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Klingon Hunting Grounds

mondoidmondoid Member Posts: 305 Arc User
edited December 2014 in Klingon Discussion
Now that the feds have their seizurific club back can you (the devs) give the KDF some public hunting grounds on Qo'nos?
Post edited by mondoid on

Comments

  • magnumstarmagnumstar Member Posts: 269 Arc User
    edited November 2014
    That's a great idea! The KDF forum has been repeatedly bombarded with requests for some type of hunt where you could track, stalk, and kill a critter. It was also requested to be able to mount a trophy and craft a uniform item with the skin/fur/carapace etc. I would suggest that like real hunting you have a chance of losing the track, missing the shot, etc and coming back empty handed.


    I second this request and place my stamp of approval on it.
  • cronos722cronos722 Member Posts: 0 Arc User
    edited November 2014
    +1

    Overall open world Zone with teaming that has:

    An area with the Forcas tournament melee combat,

    Targ Hunt / Hirogen Ambush like on the Episode Alpha,

    Simulation of massive waves of enemys like Gates of Gre'thor.

    //lots of accolades and Titles would be preferred
    [SIGPIC][/SIGPIC]
  • questeriusquesterius Member Posts: 8,497 Arc User
    edited November 2014
    cronos722 wrote: »
    +1

    Overall open world Zone with teaming that has:

    An area with the Forcas tournament melee combat,

    Targ Hunt / Hirogen Ambush like on the Episode Alpha,

    Simulation of massive waves of enemys like Gates of Gre'thor.

    //lots of accolades and Titles would be preferred

    I like the alpha mission. Having said that, the mission alpha and the voth BZ show the vulnerability of jungle maps in the game.

    The idea is sweet, but the interface and large plants don't get along. For maps like that expect either following a path, getting stuck on a plant or both.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • cronos722cronos722 Member Posts: 0 Arc User
    edited November 2014
    I agree with the game engine limitation, map making has came a long way since that map was made.

    The New Romulus mission with the vegetation in the tunnels and the tholians was a good mission with little impedance.

    The vegetation on Risa is another example.

    I suggest more creative uses for the Holographic walls used in the dewan/tholian cave, and kobali base to side step the limitation.
    [SIGPIC][/SIGPIC]
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2014
    Theres that, or opening up the Boreth monastery, or the Bat'leth tournament in the Forcas system.
  • questeriusquesterius Member Posts: 8,497 Arc User
    edited November 2014
    cronos722 wrote: »
    I agree with the game engine limitation, map making has came a long way since that map was made.

    The New Romulus mission with the vegetation in the tunnels and the tholians was a good mission with little impedance.

    The vegetation on Risa is another example.

    I suggest more creative uses for the Holographic walls used in the dewan/tholian cave, and kobali base to side step the limitation.

    Last year during summer you could still get stuck in the vegetation on Risa and the same goes for vegetation in the Voth BZ and both are newer content than the vegetation in the tholian cave.

    I think it's too early to sing hallelujah about the end of the vegetation stuck issue.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    questerius wrote: »
    Last year during summer you could still get stuck in the vegetation on Risa and the same goes for vegetation in the Voth BZ and both are newer content than the vegetation in the tholian cave.

    I think it's too early to sing hallelujah about the end of the vegetation stuck issue.

    Can get stuck in Delta Command Center when you beam down and walk the dark tunnels. There is a place you can get stuck in there too. Beside the Dyson Ground Battlezone Park.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited November 2014
    I like!

    Get myself some fat to make some candles, some new furs, some bones for my hair... adding this to my report!

    ~CaptainSmirk
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2014
    I like!

    Get myself some fat to make some candles, some new furs, some bones for my hair... adding this to my report!

    ~CaptainSmirk

    While you're at it Captain Smirk, could you mention the Dahar Master overcoat to the devs once again as well? We would really, really love to have it for our Dahar Masters.
    HQroeLu.jpg
  • themic609themic609 Member Posts: 109 Arc User
    edited November 2014
    Would be fun. Now all we need is the Dahar master coat to go with it and KDF will be golden :cool:
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2014
    So, which idea is Smirk going to go with, or will it be all of them together?
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited November 2014
    Wait wait wait... Klingon exclusive content in STO? Lol.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • questeriusquesterius Member Posts: 8,497 Arc User
    edited November 2014
    angrytarg wrote: »
    Wait wait wait... Klingon exclusive content in STO? Lol.

    They're not a part of the federation yet so why not.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited November 2014
    shpoks wrote: »
    While you're at it Captain Smirk, could you mention the Dahar Master overcoat to the devs once again as well? We would really, really love to have it for our Dahar Masters.

    Yes.

    /10char

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2014
    shpoks wrote: »
    While you're at it Captain Smirk, could you mention the Dahar Master overcoat to the devs once again as well? We would really, really love to have it for our Dahar Masters.

    Which is to say, Smirk: Could the KDF get at least something for Dahar master?

    Pretty please (that's my feds begging, KDF warriors wouldn't).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited November 2014
    shpoks wrote: »
    While you're at it Captain Smirk, could you mention the Dahar Master overcoat to the devs once again as well? We would really, really love to have it for our Dahar Masters.

    Sure.

    Got any good pics?

    Everyone find image links!

    Need visuals....
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited November 2014
    How could you not know what the coat is 0.0?



    http://hydra-media.cursecdn.com/sto.gamepedia.com/thumb/b/be/Koren_J%27mpok_Worf.png/800px-Koren_J%27mpok_Worf.png?version=3fd799b37a20e297842a86fdf07f4ed2

    It's the type of coat J'mpok and the captain level Klinks use.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2014
    Sure.

    Got any good pics?

    Everyone find image links!

    Need visuals....

    For visuals, see Qo'nos First City NPCs.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited November 2014
    Any given Dahar Master NPC in the game is wearing the Dahar Master overcoat. You can spawn them in on Tribble, for example.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited November 2014
    Sure.

    Got any good pics?

    Everyone find image links!

    Need visuals....

    Sure Smirk, here you go:

    Image #1
    Image #2
    Image #3

    This are all taken from the Federation "Doomsday Device" mission. This is actually my character with a KDF holographic device making him look Klingon. He's wearing the Dahar Master overcoat, and I'll admit I'm not very knowledgeable in how the devs make this thing work, but it seems that the overcoat already works just fine as a clothing item at least on certain body types. (there's a female variation in the mission if your character is female)
    HQroeLu.jpg
  • magnumstarmagnumstar Member Posts: 269 Arc User
    edited November 2014
    Smirk, the pimpcoat is the most sought after clothing item on the KDF side. We have been drooling for it ever since we seen it sported by all the NPC's on Qo'Nos. If Cryptic wasn't so out of touch with the redside they would already know this. Cryptic could make a mint selling it in the c-store.


    Now on to the Hunting Grounds idea. There are many good suggestions here that could be incorporated into one zone. I suggest making a Klingon resort type area that offers hunting where different beasts are importanted in that can be hunted on various terains, i.e. desert, jungle, arctic tundra,etc. These hunts can be organized as solo or team hunts where some of the game is highly elusive and some are highly dangerous with an element of tracking and stalking to make the kill. Caterogize these hunts by difficulty where the higher the difficulty the higher the rewards. Rewards should offer a substantial amount of Dil and some very rare hunting gear.

    This resort should also offer Bat'leth, hand to hand, Knife/axe throwing, and other contests of martial skill and stength that the PC can compete in either against an NPC or PC opponent. Again rewards should include Dil, gear, marks, and EC.

    Taking a cue from another post I'd also incorproate a Syndicate ran dance club. Something not as clean and far more rowdy than what is seen on the blue side i.e. Orion go-go dancers in cages above the dance floor, bar fights that PC's can initiate, dirty dancing emotes, etc. Some type of dirty dancing competition would go over well I imagine and maybe a twerking contest.

    A resort of this type that's strictly a KDF thing would go along way in healing old and new wounds the player base has with Cryptic. This is Cryptic's chance to rise to the occassion and bring back some diversity in the game. I would also point out this would be a great time to bing out some other popular requested items such as the Mek'leth,Tik'leth, and other melee weapons.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited November 2014
    Aside from what else I mentioned, shouldn't the Feds have re-opened the Klingon embassy on Earth after the war was ended, or do we just keep them off planet?
  • nightkennightken Member Posts: 2,824 Arc User
    edited November 2014
    magnumstar wrote: »
    Smirk, the pimpcoat is the most sought after clothing item on the KDF side. We have been drooling for it ever since we seen it sported by all the NPC's on Qo'Nos. If Cryptic wasn't so out of touch with the redside they would already know this. Cryptic could make a mint selling it in the c-store.


    Now on to the Hunting Grounds idea. There are many good suggestions here that could be incorporated into one zone. I suggest making a Klingon resort type area that offers hunting where different beasts are importanted in that can be hunted on various terains, i.e. desert, jungle, arctic tundra,etc. These hunts can be organized as solo or team hunts where some of the game is highly elusive and some are highly dangerous with an element of tracking and stalking to make the kill. Caterogize these hunts by difficulty where the higher the difficulty the higher the rewards. Rewards should offer a substantial amount of Dil and some very rare hunting gear.

    This resort should also offer Bat'leth, hand to hand, Knife/axe throwing, and other contests of martial skill and stength that the PC can compete in either against an NPC or PC opponent. Again rewards should include Dil, gear, marks, and EC.

    Taking a cue from another post I'd also incorproate a Syndicate ran dance club. Something not as clean and far more rowdy than what is seen on the blue side i.e. Orion go-go dancers in cages above the dance floor, bar fights that PC's can initiate, dirty dancing emotes, etc. Some type of dirty dancing competition would go over well I imagine and maybe a twerking contest.

    A resort of this type that's strictly a KDF thing would go along way in healing old and new wounds the player base has with Cryptic. This is Cryptic's chance to rise to the occassion and bring back some diversity in the game. I would also point out this would be a great time to bing out some other popular requested items such as the Mek'leth,Tik'leth, and other melee weapons.

    feel the need to mention the d'k tahg by name. you have a model already. just use the attack patterns off the swords with shortened range to save time. not perfect but at least we'ld have it.
    captz1pp wrote: »
    Aside from what else I mentioned, shouldn't the Feds have re-opened the Klingon embassy on Earth after the war was ended, or do we just keep them off planet?

    keep feds off the homeworld and kdf off earth, we're not actively killing each but that doesn't mean the trust as returned.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • captz1ppcaptz1pp Member Posts: 931 Arc User
    edited December 2014
    Other than my idea above, and on pg1, how is it no-one else thought of adding the actual houses of Martok or J'mpok in-game, since Martok's is already in one mission.
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited December 2014
    What's wrong with the bar on Qo'Nos? It even has a guy who insults you if you buy him a drink.
    2bnb7apx.jpg
  • bltrrnbltrrn Member Posts: 1,322 Arc User
    edited December 2014
    mrspidey2 wrote: »
    What's wrong with the bar on Qo'Nos? It even has a guy who insults you if you buy him a drink.

    ..and how long has that been around? Hmmmm??

    The KDF side needs something more than a boozy, trash talking old man that hates everybody.
    R E M A I N

    Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.

    https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited December 2014
    mrspidey2 wrote: »
    What's wrong with the bar on Qo'Nos? It even has a guy who insults you if you buy him a drink.

    Hehe :) Often I wonder how many players know of 'Mek the Disagreable'. :D He's there in the bar, but a bit out of the way, so I suspect only players that really enjoy the atmosphere and like to explore Qo'noS would notice that he's interactive or would pay attention to the bar patrons' chat mentioning and pointing to him and buying him drinks. :D
    HQroeLu.jpg
  • mondoidmondoid Member Posts: 305 Arc User
    edited December 2014
    This was supposed to be about a public Hunting ground on the homeworld, how did it get into a discussion about in game robes that we can't wear?
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