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State of the Game - DR:FAW Or Else.

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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2014
    Been debating renaming my cruiser 'Staying Alive' since it looks like a disco ball for half the match. :P

    Then you'd have to switch to the TMP uniforms. All-white uniforms with polyester bellbottoms.
  • truewarpertruewarper Member Posts: 936 Arc User
    edited November 2014
    I say nerf BFAW into the ground. It's been in various states of broken forever. It should not be the end all be all of damage. Not only is it OP, it's an incredibly boring way to play the game.
    And FFS let it go DPS dudes, we're tired of hearing about your pilot skills and e-peen mighty-ness...

    Then the battles in single player mode, will be drawn out much longer then wanted... if you wanted nerfed, offer an alternate for compensation, yes?
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited November 2014
    Sorry OP, but I completely disagree.

    FAW is not a core issue anymore. It was Pre-DR, but now? No way. Burning targets down fast is what you need. IMHO, that means focusing your damage to as little targets as possible. The idea is to put all your damage in a single or as few targets as possible to stack the damage faster: Burn the shields faster to get to the hull. I started a thread about that feeling as time went on with DR's release.

    First thing's first. I'm talking about Advanced or Elite difficulty / instances. Normal is still a faceroll.

    I felt FAW is nowhere near as useful as it was Pre-DR. The issue is that damage is distributed over many targets in the area that FAW strikes. The more targets, the more meaningless damage you inflict. Consider that NPCs now have stronger shields and hulls. A single beam strike hitting a ship every 2-3 seconds, if even that, when there are tons of targets around, does not mean squat anymore.

    I can go on, but I'd just be repeating what was said in the thread I linked.

    Tickling multiple targets and annoying their shields is not the answer anymore.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    coldnapalm wrote: »
    Not a bad idea actually. Hulls seem to take a LOT of energy hits in enterprise series instead of melting like in this game. Even after shields...hulls do seem pretty study until hit with mines or torps.

    Well, I always looked at it this way, energy weapons were like cutting a hull with a light saber, while a torpedo was like hitting the hull with a light wrecking ball.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited November 2014
    pulserazor wrote: »
    For some time now the community has been asking for harder content, complaining that the most difficult content offerings were too easy but instead of really looking at Why the content was too easy they have patched the problem by adding heaps of hitpoints to npc's.

    If you ever take the time to install a program that can read and parse the combat log you would quicky find out that among the people who complain that the game is too easy, they are all playing as or with Fire At Will cruisers who dont even use torpedos or clickable damage-dealing consoles. It was quite simply the most efficient way to play the game...

    the issue isnt faw, the issue is the various skills you use in combination that makes faw a lot more dangerous. you combine rmc, apa, tt with faw and maybe dem, your looking at some serious damage output on large groups of enemies, and you keep that going with epw1 and a2b and your beamboat remains highly damaging on its potential on its next faw strike. if my excelsior had one more tac slot added to the original to make cmdr tac on i would use it for faw so to make two, to cover the first one and push back apb to the last slot and cover slot two with faw.

    i would of thought that an aoe boat pumping out damage on the enemy would be more helpful in the long run and nerfing it removes something that has worked for years, not saying it was intended to be like that but clearly it has been like that.

    also lets not forget about the various doffs and other things you add to you ship. all im stating here is, faw is only as powerful as the things you add to it and that faw itself may not be the issue. i think your looking at the wrong area.
    Well, I always looked at it this way, energy weapons were like cutting a hull with a light saber, while a torpedo was like hitting the hull with a light wrecking ball.

    ds9 fights proved anything is that phasers are highly destructive on a ship with no shields. even at the time with gul maset attacking the enterprise in the hunt for captain maxwell on the cardassian border, the enterprise phaser fire broke through cardassian galor shields and caused damage to that ship. kazon ships also didnt fare much better with phasers either.

    sto canon doesnt seem to capture that same spark.
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  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited November 2014
    the issue isnt faw, the issue is the various skills you use in combination that makes faw a lot more dangerous. you combine rmc, apa, tt with faw and maybe dem, your looking at some serious damage output on large groups of enemies, and you keep that going with epw1 and a2b and your beamboat remains highly damaging on its potential on its next faw strike. if my excelsior had one more tac slot added to the original to make cmdr tac on i would use it for faw so to make two, to cover the first one and push back apb to the last slot and cover slot two with faw.

    i would of thought that an aoe boat pumping out damage on the enemy would be more helpful in the long run and nerfing it removes something that has worked for years, not saying it was intended to be like that but clearly it has been like that.

    also lets not forget about the various doffs and other things you add to you ship. all im stating here is, faw is only as powerful as the things you add to it and that faw itself may not be the issue. i think your looking at the wrong area.



    ds9 fights proved anything is that phasers are highly destructive on a ship with no shields. even at the time with gul maset attacking the enterprise in the hunt for captain maxwell on the cardassian border, the enterprise phaser fire broke through cardassian galor shields and caused damage to that ship. kazon ships also didnt fare much better with phasers either.

    sto canon doesnt seem to capture that same spark.

    Oh I agree energy weapons can be deadly destructive but, so can a blow torch cutting into its own O2 tanks.

    Hit a vital region and, we have t-minus Xsecs. till detonation!

    Hell, if anything seemed STO canon in the dominion war, it was the part where ships seemed like they had no shields, when being fired upon.

    Kind of like, how quick our shields seem to disappear at times!
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

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  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited November 2014
    coldnapalm wrote: »
    I can agree that attempting to fix FAW ALONE will not have much of the desired effect. There has to be a LOT of things changed along with FAW honestly.

    And while the scenes seen in some of canon doesn't capture what I said...there are PLENTY of canon scenes that does as well. In fact, most of the ships blow up quickly to energy weapons seems to be the bigger battles...probably to cut down on screen time. You have no idea what those ships got hit with before their big blow up moment in most of DS9. A LOT could have happened off screen. There are however plenty of on screen continual hits to hull and the ship still plods along in canon. So...meh.

    Talking gameplay it should really be easy. Energy weapons are used against shields while kinetic weapons are used against hull. On-screen canon was a bit inconsistent in that regard. We saw ships could rarely take more than one torpedo hit to the are hull, but we also saw ships getting blown up by a phaser shot even through shields and torpedoes dealing massive damage to shields. But in principle it sounds right his way: Shields deflect kinetic attacks but tend to get overloaded by directed energy and hull plating protects against radiation and beams but gets hammered when torpedoes hit.

    I like the 75% resistance option very much.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
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  • pulserazorpulserazor Member Posts: 590 Arc User
    edited November 2014
    I sincerely hope the devs are watching this ridiculous 100k dps video.

    Al Rivera said on a podcast something about the dps league videos being a factor in realizing the content was too easy, maybe now he can watch the videos again and see that they are just as easy despite his best efforts to erect hiptpoint walls, as long as people use Fire At Will. Maybe he can recognize that the problem was never with the difficulty, certainly not with the critter hitpoints, but with the overused and overpowered Fire At Will.

    Fire at Will should be a point defense/aggro gathering mechanic, not a 10km aoe death field.


    Every single time the runs pre-dr were boring and easy, it was due to some aoe death field spamming 4 or 5 tac console ship. A Galor with 3 tac consoles could erect a death field.

    This just goes to show you, the devs dont even play their own game.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited November 2014
    I've always hated FAW, but had to give in to it after years because of the need to grind out XP in what little level 60 content we have. Boring, and so I switched my build to FAW so as to spend as little time doing it as possible.

    Even so, I can only make myself play for a couple of instances- a Patrol to get the day's Delta Marks and one run for the MI event.

    It's not a full out DPS build as it has reasonable tanking ability, it's still a canon Federation Starship (Fleet Advanced Cruiser) and not a Romulan, and it still uses Phasers instead of the more effective anti-protons.

    But the sadness I felt as I removed the canon but useless torpedoes wasn't fun.
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