test content
What is the Arc Client?
Install Arc

So, what's the protocol when it comes to Borg Disconnected?

furiontassadarfuriontassadar Member Posts: 475 Arc User
edited November 2014 in The Academy
So, in Borg Disconnected, there are three nodes where the disconnected Borg ships go to get re-assimilated, and we have a team of five. I took that to mean that there should be about two ships per node, with one ship going solo. In normal mode, at least, I can handle one node on my own, with my Scimitar, even if it is noticeably easier with a someone else along, so I don't mind going it solo if necessary.

Now, when I first started queing up back during the initial launch of Delta Rising, it seemed like most people had the same idea. I often saw ships rushing to take a spot solo (it usually seemed like the middle node) or ships pairing off, and were quick to shift around if nodes weren't properly covered, or it seemed like someone was struggling. I know I constantly check my map and the health of my teammates to see how things are getting covered.

More recently, however, and perhaps I've simply been unlucky with my PuGs, I've started to notice a trend where three ships will pair up and huddle around a single node, leaving the the other two to be covered by just a single ship. Worse, when it becomes clear that one of those solo ships are struggling, none of the players huddling around the three-ship node ever bother to peel off to help the solo node. I would, but I usually find myself with my hands full soloing a node as well.

Then what happens is the other struggling solo ship will either fly toward my node, or (on rare occasions) even scoot off to join the three-ship node. This will mean either two ships on one node, three on another, and none covering one node or even four whole ships covering one node, me by myself on the other node, and, again, no one on the now abandoned node. When the former scenario happens, I scoot over to the now abandoned node and pick up where the other ship left off. Usually, the other ship gets the hint and sticks with their new node, and we essentially just end up swapping nodes.

However, in a recent Borg Disconnected PuG, I got snarked at for attempting this. The mission started up and, sure enough, three ships group up to go huddle around the right node. I head toward the left node, and assume the other ship (a Guardian cruiser, I think) lagging behind will head toward the middle node. Instead, he siddles up next to me. I just shrug and head for the middle node myself.

So I'm doing my thing at the middle node, but then, around the time the Undine show up, the Guardian from the left node comes flying in. So, with a sigh, I spin around and head for the left node and leave him the middle node.

So, I'm at the left node now, doing my thing, killing both the Undine and the left over Borg from when the Guardian was there. And then, the Guardian shows up again, having abandoned the middle node. Getting more frustrated, I spin around again and head back to the middle node.

Sooo...I'm taking care of the middle node now. There's a big ol' Borg Cube waiting for me there, so I assume the Guardian turned tail as soon as it showed up. I take that out...and the Guardian shows up again. But this time, the Guardian player says, "idiot", as it sidles up to me. Like it's my fault this guy can't apparently handle a normal, non-tactical Borg Cube in a normal que with a Tier 6 ship by himself...anyway, around this time, I also notice that the three ships huddling around the right node are struggling as well, so I can't even ask if someone from that node can come and hold this Guardian player's hand.

And sooo...in a spot of frustration and irritation and, I am ashamed to admit, immaturity, I simply threw up my hands and closed out of the game right then and there.

Now, again, it's possible I just got unlucky and got a really bad PuG group, but while this recent run was the most glaring incident, after the haze of frustration had lifted, I began to wonder about how I had begun to encounter this sort of thing. I also realized that I had never looked up any sort of "official" guide on the forums, or whatevs. And I did recently go looking, but couldn't seem to find anything like that.

So, besides ranting, I came to the forums to ask....

TL;DR: Is there any sort of specific, "official" or "unofficial" protocol or "meta game" for the Borg Disconnected, Normal or otherwise? Was I right in my initial assumption in that it's supposed to be 2-2-1 on the nodes, and I've just had some crummy PuGs here and there? Or, is there some sort of benefit to grouping up 3 on one node and 2 on another, and leaving the other to rot, that I'm not aware of?
"There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
Post edited by furiontassadar on

Comments

  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited November 2014
    The unofficial rules of Borg Disconnected baffle me as well at times.

    I generally hang back a few seconds and wait for someone to fly towards one of the nodes, then I'll follow and form a pair with them. I can handle just about anything that's thrown at me (in normal mode) so long as I have a partner.

    But it can get messy. Sometimes a third ship will follow and one of us has to go pair up with someone else. As a rule of thumb I generally just try to pair up with someone and hope they get the message.

    Its the order of the dreadnaughts at the end that endlessly vex me. People seem to want to go for the Voth ship, then the Undine then the Borg Queen. I have no idea why that is.

    Personally I want to take out the Queen first. From an RP perspective she's the biggest threat of the three to the galaxy...
  • kapla1755kapla1755 Member Posts: 1,249
    edited November 2014
    mikoto8472 wrote: »
    The unofficial rules of Borg Disconnected baffle me as well at times.

    I generally hang back a few seconds and wait for someone to fly towards one of the nodes, then I'll follow and form a pair with them. I can handle just about anything that's thrown at me (in normal mode) so long as I have a partner.

    But it can get messy. Sometimes a third ship will follow and one of us has to go pair up with someone else. As a rule of thumb I generally just try to pair up with someone and hope they get the message.

    Its the order of the dreadnaughts at the end that endlessly vex me. People seem to want to go for the Voth ship, then the Undine then the Borg Queen. I have no idea why that is.

    Personally I want to take out the Queen first. From an RP perspective she's the biggest threat of the three to the galaxy...

    Basic Guide to Borg Disconnected

    Pretty sure the times I've played the mission killing the Borg Queen ends the mission, and there is an optional for killing all the dreads within the time limit.
    [SIGPIC][/SIGPIC]
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited November 2014
    kapla1755 wrote: »

    Ah, thank you. From the looks of it, my initial assumption was correct, and I've just been getting some crummy PuGs, after all. The risk one runs with PuGing, I suppose.
    mikoto8472 wrote: »
    Its the order of the dreadnaughts at the end that endlessly vex me. People seem to want to go for the Voth ship, then the Undine then the Borg Queen. I have no idea why that is.

    Personally I want to take out the Queen first. From an RP perspective she's the biggest threat of the three to the galaxy...

    From a gameplay perspective, however, the Voth dreadnaught is the bigger threat. Not only can it consistently hit harder, but it takes the longest to kill, so if peeps aren't bringing it down quick enough, that's usually a sign that the optional is gonna be a bust. The worst the Queen's ship can do, from what I've seen, is the one attack where she shoots this...green mist stuff around her ship, and not only does she do that only sporadically, but you have to be pretty close to her ship for it have an effect, so both she and the Undine can pretty much be ignored until it comes time to kill them.

    The dreadnaught fight actually kind of seems representative of each species' strength, space combat-wise. The Voth, at least for me, are the hardest to fight in space, since they have ridiculously good defenses, and can hit really hard as well. Then come the Borg, which are kind of a pushover if you bombard them from afar (hence why the Vaadwaur, with their new tech, were able to slag whole tactical cubes). And finally, there are the Undine which are really more...annoying, then outright difficult, to fight.

    All that said, I've been wondering if it might be more effective to take on the dreadnaughts from weakest to strongest, actually. Quickly nuke down the Undine Tethys, and the Queen's Diamond, so you have all the remaining time to kill the Voth Citadel. As oppose to how it usually is now, where teams will take up most of their time beating their heads on the Citadel, and then have to quickly hunt down and find where the Queen and Tethys zipped off to, before the remaining time runs out.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited November 2014
    Ah, thank you. From the looks of it, my initial assumption was correct, and I've just been getting some crummy PuGs, after all. The risk one runs with PuGing, I suppose.

    Crummy PUGs are the rule not the exception.
Sign In or Register to comment.