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Release Notes: November 20th, 2014
New Feature:
Join DJ Zuza in the new Club 47 on Earth Space Dock!
- From 9:00 AM November 20 to 10:00 AM November 24, players can access any GPL store and claim two new items:
- A free Club Wear outfit for males and females.
- The Club Wear outfits can only be worn in the following zones:
- Earth Space Dock
- Drozana Station
- Risa
- Federation and Klingon Fleet Starbases
- A free Emote: The Shuffle Dance.
- Both of these rewards unlock for the account so players only need to claim them once.
- GPL Stores can be accessed on Drozana Station and on ESD in the Club.
- After the event ends, the Club Wear and Shuffle Dance Emote will cost 250,000 GPL each.
- Though KDF Captains and KDF-allied Romulan Captains cannot visit Club 47, they still have access to the Club Wear and Shuffle Dance Emote during and after the event.
- For more information, please visit our Club 47 blog post here: http://www.arcgames.com/en/games/star-trek-online/news/detail/9004943-club-47-opening-soon%21
General:- Resolved an issue which would occasionally cause a crash during cutscenes.
- Resolved an issue which was causing Bridge Officers to continue to perform CPR after the captain was already revived.
- Pet cats have updated run animations.
Missions:- Updated the Battle of Korfez PvE Queue.
- Added a failure reward for completing the gate check but then failing at any other part of the queue.
- Resolved an issue where a required ship to defeat became stuck in an asteroid and could not be destroyed.
- Updated rewards for Fleet Actions queues to the following:
- 720 Dilithium for completion
- Normal Crafting Pack
- 20 Fleet Marks
- Skill Points and Expertise Points have been slightly increased in scale.
- This applies to the following queues:
- Gorn Minefield
- Starbase 24
- Klingon Scout Force
- Breaking the Planet
- The Big Dig
- When speaking with Tuvok in Fluid Dynamics the window background now shows him on the Voyager bridge.
- Updated Stranded in Space so an Orion Dreadnought spawns if a five-player team enters the mission.
- Previously it was a Nausicaan Dreadnought.
- The Doctor will now heal more actively and effectively in All That Glitters.
- Updated Whats Left Behind:
- This mission can now be played in a team.
- This was previously a single player episode.
- The Doctor no longer congratulates the player for finding a breathing apparatus if the player did not find one.
- Resolved an issue that could sometimes cause players to become stuck in the Federation tutorial in the Vega colony while reconfiguring the last satellite before a Borg cube arrives.
- Delta Quadrant Patrol Systems:
- Teammates can now play together on the same Delta Quadrant patrol maps.
- Previously, players could only team together if they had the Delta Quadrant mission associated with the patrol system.
- Resolved an issue where the wrong name of the bridge officer contact in the Trakia patrol system would be displayed.
- The Federation, Klingon, and Romulan tutorials now award the proper kits and module packs when the tutorial is skipped.
- Resolved an issue where players could sometimes get stuck on Starfleet Academy while on the mission Welcome to Earth Spacedock.
- Starfleet Academy can no longer be accessed without completing the mission Welcome to Earth Spacedock unless skipping the tutorial is chosen.
- For players currently stuck on Starfleet Academy, players will have the option to beam to ESD if on the mission Welcome to Earth Spacedock.
- The Federation tutorial missions can no longer be shared.
- These were not intended to be shared.
Systems:- Skill Points earned via completing missions and defeating NPCs have been updated.
- The Skill Points earned from playing episodes with captains at levels 50 to 60 have been increased.
- Previously, if a player completed a mission at level 49 and was rewarded 3,000 Skill Points, that same mission completed at level 51 would reward much lower than 3,000 Skill Points.
- This update makes it so the player, in this scenario stated above, would earn at least 3,000 Skill Points at level 51 instead of the much lower number.
- The amount of Skill Points earned via defeating enemy NPCs will now scale upwards with a players level.
- A captains level will not be altered upon logging in.
- For example, if a captain is level 53 that captain will still be level 53 upon logging in to Holodeck.
- For more information, please visit this post about the updates to earning Skill Points at: http://sto-forum.perfectworld.com/showthread.php?t=1302021
- Updated Crystalline Catastrophe:
- Large Crystalline Fragments - Hit Points reduced by 20% on Basic and 50% on Advanced.
- Small Crystalline Fragments - Hit Points reduced by 40% on Advanced.
- Re-Crystalize Buff - Damage Bonus per stack reduced from 2% to 1% for all difficulties.
- Damage Bonus now caps at 100 stacks.
- Shatter, Fragment Explosions - Deals approximately 15% less damage.
- Resolved an issue where Small Fragments were causing Physical Damage instead of Kinetic Damage.
- Failsafe Scrambler:
- Internal cooldown changed from 60 seconds to 90 seconds.
- Screen Flash FX replaced with Glitchy Screen FX, if hit by this effect.
- Being affected by these grants Placate Immunity for 15 seconds after the effect expires.
- Surgical Strikes:
- Resolved an issue that was preventing this Intel Ability from interacting correctly with Omni-Directional Beam Arrays and Wide Arc Cannons.
- The Experimental Proton Weapon cannot benefit from this firing mode.
- Resolved an issue that was causing many weapons to deal Phaser damage while this ability was active.
- Added icons to weapons while under Surgical Strikes mode.
- Resolved an issue where the Bio-Neural Gel Pack console was not properly giving the correct amount of Subsystem power boost.
- Resolved an issue that was causing Dual Corrosive Plasma Beam Bank weapons to not have their appropriate chance-on-hit effects.
- Resolved an issue that was restricting the Transport Warhead version of the Wide Angle Quantum Torpedo to a 90-degree firing arc, instead of 180-degrees.
- Attached the correct FX to many Thoron Infused Polaron space weapons which were previously using incorrect FX.
- The Corrosive Plasma Torpedo Launcher in the Lobi Store can now correctly apply a Plasma DOT in all firing modes.
- Resolved an issue that was preventing Resonant Tachyon Stream from appearing on the Bridge Officer Trainer.
- All Plasma Dual Beam Banks now correctly have their associated special effects attached.
- This includes Romulan Plasma, Corrosive Plasma, and any others that may have previously been absent.
- Changed the scaling of all carrier fighters damage, shields, and hit points so they scale relative to the player and not the NPCs.
- Previously, the fighters were scaling at too high of a rate of damage, shields, and hit points.
- Updated tooltip for Attack Pattern Expertise to indicate that this ability is triggered by Bridge Officer attack patterns only, not Attack Pattern Alpha.
- This is a text change only.
- Resolved an issue that was causing the Jem'Hadar Polaron Full Auto Rifle to be downgraded to Blue Mk XII when attempting to upgrade from Purple Mk XII.
- Vaadwaur Ships:
- Vaadwaur Heavy Artillery Vessels will no longer get stuck fleeing in a straight line during their combat routines.
- Vaadwaur Heavy Artillery Vessels no longer gain a +Defense bonus while in Mobility Mode.
- Vaadwaur Heavy Artillery Vessels have had their resistances in Siege Mode slightly reduced.
- Zefram Cochrane Shotgun
- Claiming this will now always apply [CrtD] and [CrtH] to the shotgun.
- [CrtD]x2 [CrtH]x2 [Dm/CrD] will always be applied to a fully upgraded version of the shotgun.
- Existing Zefram Cochrane shotguns will be updated to reflect these changes.
Ships:- Resolved an issue that caused a number of [T5-U] carriers to receive incorrect starship mastery passive abilities despite the UI displaying that they were getting the correct ones.
- This affects the following [T5-U] carriers:
- Advanced Obelisk Carrier
- Atrox Carrier
- Fleet Atrox Carrier
- Fleet Karfi Carrier
- Fleet Voquv Carrier
- Karfi Carrier
- Tholian Recluse Carrier
- Voquv Carrier
- These carriers will now gain the displayed passive abilities.
- Starship Traits:
- Predictive Algorithms:
- Updated description to list Subsystem Targeting as triggering the effect.
- This is just a text update.
- Increased duration of Accuracy buff from 20 seconds to 30 seconds.
- Added an icon for Ablative Field Projector.
- Resolved an issue that was causing the Demolitions Team Starship Trait to never reach the required number of stacks it needed to detonate.
- A new free material has been added to all Tier 5 Upgradable ships as well as Tier 6 ships.
- This material is titled Upgrade in the ship tailor.
- This material will be unlocked on all current and future upgraded ships.
- The material is immediately available for all Tier 6 ships.
- This material is not available on a Tier 5 Upgradable ship until the ship is upgraded.
- Scryer Intel Science Vessel:
- This starship now has a secondary deflector slot.
- Players who own the Scryer may purchase a generic secondary deflector from the Dilithium Store in the special tab.
- This starship now has the Sensor Analysis ability.
- Resolved an issue where the Bellerophon costume was not unlocking correctly after purchasing the Bellerophon Science Vessel Refit.
- Resolved an issue where parts of a ship would disappear when the camera was zoomed out while using the Counter-Command Covariant Shield Array.
- Resolved an issue that caused the Fleet Tactical Escort Retrofit and Fleet Tactical Escort Retrofit [T5-U] to have less Shield Hit Points than intended.
- Kazon ships no longer use the blue phasers usually associated with TOS ships.
- The Benthan bridge console screen has been updated.
- Resolved an issue where Photonic Displacement and Mask Energy Signature FX were not displaying on the entire hull of some ships.
Character:- Odyssey Jacket:
- Minimized clipping when wearing badges.
- Resolved an issue with female long coat textures and color tints on the collar.
- Minimized neck and waist clipping.
- Resolved an issue with clipping on wrists when holding rifles.
- Resolved clipping on most female and male footwear and pants.
- Resolved a number of clipping issues on female leg attachments.
- Resolved an issue with some swimsuits which occasionally caused clipping issues in certain stances and animations.
- Leetas face is more symmetrical.
- Resolved an issue which was causing Trill necks to appear incorrect on some male and female upper pieces.
- Resolved an issue where Fleet Admiral pips would not appear in the tailor for Federation Captains.
- Resolved an issue where Romulan Bridge Officers which were traded ended up with missing body parts.
- Costume pieces available for all factions can be worn by these Bridge Officers.
- Faction-based uniforms cannot be worn by these Bridge Officers.
UI:- Resolved an issue in the UI which would occasionally cause the game client to crash.
- The Use, Info, Upgrade, Discard, Cancel options which appear when right-clicking on an item will now be aligned to the right of the window.
- Increased the width of the First Officer department head selector to eliminate text truncation.
- Equipped upgradable items can no longer be dragged and dropped into the Upgrade item slot.
- These must be placed into the inventory before they can be slotted to upgrade.
- Added an icon and tooltip message on the Ship Status window while in space that states the ship name cannot be changed.
- This is a text change only.
- Updating the name of the ship currently in use while in space is not intended.
- Resolved an issue which prevented some colors from being used in the Fleet Emblem editor.
- The Show All check box in Skill-Based Stats: Space in the Status window now functions.
- Resolved an issue which would occasionally not display the tooltip when the mouse was placed over a Bridge Officer slotted power in space.
- Resolved an issue which was causing a [NULL MESSAGE] to appear in the tailor above a saved costume set for Reman Captains.
- Removed the word Usual from the title of the minimized form of the reward choices from queues.
- It is now possible to drag and drop traits into the chosen slots from the list on the side as well as swap the order of the traits around.
- Resolved an issue where color changes would not apply in the ship tailor unless the Randomize button was used.
- Powers which are able to stack, such as the M.A.C.O. Shield passive power, now display the stack amount in their descriptions.
- The Coupon button has been removed from the C-Store since currently it is non-functional.
Known Issues:
- KDF aligned Romulans will see duplicate powers when training Bridge Officers.
- One set of the powers are invalid.
- An issue is present near the ship vendor on ESD where it appears a ceiling covers the top of the screen when standing near Malcolm Sissel.
- This does not block anything and is an art issue.
- Gold and Ultra Rare Duty Officers do not correctly improve Success and Critical Success chances on assignments.
- Gamepads are not functioning as they previously did before the launch of Delta Rising.
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