Not to rain on your parade, but LoL actively balances pvp because they have major major contests and battles that pay out real cash. If they didn't they'd lose a lot more than just money.
I can guarantee a pvp season, where all equipment is balanced and such would not double the player base and there isn't going to be a mass exodus that you think will be when the next expansion pack comes out.
On the contrary there will probably be a massive influx, especially on launch.
I made the prophecy red. Since I haven't bothered to update and log in, just curious: was askray right? was there no mass exodus? was there a massive influx?
Comments
Seriously, if it had just been the basket of bugs and various server/network problems - he might have been right. But add in the Spec Point fiasco, the XP mess, the ongoing Tray stuff, and some of the rest...really, Cryptic outdid themselves.
And well, Hell...there's also that sense of what one might feel they have to do to get to the point they were at before DR launched. Gain 60 levels, take all their VR/UR Mk XII gear to Epic Mk XIV, grab a bunch of T6 ships for traits - leveling that up, and yadda-yadda-yadda...
However, we did do a few 5v5 organized matches this morning, attempting to haphazardly balance the teams out via prior match scores a few times, and just seeing what happens. The last game I was in we actually used Hilberts balancer and wound up with a 15-14 40~ minute match made up entirely of X up in opvp. Intel cheese was present on both sides, including at least 2 prtg backed iso cannons per team (btw Hilbert your leaderboard doesn't recognize Iso cannon, wtb high hits trophy for pressing 1 button already).
In the future we might have to have some type of restriction based on pvp around certain intel abilities, much like we place certain rules in effect when doing privates/serious tournaments historically. I cannot say this enough but KDF/ROM need a scryer clone. The whole KDF/ROM get **** for sci vessels is even worse with the fact that they don't have access to a Intel/Sci vessel, especially one with doubled tac/int sci/int lt and cmdr seats.
Askray however, has a very limited knowledge of what we were really getting. Not talking down on Askray here, or any of the devs for that matter, but putting 2 devs or cryptic employees of any level into 2 pvp ready ships complete with Hilbert Driver Coil Spacebar Hax will not see anything other than what they see in pve, because they only seem to view skills as X does X, Y does Y. Never do they consider X+Y+Z = beyond any form of stupidity to actually put into a game. So, you can't really fault them here. Cryptic thought they were reinventing the wheel with DR. In reality, they must have missed the memo on circular wheels are superior to square ones. Rough edges everywhere is an understatement at this point.
Your a bug pilot too if I remember, well don't bother for now, pvp is a joke right now, the constant disables and nonstop crits from the new intel abilities make playing non cloaking ships impossible.
There was no mass exodus in the game, though I'm sure a number left. Lots of pissed off, irritated players? Yes, I am one of them.
I was one of those guys that appreciated the trashing of the old hierarchy of things. Time for things to have been shaken up. I was enjoying the new ships, new Intel abilities, new BOFFs, etc. I was just getting started in the DR storyline. I was enjoying myself, until Cryptic happened.
Post-DR STO should be known for 4 things:
Nerfs - Nerfs to XPs, nerfs to XPs from DOFFing missions, nerfs to Dil (though they've been tweaking that back up some recently), nerfing of quest rewards, etc. There's so much nerfbat being swung, it's like watching a blind-folded fat kid at a birthday party running around the yard swinging a bat trying to hit a pinata but only hitting bystanders.
Incessant Bugs, broken gameplay elements - Just read the boards. The big one right now is the BOFF skill tray resetting. There's so many wild guesses in trying to fix it right now, that anything is a bonafide attempt to fix it. I'm trying to get started to have Voodoo Magic be a part of the fixing process. Even the fancy new "Gather Intel" mechanic that Cryptic touted and being a feature capability of the new Intel ships are broken and useless.
Sharp increase in XP Grind - Since you've been a prior STO player, then you know STO's tradition of easy leveling. Well, you can kiss that **** goodbye since DR. Lv 50-60 is an extremely big spike in XP requirements to get the next level. This also includes the XPs you'll need to go down the new Specialization Trees and Starship Mastery Tiers. I refer again to the earlier mention of nerfed XPs. I also add that STFs are pitiful in XP rewards, even for kills, as well as the pitiful XP rewards that even the Story Missions give. You will have lengthy gaps before you can progress in the story simply because you have to grind levels somewhere, because leveling by doing story missions is slow and poor in XP rewards.
- Edit to add: I want to mention that XPs you gain from destroying NPC ships have been nerfed by as much as NINETY-FREAKING %. DOFF mission XPs by about 40%.
DR Hates Alts - It's tedious working on one, maybe two toons to get them leveled and work on their specialization / starship masteries. It takes a long time and lots of grinding. Then there's the costs of slowly upgrading your gear. This can be done over time but it is not cheap. What if you're an Alt-A-Holic? Well, you're ****ed You may as well pick 2-3 toons that you will only be serious with because the rest will never have the time and resources to level in a meaningful pace much less get the resources you need to outfit them like the best of your toons. This was possible before DR but not anymore.
Sharp increase in XP Grind - Since you've been a prior STO player, then you know STO's tradition of easy leveling. Well, you can kiss that **** goodbye since DR. Lv 50-60 is an extremely big spike in XP requirements to get the next level. This also includes the XPs you'll need to go down the new Specialization Trees and Starship Mastery Tiers. I refer again to the earlier mention of nerfed XPs. I also add that STFs are pitiful in XP rewards, even for kills, as well as the pitiful XP rewards that even the Story Missions give. You will have lengthy gaps before you can progress in the story simply because you have to grind levels somewhere, because leveling by doing story missions is slow and poor in XP rewards..[/QUOTE]
It was said that the easy levelling was a business way to get new players faster to level 50 so that they could have bought the shiny t5 ships so why are they doing this? Is it against their interests as for new players?
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
A new player/character starting from scratch doesn't actually have these problems. They're not trying to go from 50-60 from one episode, they're going from 1-60 in twelve episodes. We established players "wasted" a lot of the rewards for the later episodes since we were level capped. From what I can see, the first time you do a mission you get roughly a third more experience.