect conditions with a goal trying to get a huge number with a method impractical for pvp.
Comments
pricing is decided by players, doesn't change the 'op'ness in a pvp perspective
Pricing is really determined by Cryptic and the rarity of materiels and skilled DOff's who can make the rifle, and the cost of materials needed to upgrade it. Right now it costs a fortune in time and money to make the rifle and upgrade it to endgame level. You need several very rare and very expensive materials, about 20-30 superior ground upgrades, and a DOFF that is expensive and hard to get, plus a ground crafting skill of at least 15. Cryptic controls all those factors. Players just get to tweak the price based on what they are willing to accept, and no one is going to accept multi-million ec loses of selling tr-116b's
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That's the base level 12, the 14's with extra glitter which I assume anyone in PVP would use are about 20-25 million.
As for the damage.. 1700? I broke 2200.
Worth every fictional ec paid.
I paid a fortune for the first three or four I bought, but now I build them. As an endgame weapon that costs a fortune in ec or mats, DOffs, and skills it should do everything but carve your victory cake, and it almost does.
You sure are late. Ground pvp has been about one-shots for a while now.
STO Screenshot Archive
If I am not around elite poly armor change to all tanky rep traits like emergency fix medical nanites. Make sure your hp is maxed out via traits as well. As soon as you see the noob decloak wait about 2 or 3 seconds and just roll for major dodge. Odds are that tr sniper shot which you can't see will be unleashed in about that time in which case you will dodge it heavily with a well times roll. Also pick up the bulwark projection module from delta lockbox. Both activation's of the power have survival benefits. The 2nd activation requires him to be targeted and 10 meters however.
Also the tr 116 while still op is by far NOT the worst things in ground pvp today. Last week I was using a combo of two intel modules that would make you QQ a river if I used the combo on you.
You can't lunge for 18k even on an npc dude stop exaggerating.
Sad thing buddy, I can and have. I tested with alexy rykov, granted it was with alexy crouching but still, it happened.
230 DPS with 80% shield penetration and 29% crit rate is nothing to sneeze at, groundwise...
Where do you get the 80% shield pen from?
The shotgun. It ignores shields for the most part.
Ahh, its an unlisted bonus them?
Cool, so now I can use that 18k figure instead of 5k whenever I'm badmouthing Lunge. Which is like, all the time.
STO Screenshot Archive
PvP is dying. Suck it up.
18k lunge is mathematically impossible in the game right now. You wouldn't even get that number shooting someone with 10 copies of tricorder scan stacked onto them. In order to hit 18,000 damage with lunge you'd need to somehow buff your damage by 4,500% and there is no way you are doing that with current abilities. 7k critical hit pulsewave shots are theoretically possible if you stacked every possible buff onto yourself, but the odds of scoring that is extremely slim. Not to mention you'd need to do it point blank because ~20% of the damage is lost at just two meters.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Better prove it with an image than with words...would be nice to have STOacademy for ground to see what skills were used. I believe it but needs more convincing.
I too would love to see this rumored "18k lunge" because as it stands it should me mathematically impossible to pull off under the current game mechanics. More than 5k against an NPC would be difficult, but doable under heavy debuffing and self buffing. You might be able to hit for 9k or so with several hundred -Damage Resistance Rating but you'd need every possible tactical buff, a crit, and an expose in addition to several hundred -DRR. 18k against a player? Give me a break, anyone claiming that is exaggerating heavily. The same goes for 7k pulsewave shots against a player. That claim is less extreme; theoretically possible even, but highly unlikely given the perfect storm nature of such a hit.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I think we should get these guys to try to put that kind of lunge against us 1 on 1
18k seems a bit of a stretch but who knows with all the new abilities. Pre-Delta Grinding, I had managed around a 7.5k lunge. Testing situation, however, that would be extremely unlikely in actual pvp. If that 18k number did actually happen I suspect it would also be very unlikely to happen outside of a perfect condition test.
And, wow the OP must have been away for a bit to just notice the TR-116B now.
Vanilla Ground PvP information
22-28k? As in 22,000 to 28,000 in one single hit? Again, that is mathematically impossible. Some of the best spike damage builds wouldn't even hit for half of that ever.
Oh yeah, I've seen 7k before with lunge, but it has never been 7k base. Usually it is something like 7,000 (3,500) (Critical) due to negative damage resistance ratings stacked upon the NPC.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
This was against a player, but yea same thing in the log. If this DID happen it would be like I said, perfect conditions with a goal trying to get a huge number with a method impractical for pvp.
Vanilla Ground PvP information
it was cool, we werent able to repeat it