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900000+ HP? Really? Seriously?

thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
Just turned off trying to run the 'Patrol Xiokel' system. Going to skip over it if DR allows. Reason? The Target Ship has 900,000+ HP. My T5U Fleet Mogai has Mk XIII Very Rare everything, with a CrtH of 14.5% and a CrtD of 100.5% I should have seen at least one Crit better than 20,000. I can routinely get Crits against everything else in the 10 - 25k range and usually get at least two per firing pass. Corrosive Plasma Weapons are very good at reducing damage resistance as well. But mine seemed to do little other than really tick off the Vaadwaur. Come to think of it, I never got the graphic indicating DOT plasma damage either.

None of this seems to matter against the Target Ship. Which is apparently a Vaadwaur Heavy Artillery Ship. Emphasis on "Heavy", lol. I think the best I managed was a Crit for around 500 HP and most of my shots were right around the 100 - 350 HP mark.

I'm guessing the huge HP is in line with all the other DR stuff. I am also guessing there may be a problem with this ship. Honestly, guys? If I wanted to shoot down the Death Star, I'd be playing SWTOR instead of STO. And I am fairly certain I can hit that exhaust port. After all I used to bullseye womp rats in Beggar's Canyon back home in my T-16. And they're a lot smaller than two meters. :D

Not looking for a nerf here. More like an explanation. I'll even take a bad one which is made up on the spot. :D
A six year old boy and his starship. Living the dream.
Post edited by thunderfoot#5163 on

Comments

  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited November 2014
    It's called a "challenge." Hardcore players got what they wanted and now everyone has to be hard core, too. PWE ethics at work.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • thunderfoot#5163 thunderfoot Member Posts: 4,540 Arc User
    edited November 2014
    daqhegh wrote: »
    It's called a "challenge." Hardcore players got what they wanted and now everyone has to be hard core, too. PWE ethics at work.

    Okay, there's my "made up on the spot explanation" done. Thanks.
    A six year old boy and his starship. Living the dream.
  • prierinprierin Member Posts: 7 Arc User
    edited November 2014
    Just turned off trying to run the 'Patrol Xiokel' system. Going to skip over it if DR allows. Reason? The Target Ship has 900,000+ HP. My T5U Fleet Mogai has Mk XIII Very Rare everything, with a CrtH of 14.5% and a CrtD of 100.5% I should have seen at least one Crit better than 20,000. I can routinely get Crits against everything else in the 10 - 25k range and usually get at least two per firing pass. Corrosive Plasma Weapons are very good at reducing damage resistance as well. But mine seemed to do little other than really tick off the Vaadwaur. Come to think of it, I never got the graphic indicating DOT plasma damage either.

    None of this seems to matter against the Target Ship. Which is apparently a Vaadwaur Heavy Artillery Ship. Emphasis on "Heavy", lol. I think the best I managed was a Crit for around 500 HP and most of my shots were right around the 100 - 350 HP mark.

    I'm guessing the huge HP is in line with all the other DR stuff. I am also guessing there may be a problem with this ship. Honestly, guys? If I wanted to shoot down the Death Star, I'd be playing SWTOR instead of STO. And I am fairly certain I can hit that exhaust port. After all I used to bullseye womp rats in Beggar's Canyon back home in my T-16. And they're a lot smaller than two meters. :D

    Not looking for a nerf here. More like an explanation. I'll even take a bad one which is made up on the spot. :D


    Are you running advanced or elite?

    I ask because I have encountered something similar on advanced. I come across one Heavy Artillery Vehicle (HAV) and take it down with some work… then I come across another one in the SAME patrol and suddenly I can’t scratch its hull. My damage scroll reads, get this, a WHOPPING 25-55 per attack. :eek:

    I am no DPS machine but even I know this is FUBAR.

    I have a feeling there’s a tweak or bug that is affecting these HAV’s to sometimes either spawn at a much higher difficulty level than you have set or somehow nerfs your attacks. Either way it needs to be fixed.

    I don’t mind a challenge, but when it is the equivalent of spitting on a Sherman Tank AGAINST THE WIND, something’s seriously broken.
    [SIGPIC][/SIGPIC]
    You will forever be missed and never forgotten.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited November 2014
    daqhegh wrote: »
    It's called a "challenge." Hardcore players got what they wanted and now everyone has to be hard core, too. PWE ethics at work.

    Actually it's called a "bug."
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited November 2014
    It's over 900000!!!!!!!!!!!!!!!!!!!!!!!!!!:eek:
    GwaoHAD.png
  • twistedsouljatwistedsoulja Member Posts: 0 Arc User
    edited November 2014
    I had the same thing a few days ago, I am a noob so I don't know where to see the full HP but this heavy artillery ship, took me 45 mins to kill, after 15 deaths as my hanger pets where pretty much useless in my heavy escort but by god it felt good when he eventualy exploded and he didn't drop anything of value either :(
    I had to keep doing guerrilla runs to kill him as his health kept resetting upon my unfortunate demise.
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited November 2014
    neoakiraii wrote: »
    It's over 900000!!!!!!!!!!!!!!!!!!!!!!!!!!:eek:

    Just like this: https://www.youtube.com/watch?v=zED_HZ9XzSg
    [SIGPIC]USSDundee_zpsfcfe716b.jpg[/SIGPIC]
  • cookiecrookcookiecrook Member Posts: 4,524 Arc User
    edited November 2014
    daqhegh wrote: »
    It's called a "challenge." Hardcore players got what they wanted and now everyone has to be hard core, too. PWE ethics at work.

    There is no challenge in fighting an enemy that has no chance in destroying you. Less HP with more fire power, more powers, and some tactics would have actually made for a challenge instead of simple boredom waiting for the ship to die.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited November 2014
    daqhegh wrote: »
    It's called a "challenge." Hardcore players got what they wanted and now everyone has to be hard core, too. PWE ethics at work.

    Correction, it's what Cryptic mistakenly thought was challenging, when in reality it's just boring. A challenge is when you have to take on a ship with equal weaponry and an equal ability to kill you, not just upping the HP/SP of ships that are more gimped than a no limbed tennis player.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited November 2014
    rsoblivion wrote: »
    Correction, it's what Cryptic mistakenly thought was challenging, when in reality it's just boring. A challenge is when you have to take on a ship with equal weaponry and an equal ability to kill you, not just upping the HP/SP of ships that are more gimped than a no limbed tennis player.

    Seems like that's what game companies assume -- needlessly difficult, boring, and repetitive somehow equates to an entertaining challenge. A simple update the AI would be enough. And it wouldn't have to be drastic--they would just have to make the enemies do DIFFERENT things. Right now they're all basically the same. Even different species do the same tactics. It's pathetic how NOT on our toes this game keeps us.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • ironmakoironmako Member Posts: 770 Arc User
    edited November 2014
    My Obelisk carrier with swarmer can dispatch a Vaadwaur Arty ship no probleem.

    If you have a carrier, then use it. When I first ran DR, I tried with my Mogai also....and was proper owned every time I went to challenge it. I took my carrier, had no problems at all.

    WHat I find is, the Artillery ship is geared to destroy a ship, one at a time, so if you can send in many ships, like the Scorpion fighters, the Photonic fleet, or even the Nimbus Pirates, you will soon find them firing very erratically.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    Risan Luxury Cruiser well armed can take these DR ships out. DR is tough, but you'll soon learn how too beef-up your ships to taken them out. Leaving 8472 and Voth to go after DR it's a whole new ball game there. Hulls and shields after DR Mastery 4 and extra new gear really helps. But still skill will be most effective.

    Those behind the monitors need to really think first before pushing out 900K hulls on us though. Takes so much system and weapons power to take those down with extra gear.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited November 2014
    prierin wrote: »
    Are you running advanced or elite?

    I ask because I have encountered something similar on advanced. I come across one Heavy Artillery Vehicle (HAV) and take it down with some work… then I come across another one in the SAME patrol and suddenly I can’t scratch its hull. My damage scroll reads, get this, a WHOPPING 25-55 per attack. :eek:

    I am no DPS machine but even I know this is FUBAR.

    I have a feeling there’s a tweak or bug that is affecting these HAV’s to sometimes either spawn at a much higher difficulty level than you have set or somehow nerfs your attacks. Either way it needs to be fixed.

    I don’t mind a challenge, but when it is the equivalent of spitting on a Sherman Tank AGAINST THE WIND, something’s seriously broken.

    I'd like to think it's a bug, but I suspected it isn't.

    As you pointed out, the 1st Artillery ship is less tough and can be dispatched without an excessive amount of time. Then you meet up with the second one, and well, you better have packed a lunch because you're going to be there all day.

    I commented on this in another thread where a guy was having the same problem. All everyone talked about was tactics, or which ship you should use, what BOFF layout you should have etc. Then folks started saying how lame the guy's setup was - the typical elite perspective.

    DR hype said we could play this stuff with our existing gear/ships. They should make sure we can, and without having to spending the better part of an hour on 1 stinking ship.
  • hyplhypl Member Posts: 3,719 Arc User
    edited November 2014
    It IS a bug on normal and advanced. Currently elite level artillery ships sometimes spawn on lower difficulties.
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