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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    Yeah I've been putting that out as well, I agree with you entirely that says a lot, especially the rates at which they go down over time, DR is nose diving compared to LoR lol :P

    I've found those trends to be very accurate since I found out about those, so I'd happily say they're reflective of what's going on in-game.


    And I'm appreciative of their efforts.
    Login.

    Reset the toon (again)

    re save everything under a new loadout.

    save under second loadout. Rename that loadout and resave again.

    change a map.

    start over.

    It doesn't effect all my toons - just the first 2 i created over 3 years ago.

    It works on my KDF toons I really don't play.

    It works on my reman - but he can't use ship mastery traits 'cause that's broken too.

    And don't get me started on the tailor - i still have yet to see the costumes I paid for. Apparently I have to be a 'Gold Subscriber' to use them.

    Lots of issues.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2014
    Here's what's really wrong with DR (IMHO, of course):

    Stipulating, upfront, I don't *have* to buy anything,

    • Yeah, the Dilithium Rising pun. Upgraded my Assimilated Console today, to Ultra Rare Mk XIV. Cost? About 100k+ Dilithium (+ around 20mil EC in various tech upgrades and quality boosters). And that's just 1 rep console.
    • Wanted to try out ship Mastery for my Vesta, the other day, but got sick at the thought alone of having to 'buy back' what I already had in the highest grade and Mark possible, before DR.
    • Half the storyline missions Cryptic forced our hands to play were patrol missions to begin with. 'Go patrol these 5 locations in the Delta Quadrant.' Riight.
    • In psychological terms, the game has become maniacal. It flips between way too diffcult, and way too easy ("Himmelhoch jauchzend, zum Tode betr
    3lsZz0w.jpg
  • janus1975janus1975 Member Posts: 739 Arc User
    edited October 2014
    meimeitoo wrote: »
    ... Sure, we have whales too. But, overall, people feel that F2P should really mean that *everyone* can participate -- and not in word only...

    Generally agreed with what you said, but as one of the people who have spent perhaps more on this game than is sane, one of the things I most enjoyed was helping new players, teaming with players, and knowing that my over-paying was letting other people such as kids get away with accessing and playing the game for free.

    Importantly this points to one of the key problems in STO's approach, which I've mentioned elsewhere: Cryptic has to 'ask' what people want, not just 'assume'. After watching the video that's been shared of late, about the future of F2P models, I've realized that things like "Buy your fleet some pretty embassy decorations for $10" instead of "250k dil" group thing would have been great. And yes, I've bought dil in the past purely to dump into big fleet projects, so that grinders can focus on things like Fleet Marks and commodities and keep their own dilithium (precious when you can't buy it and can only get 8k per day per toon) for themselves.

    Though with Cryptic's actions and attitude over the past couple of weeks, with me at least, that ship has sailed.
  • tarastheslayertarastheslayer Member Posts: 1,541 Bug Hunter
    edited October 2014
    anodynes wrote: »
    It's not that damning, really. That chart shows a general trendline downward, which is what MMOs do. Peaks in the market leader are lower than valleys in the same game were 5 years ago. The overall trend for any MMO is downward as new ones come out to slice the pie smaller and smaller. The problem in the second part, comparing the drop-off from LoR to DR is in the granularity of the graph. Go zoom into the month around LOR and you'll get 3 data points, month before, month of and month after, that's it, for DR you get multiple numbers from each day, so it's going to look a lot more volatile.

    I'm afraid you're wrong, if you look at the size of the peaks they're obviously nothing alike. LoR has a much taller peak due to more players. DR has a much smaller peak and also the drop-off over time is much healthier for LoR as people stayed with is for a good long while, whereas DR is nose diving.

    I'm afraid you've just not read it right. I get what you're trying to say but when you look at it, the zooming in feature isn't entirely needed because all you need is a trend over time, and actually the more time you have for that the more accurate it'll be.
    Ten soldiers wisely led will beat a hundred without a head. - Euripides
    I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
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