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New experience in MU event

tilarium1979tilarium1979 Member Posts: 567 Arc User
So this one annoyed me to no end and I had to share. I've had the gambit of good and bad PUGs sense the event went live. Had a couple where the station was disabled, reached level 2 and didn't get the dread in time. I've had a few runs now were we got every rift, got the station to level 5, took out the dread in the time limit with the station not taking a hit. I've done a run where two of the people parked behind arrays and activated those and did nothing else.

This one though, this one takes the cake. I just did a mission with 2 Miranda class ships! :mad:
Post edited by tilarium1979 on

Comments

  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited November 2014
    Normal. My experiences with Advanced have been... I can't say bad, bad just doesn't explain it. Easier to do normal, get my transponder and move on.
  • perfectshipsperfectships Member Posts: 118 Arc User
    edited November 2014
    Every day an adventure. Did an MU (Normal) last night and we did all the level one stuff with over four minutes left on the clock - so flew around in circles, setting fireworks off for a bit, until level two kicked in.

    Did an FFA with two Mirandas (at least one with Retro Phasers), and the player in an Undine bioship insta-bailed; leaving the Mirandas, my Eclipse and some sleek Romulan ship vs the invading Romulans. We did fine and it was good fun. I certainly have more respect for the Miranda Captains than the person in a great ship who bailed (assuming that it wasn't because of a sudden emergency, DFS or whatever).

    Dunno, some of the new scaling difficulty levels are mental, but for stuff like the above, you only really need two good ships, with captains who know what they're doing, to succeed. I feel like I'm soloing MU (N) most of the time anyway....
  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited November 2014
    So this one annoyed me to no end and I had to share. I've had the gambit of good and bad PUGs sense the event went live. Had a couple where the station was disabled, reached level 2 and didn't get the dread in time. I've had a few runs now were we got every rift, got the station to level 5, took out the dread in the time limit with the station not taking a hit. I've done a run where two of the people parked behind arrays and activated those and did nothing else.

    This one though, this one takes the cake. I just did a mission with 2 Miranda class ships! :mad:

    yeah, we have some people that like to troll.
  • themartianthemartian Member Posts: 247 Arc User
    edited November 2014
    Yeah, I've had a few instances with one or two Mirandas in them. I think it's linked to the fact that I've started seeing gold sellers spamming on Q'onos and getting spam emails.
    My alt army:
    K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
    T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
    Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2014
    I think the thing is like last time, most of the people playing it are after the item you need for the project (can't remember what it's called) and not bothered about marks, and since the performance doesn't effect whether you receive it or not it means people are more likely to afk or take in low lvl ships.


    Tbh, the fact that that first ten min section can't be speed up, I would not blame anyone doing it on multiple toons for afking that section at least.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • themartianthemartian Member Posts: 247 Arc User
    edited November 2014
    I think the thing is like last time, most of the people playing it are after the item you need for the project (can't remember what it's called) and not bothered about marks, and since the performance doesn't effect whether you receive it or not it means people are more likely to afk or take in low lvl ships.


    Tbh, the fact that that first ten min section can't be speed up, I would not blame anyone doing it on multiple toons for afking that section at least.

    I can understand afking it, even though I don't approve (and will report it when I see it) as others may want the marks. Why would you go to your lowest ship though? That doesn't make any sense, it's extra effort switching.
    My alt army:
    K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
    T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
    Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited November 2014
    themartian wrote: »
    Why would you go to your lowest ship though? That doesn't make any sense, it's extra effort switching.

    Because it's a chance to have a bit of fun with it when there is no (significant) down side to doing so.

    If I'm honest I would probably bring my mirranda if I still had it.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited November 2014
    I had a painful revelation last night midway thru my run on a second toon- it's the freeking station that keeps pushing the battleships out of range when I'm concentrating fire on them. The stations pulse seems to be ignoring the players when it firing it's pulse and knocking the MU ships away. Those cutscene interruptions are growing more irratating- not only are they saving MU ships when they run without warning, they sometimes cause my own death when they finish and more MU ships have appeared in the background.

    I hate this freeking event, and the idiot who wrote the scenerio- if it wasn't for the 50K dilith reward I wouldn't even bother with it.

    That borg disconnected mission is almost as bad- how many borg cubes can they silmutaniously spawn right on top of me ? I got instakilled by 3 in a normal run last night. 3 at exactly the same instant spawned in and ensured I couldn't move.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited November 2014
    lordmalak1 wrote: »
    I had a painful revelation last night midway thru my run on a second toon- it's the freeking station that keeps pushing the battleships out of range when I'm concentrating fire on them. The stations pulse seems to be ignoring the players when it firing it's pulse and knocking the MU ships away. Those cutscene interruptions are growing more irratating- not only are they saving MU ships when they run without warning, they sometimes cause my own death when they finish and more MU ships have appeared in the background.

    I hate this freeking event, and the idiot who wrote the scenerio- if it wasn't for the 50K dilith reward I wouldn't even bother with it.

    That borg disconnected mission is almost as bad- how many borg cubes can they silmutaniously spawn right on top of me ? I got instakilled by 3 in a normal run last night. 3 at exactly the same instant spawned in and ensured I couldn't move.

    I've got a full load out of characters and I really really hate running it over and over every day. The 10 min opening part is so annoying, especially when you clean it out with 3-4+ minutes to go. The middle cut scene annoys me to no end, too. If it wasn't for the reward at the end, I'd not even bother doing it.
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited November 2014
    So this one annoyed me to no end and I had to share. I've had the gambit of good and bad PUGs sense the event went live. Had a couple where the station was disabled, reached level 2 and didn't get the dread in time. I've had a few runs now were we got every rift, got the station to level 5, took out the dread in the time limit with the station not taking a hit. I've done a run where two of the people parked behind arrays and activated those and did nothing else.

    This one though, this one takes the cake. I just did a mission with 2 Miranda class ships! :mad:

    I've gone into level 50 Starbase 24 in just a scorpion fighter - and did rather well.... this makes me want to see what kind of damage my shuttles can do to the MU - mwwaaaahahahaha
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    There's very few cases in STO where one is reminded how absolutely terrible the average STO player is.

    PUGging Mirror Invasion Normal is one of them.

    You know it's bad where my Scryer has to break off closing rifts because the guys in the Bugship, Xindi Escort can't protect the station well enough and we'll lose bonus marks.

    You know it's bad when the Sci Ship is needed for DPS to protect the station because the guys around it can't do it well enough.

    You know it's bad when the Galaxy floating near the station can't keep itself alive or keep the station up in tip top shape.

    You know it's bad when you see a Xindi Escort getting its TRIBBLE kicked by a Miranda. On Normal.

    You know it's bad, despite your pleas and attempt to coordinate, that it seems you're the only one closing rifts and activating power relays. Despite your best efforts, there's an ungodly amount of NPCs swarming the station, and that even though most of the team is trying to "protect" it, the station is still getting hammered and the team is repeatedly dying.

    You know it's bad when the station has technically "died" 3x over.

    You know it's bad when you allow the station to die a 4th time because you're watching your teammates getting owned by a couple Typhoon Battleships that are all using TBR while the little Mirandas pepper them to death. You watch as your teammates are bounced around between the Typhoons getting ***** by them and handed off to another Typhoon for the TBR process to repeat.

    At that point of the instance, it's just straight funny to watch it all happen.
    XzRTofz.gif
  • darthwoodarthwoo Member Posts: 371 Arc User
    edited November 2014
    Could have been worse. When the event ran the last time, somebody forgot to account for the fact that the rifts during the last part could be closed while the dreadnought was away, which caused the whole mission to be non-completable so that everyone had to do it over and hope the same thing didn't happen again. I can't believe that nobody on Tribble noticed such an effect, or even actively searched for it, as that one was just so obvious a thing that could happen.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited November 2014
    This one though, this one takes the cake. I just did a mission with 2 Miranda class ships! :mad:

    So you upset cause the 2 Miranda's out DPS ya or something? Your doing Normal right?

    I am told you can win on normal using only shuttles.

    Never done that myself or even attempted it... but I am sure the DPS crowd has.


    Note: LOL the timer is back... "This forum requires that you wait 300 seconds between posts. Please try again in 82 seconds."

    I guess the rage over pet nerf is real...
  • littlesarbonnlittlesarbonn Member Posts: 486 Arc User
    edited November 2014
    I think what a lot of elite players forget is that not everyone else is as elite as they are, but are learning and trying to become better at the game. I run into this myself, where I try new techniques because I don't always know what is the best way to do things to best advantage, and people aren't really good at helping to figure it out. Instead, they complain and just kind of expect others to learn on their own somehow, even though they'll end up doing he same things over and over because there's no education to help them figure it out any better.
    Fleet Admiral Duane Gundrum, U.S.S. Merrimack
    Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
    Blog: http://www.sarbonn.com/?page_id=1990
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  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited November 2014
    tigeraries wrote: »
    So you upset cause the 2 Miranda's out DPS ya or something? Your doing Normal right?

    I am told you can win on normal using only shuttles.

    Never done that myself or even attempted it... but I am sure the DPS crowd has.


    Note: LOL the timer is back... "This forum requires that you wait 300 seconds between posts. Please try again in 82 seconds."

    I guess the rage over pet nerf is real...

    The run I talked off was with my SCI captain, flying the only science ship in the mission (Dauntless). Don't remember what the forth guy was flying but he got taken out and sat at respawning for a while. The two Miranda's kept getting destroyed over and over and over. I was the only one taking the mission seriously and trying to do it. I left with about 3 minutes on the timer. I never leave queued missions but this was just special.

    I don't claim to be an elite player, but I know how to do the queues because I took the time to learn. Is it so much to expect others to learn too?
  • ransom2375ransom2375 Member Posts: 243 Arc User
    edited November 2014
    Miranda's ... Oberth i say! Oberth! Install an Impulse Capacitance Cell, and you will close rifts with rocket speed! :D

    (but personally i stay in my beloved T5-U Nova)
    The 10 min opening part is so annoying, especially when you clean it out with 3-4+ minutes to go. The middle cut scene annoys me to no end, too.

    Yeah, if those two things would go, the whole event would improve imo. If you get the base to level V, the next phase should start, without this artificial time barrier which feels (and is) forced.

    Something i really like about MU, is the fact that every ship can fulfill it's own role and excel in it. Sure, in most instances the players dont play by design, but this can be a good & bad thing according to the situation. I just like that this role option is there.
    Star Trek Online: Foundry 02.12.2010 - 11.04.2019
  • oneratsonerats Member Posts: 0 Arc User
    edited November 2014
    Wait.. people FAIL at mirror invasions on normal? How does that even happen? I'd think hanger pets could practically do the entire event on their own if they had the ability to close the bloody rifts.

    Wait, maybe these are the people they're comparing those pets to. That'd explain it.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    onerats wrote: »
    Wait.. people FAIL at mirror invasions on normal? How does that even happen? I'd think hanger pets could practically do the entire event on their own if they had the ability to close the bloody rifts.

    Wait, maybe these are the people they're comparing those pets to. That'd explain it.

    Well, Cryptic did say that hangar units were putting out more DPS than some teams. And seeing how terrible the average STO player is, I can believe it. Pre-DR, in one elite STF that was parsed by someone, 1 of the members had a 360 DPS. No, not 360k, not 3.6k... Three Hundred Sixty :D
    XzRTofz.gif
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