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verusisraelverusisrael Member Posts: 93 Arc User
edited November 2014 in PvP Gameplay
askray wrote: »
Not to rain on your parade, but LoL actively balances pvp because they have major major contests and battles that pay out real cash. If they didn't they'd lose a lot more than just money.

I can guarantee a pvp season, where all equipment is balanced and such would not double the player base and there isn't going to be a mass exodus that you think will be when the next expansion pack comes out.

On the contrary there will probably be a massive influx, especially on launch.


I made the prophecy red. Since I haven't bothered to update and log in, just curious: was askray right? was there no mass exodus? was there a massive influx?
Post edited by verusisrael on

Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2014
    I don't think askray expected there to be all the problems that came with Delta Rising. Cryptic exceeded everybody's lowest expectations...

    Seriously, if it had just been the basket of bugs and various server/network problems - he might have been right. But add in the Spec Point fiasco, the XP mess, the ongoing Tray stuff, and some of the rest...really, Cryptic outdid themselves.

    And well, Hell...there's also that sense of what one might feel they have to do to get to the point they were at before DR launched. Gain 60 levels, take all their VR/UR Mk XII gear to Epic Mk XIV, grab a bunch of T6 ships for traits - leveling that up, and yadda-yadda-yadda...
  • bwemobwemo Member Posts: 257 Arc User
    edited November 2014
    PvP queue wise, I think were about 5-8 weeks tops from seeing a slight "return to pvp". There's so much to do to "complete" a character now for pvp, and most of the more serious people don't enjoy going into matches unless they and their gear are in top shape. (ie someone wouldn't go into a serious 5v5 with a mk x shield on cuz theyre 2 days from rep gear or something in the past) Now there's so much to do, and I'd go so far as to say there's an entirely new game to learn, barring all the stuff we got via intel boff skills stays 100% un-nerfed over time.

    However, we did do a few 5v5 organized matches this morning, attempting to haphazardly balance the teams out via prior match scores a few times, and just seeing what happens. The last game I was in we actually used Hilberts balancer and wound up with a 15-14 40~ minute match made up entirely of X up in opvp. Intel cheese was present on both sides, including at least 2 prtg backed iso cannons per team (btw Hilbert your leaderboard doesn't recognize Iso cannon, wtb high hits trophy for pressing 1 button already).

    In the future we might have to have some type of restriction based on pvp around certain intel abilities, much like we place certain rules in effect when doing privates/serious tournaments historically. I cannot say this enough but KDF/ROM need a scryer clone. The whole KDF/ROM get **** for sci vessels is even worse with the fact that they don't have access to a Intel/Sci vessel, especially one with doubled tac/int sci/int lt and cmdr seats.

    Askray however, has a very limited knowledge of what we were really getting. Not talking down on Askray here, or any of the devs for that matter, but putting 2 devs or cryptic employees of any level into 2 pvp ready ships complete with Hilbert Driver Coil Spacebar Hax will not see anything other than what they see in pve, because they only seem to view skills as X does X, Y does Y. Never do they consider X+Y+Z = beyond any form of stupidity to actually put into a game. So, you can't really fault them here. Cryptic thought they were reinventing the wheel with DR. In reality, they must have missed the memo on circular wheels are superior to square ones. Rough edges everywhere is an understatement at this point.
  • westx211westx211 Member Posts: 42,336 Arc User
    edited November 2014
    Well we lost some player as and we gained some. Looking at the statistics the numbers of players getting on since delta is a farm more stable number than LoR login numbers. LoR had higher amounts of players getting on and lower amounts of players where delta just stayed balanced. In a way this means one could say Delta has been more successful due to a larger amount of players on at a given time.
    Men are not punished for their sins, but by them.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2014
    I made the prophecy red. Since I haven't bothered to update and log in, just curious: was askray right? was there no mass exodus? was there a massive influx?

    Your a bug pilot too if I remember, well don't bother for now, pvp is a joke right now, the constant disables and nonstop crits from the new intel abilities make playing non cloaking ships impossible.
    Tala -KDF Tac- House of Beautiful Orions
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  • mancommancom Member Posts: 784 Arc User
    edited November 2014
    bwemo wrote: »
    (btw Hilbert your leaderboard doesn't recognize Iso cannon, wtb high hits trophy for pressing 1 button already)
    I slightly tweaked the database query so that it also fetches names that I haven't manually categorised yet. Everything in the top hits list should have a name now.
    1042856
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    I made the prophecy red. Since I haven't bothered to update and log in, just curious: was askray right? was there no mass exodus? was there a massive influx?

    There was no mass exodus in the game, though I'm sure a number left. Lots of pissed off, irritated players? Yes, I am one of them.

    I was one of those guys that appreciated the trashing of the old hierarchy of things. Time for things to have been shaken up. I was enjoying the new ships, new Intel abilities, new BOFFs, etc. I was just getting started in the DR storyline. I was enjoying myself, until Cryptic happened.

    Post-DR STO should be known for 4 things:

    Nerfs - Nerfs to XPs, nerfs to XPs from DOFFing missions, nerfs to Dil (though they've been tweaking that back up some recently), nerfing of quest rewards, etc. There's so much nerfbat being swung, it's like watching a blind-folded fat kid at a birthday party running around the yard swinging a bat trying to hit a pinata but only hitting bystanders.

    Incessant Bugs, broken gameplay elements - Just read the boards. The big one right now is the BOFF skill tray resetting. There's so many wild guesses in trying to fix it right now, that anything is a bonafide attempt to fix it. I'm trying to get started to have Voodoo Magic be a part of the fixing process. Even the fancy new "Gather Intel" mechanic that Cryptic touted and being a feature capability of the new Intel ships are broken and useless.

    Sharp increase in XP Grind - Since you've been a prior STO player, then you know STO's tradition of easy leveling. Well, you can kiss that **** goodbye since DR. Lv 50-60 is an extremely big spike in XP requirements to get the next level. This also includes the XPs you'll need to go down the new Specialization Trees and Starship Mastery Tiers. I refer again to the earlier mention of nerfed XPs. I also add that STFs are pitiful in XP rewards, even for kills, as well as the pitiful XP rewards that even the Story Missions give. You will have lengthy gaps before you can progress in the story simply because you have to grind levels somewhere, because leveling by doing story missions is slow and poor in XP rewards.
    - Edit to add: I want to mention that XPs you gain from destroying NPC ships have been nerfed by as much as NINETY-FREAKING %. DOFF mission XPs by about 40%.

    DR Hates Alts - It's tedious working on one, maybe two toons to get them leveled and work on their specialization / starship masteries. It takes a long time and lots of grinding. Then there's the costs of slowly upgrading your gear. This can be done over time but it is not cheap. What if you're an Alt-A-Holic? Well, you're ****ed ;) You may as well pick 2-3 toons that you will only be serious with because the rest will never have the time and resources to level in a meaningful pace much less get the resources you need to outfit them like the best of your toons. This was possible before DR but not anymore.
    XzRTofz.gif
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited November 2014
    [QUOTE=warmaker001b;20611221

    Sharp increase in XP Grind - Since you've been a prior STO player, then you know STO's tradition of easy leveling. Well, you can kiss that **** goodbye since DR. Lv 50-60 is an extremely big spike in XP requirements to get the next level. This also includes the XPs you'll need to go down the new Specialization Trees and Starship Mastery Tiers. I refer again to the earlier mention of nerfed XPs. I also add that STFs are pitiful in XP rewards, even for kills, as well as the pitiful XP rewards that even the Story Missions give. You will have lengthy gaps before you can progress in the story simply because you have to grind levels somewhere, because leveling by doing story missions is slow and poor in XP rewards..[/QUOTE]
    It was said that the easy levelling was a business way to get new players faster to level 50 so that they could have bought the shiny t5 ships … so… why are they doing this? Is it against their interests as for new players?
    P58WJe7.jpg


  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2014
    DR no doubt drew in new and returning players, but it also wrecked pvp for most people, and drove many away with with over the top hitpoint inflation and 70% XP gaining nerfs, and the huge expense to upgrade your stuff. in the end it might shake out that this is the most successful expansion yet, but it probably could have been at least 25% more successful if they had actually tuned everything in a universally appealing way, and not overreacted like some twitch lunatic and brand the most intuitive thing players could be doing an exploit
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  • giotarizgiotariz Member Posts: 652 Arc User
    edited November 2014
    Yeah, I've had an OPVPmade 5v5, I almost ragequitted for too much cheesus
    Sad Pandas PvP - Starfleet Dental Member - Lag Industries Leader
    --

    "What a time it was, with all the world against us, what a time it was... When all we did seemed wrong,
    we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
    --
    Operation Dingo 1977

  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited November 2014
    It was said that the easy levelling was a business way to get new players faster to level 50 so that they could have bought the shiny t5 ships … so… why are they doing this? Is it against their interests as for new players?

    A new player/character starting from scratch doesn't actually have these problems. They're not trying to go from 50-60 from one episode, they're going from 1-60 in twelve episodes. We established players "wasted" a lot of the rewards for the later episodes since we were level capped. From what I can see, the first time you do a mission you get roughly a third more experience.
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