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2x Antiproton Omni Beams

kostamojenxkostamojenx Member Posts: 251 Arc User
edited December 2014 in Federation Discussion
The age of the "true" forward firing Beam Builds really are upon us now...

Any ship with 3x rear weapons can now run:

1x Ancient Omnidirectional Antiproton Beam
1x Omnidirectional Antirproton Beam
1x Cutting beam

And any number of Dual Beams up front...

Taking FULL advantage of Beam-only BO skills/bonus's. Previously only ships with 2x rear weapons could take advantage of 100% forward firing Beam weapons with the single-slot Omni beams from R&D, but this new change with the Solanoe Beam really does give Antiproton weaponry more flexibility and potentially higher damage builds.

I don't really have any complaints about this, but it would be nice to be able to pull this off with other weapon types... I can't wait to see what people can do with this, I'm already testing out a couple layouts to see what I can manage and so far so good!
Post edited by kostamojenx on

Comments

  • perfectshipsperfectships Member Posts: 118 Arc User
    edited November 2014
    I always found AP really underperformed compared to Polaron and Romplas/Plas, but between this change and the bonkers crit chance bonus that Surgical Strikes gives; my next big, expensive, long grind-project will be cafting some good AP beams (all CRTD) and giving them another go.:cool:

    Red for the win!
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited November 2014
    that's a definite problem they've introduced...every min/maxer is going to go AP just for the sheer amount of forward firepower.

    ancients omni's should probably be given a choice reward of other energy types to balance or some method to convert the ancients to another energy type....otherwise we'll all probably be seeing red all the time pretty soon:rolleyes:
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    Yeah there is a clear advantage to antiproton builds now, being able to slot two omni-directional beams plus a KCB.
    Like already mentioned, add alternative energy types to the missions rewards where you acquire the ancient one or change the rules for other types to allow 2 to be slotted at once.
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  • saleh01onesaleh01one Member Posts: 80 Arc User
    edited November 2014
    Well, I would suggest for one to proceed with caution; we don't know whether this is working as intended or not... If it is, there would most certainly have to be an option to equip 2 omnis of all energy types.
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited November 2014
    saleh01one wrote: »
    Well, I would suggest for one to proceed with caution; we don't know whether this is working as intended or not... If it is, there would most certainly have to be an option to equip 2 omnis of all energy types.

    It's working as intended, as it was in the patch notes.
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  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited November 2014
    It is indeed working as intended.

    This could make for interesting broadsides if included with a 180 degree torp and regular beams up front.
  • toivatoiva Member Posts: 3,276 Arc User
    edited November 2014
    It's back to where it was prior to the crafting update and the linked doffpocalypse.

    Back then, only the Obelisk AP omnibeam existed.
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  • perfectshipsperfectships Member Posts: 118 Arc User
    edited November 2014
    In some ways, it's fair enough that AP gets this little advantage - to offset how hard it is to get AP weapons with good mods... unlike for most energy types.

    And it's not that much of an advantage if you prefer to broadside anyway: awesome for the likes of the Avenger though!
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited November 2014
    In some ways, it's fair enough that AP gets this little advantage - to offset how hard it is to get AP weapons with good mods... unlike for most energy types.

    Not really. Between farmable arrays in missions and the crafting system, AP isn't much harder to get than anything else. The only real trick is finding that crafted omni-directional one, and last I looked at the Exchange there was only one and it was over 200 million. Its cool and all, but you're going to need REALLY deep pockets to use it.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited November 2014
    Yeah there's actually quite a lot of AP weaponry availability from missions now, especially the Borg series. And with upgrades you can fairly easily get them up to Mk XIII to be competitive.

    So not really seeing this as a compensation for them being hard to get.
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  • perfectshipsperfectships Member Posts: 118 Arc User
    edited November 2014
    It's been a while since I played those missions (weren't they Acc, Dmg, CrtH?) or looked for AP on the Exchange. Within the context that I mentioned of AP probably being sweet with SS, you want as much CrtD as you can get. Can you get CrtDx2 AP BAs as easily as you can most other energy types (eg from Rep stores)?

    And is it even possible to buy CrtDx3 AP BAs on the Exchange? Last time I checked, there weren't any at all (except Fluidics) for any price. If there were, I'd guess that they'd be hellish expensive, compared to other energy types?

    I guess I'll have a look when I log in later - if I'm wrong, sorry about that.
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  • lystentlystent Member Posts: 1,019
    edited November 2014
    I just take an assault cruiser and stick eight beam arrays to it.

    The layout in the OP is a bit clever though.
  • jarfarujarfaru Member Posts: 579 Arc User
    edited November 2014
    Not really. Between farmable arrays in missions and the crafting system, AP isn't much harder to get than anything else. The only real trick is finding that crafted omni-directional one, and last I looked at the Exchange there was only one and it was over 200 million. Its cool and all, but you're going to need REALLY deep pockets to use it.

    This is true. Can't believe what they are selling for on the exchange. Even if i had the EC i wouldn't buy them.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited November 2014
    jarfaru wrote: »
    This is true. Can't believe what they are selling for on the exchange. Even if i had the EC i wouldn't buy them.

    when did the prices shoot up so high? 3 weeks ago they were about 12mil EC.

    but I think the more people reach Lv15, availability will rise and prices will drop
  • gavshawgavshaw Member Posts: 65 Arc User
    edited November 2014
    My only question is whether to place a crafted omni in the front or the back.

    I use a 4/4 cruiser and have the ancient AP omni and KCB in the back essentially giving me 6 forward, 4 aft weapons (with 7 for broadsides due to having a torp up front). If I place the crafted omni in the back I would have 7 / 4 / 7 coverage, but if I was to place it up front I would have 6 / 5 / 7 coverage.

    I figure in the back would be better as I spend more time charging towards the enemy and then turning to broadside, rather than running away from them. :)
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  • perfectshipsperfectships Member Posts: 118 Arc User
    edited November 2014
    westmetals wrote: »
    If you're crafting yourself, they're not nearly that expensive (the omni AP can be crafted for something like 20-30 mil, even assuming you have to buy the doff - and you'd have the doff to keep or sell afterward). And the regular/dual beams you'd need for the rest of the build are even easier and cheaper than that, as you could get mission ones and upgrade, craft them, buy fleet ones, etc...

    As for CritD - you can also get that via the fleet tac consoles. I was able to get the base CritD on my Wells up to 13.7% so far... and I'm still looking at the deflector, shield and impulse for possible swapouts (currently using the Solanae set).

    As for SS - it's currently bugged and, i believe, only usable on the T6 ships anyway.

    SS is only bugged for certain weapons and is a bug that we know is being actively worked on. I've been using it with my 8x CrtDx3 Polaron BAs, for instance, since DR and it's been fine with those. Aye, you can only use it on ships with LtCmndr/Cmndr Intel seats.

    My point was that if somebody got their brand new Intel ship and slapped chained SS on there, they'd want at least CrtDx2 weapons on there. So not Fleet weapons or mission ones. If they wanted pretty much any other energy type than AP (with CrtDx2 mods, which would be effectively x3 for AP) in a comparatively cheap hurry, they can hit the Rep stores. For most energy types, they could buy CrtDx3 weapons on the Exchange for varying costs, like I did with my Polarons. I've never seen CrtDx3 APs on the Exchange. Most likely because AP weapons are never random drops from Elite queues are they, unlike other energy types?

    Yeah, if our hypothetical person crafted, then that's a different story - but not everyone does; and crafting CrtDx3 beams on the lottery, then upgrading them to Mk XII, is a lot less convenient and most likely more expensive than buying a set of Mk XII CrtDx2 Romplas beams or something.

    All that's what I meant by AP weapons with good mods being harder to come by. I don't want to get into an argument about it or anything:) and I thought that this was just generally accepted as being common knowledge - I've read it stated on this forum loads of times - so didn't think that I was saying anything that would be considered outlandish or controversial.

    Cheers.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited November 2014
    The price should drop. I know I was not making them since before this patch they were incompatible with the free beam. So not much market for them.

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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited November 2014
    I am not using AP any more and none of those cutting beams either. I am using beams that do real damage and hit those shields instead of the other way around. 9+ weapons (more with BOF consoles) total but not all are beams. But what I am using is working right weapons payload does the trick!

    Have fun with your AP 360 degree beams, don't forget to have them boosted for beam damage or Omega Weapon Amp and be more accurate otherwise they'll miss their target.
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  • zombiedeadheadedzombiedeadheaded Member Posts: 0 Arc User
    edited November 2014
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited November 2014

    "It's amazing how many more replies one can get when they offer a complete context of meaning instead of being a vague douchy hipster."
  • huntorhuntor Member Posts: 0 Arc User
    edited December 2014
    feiqa wrote: »
    The price should drop. I know I was not making them since before this patch they were incompatible with the free beam. So not much market for them.

    6 mil last time I checked :cool:
    [SIGPIC][/SIGPIC]
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited December 2014
    huntor2 wrote: »
    6 mil last time I checked :cool:
    Crafted item proces are dropping a lot due to the reduction in required materials for said items and the number of people able to craft them.
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Yeah you can pick up a crafted VR omni beam for around 5-6 mil at the moment depending on the flavour.
    And if you're lucky you can get UR for the same price although sometimes it's not worth it as a lot of the extra mods seem no use outside of PVP.

    I swapped to using AP simply because with a sci boat it allows me to have more fwd. guns than normally possible. I've now got 2 torps and 3 beams firing forwards which has helped a lot with my damage potential, plus still having 3 firing aft.
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