I have been trying to figure out a burning question, "What makes me keep playing?" At most currently i play for about 3 hours. And that is 4 elite ground missions, and the normal MUE. Refine my daily Dilithium, mess with reputation that still need it, and maybe upgrade stuff ( to a degree and it usually takes more than 5 epic ones ) In the end, the tier gear doesn't help in elite stf's, upgrading seems to not help either, and the other means to aid you, doesn't help either. With everything costing absurd amounts of Dilithium and then being forced to level other toons in order just to use their refining, makes the game rather boring.
So where is the incentive to play more than 3 hours a day? Before DR, me and my friends would hit up Khitomer elite and cure elte, and or other elites and we would run for hours and hours. it was fun and doable. Now most of my friends only log on for about an hour maybe less. There is NO gear to strive for to be better in STF elites. So its either spend all your refined Dilithium on Reputation gear, only to have to upgrade it further using even more dilithium? Spend more Dilithium on Fleet gear, rep gear, upgrades, and or other things.
So as it stands, 8500 dilithium a day doesn't go far at all. And I WILL NOT feed the cash cow. Before DR is was fun and I didn't care about Dilithium. But now everything costs large amounts of it. So I honestly don't know what to feel no more. I am happy with my ship and ground gear. But ship combat is still to hard, so i stay away from most of it. And the ground, I only do the elites I know i can finish.
The incentive is that THEY make money and you quit your job to play.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
The incentive is what you make of it. I'm playing because I'm enjoying playing it And no I don't throw more than 5 bucks at month at them, yet I'm still enjoying it.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
So where is the incentive to play more than 3 hours a day?
Subjective answer? I have come to the end. Although I sign in for the social aspects, the other reasons I have are non-existent. Everyone's perspective is correct.
I just finished the MUE on my toons. I don't see much point in doing much more as the time and cost required (yes time is expensive) is just too much. It feels pretty bad that I used to enjoy the challenge of getting to the higher DPS levels and to build for PvP, but now I can't do either, PvP is pretty dead and the DPS race is too expensive to take part in. I mean 320,000 dil plus 100,000,000 EC just to upgrade my ship to Mk 14 is utter TRIBBLE. Oddly enough I have the dil to upgrade one toon now, but that's just one of 8, even then it's only for one playstyle, so to switch playstyles I'd have to spend about 25-50% of that again.
Obviously there are ways to mitigate the cost, but even those aren't that effective any more and often rely on luck more than anything else.
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
Having just failed multiple queues in quick succession, I'm wondering the same. It's too difficult to get the materials you need to upgrade your gear. Very dispiriting.
Am unsure what I'll be doing once these special reward events are over. I only log-in to recycle my R&D projects and feed the delta rep on 1 of my 3 toons, and the fleet mark sponges.
Oh ya, the winter event freebie dead-end ship, how could I forget. Carrier was it ? yawn.
Seriously, STO needs an enima. Too bad only the players are getting one.
So where is the incentive to play more than 3 hours a day?.
When the F2P model was launched cryptic looked at the player data they were accumulating and noticed that the majority of players only log in for about an hour. As such the game shifted to making sure those guys have a reason to log in for one hour every day and is the reason why grinding for hours isn't efficient.
Hence why completing say an STF for the first time that day gives you a large amount of marks.
Basically they wanted to make it more casual friendly.
And then they noticed people were completing STFs in 2-5 mins constantly, getting their gear super fast and no longer logging in on a daily basis.
Comments
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Obviously there are ways to mitigate the cost, but even those aren't that effective any more and often rely on luck more than anything else.
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
That's it.
-Leonard Nimoy, RIP
Oh ya, the winter event freebie dead-end ship, how could I forget. Carrier was it ? yawn.
Seriously, STO needs an enima. Too bad only the players are getting one.
Awoken Dead
Now shaddup about the queues, it's a BUG
When the F2P model was launched cryptic looked at the player data they were accumulating and noticed that the majority of players only log in for about an hour. As such the game shifted to making sure those guys have a reason to log in for one hour every day and is the reason why grinding for hours isn't efficient.
Hence why completing say an STF for the first time that day gives you a large amount of marks.
Basically they wanted to make it more casual friendly.
And then they noticed people were completing STFs in 2-5 mins constantly, getting their gear super fast and no longer logging in on a daily basis.
Which is why the new grind was initially so hard.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse