Okay,
Been mining and doing all the legwork to gain dill. Now we have at least one more way to spend it. No new ways to obtain it. I am part of a triumvirate that runs a fleet. We recently opened an upgrade that has 200k dill requirement. Now we are tapped out of dill. Just about every development in fleet has a dill requirement not counting the upgrades for ship equipment and everything else.
I like the new delta rising addition. Other than this one point. WE cannot buy things we need because of the dill problems. Please fix this. You are shooting yourselves in the knees here guys. This is going to be another dead end game (sure hate to say that)
Okay,
Been mining and doing all the legwork to gain dill. Now we have at least one more way to spend it. No new ways to obtain it. I am part of a triumvirate that runs a fleet. We recently opened an upgrade that has 200k dill requirement. Now we are tapped out of dill. Just about every development in fleet has a dill requirement not counting the upgrades for ship equipment and everything else.
That's the mechanic of "free to play" games. You can have it cheap, or you can have it now. If you want it now, it's going to cost you.
I am part of a triumvirate that runs a fleet. We recently opened an upgrade that has 200k dill requirement. Now we are tapped out of dill.
Basic fact of the matter is that fleet/guild systems are generally not balanced around small numbers of people.
Yeah, it sucks when you want to have a mini guild. But that's just the way it is.... hey, I had the same problem with my personal alt guild in WoW, when they introduced the guild leveling system back in Cata - real guilds got up to lv10-20 in the time it took me to get to 1-2. And I never had a real chance of getting a high level at all... which meant they moved faster in the world, harvested more crafting mats, and a variety of other things. But that was my choice, to run a tiny guild and not a normal-sized one.
really someone needs to do a post that isn't overrun by apologists...
Fleets are getting the wacked by all the changes. Harder to earn Fleet Marks and the fact that you now cant even have a bowel movement without spending 9000 dilith has made people less inclined to donate to fleet projects. Also with EC rewards getting a reduction people are less likely to spend 100-200K replicating items
As someone who is just a fleet member, I wonder why I should donate even more to the black hole projects so that in 6 months, 9 months a year I can buy something that I''ve already bought thru other means.
Requirements for Fleet projects needs to be reduced across the board. Honestly in a year and half of donating to the fleet, I have NOTHING to show for it. From my perspective its a complete waste of time.
Why's that? I'm not touching Neverwinter with a 10 foot pole mind you.
Their version of dil is needed for everything. Even if you wanted to use the AH you need dil. You want to upgrade your pets? And the dil to zen market over there? So very broken and don't even let me get started on the zen market. The stuff they try to sell you there makes STO look like a saint.
I cant tell you how much Zen (purchased with real life funds) I have tossed into my fleet in getting it from the start to T4. On the upgrades ALONE I have put over $100 of my money to convert to Dil. So believe me, I understand.
However, like syberghost touched on, there are ways around it.
First off, FOCUS on the Mine
Use the current Dil weekend to your advantage
Did I say FOCUS on the MINE? I mean FOCUS on it before all other projects!
Convert Rep into Dil after Tier 5
The reason I mentioned to focus on the mine twice is that the Tier upgrades give you a discount off materials AND dilithium requirements for all Fleet projects!
At Tier 1, you get 4% off
At Tier 2, you get an additional 5% off making a 9% total discount
At Tier 3, you get an additional 6% off making a 15% total discount.
Best of all, the acutal Mine upgrades cost 0.00 Dilithium!
Matt Miracle
Fleet Commander in Chief [Rank 7] for Covenant of Honor; a FED T5 Starbase
House Leader [Rank 7] for Honorable House of Mor'gue; a KDF T3 Starbase Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
really someone needs to do a post that isn't overrun by apologists...
How is it being an "apologist" to say that guild systems aren't balanced around small groups? It's true - otherwise a guild of 20-50+ would be able to crank out everything in seconds.
Does it suck for people who want to have a small guild? Absolutely. Doesn't change the fact that they're not going to change the costs to be rational for three dudes to do.
Sadly, my fleet needs 800K dili for an upgrade, we're small and at a distinct disadvantage.
Surely there must be some fair way to scale the cost, rolling average size of the fleet? Something. I do want to see fleet ships but my loyalty to my small fleet is stronger. And I don't really want to have to leave my fleet and rejoin it to buy them elsewhere.
I think it would be a healthy move for STO if they could find a way to encourage small fleet rather than making the climb so terribly prohibitive.
The fleet system has ZERO purpose still, all it is an dill sink, nothing more. They have done nothing to advance that of the game with that of the fleet system. I realized that shortly after it was released, they missed a good opportunity and now it becomes basically irrelevant again.
How is it being an "apologist" to say that guild systems aren't balanced around small groups? It's true - otherwise a guild of 20-50+ would be able to crank out everything in seconds.
Does it suck for people who want to have a small guild? Absolutely. Doesn't change the fact that they're not going to change the costs to be rational for three dudes to do.
and what exactly is WRONG with that. What purpose does it serve to make these projects drag out 1 -2 years.
The fleet system has ZERO purpose still, all it is an dill sink, nothing more. They have done nothing to advance that of the game with that of the fleet system. I realized that shortly after it was released, they missed a good opportunity and now it becomes basically irrelevant again.
Well besides the fact that you have to have an upgraded fleet to purchase some of the best gear in the game....
You can always buy zen and sell it on the exchange... if you have the dil you can buy up all the zen and then resell it at a higher profit buy low and sell high... or buy now and jack it up as far as market can bare.
or just you know forget about doing all the upgrades and special projects.
do you really need to add plants and banners or guards standing about?
do the cheapest more cost effiecient tasks that gives you xp... regardless of the time gate.
Since I've had a lot of nasty things to say about Cryptic in recent days about things I think they've done wrong, it's only fair I throw 'em a bone about things they haven't.
Believe me when I say no-one is as starved for refined dilithium as I am: Two toons soloing a starbase with two holding's waiting for branch T3 upgrades and the starbase itself ready for the three branch T4 upgrades (followed by eight more upgrades, then another holdings branch crawl from T2 to T3 followed by two more upgrades, and then...) Even throwing in my main's dilithium, I figure with everything I could queue at this moment it'll take me ten months of constant refining. And that's with not allowing me to spend dilithium on prettys like epic MkXIVs, rep gear, more starbase upgrades, etal.
But ya' know what? Those ten months will eventually be over. Eventually I'll have gotten those MkXIVs (of course by then there'll be new and improved prettys). And after it's all said and done you'll have everything you want and any new dilithium will just be sent to storage next to your warp cores. I sat on several millions of refined dilithium with nothing useful to do with it before all these sinks entered the game. (riches-to-rags )
Cryptic has made a measure, and if they want a weeks worth of playing for such'n'such an item that's entirely up to them. No costs they've put forth have seem that unreasonable to me (excepting C-Store costs :eek:) and if they are then ya'know what? I just won't buy it.
Honestly they need to "UP" the refining of Dilithium in the game. If everything is going to cost so much Dilithium, then it does need to be raised. IMHO F2P'ers should have a 12k cap and a Subscriber / Lifetimer, shouldn't have a cap. ( This would bring incentive to subscribe, though I would put something into place about having to subscribe for no less than a year ). This game NEEDS more incentive
You guys have the terminology wrong in this thread.
You're not talking about "small" Fleets, you're talking about "tiny" Fleets.
The Fleet system is designed for an average Fleet of ~25 active players. More than that, and you start to hit considerable diminishing returns in leveling Holdings, and Fleet Credit and Requisitions scarcity means the average member of larger fleets won't be getting access to the equipment any faster.
If you have 5 active players in a system designed for ~25, that's not "small", it's not even "fun-sized". (A "fun-sized" Three Musketeers bar is 15g, while the normal bar is 54.4g - that's 27.5%.) 20% is "tiny".
Honestly they need to "UP" the refining of Dilithium in the game. If everything is going to cost so much Dilithium, then it does need to be raised. IMHO F2P'ers should have a 12k cap and a Subscriber / Lifetimer, shouldn't have a cap. ( This would bring incentive to subscribe, though I would put something into place about having to subscribe for no less than a year ). This game NEEDS more incentive
:rolleyes:
The dilithium costs are set according to the dilithium cap. The dilithium cap is the absolute standard by which everything is balanced.
Cost = f(Cap)
It's utterly nonsensical to touch the cap in the manner you're suggesting, for the reasons you're suggesting.
It boils down to separating the "have" and "have not". That something you just have to learn. Its the same on a game and in the real world.
I would love to have things on this game too. But it won't happen due to how I play. So I'm content with what I have. And enjoy the game with what I can do.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Well besides the fact that you have to have an upgraded fleet to purchase some of the best gear in the game....
So what, the fleet system/starbase is irrelevant and plays ZERO part in the over all game itself only to such upgrades of gear, but other than that. NONE!
So what, the fleet system/starbase is irrelevant and plays ZERO part in the over all game itself only to such upgrades of gear, but other than that. NONE!
I'd like to add that when it was first introduced, it seemed obvious that the point of the Fleet Holding system was to drain long-time players of the massive amounts of Dilithium they had stockpiled. We're not supposed to have max tier Holdings as part of a regular character's progression.
There's an incredibly simple fix already in the game for this:
Take up a collection and buy the dil. It's cheap if everybody pitches in.
Hah. I can't tell if your being serious or not. Once upon a time you were a CM here, so I think you are. But that is EXACTLY what Cryptic wants us to do. Sad.
Their version of dil is needed for everything. Even if you wanted to use the AH you need dil. You want to upgrade your pets? And the dil to zen market over there? So very broken and don't even let me get started on the zen market. The stuff they try to sell you there makes STO look like a saint.
So it's your typical asian free to play game that I stay far, far away from as a rule? I'm afraid of STO slowly morphing in to that.
Comments
Take up a collection and buy the dil. It's cheap if everybody pitches in.
That's the mechanic of "free to play" games. You can have it cheap, or you can have it now. If you want it now, it's going to cost you.
Basic fact of the matter is that fleet/guild systems are generally not balanced around small numbers of people.
Yeah, it sucks when you want to have a mini guild. But that's just the way it is.... hey, I had the same problem with my personal alt guild in WoW, when they introduced the guild leveling system back in Cata - real guilds got up to lv10-20 in the time it took me to get to 1-2. And I never had a real chance of getting a high level at all... which meant they moved faster in the world, harvested more crafting mats, and a variety of other things. But that was my choice, to run a tiny guild and not a normal-sized one.
Fleets are getting the wacked by all the changes. Harder to earn Fleet Marks and the fact that you now cant even have a bowel movement without spending 9000 dilith has made people less inclined to donate to fleet projects. Also with EC rewards getting a reduction people are less likely to spend 100-200K replicating items
As someone who is just a fleet member, I wonder why I should donate even more to the black hole projects so that in 6 months, 9 months a year I can buy something that I''ve already bought thru other means.
Requirements for Fleet projects needs to be reduced across the board. Honestly in a year and half of donating to the fleet, I have NOTHING to show for it. From my perspective its a complete waste of time.
Why's that? I'm not touching Neverwinter with a 10 foot pole mind you.
Their version of dil is needed for everything. Even if you wanted to use the AH you need dil. You want to upgrade your pets? And the dil to zen market over there? So very broken and don't even let me get started on the zen market. The stuff they try to sell you there makes STO look like a saint.
However, like syberghost touched on, there are ways around it.
The reason I mentioned to focus on the mine twice is that the Tier upgrades give you a discount off materials AND dilithium requirements for all Fleet projects!
At Tier 1, you get 4% off
At Tier 2, you get an additional 5% off making a 9% total discount
At Tier 3, you get an additional 6% off making a 15% total discount.
Best of all, the acutal Mine upgrades cost 0.00 Dilithium!
Find us at CovenantofHonor.com. My Twitter handle; @jmattmiracle
How is it being an "apologist" to say that guild systems aren't balanced around small groups? It's true - otherwise a guild of 20-50+ would be able to crank out everything in seconds.
Does it suck for people who want to have a small guild? Absolutely. Doesn't change the fact that they're not going to change the costs to be rational for three dudes to do.
Surely there must be some fair way to scale the cost, rolling average size of the fleet? Something. I do want to see fleet ships but my loyalty to my small fleet is stronger. And I don't really want to have to leave my fleet and rejoin it to buy them elsewhere.
I think it would be a healthy move for STO if they could find a way to encourage small fleet rather than making the climb so terribly prohibitive.
and what exactly is WRONG with that. What purpose does it serve to make these projects drag out 1 -2 years.
This:) Pretty much the best or one of the best places to get dil.
Well besides the fact that you have to have an upgraded fleet to purchase some of the best gear in the game....
or just you know forget about doing all the upgrades and special projects.
do you really need to add plants and banners or guards standing about?
do the cheapest more cost effiecient tasks that gives you xp... regardless of the time gate.
Believe me when I say no-one is as starved for refined dilithium as I am: Two toons soloing a starbase with two holding's waiting for branch T3 upgrades and the starbase itself ready for the three branch T4 upgrades (followed by eight more upgrades, then another holdings branch crawl from T2 to T3 followed by two more upgrades, and then...) Even throwing in my main's dilithium, I figure with everything I could queue at this moment it'll take me ten months of constant refining. And that's with not allowing me to spend dilithium on prettys like epic MkXIVs, rep gear, more starbase upgrades, etal.
But ya' know what? Those ten months will eventually be over. Eventually I'll have gotten those MkXIVs (of course by then there'll be new and improved prettys). And after it's all said and done you'll have everything you want and any new dilithium will just be sent to storage next to your warp cores. I sat on several millions of refined dilithium with nothing useful to do with it before all these sinks entered the game. (riches-to-rags )
Cryptic has made a measure, and if they want a weeks worth of playing for such'n'such an item that's entirely up to them. No costs they've put forth have seem that unreasonable to me (excepting C-Store costs :eek:) and if they are then ya'know what? I just won't buy it.
Yes. The answer that Cryptic wants. The reason Dilithium has become so scarce. Because they want you to open your wallets more often.
Its not like Cryptic and PWE isnt seeing millions in revenue from STO already.
You're not talking about "small" Fleets, you're talking about "tiny" Fleets.
The Fleet system is designed for an average Fleet of ~25 active players. More than that, and you start to hit considerable diminishing returns in leveling Holdings, and Fleet Credit and Requisitions scarcity means the average member of larger fleets won't be getting access to the equipment any faster.
If you have 5 active players in a system designed for ~25, that's not "small", it's not even "fun-sized". (A "fun-sized" Three Musketeers bar is 15g, while the normal bar is 54.4g - that's 27.5%.) 20% is "tiny".
:rolleyes:
The dilithium costs are set according to the dilithium cap. The dilithium cap is the absolute standard by which everything is balanced.
Cost = f(Cap)
It's utterly nonsensical to touch the cap in the manner you're suggesting, for the reasons you're suggesting.
Cap = f(Cost) = f(f(Cap)) = f(f(f(Cost))) = f(f(f(f(Cap)))) = ...
They have always adjusted the Dilithium prices, never the cap. The cap affects everything, including real money.
I would love to have things on this game too. But it won't happen due to how I play. So I'm content with what I have. And enjoy the game with what I can do.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
So what, the fleet system/starbase is irrelevant and plays ZERO part in the over all game itself only to such upgrades of gear, but other than that. NONE!
I'd like to add that when it was first introduced, it seemed obvious that the point of the Fleet Holding system was to drain long-time players of the massive amounts of Dilithium they had stockpiled. We're not supposed to have max tier Holdings as part of a regular character's progression.
some one whit the brain
Can anyone name any other game where being in a fleet/guild costs you REAL money
Saying "other game" implies this one costs you money to be in a fleet/guild. That is not true in any way.
Hah. I can't tell if your being serious or not. Once upon a time you were a CM here, so I think you are. But that is EXACTLY what Cryptic wants us to do. Sad.
Lion Heart of Hammer Squadron
So it's your typical asian free to play game that I stay far, far away from as a rule? I'm afraid of STO slowly morphing in to that.