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The Next Class of Weapon We Should Get

culmenationculmenation Member Posts: 0 Arc User
So first we got a high tech rifle.
Then we got a shot gun.
You know what we need next?

A MUSKET!!!

Lower DPS, but high burst damage.
Primary Fire is normal, Secondary is an exploit attack.
Both will take 20 seconds to reload.

You could get Jonathan Frakes in to say "Those ARE muskets"
You could fight Qs with it.

We NEED muskets!
Post edited by culmenation on

Comments

  • vawlkusvawlkus Member Posts: 348 Arc User
    edited November 2014
    Naaaa, I want a slingshot.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2014
    What we need are atlatls.
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  • cookiecrookcookiecrook Member Posts: 4,543 Arc User
    edited November 2014
    valoreah wrote: »
    No, what we really need are these.

    I totally want one of those! :D
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    Site-to-site transporter gun. You zap a guy with this and he instantly transposts into the nearest rock, wall, or 50 feet in the air. You do this inside a ship and maybe he transports to outside the hull.
    :D
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • meldrithpwmeldrithpw Member Posts: 360 Arc User
    edited November 2014
    lordmalak1 wrote: »
    Site-to-site transporter gun. You zap a guy with this and he instantly transposts into the nearest rock, wall, or 50 feet in the air. You do this inside a ship and maybe he transports to outside the hull.
    :D

    Check your delta rep, we've got this already in the delta intel kits.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2014
    Who needs a weapon when your bare fists are already in-game?

    Pfft, amateurs.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited November 2014
    lordmalak1 wrote: »
    Site-to-site transporter gun. You zap a guy with this and he instantly transposts into the nearest rock, wall, or 50 feet in the air. You do this inside a ship and maybe he transports to outside the hull.
    :D

    But but but...... my LOOT.......
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  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited November 2014
    valoreah wrote: »
    Because you can't do this with bare fists? :P

    i would rather do this lol doom fps mode baby


  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    you got sniper rifles but there should be different types of sniper rifles

    you got the standard sniper rifle which is the AP type, however you also got the anti-material types, i meaning a bigger beast, far higher powered meaning it requires a rest for the operator in order to fire correctly, so the bipods are needed for support.

    you got special rifles known as the designated marksman rifle, basically a weapon that fills the role between sniper and general rifles, that means a different type of setup for the gun to fill that gap in range, but i would be thinking along the line of a primary full auto and secondary sniper fire at range for ex.

    however all the above is not needed as the same has no need for it until cryptic changes the game mechanics completely to suit a situation where weapons means just as much as the environment and what the other player is doing.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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