Congrats people, you've convinced me these forums suck. Boo hoo, my game let's me get cool stuff if I pay extra money. You people need to get your heads out of your asses cause guess what these games don't pay for themselves. Development costs money, servers cost money, bug support costs money, do you guys realize how lucky we are to be able to play this game free at all?
So what if it's going to take longer for you to get that next ship then the guys with expendable income? All that means is you have more reason to actually play the game. You think you're standing on principle or something I'm sure but guess what, you're not Rosa Parks, you aren't being mistreated you're just annoyed and want someone to hear you cry.
So that's it, likely to be my only post. I'm going to go enjoy the game now.
Congrats people, you've convinced me these forums suck. Boo hoo, my game let's me get cool stuff if I pay extra money. You people need to get your heads out of your asses cause guess what these games don't pay for themselves. Development costs money, servers cost money, bug support costs money, do you guys realize how lucky we are to be able to play this game free at all?
So what it's going to take longer for you to get that next ship then the guys with expendable income, so what? All that means is you get to have more reason to enjoy the game, which is a good thing I guess since the endgame is so 'horrid'. You think you're standing on principle or something I'm sure but guess what you're not Rosa Parks, you aren't being mistreated you're just annoyed.
So that's it, likely to be my only post. I'm going to go enjoy the game now.
Lol one post and you talk exactly like Gecko. If it walks like a lizard and talks like a lizard...
Delta Rising's content is one of their most successful yet, or at least I personally believe it is. The Story is nice and the new ground zone is great.
There just simply isn't enough of new content to level/keep players interest which lead to most of the issues that you have seen on the forums as of late.
you are joking right? or have you not played this new content with anything other than federation scum toons?
Trophies for killing FEDS ahh those were the days.
you are joking right? or have you not played this new content with anything other than federation scum toons?
My first (and only) runthrough (if you ignore the final mission's "can't complete" bug) was with a Federation Science captain. Even then, the storyline was obviously weak: the treatment of the Undine storyline is best described as "guillotine" in terms of what you'd expect if a TV show's funding was cut without much notice; the random patrol missions were very obviously Exploration "5 waves of 5" rebadged fillers; the final mission's last space battle "We're all back together again yay!" was clunky; and there didn't seem to be any real sense of story progression from entry to final. And that's what I've got from a single runthrough.
The storyline's okay, but nowhere near STO's best.
So no, the storyline isn't good, even for a Feddie.
I can imagine it is a success for the time being. I bet they sold many DR packs cuz of past accomplishments. A lot of peeps in game atm which is to be expected after a major release. The curtains made by Cryptics design and programming artists are well done and placed to blind 90% off the masses. Even with the massive timegate introduced for the 50-60 step its just a time before players will take a look behind the curtains and see what endgame has become with the expansion.
Think PWE/Cryptik only has a short timeframe to come up with something motivating like reintegrating the stuff we had because the way it is designed atm those 90% will not continue to play in 4 weeks nor even bother with next update.
The question is not if DR is success or not, rather if the next has a chance to be one at all.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
tell that to the people which can not play anymore because the game is not starting... the people which have graphic bugs, lag, crashes.... the people which are not blind and noticed that almost everything has been nerfed.... the people that can not play missions because of the wrong balancing of difficulty... the people that have problems to earn skill points because they were nerfed aswell, the people with interface bugs... all the people which expected to finally get bugfixes with this season... the people that noticed an only half finished rank system with missing content and practically no adaption to fleets.
Tell it to the people that have multiple toons and multiple fleets that with the introduction of season 10 wont be able to effectivly use them anymore due to the additional time that its required to upgrade them... not only to speak about the costs.
Tell that to the low rank fleets which will have a hard time now since players can not afford to spend their resources on fleet upgrades any longer since now their chars require all the dil and ec.
most successful season ever...
maybe for the people which consider a handful of story mission the only valid measurement for success.
Well... there is only a handful since the rest are just stupid patrols actually with alot of repetive content.
"oh please please help us... we are getting attacked... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
"oh please please help us... we are getting attacked again!... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
"oh please please help us... we are getting attacked one more!... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
successful if you ignore the annoying voice overs... the mission bugs... getting stuck due to the wrong calculated level requirements.... or getting stucked due to the totally stupid difficulty balance that prevents players to kill mission targets even if they meet the required level.
yeah... you have to ignore MANY issues to consider this a successful season... actually you have to play it with half closed eyes to not see how much it sux
even if i would consider the story missions worth to say "it was well done"... this experience was over after 3 days
the negative issues will last way longer
successful is a very subjective expression.
If 50% of the customers leave but you double the costs of the content for the remaining ones you still get to the point to tell that it was successful.
The question is how often you can do that before everything breaks together....
As has been pointed out, the forums are the distinct vocal minority, and as been said here by representatives of Cryptic, no one is obligated in any way, shape, or form to pay attention to the forums. So, they feel they can ignore them. And they do.
Bug reports? For any developer, they expect to be inundated with bug reports for a while after a major expansion. That's how it goes. So they can ignore that. And they do.
I'm sure that there was a big surge in their revenue with the Delta pack, ship upgrade tokens, zen for dilithium, and XP boosters for the 10 new levels. If you're basing successful off of that, then yes, this is very likely their most successful expansion to date. The money is what they want, and need to pay attention to.
Not everybody who voices displeasure about certain aspects of DR hates all of it. I raged a bit about sci ody T5U getting the wrong console (actually still miffed about that) and I think the high level requirements on the new missions are... not well though out and there are probably a few other things I could complain (like the Starfleet Hirachy Boff [optional in complete Ody Uniform] in my KDF Crew) but overall I really like DR & have fun with it.
I always use the dilithium exchange as a good gauge of how the game is doing. I can remember back in the really bad drought of the game it dipping to the 80's and that to me was a rough time for sto. Staying the 150-160's means the market demand is still there and people are buying and selling.
I always use the dilithium exchange as a good gauge of how the game is doing. I can remember back in the really bad drought of the game it dipping to the 80's and that to me was a rough time for sto. Staying the 150-160's means the market demand is still there and people are buying and selling.
but judging by this the market prices dropped by almost 25% since delta rising release
high expectatins vs reality
but judging by this the market prices dropped by almost 25% since delta rising release
high expectatins vs reality
If you look at the steam game participation graphs or whatever they're called, you can see the number playing was actually 2000 less than LoR at it's peak, and unlike LoR that had a gradual decrease in numbers over a decent period of time, DR is making a nosedive.
I've found that graph to be pretty accurate since I found out about it, and it even gives you percentage increase and decrease which makes them a lot easier to read.
Mind you this expansion wasn't very popular when it was announced, 25% zen sale drop overnight if I remember right, so it doesn't surprise me it's not going well.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
There's your problem right there... You're basing your opinions on the hysterical rantings of a very steadfast bunch of Cryptic Haters and their generally sycophantic hangers-on...
Play the content for yourself, then pass judgement as you may well find these people are in a, rather small, minority of hundreds of thousands of players who have quite alot of positive things to say about the new content...
So if i play Dr and I didn't like it I'm a :"Cryptic Haters and their generally sycophantic hangers-on..." Just because you said it or your are not agree ? So nobodies have the right to have his taste as long they are not same as yours ? and you take the right to insult people because they express what they feel about the game they loved when cryptic destroy it.
You know, I haven't played DR (and I have no intention of so doing), but I do watch the forums here, and I have to wonder just how delusional these people are.
Can he SERIOUSLY take even ONE look at these forums and call this "the most successful update ever..."?
I mean, it's one thing to try to spin a disaster. It's quite another to bury your head in the... well, something pungent that isn't sand... and declare it to be a success.
Really, Cryptic. Somehow you still manage to amaze me.
You can be sure they know what people feel about DR but they can't say on media is a fail or most of the people hate it. It's just marketing when new people come on the game they see that first not the forum so cryptic keep a good image.
They may be basing it off simple upfront revenue. Remember a lot of people will have purchased that 135$ dollar pack or at least a 10$ T5-U token or T6 ship. On launch week, their revenue would have soared. So successful in that sense.
However, longterm I bet this game is now nosediving due to so many daft changes.
You know, I haven't played DR (and I have no intention of so doing), but I do watch the forums here, and I have to wonder just how delusional these people are.
Can he SERIOUSLY take even ONE look at these forums and call this "the most successful update ever..."?
No. But they can look at player numbers or Zen sales.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Um... you know that what the OP quoted is PR banter? It's an advertisment. The text was probably long written before DR even hit tribble. Back in the days the devs would come to the forums and talk about actual stuff that was going on. Today all we ever read are prewritten ad texts, the "devblogs" are full of it. I have not read substantial information in anything a dev wrote since F2P hit, basically. Only exception are the same three guys that sometimes write in the forums and actually look like human beings and probably stretching their contract with PWE to an extend while doing so.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
The Steam Charts are certainly interesting.
Steam of course doesn't cover all STO players, only a subset, but there don't seem to be any reasons that it would show trends differing from the whole STO player base.
In the last 30 Days, STO has gained 39.6 % players on Steam.
If May 2013 was the release of LOR, STO gained 56.68 % in that time.
That certainly sounds like LOR was more succesful.
But the interesting thing is that LOR increase seemed t have been a very singular event. Players numbers dropped in the preceeding 2 months, and afterwards they dropped, too (it seems that May saw the major increase, then there was a small drop, than a larger drop, and the smaller drops again before the first gain again). It seems the rise would cooincide with people trying out the new faction and all the new content and dropping out when they finished it.
STO has seen an increase in player numbers since August 2014. Not sure what that would coincide specificialy - just the new season? The announcement of DR?
We'll have to wait a few weeks to see the full impact of DR on its release month and the follow months, of course.
Whatever the numbers tell us about DR as "best" release - the fear that the last, controversially discussed season or Delta Rising hurt the game seems not substantiated by player counts. What that means for STO's bottom line we can't really know... But I suspect higher average player count are good for it. But we don't know what DR actualy cost Cryptic.
If it was as costly as LOR, and only the last 30 day rise can be attributed to DR, then it may not be as sucecsful as LOR.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
While i do have problems with the content trashing the lore of Star Trek, My biggest issue has always been about the grind. And its attached to everything in the game. But to add it to new FE is over the top and all about getting you to spend money on xp boost. But all any of us has to do is open our eyes and see that this is coming from PWE. Its like this with all their other crappy games but now they own a U.S. company that has a world famous ip. So they are going milk it dry until it no longer makes money. PWE is the boss here and Cryptic has to do what they are told. The update also has a new name around the internet. Its called Dilithium Rising now.
Comments
So what if it's going to take longer for you to get that next ship then the guys with expendable income? All that means is you have more reason to actually play the game. You think you're standing on principle or something I'm sure but guess what, you're not Rosa Parks, you aren't being mistreated you're just annoyed and want someone to hear you cry.
So that's it, likely to be my only post. I'm going to go enjoy the game now.
Lol one post and you talk exactly like Gecko. If it walks like a lizard and talks like a lizard...
Hello Gecko!
system Lord Baal is dead
you are joking right? or have you not played this new content with anything other than federation scum toons?
My first (and only) runthrough (if you ignore the final mission's "can't complete" bug) was with a Federation Science captain. Even then, the storyline was obviously weak: the treatment of the Undine storyline is best described as "guillotine" in terms of what you'd expect if a TV show's funding was cut without much notice; the random patrol missions were very obviously Exploration "5 waves of 5" rebadged fillers; the final mission's last space battle "We're all back together again yay!" was clunky; and there didn't seem to be any real sense of story progression from entry to final. And that's what I've got from a single runthrough.
The storyline's okay, but nowhere near STO's best.
So no, the storyline isn't good, even for a Feddie.
Think PWE/Cryptik only has a short timeframe to come up with something motivating like reintegrating the stuff we had because the way it is designed atm those 90% will not continue to play in 4 weeks nor even bother with next update.
The question is not if DR is success or not, rather if the next has a chance to be one at all.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
tell that to the people which can not play anymore because the game is not starting... the people which have graphic bugs, lag, crashes.... the people which are not blind and noticed that almost everything has been nerfed.... the people that can not play missions because of the wrong balancing of difficulty... the people that have problems to earn skill points because they were nerfed aswell, the people with interface bugs... all the people which expected to finally get bugfixes with this season... the people that noticed an only half finished rank system with missing content and practically no adaption to fleets.
Tell it to the people that have multiple toons and multiple fleets that with the introduction of season 10 wont be able to effectivly use them anymore due to the additional time that its required to upgrade them... not only to speak about the costs.
Tell that to the low rank fleets which will have a hard time now since players can not afford to spend their resources on fleet upgrades any longer since now their chars require all the dil and ec.
most successful season ever...
maybe for the people which consider a handful of story mission the only valid measurement for success.
Well... there is only a handful since the rest are just stupid patrols actually with alot of repetive content.
"oh please please help us... we are getting attacked... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
"oh please please help us... we are getting attacked again!... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
"oh please please help us... we are getting attacked one more!... bla bla" -> kill wave 1... kill wave 2 ... kill wave 3.... go to the next mission
successful if you ignore the annoying voice overs... the mission bugs... getting stuck due to the wrong calculated level requirements.... or getting stucked due to the totally stupid difficulty balance that prevents players to kill mission targets even if they meet the required level.
yeah... you have to ignore MANY issues to consider this a successful season... actually you have to play it with half closed eyes to not see how much it sux
even if i would consider the story missions worth to say "it was well done"... this experience was over after 3 days
the negative issues will last way longer
successful is a very subjective expression.
If 50% of the customers leave but you double the costs of the content for the remaining ones you still get to the point to tell that it was successful.
The question is how often you can do that before everything breaks together....
As has been pointed out, the forums are the distinct vocal minority, and as been said here by representatives of Cryptic, no one is obligated in any way, shape, or form to pay attention to the forums. So, they feel they can ignore them. And they do.
Bug reports? For any developer, they expect to be inundated with bug reports for a while after a major expansion. That's how it goes. So they can ignore that. And they do.
I'm sure that there was a big surge in their revenue with the Delta pack, ship upgrade tokens, zen for dilithium, and XP boosters for the 10 new levels. If you're basing successful off of that, then yes, this is very likely their most successful expansion to date. The money is what they want, and need to pay attention to.
And they do.
but judging by this the market prices dropped by almost 25% since delta rising release
high expectatins vs reality
If you look at the steam game participation graphs or whatever they're called, you can see the number playing was actually 2000 less than LoR at it's peak, and unlike LoR that had a gradual decrease in numbers over a decent period of time, DR is making a nosedive.
I've found that graph to be pretty accurate since I found out about it, and it even gives you percentage increase and decrease which makes them a lot easier to read.
Mind you this expansion wasn't very popular when it was announced, 25% zen sale drop overnight if I remember right, so it doesn't surprise me it's not going well.
So if i play Dr and I didn't like it I'm a :"Cryptic Haters and their generally sycophantic hangers-on..." Just because you said it or your are not agree ? So nobodies have the right to have his taste as long they are not same as yours ? and you take the right to insult people because they express what they feel about the game they loved when cryptic destroy it.
You can be sure they know what people feel about DR but they can't say on media is a fail or most of the people hate it. It's just marketing when new people come on the game they see that first not the forum so cryptic keep a good image.
However, longterm I bet this game is now nosediving due to so many daft changes.
it makes sense, seeing sto is a korean grinder now.
Do me next! I like STO! Tell me what STO dev I really am, hiding behind a shill account!
Christ almighty some of you people are delusional.
Get the Forums Enhancement Extension!
Askray! I choose you!
I'm so just kidding, your post made me chuckle and I wanted to play too.
I wanted to be Smirk. :mad:
He's so dreamy! :P
Only too few episodes to be considered a real expansion (like the last time)
Ships too expensive and without fleet equivalent
Too many enemies with too many HP to be fun
Far too expensive and annoing R&D and upgrading
STFs ruined.
Too many enemies with too many HP to be fun
But at least those few episodes we got are great
Naw dang, I'm sorry.
Um...
Nope, I haven't had enough coffee yet to get the foaming at the mouth outrage going for you to be Smirk.
LOR had 30 mission unlike the one we got new that are comprised of more patrols then real episodes
system Lord Baal is dead
Steam of course doesn't cover all STO players, only a subset, but there don't seem to be any reasons that it would show trends differing from the whole STO player base.
In the last 30 Days, STO has gained 39.6 % players on Steam.
If May 2013 was the release of LOR, STO gained 56.68 % in that time.
That certainly sounds like LOR was more succesful.
But the interesting thing is that LOR increase seemed t have been a very singular event. Players numbers dropped in the preceeding 2 months, and afterwards they dropped, too (it seems that May saw the major increase, then there was a small drop, than a larger drop, and the smaller drops again before the first gain again). It seems the rise would cooincide with people trying out the new faction and all the new content and dropping out when they finished it.
STO has seen an increase in player numbers since August 2014. Not sure what that would coincide specificialy - just the new season? The announcement of DR?
We'll have to wait a few weeks to see the full impact of DR on its release month and the follow months, of course.
Whatever the numbers tell us about DR as "best" release - the fear that the last, controversially discussed season or Delta Rising hurt the game seems not substantiated by player counts. What that means for STO's bottom line we can't really know... But I suspect higher average player count are good for it. But we don't know what DR actualy cost Cryptic.
If it was as costly as LOR, and only the last 30 day rise can be attributed to DR, then it may not be as sucecsful as LOR.