A little project I'm working on as something different, a sort of Klingon Science Ship yet not, for use in the DR stuff and Advanced queues. Curious as to others' inputs since I
like it but something feels off too.
http://skillplanner.stoacademy.com/?build=blakmeij_5101
Its still very much an in-progress build though; still have to get to 60 and get my crafting up for the particle trait and get the fancy particle generator, plus find a fleet to get the 6th space doff slot from. Weapons I'm locked into to polarons as I already have the fleet tac consoles, but I haven't decided yet if I want to use standard polaron weaponry for the drain or the new Delta Rep ones for the placate and radiation damage.
Thoughts?
Comments
I actually had a very similar idea a while ago and I created a build for a ship that only exists in stories so far, but would theoretically be very nasty. IKS MuH QeDmo' (Death by Science)
I like what you've done, focusing on PG and CC. You might want to look into the fluidic counter set for some more PG nastiness (and maybe the best warp core / engine combo in the game for a raider) But the Solanae set seems like an equally good choice with the deflector's boost to PG and the overcharcharged W->A warp core.
Personally, I'd ditch the proton weapon, or move it to a tailgun and get another Polaron DHC up there for more punch. Also maybe swap one GW1 for a TR2 to get more out of your cooldowns.
Also, your skill tree - I see you have no points in energy weapons specialization. Subspace decompiler and countermeasures aren't going to help this ship, so I'd exchange skill points there.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Dyson 3 piece set is good, but that new delta rep torp is also OP, it may be worth trying that set or just the torp.
I'd use the rest of the Boffs to run an Engineering DCE/Aux2ID/TT Doff Scheme. IF I was really gonna do that.
Right now I just use Commander Tac with TS1 and TS3 and CSV1 and CSV3. One LtCmdr Sci so I only get the one GW, and again the last to go to Engineering for the Doff Scheme.
As far as the proton cannon.....people are gonna laugh at this but I just can't run 3 DHCs 2 turrets. I'm way too OCD, and the firing animation will drive me up a wall. It has to be 2 DCs or DHCs, 2 turrets, a torp, and then something else. Hence the proton cannon; finishes the set to buff the grav torp and CrtD, low drain, nothing has proton resistances, and works with my CSV. Though that said, I could run the Delta Rep DHC, 2 thoron DC (yes I know DCs are inferior but with the Ning'tao skin and split wings, they look really cool), then 2 thoron turrets and the Delta Rep torp. Plus that would give me the Isokinetic Cannon, but I'd lose 3% off my CrtH and the rift effect of the gravimetric torps. Hmm decisions decisions, and the price of being crazy.
Speaking of that Delta Rep torp I've heard some mumblings about how powerful it is, but haven't gone to Tribble to test it. Whats the deal exactly and how does it interact with torp spread?
One other change I also considered was to drop the Tractor Beam and drop the Sci Team to 1, then pick up TBR1 instead. Better crowd control and better damage, but less utility. And I know there's the 'vacuum doff' for TBR that would really jack up the partigen damage, but I figured KDF side it'd be one of those still-expensive 30-million ones, and wasn't sure how long a BoP would survive pulling enemies in close. Anyone tried that vacuum setup with a mere TBR1? Badass or bad idea?