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tasilatasila Member Posts: 77 Arc User
1. Duty Officer System: Is just confusing its never automaticly Picking or Saving the last pick of the Best Doffs. 5 Seconds wait Time Completition is a pain if you guys would Play your game and have mind 9 Alts. Thas not Working as Intend.

2. R&D Same as Doff System it Never Picks the right Best Doff if there is need any Special. Crafting any Item is just TOOOOO Expensive Amount of Dilithium and it doesnt feel Like an Intiutive Craft, it just feels like an Timesink Reputation. Doffs Required for Special Mods like [ARC] are from old Lockboxes witch are Obsolete now because T6 Ships are Superior. Random Factor is never a good idea to place it into an Crafting System espacialy for Weapon Mods.
2.1 Upgrade System also far too expenise in dilithium amount and Techupgrades it can be that some confounded idiots are doing this but its not working as inted in my opinnion. 1 Upgraded weapon 12-13 MK is Ca 15k-30k Dilithium its ca 1-2 $ or 2-4 Days.

3. PvE Queues are by far too Overloaded PPL and are just Playing the same queues. When were the last time u played Mine Trap or Breaking the Planet? Most Advanced queues are impossible to Beat with Random Players Like Borg Disconnected. Battle of Korfez needs an Explaination or an Advanced/Learning queue. Like that the Sun erruptions can be healed by Hazard Emitters that will be explained in an Delta Exploration Map.

4. Feds got 5 Starship Traits Romulans got 2 Obsolete Traits Klingons 2 Good ones. That i Call Sheer Imbalance its like engaging a Tank with a Pistol.

5. MU 14 Days for a Shotgun doesnt feel Rewarding. Bughunt elite Till u Killed the Mother for Holy 35 marks doesnt feel rewarding. No PvE Queue does Really feels Rewarding in the end just for marks and random Blue/Pink TRIBBLE nobody needs isnt really Rewarding.

6. The Delta Missions are really boring the Zerg doesnt feel Like a Real Threat. Until you found the Discoball off Doom + 5 also it didnt felt Rewarding that you played Through~ under Circum Stances.

7. Leveleing Above 60 is no way fun it also just Feels like an Reputation Timesink.

8.
Dumb Bugs:
Interface Lagg and Inteface Layots its still the same in every Big Patch it comes back. Dumb bugs like the last Week where Romulanfeds couldnt beam up from the Academy just per Transwarp. Ship Icons of T5U look Like that of the Enterpise. If u can and if its not too Hard coded Please fix these Constuction Sites.

At the moment the Game doesnt really takes fun its Just Dili Here Dili There or $ here $ there.
I am not an Super duper Oldschool i Play 9 Alts and have enoth dili output a day but for newer Players the systems u implemented are a Pain they are Unintuitive Like Hell the New Doff Roster/R&D and Also Confusing.

I wont stop the game but Please do anything that it Takes fun again!
Post edited by Unknown User on

Comments

  • xparr15xparr15 Member Posts: 283 Arc User
    edited November 2014
    tasila wrote: »
    1. Duty Officer System: Is just confusing its never automaticly Picking or Saving the last pick of the Best Doffs. 5 Seconds wait Time Completition is a pain if you guys would Play your game and have mind 9 Alts. Thas not Working as Intend.

    2. R&D Same as Doff System it Never Picks the right Best Doff if there is need any Special. Crafting any Item is just TOOOOO Expensive Amount of Dilithium and it doesnt feel Like an Intiutive Craft, it just feels like an Timesink Reputation. Doffs Required for Special Mods like [ARC] are from old Lockboxes witch are Obsolete now because T6 Ships are Superior. Random Factor is never a good idea to place it into an Crafting System espacialy for Weapon Mods.
    2.1 Upgrade System also far too expenise in dilithium amount and Techupgrades it can be that some confounded idiots are doing this but its not working as inted in my opinnion. 1 Upgraded weapon 12-13 MK is Ca 15k-30k Dilithium its ca 1-2 $ or 2-4 Days.

    3. PvE Queues are by far too Overloaded PPL and are just Playing the same queues. When were the last time u played Mine Trap or Breaking the Planet? Most Advanced queues are impossible to Beat with Random Players Like Borg Disconnected. Battle of Korfez needs an Explaination or an Advanced/Learning queue. Like that the Sun erruptions can be healed by Hazard Emitters that will be explained in an Delta Exploration Map.

    4. Feds got 5 Starship Traits Romulans got 2 Obsolete Traits Klingons 2 Good ones. That i Call Sheer Imbalance its like engaging a Tank with a Pistol.

    5. MU 14 Days for a Shotgun doesnt feel Rewarding. Bughunt elite Till u Killed the Mother for Holy 35 marks doesnt feel rewarding. No PvE Queue does Really feels Rewarding in the end just for marks and random Blue/Pink TRIBBLE nobody needs isnt really Rewarding.

    6. The Delta Missions are really boring the Zerg doesnt feel Like a Real Threat. Until you found the Discoball off Doom + 5 also it didnt felt Rewarding that you played Through~ under Circum Stances.

    7. Leveleing Above 60 is no way fun it also just Feels like an Reputation Timesink.

    8.
    Dumb Bugs:
    Interface Lagg and Inteface Layots its still the same in every Big Patch it comes back. Dumb bugs like the last Week where Romulanfeds couldnt beam up from the Academy just per Transwarp. Ship Icons of T5U look Like that of the Enterpise. If u can and if its not too Hard coded Please fix these Constuction Sites.

    At the moment the Game doesnt really takes fun its Just Dili Here Dili There or $ here $ there.
    I am not an Super duper Oldschool i Play 9 Alts and have enoth dili output a day but for newer Players the systems u implemented are a Pain they are Unintuitive Like Hell the New Doff Roster/R&D and Also Confusing.

    I wont stop the game but Please do anything that it Takes fun again!

    1. The doff system is designed to choose doffs to maximize the success chance (not the crit chance). I think this is annoying. The 5 second time limit is technically "working as intended" since the intent was to reduce data load on maps. Again, I think its stupid but I understand the reason.

    2. If you just wait it out, you can level the crafting system without any dil .As for making the things, the amount of dil per piece of gear is reasonable. The crafting duty officers only coming from old lockboxes is a really bad oversight in my opinion and I would have hoped it would have been changed by now.

    2.1 Tech upgrade system is perfectly fair in pricing and time. It is only expensive if you try to max everything all at once.

    3. By its nature of being advanced, advanced queues might take some planning and thought put into the build. As for people only playing a few of the queues, its been like this for a really long time, long before Delta Rising. Crafting materials was the attempted fix to this.

    4. Wait for more ships to come out for more traits. As for romulans being imbalanced, they are fairly strong already (my main is Romulan) and its nice to see others start to catch up a little.

    5. If you don't think the shotgun is rewarding then don't take the time to get it. Especially if you don't like the mission. Marks are only part of the reward of bughunt. Again though, if you don't find it rewarding then don't play it.

    6. I don't completely get what you are saying here. If you find the Delta missions boring, then don't play them.

    7. Don't try to grind past 60 and its fine. Just let it happen naturally and getting a spec point is just a nice surprise.

    8. If bugs were easy to fix then I am sure they would fix them. It would be nice if UI lag could be looked at but from a programming perspective, that is not easy at all.

    If you feel the game is too expensive, maybe tone down the number of toons you play. I can barely keep 2 up to date and I just accept that. If you spread the costs over time then they are very reasonable. I still find the game very fun to play.
  • edited November 2014
    This content has been removed.
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