Hi all,
After careful analysis of our existing material costs on crafting components, we've decided to make some
reductions in material input requirements. Some are relatively minor, where others are fairly significant. Here's what will be changed:
Reduced the uncommon material costs of uncommon components slightly.
- -Uncommon components that previously required 5 uncommon materials now require 3.
- -Uncommon components that previously required 8 uncommon materials now require 7.
Reduced the rare material costs of rare components moderately.
- -Rare components that previously required 5 rare materials now require 3.
- -Rare components that previously required 8 rare materials now require 5.
Reduced the very rare material costs of very rare components significantly. Dilithium costs have been left unchanged.
- -Very rare components that previously required 5 rare materials now require 1.
- -Very rare components that previously required 8 rare materials now require 2.
Our goal here is to make the input requirements for R&D recipes to more closely match the level of availability of the materials needed to make them. This resulted in a decrease in material cost for all uncommon, rare and very rare components. The hope is that this makes crafting higher Mk items easier and more palatable.
To give you an idea of how this would affect making a
Mk XII Beam Array item in terms of materials used to make components:
BEFORE CHANGES- -20 Common Materials (4 components)
- -13 Uncommon Materials (2 components)
- -13 Rare Materials (2 components)
- -13 Very Rare Materials (2 components)
- -4500 Dilithium
AFTER CHANGES- -20 Common Materials (4 components)
- -11 Uncommon Materials (2 components)
- -8 Rare Materials (2 components)
- -3 Very Rare Materials (2 components)
- -4500 Dilithium
Here's how the material costs would look on a Superior Tech Upgrade Kit:
BEFORE CHANGES- -13 Rare Materials (2 components)
- -1 Very Rare Material
- -15,000 Energy Credits
AFTER CHANGES- -8 Rare Materials (2 components)
- -1 Very Rare Material
- -15,000 Energy Credits
As always we'll be listening to your feedback and hope you enjoy the changes listed above. You should be seeing this hit Holodeck in either the next patch or the one after.
Best Regards,
Phil "Gorngonzolla" Zeleski
Cryptic Studios
Lead Systems Designer
Comments
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Any chance of getting a better conversion table for our old particle traces?
And right on time... I just burnt most of my stuff. :rolleyes:
Pure coincidence, by accident T6 fleet will be released when enough people buy T5 upgrades.
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Now, if you guys could only fix advanced queues... I've ran Infected Space Advanced for the first time since DR... completed it only once out of four runs.
This does not make me want to run ANY advanced queue, and these changes won't fix the long-term inflow problems of VR mats.
I would like to see a reduction in tech points needed to upgrade some stuff. This would save on mats and dial.
Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
yeah some of the rep gear has huge tech points requirements to upgrade.
Mine Trap Supporter
P.S. FIX THE GROUND WEAPON CRAFTING! THE MODS PROMISED MONTHS AGO ARE STILL NOT SHOWING UP.
It's funny, the Rares were starting to feel rarer than Very Rare mats since the guaranteed drops on Advanced.
That works also, I don't really mind too much how they reduce it so long as they do.
Until such time as MASSIVE changes are implemented, I think NO dilithium should be required, and VRs should be reduced even more.
Is that a typo, or is the cost of superior upgrades going up from 15,000 EC to 25,000?
Drat. There goes the easy money.
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Actually, don't pin this on Delta Rising entirely, getting Very Rare materials sucked in general before the expansion if you weren't playing Borg space content. At least post expansion we have a guaranteed Very Rare drop on Advanced and more missions to run for Argonite, Dentarium, Radiogenic Particles, and...Trellium-K (though who had problems getting those last two? heh).
Post the patch that gave guaranteed VRs, it's actually been the Rares that are the issue, I'm glad it's being addressed.
I wish I had been dumping Rubidium as I acquired it... I feel sick all of a sudden looking at my inventory with ~1800 in it, knowing what's about to happen to the price.
I hope that's a typo.
Joined January 2009
Now if you could reduce some of the input requirements for upgrading, that'd be great. We're not all made of money. :P
It belongs entirely on DR's shoulders. It doesn't matter if you get ONE guaranteed VR mat for an elite when 1) you can't finish elite, 2) it takes 10 VR mats for something that may end up being totally useless to you, and 3) you couldn't even run Elites if you wanted (missing elite queues??) because you can't upgrade your gear to GET to elite levels because... guess what?
The only way to compete in elite is to have upgraded gear, and the only way to upgrade gear is to play elites, but you can't play elites because you don't have upgraded gear. See how that cyclical logic is a spiral down the drain? There's no way to sustain that model.
Advanced. There are guaranteed Very Rare drops on Advanced now. It wasn't the case at launch, but it's been that way for a few weeks now.
Contrast with me running Viscous Cycle Elite every day for two weeks without getting a bottle of Argonite Gas...I lie, someone gave me one of theirs out of pity.
I don't run advanced queues on anybody but my main, and since DR, far, far, FAARRR less. This reduction in inputs will let me gear up myself, as well as others that play with me, and that's a good, good thing!
It could use some looking at. The cost of some things is very reasonable, but reputation gear gets a bit outrageous (especially considering, since crafting, the more generic stuff is making a comeback). Normal consoles taken to Ultra Rare could really use mods to make them a viable alternative to fleet ones, too.