I had not played this mission before, and after a couple of runs I am curious as to what the best method is to combat the horde of mirror ships attacking the station?
Now some will argue the best strategy is for everyone to have 30K+ DPS and vaporize everything in sight, though this has become more problematic given the increased HP and shields of the NPC ships (even in Normal).
So I am asking for some tips for the generic players in PUGs. Should you stick together?
Split up and take a solo approach on four sides (with one guarding the station)? Go in teams of 2 with one guarding the station?
Helpful suggestions would be much appreciated.
Comments
Sci boat hits the CC stuff like GW while the other man of the pair with the dps kills them, or at least drags the aggro off. The man in the sci boat then gets the rift (sci boats seal rifts much faster than other boats).
The 5th man either assists or runs around sorting out the power. Cruisers do the power much faster, just like how sci boats are better at rifting.
Basically, if you all solo it you will be overwhelmed. You probably won't be able to kill the spawns quickly enough, leading to you being interrupted by fresh spawns as you try to seal a rift. Add in more rifts spawning and it's a nightmare.
Btw, don't forget to keep an eye on the map. The rifts will show on it, allowing you to highlight areas where clusters of rifts have formed so you can prioritize those areas.
Science vessels close portals faster.
Engineering vessels repower the satellites faster.
At the start of the mission it's vital to have the satellites up and running as soon as possible. It will require you repower them 2x each (or some grouping like that) to get the power necessary to end that phase of the mission.
The best technique IMO is to have 2 science guys paired with a tac or engineer. Each team runs from portal to portal, with one drawing aggro while the sci drops the portal.
A single cruiser can run from satellite to satellite turning them back on.
Things that help:
Cloaking
Singularity Manipulation
Intelligence skills
Aceton Assimilators (to draw aggro)
Draw the ships away from the portal, give them something to shoot at, then close the portal.
The average mission will have 17-20 portals open, so don't waste time.
Also - heal the starbase when you can. In Advanced, the death of the starbase ends the mission in a failure.
Kind of like killing the player base will end this game.
I will just try to stick to someone as best I can, depending on whether I'm flying a cruiser or science vessel.
I solo turning on generators while thew rest pug about... 15k dps oddy, nothing spectacular and normal is easy...
advanced, pair up with a sci being "escorted" by a cruiser or escort and again EZ
Elite, well Im not lvl 60 yet.. so I cant wait to see that fiasco... (if available?)
No Elite fiasco. Advanced is a nice jump though in pugs. Not really surprising there as it heavily benefits from teamwork with closing the rifts/starting the generators.
The rifts are where all the ships come from. The ships are what knocks down the station (and your ship's) health. They keep you from repairing the relays and building up the stations defenses. Everything starts with the rifts.
That guy can handle those three ships all shooting at him for a few seconds while you close the rift.
If you decide instead to help shoot the ships that are out there, then more can come in the meanwhile, and by the time you are through with those, more ships have appeared still.
Get those rifts closed before you join the fight.
Groups that get caught up in the "kill all the ships" mindset end up staying around the station and fighting off ships non-stop.
If a boat springs a leak you have to plug the leak first. Same here. Plug the leak (the rifts) before you start trying to bail water (eliminate hostile ships).
The full Adapted MACO ship set has a Mask Energy Field ability to give your ship some temporary stealth.
The Science ability Mask Energy Signature works even better, it also has up to +50% defense after decloaking.
I haven't played MI this time yet, but I remember using Mask Energy Field last time.
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.