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OK the pet nerf went too far the other way

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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2014
    The problem with trying to compare the current pets with pets before delta rising and now is that we do not know what the health of a level 60 pet was. Level 60 pet did not exist.

    All I know is that the health of pets were never more then the hull of the players ship themselves. That is the only reason why I know it was a bug. I do know it was changed with this last patch.

    I can only assume it is normal now that I have about the same hull even though it is not exact.
  • narrheehawnarrheehaw Member Posts: 101 Arc User
    edited November 2014
    Well, it looks like they did a great job all around!

    Great Job Cryptic!

    We all hope to see many more great improvements in the near future! :cool:
    This, is the goal, of narrheehaw
    It's mission, to destroy new worlds and civilizations
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  • jalina1982jalina1982 Member Posts: 11 Arc User
    edited November 2014
    Funny thing: this night i have seen my pets taking care of frigate spawns of the mirror universe all by themselves - not loosing a single Delta Flyer ( rare ) - leveling up and taking care of a typhoon at full stars...

    Somehow i must have caught some bug, because they were like on steroids...

    JHEC with Delta Flyers
  • razar2380razar2380 Member Posts: 1,187 Arc User
    edited November 2014
    After DR launched, my aquatic pets had 147,000+ hull. After the first nerf to NPC hull, they were around 79,000 hull. Now they are a little higher than 59,000 hull.

    So far, every time they nerfed the NPC's hull, my pets had theirs nerfed as well. I hope that they don't nerf the pets anymore than they already have. So far they already die too quick if I am not constantly healing them on normal. When I go into advanced, they almost always die before I can do much of anything for them.

    It is already sad how pointless they have become. Mine are about the size of the Defiant, but drop as soon as hit. One volley of the Torp spread from a cruiser in normal mirror will wipe them out in one go.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited November 2014
    actually this wasnt a pet nerf, it was an npc hp nerf as pets are considered npc any buff or reduction to hp will effect pets as well lost about 24k on my pets...pet nerf still yet to come

    as for the odyssey pet its always been pretty much worthless the saucer too level 37 mirror forces from deep space patrol near ds9 can knock it out within a matter of seconds its a really bad pet and supposed to be part of the flag ship of the federation (heh the flagships them selfs arent even that good either lol) may the iconians have mercy!

    tbh it loses in most fights think it does ok against level 1 bops in sirius sector deep space but thats only for a little bit as well lol
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited November 2014
    stonewbie wrote: »

    /snippity

    level 60 and scaled to level 60 (DQ patrol)

    T5U Vesta
    52627 hull

    Advanced Danubes
    0 stars 52280 hull
    1 star 52698 hull
    2 stars 53116 hull
    3 stars 53534 hull
    4 stars 53953 hull
    5 stars 54371 hull

    11/06/2014 today, roughly 1 hour after servers came back up. I was about to reply to another pet health post when i noticed that my pet health was lower. I even went to the same DQ patrol system that i tested 2 days ago.

    level 60 and scaled to level 60 (DQ patrol)

    T5U Vesta
    52627 hull

    Advanced Danubes
    0 stars 38716 hull
    1 star 39026 hull
    2 stars 39336 hull
    3 stars 39646 hull
    4 stars 39955 hull
    5 stars 40265 hull

    Ha ha ha ha! Danube's with more hull than the carrier.

    That deffo needed sorting out somehow.

    Perhaps they could do with inherited resists? Dunno.

    But a danube with 52k hull is crazy.
    giphy.gif
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited November 2014
    stonewbie wrote: »
    Post #9 i had info backing up the OPs claim. So yah...


    For people wondering here is the link to my other post.

    http://sto-forum.perfectworld.com/showpost.php?p=20465231&postcount=12


    11/06/2014 my stats were as follows:

    Level 60 scaled to level 50 (undine space BZ)

    T5U Vesta
    36967 hull

    Advanced Danubes
    0 stars 21217 hull
    1 star (wasnt paying attention so i didnt get it)
    2 stars 21557 hull
    3 stars 21727 hull
    4 stars 21896 hull
    5 stars 22066 hull

    level 60 and scaled to level 60 (DQ patrol)

    T5U Vesta
    52627 hull

    Advanced Danubes
    0 stars 52280 hull
    1 star 52698 hull
    2 stars 53116 hull
    3 stars 53534 hull
    4 stars 53953 hull
    5 stars 54371 hull

    11/06/2014 today, roughly 1 hour after servers came back up. I was about to reply to another pet health post when i noticed that my pet health was lower. I even went to the same DQ patrol system that i tested 2 days ago.

    level 60 and scaled to level 60 (DQ patrol)

    T5U Vesta
    52627 hull

    Advanced Danubes
    0 stars 38716 hull
    1 star 39026 hull
    2 stars 39336 hull
    3 stars 39646 hull
    4 stars 39955 hull
    5 stars 40265 hull

    Are those numbers for the advanced danubes the total hull for the entire wing, or for just one of them? If just one of them, ya I agree with a nerf. A single runabout shouldn't have more hull than a player ship. If its the total for the wing, maybe just a slight nerf, not as much as what happened, but a wing of runabouts still shouldn't pose a starship level threat.
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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited November 2014
    To be fair, yes, the NPC reduction affected the pets as well, probably they are on the same table, also, they are quite funtional still, i notice they last longer than before, their hull rating was too high before the patch, thy are kind of normal now... wat i'm going to miss is the resistance of my Galaxy Refit saucer... it was finally doing something and not exploding the moment of launch... oh well...
    The forces of darkness are upon us!
  • stonewbiestonewbie Member Posts: 1,454 Arc User
    edited November 2014
    Are those numbers for the advanced danubes the total hull for the entire wing, or for just one of them? If just one of them, ya I agree with a nerf. A single runabout shouldn't have more hull than a player ship. If its the total for the wing, maybe just a slight nerf, not as much as what happened, but a wing of runabouts still shouldn't pose a starship level threat.

    The numbers were just for 1 pet
    actually this wasnt a pet nerf, it was an npc hp nerf as pets are considered npc any buff or reduction to hp will effect pets as well lost about 24k on my pets...pet nerf still yet to come

    as for the odyssey pet its always been pretty much worthless the saucer too level 37 mirror forces from deep space patrol near ds9 can knock it out within a matter of seconds its a really bad pet and supposed to be part of the flag ship of the federation (heh the flagships them selfs arent even that good either lol) may the iconians have mercy!

    tbh it loses in most fights think it does ok against level 1 bops in sirius sector deep space but thats only for a little bit as well lol

    The fix may have been aimed at something else, but it still indirectly nerfed player pet health. I'm guessing that most players dont care about the source of the problem...we care about how it affects us. However i'm guessing that they are still far from done. Pet health may no longer be linked to npc health or whatever the change was that altered pet health yesterday. But i'm thinking that now they plan on looking at all the pet tables and make sure that they are no scaling properly on their own.

    And who knows? maybe they will give us those pet aoe resistance passives and better pet ai we are asking for? haha..yah.
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