I've just gotten my first character to 60 and it was an absolutely awful experience. The level gaps were huge. I would get done with all my patrols and story missions and still have about half a level of grinding to do before I could grab my next missions. I expected a certain level of XP gap from time to time but I certainly wasn't expecting to be missing half a level each time. Even with the DOFF system it still took me an average of a day and a half just to gain 1 level.
I don't know about the rest of you, but I don't enjoy spending the better part of my day running around Kobali doing the same missions over and over. That was HELL.
Even worse was the grind from 59 to 60! 1 mission is all I had to give me xp and the rest of the level I had to grind out doing patrols and on Kobali.
I'm sorry, but whoever mapped out the xp rate to mission ratio failed miserably. We either need more missions or more XP per missions...
I don't think I'll be going though that again til the next time there's an XP boost event.
They sell XP Boost, but if you don't want to buy those you would need to grind all day along repeating the same Adventure Zone Planet or Borg Disconnect and the Bug Hunt. Not must for us daily players. I should be on right now but, I am not. I would start at 4 am and run the game until 4 pm that's 10 hours of none stop playing!
A level 50 toon fighting level 50 NPCs is more powerful, with more ROI than a level 60 toon fighting level 60 NPCs.
Leveling from 50 to 60 you character actually gets weaker.
Your right! But too late to revert back to level 50. Not only your toon and the ship too gets weaker shields wise. Oh well I'll be pushing 60 soon and stay there for now. Again they can fix the level 60 to be as 10x stronger than a level 50. I wonder if they had scope that out prior to changing the levels. Just maybe the system doesn't know how to handle you has a level 51, 52, 53, 54, 55, 56, 57, 58, 59 and 60. But the system does say "Congratulation Lieutenant" Where is should be by your current right say Admiral or General.
Probably possible to do some maths on this and show it statistically in a graph, that way even Dev's could comprehend it
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I for one am happy with the current leveling speed. It brings back fond memories of UO, EQ, ****. Going from 50 to 51 in **** actually took longer than going from 1 to 50. The good old days! And what about death penalty? Losing a level in EQ was so much fun.:mad: As far as I can remember you could not lose a level in **** but you could lose enough xp to have to start a level all over again I was just kidding but I do like the fact that it takes a little more time to leve now. It feels a little too much like Kirk in the boring JJverse. Not even out of the Academy and promoted to Captain of the flagship of the Federation. It doesn't make sense. MMO's have become far too easy.
Bring back the good old days of paid subscription and death penalty! .. hmm maybe not.
Leveling from 50 to 60 is pain in you know where. But leveling 1 to 60 might be easier most of us reached 50 long before finishing story. The level 50 players lost half if not more of the exp from finishing story at max level before DR.
If it's too easy you could always up the difficulty to Laser Sponge Elite
LOL sarcasmdetector, that is indeed a very rough graph!
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
A level 50 toon fighting level 50 NPCs is more powerful, with more ROI than a level 60 toon fighting level 60 NPCs.
Leveling from 50 to 60 you character actually gets weaker.
I don't care how powerful my toon seems to be. Personally I haven't noticed anything spectacularly different in that. What I do care about is that it took me almost 2 weeks to grind out 10 levels. I also mind the huge XP gaps between levels. It seems logical to me that once you're done with all the content available to a specific level you should be set to go on to the next level, NOT be stuck half way through a level with a boring repetitive grind to get you out. After my third run of all the Kobali missions in just ONE day I was starting to root for the Vaadwaur!
I thought the story was GREAT and I loved the missions, but you can only play them so many times before you get sick of them. I went through Mind Scape about 4 times just trying to squeeze out some XP. By the fourth run I was sick of the whole mission.
I'm aware they sell XP boosts but I don't think I should have to pay for an XP boost to close out a level. XP boosts are great if you want to be ahead of where you're supposed to be. If you want to be at level 53 but story wise you're still at level 51 an XP boost is a great choice. That's not what I'm upset about. I don't want to be ahead of where I'm supposed to be. I want to close out the content for my level and be set to move on to the next. That's just logical level progression.
Either add more content or boost the XP. That's what I'm saying. I don't mind spending 12 days grinding. I do mind having to do Mind Mcape 4 times to close out a level. Or doing Kobali all day to finish out half a level. That's not fun. That's repetitive, tedious and painful. Grinding from 50-60 was like some sort of sadistic form of torture.
I actually believe leveling is too fast, especially with the new crafting and upgrading system. I'm leveling my character faster than I can raise my crafting level or earn begin earning enough dil/ec/mats to get comparable gear. I would actually suggest slowing the leveling speed even further so there is better pace with crafting and upgrading and harder content.
That also goes with my belief that you should remain in captain level for a much longer time but add more captain 'levels'. Right now if I start a fresh toon I'm at level 50 in no time while it takes me longer to level up my gear.
I actually believe leveling is too fast, especially with the new crafting and upgrading system. I'm leveling my character faster than I can raise my crafting level or earn begin earning enough dil/ec/mats to get comparable gear. I would actually suggest slowing the leveling speed even further so there is better pace with crafting and upgrading and harder content.
That also goes with my belief that you should remain in captain level for a much longer time but add more captain 'levels'. Right now if I start a fresh toon I'm at level 50 in no time while it takes me longer to level up my gear.
I don't see what the crafting system has to do with the level of one's toon. Crafting isn't connected to the level of your character. You can get all the way to 60 and not grind out a single level of crafting. There's also the fact that not everyone crafts. Some of us don't care at all about crafting.
I've just gotten my first character to 60 and it was an absolutely awful experience. The level gaps were huge. I would get done with all my patrols and story missions and still have about half a level of grinding to do before I could grab my next missions. I expected a certain level of XP gap from time to time but I certainly wasn't expecting to be missing half a level each time. Even with the DOFF system it still took me an average of a day and a half just to gain 1 level.
I don't know about the rest of you, but I don't enjoy spending the better part of my day running around Kobali doing the same missions over and over. That was HELL.
Even worse was the grind from 59 to 60! 1 mission is all I had to give me xp and the rest of the level I had to grind out doing patrols and on Kobali.
I'm sorry, but whoever mapped out the xp rate to mission ratio failed miserably. We either need more missions or more XP per missions...
I don't think I'll be going though that again til the next time there's an XP boost event.
Don't concentrate on new content is the primary piece of advice I can give. I got back into DOffing hardcore, and that usually nets me a bar a day without much effort. The rest should be from doing queues and other content. Don't grind patrols. That's the surest way to hate yourself and hate the game. Mix it up. Do some battlezones, some queues, a patrol to break things up.
It's not a race. That's the other best piece of advice I can give. Set yourself an attainable goal for the day (get x number of bars realistically) and make a plan to do it that won't burn yourself out. Use all the tools at your disposal. But don't think you have to beat others to 60 or whatever, because that's going to definitely lead to burnout.
AFAIK, my alts are leveling about the same as they did up to 50. DOffing is about half of the XP gain, with story episodes & STF's making up the rest. Fortunately, I never finished all the previous story arcs before DR, so I'm using those to ramp up a bit before i have to tackle the OP'd DR missions. I'll start DR @ lvl 53, so maybe the grind won't be as bad for me.
Sadly, the XP rewards for DOff missions also seem to have been pared back, making everyone feel a bit of pain in this area...
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STO player since November 2013
It isn't just 50 to 60. Leveling specializations is depressingly slow as well.
That's the real problem, they set the xp curve for the expansion with the specializations in mind. If lvl 50-60 was the same as all the other levels (basically 1 mission per level) then I would have been lvl 60 within a couple hours of the server coming up, and a few days later had all of the specializations maxed. So, they adjusted things with that in mind.
I think the leveling rate was ok at the pre-nerf/fix for xp. I did not know of the Tau Dewa stuff until after I was 60. I did all my leveling grinding delta quadrant patrols. It was still pretty painfully slow, but after the change to xp it is just ridiculously slow....
STO should be about the story, not about randomly flying about to find another spaceship to blow up in order to get some xp.
Leveling has become on par with most major MMO's. This is standard. Thing is you'll get people instantly jump to 60 and then go "I'm bored." This at least staves it off.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Leveling has become on par with most major MMO's. This is standard. Thing is you'll get people instantly jump to 60 and then go "I'm bored." This at least staves it off.
Not at all. It is on par with a few, usually asian, MMOs, who puts an emphasis on grind.
Most MMOs today have enough quests (and usually a lot more) to never see a lvl gap in your progression, unless you purposely skip a lot of content.
Also, a lot of people are currently bored, because leveling is no fun, and many of them don't even know how to do it. I'm speaking DR, obviously.
I did Borg Disconnected, 2 Tholian Red Alerts, a regular Borg Red Alert, a full clear of Dyson ground and space zones and few Tau Dewa patrols to finish of the daily. I'm prety sure my XP bar moved but it was barely noticeable. Leveling speed didn't seem that bad at first.
We never asked for Delta Rising. I explicitly remember most players I spoke to were very worried and unhappy about a ninja expansion so suddenly... Players were screaming Doom on one side of the fence, others were screaming "SHUT UP, NURSE!!!! I know what's best!".
We warned you. <
I just wish things could go back to the way they were.
Pre-DR up/down is level progression, left/right is Power/ROI
Post XP nerf DR up/down is level progression, left/right is Power/ROI
I knew I should have made that left turn at Albuquerque.
The XP rates are terrible. I'd play on harder difficulties but the time it takes to kill advanced or elite NPCs and the XP returns is completely out of whack. Going in CE Advanced, killing a 741k HP Recluse netted me about 43 xps :rolleyes: Going into the old Kahless Expanse on Elite? Killing those Elite Mirandas took a lot longer than they were worth, not to mention them spamming more Peregrines than my own 2 hangar carriers that each were shooting Beam Overloads (LOL), and seeing the XP gains were still poor considering the trouble.
Leveling has become on par with most major MMO's. This is standard. Thing is you'll get people instantly jump to 60 and then go "I'm bored." This at least staves it off.
Since no one has bothered to say it ill do it. Only cryptic could release a hand full of missions *patrols barely count as anything let alone a mission* and call that an expansion. Real expansions have tons of quests and THAT is how you keep people from being level cap in a flash. Hell all the quests in STO wouldnt even be 1 expansion in a lot of other games.
Horrific exp curves combined with exp nerfs IS NOT how you handle keeping people from cap because they cant make enough content to actually play!
To be fair in a way, they said the rest of the missions will come later. But again only cryptic could go here is an expansion ...er.... we mean part of it.....
Players will always blow through content that is something as a game designer you have to accept, thats why in most games they focus on endgame content thats repeatable. Sad thing is Craptic broke what they already had with their new idea of difficulty. "Well the STFs were redone for level 60s with mk 14 gear!" ya... sure they were.
Truth is you know its like office space. "Man I put the decimal point in the wrong place! I always mess up some mundane detail!". Slapping more HPs on stuff is the lamest way to create "more challenge".
Cryptic as a company of supposed professionals constantly show what total amateurs they are. Not just for the bugs, but for how they handle themselves and their customers. The way cryptic talks they make it sound like the player base makes massive unreasonable demands, while some do most are simple and easy like fixing the older ships adding new boff powers etc.
Truth is its not most of the player bases requests that are unreasonable, its that its beyond cryptics skills/means and they cant admit it, just like they cant admit they are wrong on a lot of issues.
Well, the progression is so terrible right now that I've basically decided to wait until next patch or two - if they revert the changes then cool, if not I'm going to look for a different game to play.
Poor little babies.
I remember old style MMO, when u grind 4% exp bar in 1-2 hours... and then u lose it in 2 sec., because high-level PK find enjoying to kill low-lvl players. Ppl still playing these games and love it.
STO lveling are SO EASY and safe... to to fill all exp bar past 50 u need only ~1 hour.
Poor little babies.
I remember old style MMO, when u grind 4% exp bar in 1-2 hours... and then u lose it in 2 sec., because high-level PK find enjoying to kill low-lvl players. Ppl still playing these games and love it.
STO lveling are SO EASY and safe... to to fill all exp bar past 50 u need only ~1 hour.
They have browsers that work on punch card machines now?
Where do you hitch your horses up in the city?
This is my Risian Corvette. There are many like it, but this one is mine.
Comments
FTFY
A level 50 toon fighting level 50 NPCs is more powerful, with more ROI than a level 60 toon fighting level 60 NPCs.
Leveling from 50 to 60 you character actually gets weaker.
Time will only tell!
Comparatively speaking, I have to agree.
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
Your right! But too late to revert back to level 50. Not only your toon and the ship too gets weaker shields wise. Oh well I'll be pushing 60 soon and stay there for now. Again they can fix the level 60 to be as 10x stronger than a level 50. I wonder if they had scope that out prior to changing the levels. Just maybe the system doesn't know how to handle you has a level 51, 52, 53, 54, 55, 56, 57, 58, 59 and 60. But the system does say "Congratulation Lieutenant" Where is should be by your current right say Admiral or General.
Time will only tell!
Your 110% right
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
ok, it's very rough:
Pre-DR up/down is level progression, left/right is Power/ROI
Post XP nerf DR up/down is level progression, left/right is Power/ROI
Bring back the good old days of paid subscription and death penalty! .. hmm maybe not.
LOL sarcasmdetector, that is indeed a very rough graph!
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I don't care how powerful my toon seems to be. Personally I haven't noticed anything spectacularly different in that. What I do care about is that it took me almost 2 weeks to grind out 10 levels. I also mind the huge XP gaps between levels. It seems logical to me that once you're done with all the content available to a specific level you should be set to go on to the next level, NOT be stuck half way through a level with a boring repetitive grind to get you out. After my third run of all the Kobali missions in just ONE day I was starting to root for the Vaadwaur!
I thought the story was GREAT and I loved the missions, but you can only play them so many times before you get sick of them. I went through Mind Scape about 4 times just trying to squeeze out some XP. By the fourth run I was sick of the whole mission.
I'm aware they sell XP boosts but I don't think I should have to pay for an XP boost to close out a level. XP boosts are great if you want to be ahead of where you're supposed to be. If you want to be at level 53 but story wise you're still at level 51 an XP boost is a great choice. That's not what I'm upset about. I don't want to be ahead of where I'm supposed to be. I want to close out the content for my level and be set to move on to the next. That's just logical level progression.
Either add more content or boost the XP. That's what I'm saying. I don't mind spending 12 days grinding. I do mind having to do Mind Mcape 4 times to close out a level. Or doing Kobali all day to finish out half a level. That's not fun. That's repetitive, tedious and painful. Grinding from 50-60 was like some sort of sadistic form of torture.
That also goes with my belief that you should remain in captain level for a much longer time but add more captain 'levels'. Right now if I start a fresh toon I'm at level 50 in no time while it takes me longer to level up my gear.
I don't see what the crafting system has to do with the level of one's toon. Crafting isn't connected to the level of your character. You can get all the way to 60 and not grind out a single level of crafting. There's also the fact that not everyone crafts. Some of us don't care at all about crafting.
Don't concentrate on new content is the primary piece of advice I can give. I got back into DOffing hardcore, and that usually nets me a bar a day without much effort. The rest should be from doing queues and other content. Don't grind patrols. That's the surest way to hate yourself and hate the game. Mix it up. Do some battlezones, some queues, a patrol to break things up.
It's not a race. That's the other best piece of advice I can give. Set yourself an attainable goal for the day (get x number of bars realistically) and make a plan to do it that won't burn yourself out. Use all the tools at your disposal. But don't think you have to beat others to 60 or whatever, because that's going to definitely lead to burnout.
Sadly, the XP rewards for DOff missions also seem to have been pared back, making everyone feel a bit of pain in this area...
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
That's the real problem, they set the xp curve for the expansion with the specializations in mind. If lvl 50-60 was the same as all the other levels (basically 1 mission per level) then I would have been lvl 60 within a couple hours of the server coming up, and a few days later had all of the specializations maxed. So, they adjusted things with that in mind.
I think the leveling rate was ok at the pre-nerf/fix for xp. I did not know of the Tau Dewa stuff until after I was 60. I did all my leveling grinding delta quadrant patrols. It was still pretty painfully slow, but after the change to xp it is just ridiculously slow....
STO should be about the story, not about randomly flying about to find another spaceship to blow up in order to get some xp.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Most MMOs today have enough quests (and usually a lot more) to never see a lvl gap in your progression, unless you purposely skip a lot of content.
Also, a lot of people are currently bored, because leveling is no fun, and many of them don't even know how to do it. I'm speaking DR, obviously.
Grinding. Is. Not. Fun.
We warned you. <
I just wish things could go back to the way they were.
I knew I should have made that left turn at Albuquerque.
The XP rates are terrible. I'd play on harder difficulties but the time it takes to kill advanced or elite NPCs and the XP returns is completely out of whack. Going in CE Advanced, killing a 741k HP Recluse netted me about 43 xps :rolleyes: Going into the old Kahless Expanse on Elite? Killing those Elite Mirandas took a lot longer than they were worth, not to mention them spamming more Peregrines than my own 2 hangar carriers that each were shooting Beam Overloads (LOL), and seeing the XP gains were still poor considering the trouble.
Since no one has bothered to say it ill do it. Only cryptic could release a hand full of missions *patrols barely count as anything let alone a mission* and call that an expansion. Real expansions have tons of quests and THAT is how you keep people from being level cap in a flash. Hell all the quests in STO wouldnt even be 1 expansion in a lot of other games.
Horrific exp curves combined with exp nerfs IS NOT how you handle keeping people from cap because they cant make enough content to actually play!
To be fair in a way, they said the rest of the missions will come later. But again only cryptic could go here is an expansion ...er.... we mean part of it.....
Players will always blow through content that is something as a game designer you have to accept, thats why in most games they focus on endgame content thats repeatable. Sad thing is Craptic broke what they already had with their new idea of difficulty. "Well the STFs were redone for level 60s with mk 14 gear!" ya... sure they were.
Truth is you know its like office space. "Man I put the decimal point in the wrong place! I always mess up some mundane detail!". Slapping more HPs on stuff is the lamest way to create "more challenge".
Cryptic as a company of supposed professionals constantly show what total amateurs they are. Not just for the bugs, but for how they handle themselves and their customers. The way cryptic talks they make it sound like the player base makes massive unreasonable demands, while some do most are simple and easy like fixing the older ships adding new boff powers etc.
Truth is its not most of the player bases requests that are unreasonable, its that its beyond cryptics skills/means and they cant admit it, just like they cant admit they are wrong on a lot of issues.
system Lord Baal is dead
I remember old style MMO, when u grind 4% exp bar in 1-2 hours... and then u lose it in 2 sec., because high-level PK find enjoying to kill low-lvl players. Ppl still playing these games and love it.
STO lveling are SO EASY and safe... to to fill all exp bar past 50 u need only ~1 hour.
Excellent reference. I needed that in the shadow of all that is doom and gloom.
You make an excellent point. We are quite a bit of a privileged bunch. Nevertheless, I will not stop crying. You can't make me!
They have browsers that work on punch card machines now?
Where do you hitch your horses up in the city?