Pay to win.
The amount of money that can be spent on putting oneself on an entirely separate level of play borders on the extreme.
With the crafting patch and with DR, this game went full on grinder with cash shop milking for every single thing.
In other games I am not allowed to spend $2000 to put myself in a separate class. In every ARC game that is possible.
Isnt this cheating? I guess I'm old school gamer from the 90s but the idea of being able to open the wallet to instantly max my gear... rubs me as being the antithesis of what gaming is supposed to be about: a level playing field for cooperation or competition. Opening that to manipulation with money just seems like kicking the referees out of the game and letting the players take steroids as they desire.
Whales indeed.
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Comments
I completely agree with you this isn't right, and this is on the back of the now linear track you have to take to beat the end game content, which is basically a DPS fest. And having done the figures it doesn't even add up as value for money for what you actually get, and it makes having multiple characters hard work if not impossible for many.