I am wondering what strategies people have found to be effective in Azure Nebula Advanced, when you have the free three ships in the first three minutes or fail. So far I would say the success rate of groups I have been in has been around 30% and I'd like to see that improve.
In the successful missions, the strategy has generally been to split into two groups, and have one ship in each group pull aggro from the Tholians, while the other frees the ship. Low value targets are preferable as the defenders are weaker. Unfortunately this fails if everyone goes a different way, people try to destroy the Tholians before freeing and no-one does scans, or if the aggro ship gets destroyed before the Rom ship has been freed.
I have also heard suggestions that everyone should stick in a single group and rush one area at a time, with one or two pulling aggro and the rest freeing, but I've never seen this done, and I'm not convinced it would work.
I am hoping that an optimal strategy can be identified and disseminated amongst players, much as the 10% strategy was for ISE.
While I agree with and support your sentiment, I don't think you're going to get much cooperation.
After recent events, I'd suspect that most players who have made any discoveries are too scared to share them for fear that:
1. Anything that works reliably will be widely and quickly adopted
2. Cryptic will notice the successes, deem the technique an exploit, & promptly remove it
3. Now we're all back at square one, possibly with account punishments added
Whether that's a legitimate fear or not I can't say, but I know it's at least a running joke among my fleetmates.
I think the bigger problem is communicating that to a team and convincing them to go along with it. Some days it seems you'd be more successful getting, say the entire city of Baltimore to agree on pizza toppings than you would be to get five people in a queue to exhibit teamwork.
That said, it seems a very sound idea worth trying out.
Generator
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I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Fairly certain you can't do it by all targeting the same group. You can barely do it by splitting up into two groups and then combining for the final one.
You need 2 players with crowd control skills (GW is ok, but TBR's is even better) Push those ships as far out as possible, while the other releases the ship.
1 crowd controller for each group. (1 group of 3, and one group of 2)
Pick the lowest value targets first.
The Crowd controller must arrive on scene first, and uses TBR to push the enemy ship away as far as possible. while the other player frees the trapped ship.
Same goes for the other group, Then all groups meet at the third station and final station. Crowd Controllers go to work on the enemy, and the rest free that last ship.
I ran this with my fleet last night for the *first time*. We failed by a just a few seconds on our first crack at it. With a little pratice and agreed upon tactics, it should be no problem.
If each ship had Jam Sensors you could all go in at the same time, jam a different person then do one tractor beam each?
The problem would be getting everyone to do a different target. You could use "sensor analysis" to "call out" which target you want then someone says "engage" and hey presto, ship freed in about 30 seconds?
Comments
After recent events, I'd suspect that most players who have made any discoveries are too scared to share them for fear that:
1. Anything that works reliably will be widely and quickly adopted
2. Cryptic will notice the successes, deem the technique an exploit, & promptly remove it
3. Now we're all back at square one, possibly with account punishments added
Whether that's a legitimate fear or not I can't say, but I know it's at least a running joke among my fleetmates.
My character Tsin'xing
That said, it seems a very sound idea worth trying out.
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
1 crowd controller for each group. (1 group of 3, and one group of 2)
Pick the lowest value targets first.
The Crowd controller must arrive on scene first, and uses TBR to push the enemy ship away as far as possible. while the other player frees the trapped ship.
Same goes for the other group, Then all groups meet at the third station and final station. Crowd Controllers go to work on the enemy, and the rest free that last ship.
I ran this with my fleet last night for the *first time*. We failed by a just a few seconds on our first crack at it. With a little pratice and agreed upon tactics, it should be no problem.
The problem would be getting everyone to do a different target. You could use "sensor analysis" to "call out" which target you want then someone says "engage" and hey presto, ship freed in about 30 seconds?