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Scheduled Maintenance (October 23, 2014)

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
edited October 2014 in Galactic News Network [PC]
We will be bringing down Star Trek Online tomorrow, Thursday, October 23rd, at 7AM PDT (click here to view in your timezone) for our weekly scheduled maintenance and to apply a new patch. Patch notes can be found here, and we expect this maintenance to last for 2.5 hours. The test server, launcher and access to manage your account may also be unavailable during some portions of the maintenance.

Thanks for your patience and understanding,

- The Star Trek Online Team
Post edited by Unknown User on
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Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    Is the Counter-Command Multi-Conduit Energy Relay ever going to be fixed?
  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited October 2014
    To summarize:
    • Dilithium removed because of exploiters.
    • XP boosted everywhere, Patrols now scale to you. More XP for your general levelling. No problem here.
    • Queues are getting rebalanced, mobs getting rebalanced to be more fair to players. This is okay as well.
    • General fixes. Aegis is now upgradable! That's a big win in my book.

    Doom averted, no?
  • bwemobwemo Member Posts: 257 Arc User
    edited October 2014
    Better hope those spec points I'm now wasting have some type of internal counter for when the next spec tree comes out....or you're gonna have a swarm of pissed off customers.
  • jeyj13jeyj13 Member Posts: 42 Arc User
    edited October 2014
    I have to say that I am disappointed that the dilithium was removed as a reward for filling the xp bar...then again I'm nowhere near done collecting spec points. On the other hand, the xp boost is much nicer, and I personally want to level up faster vs. get dilithium after reaching max (No, I don't know how much it was and ignorance is bliss).
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    I see no need for the dil nerf; maybe a reduction, to make it less profitable for exploiters, but I still would prefer to have some sort of reward when I finally max out my spec tree.

    Reduced XP requirements and XP buff are VERY welcome, thanks.
  • hyplhypl Member Posts: 3,719 Arc User
    edited October 2014
    Doom averted, no?

    No. There must be doom. There will always be doom. :P
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited October 2014
    After earning all 60 Captain Specialization points, Dilithium is no longer rewarded when filling the Skill Points bar.

    So all the hype about level cap not being useless any more, was just an oversight because you guys didn't realise that giving us dilithium meant we'd actually take the dilithium? I don't really understand why you're so stingy with the stuff, there is a limit on how much we can refine in a day so even if we get a **** load of it it's not like we can make use of it. I've already got a couple of hundred thousand waiting for refinement, what's the big deal?
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    To summarize:
    • Dilithium removed because of exploiters.
    • XP boosted everywhere, Patrols now scale to you. More XP for your general levelling. No problem here.
    • Queues are getting rebalanced, mobs getting rebalanced to be more fair to players. This is okay as well.
    • General fixes. Aegis is now upgradable! That's a big win in my book.

    Doom averted, no?

    Geko goes up to the plate with his nerf bat. Here comes the pitch. He swings. It's a home run! Knocks it way out of the park!

    R.I.P. Spec filling dilithium. You will be missed. Back to the queues for us.
  • somebobsomebob Member Posts: 556 Arc User
    edited October 2014
    You forgot to fix the Guardian ship bugs (incorrect shield and hull mods), although you did fix the Kazon Raider (which had the same issue).
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  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited October 2014
    lucho80 wrote: »
    Geko goes up to the plate with his nerf bat. Here comes the pitch. He swings. It's a home run! Knocks it way out of the park!

    R.I.P. Spec filling dilithium. You will be missed. Back to the queues for us.
    I want to add that your signature image somehow always manages to amuse me. For some reason.
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited October 2014
    Will this patch fix the Mac client???
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited October 2014
    You dodged a major bullet by increasing XP and not getting rid of it...

    Thank you.

    Who cares about the dil anyway. If people were going to try and farm dil through XP, they were wasting their time.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • edited October 2014
    This content has been removed.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited October 2014
    •Resolved an issue that resulted in the XP earn rate for skill points to be incorrect. ◦This update will set the skill point earn rate to 2.0x normal. •Prior to Delta Rising the earn rate was 1.75x normal.


    •Reduced the Skill Point requirement for each Starship Mastery level by 33%. ◦No earned Ship Mastery Skill Points will be removed from player’s ships.

    been grinding my butt off to level up and level my ship up and now you do this , thanks a bunch
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited October 2014
    the dil issue could be resolved very easily by imposing a 24-48 hour cooldown on dil payout for level up, so you could only get the dil from leveling once per day or two. any additional level ups would give nothing (or if something's needed, some expertise) until the cooldown expires.

    that way the grind would go away, while those who play normally would get the occasional dil.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited October 2014
    Just wanted to point out this is probably the reason why dilithium was removed as a level up reward after you are level 60 and have your specialization trees all maxed out http://sto-forum.perfectworld.com/showthread.php?t=1265971
    The development team has identified some exploitative behavior by a small number of players on some game maps. Those maps have been shut down during the investigation. We’ll share more as soon as we have completed our investigation. This likely will not be completed until sometime tomorrow.

    Thank you all for your patience and understanding during this time.

    Omnipotently yours,
    Q
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    There wasn't dilithium at 60. If there was, I didn't notice it.

    As for 'not' getting rid of xp from patrols, and increasing it - congrats. Nice move, but it's a wait and see. Increasing the difficulty to match the highest level player, well that may plug your hole.

    Increasing the experience rate for ship mastery? Nice move.

    Slashing rewards and increasing difficulty in the stfs - then rolling them back slightly still doesn't solve your problems. Players are leaving - or at least staying away. Channel traffic is DOWN. Players in these channels are DOWN.

    We're supposed to be an MMO.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2014
    ashkrik23 wrote: »
    You dodged a major bullet by increasing XP and not getting rid of it...

    Thank you.

    Who cares about the dil anyway. If people were going to try and farm dil through XP, they were wasting their time.

    this thank you

    even though this was brought up in tribble testing as an issue that would happen
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  • betayuyabetayuya Member Posts: 1,059 Arc User
    edited October 2014
    awesome! but there is that tiiiiiiiiny little miss there, R+D fees, 2/3 + cost reduction would actually be great for us and business, lol, great fixes but that darned figure eight still looks kinda large lol :D
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  • suuperduudesuuperduude Member Posts: 367 Arc User
    edited October 2014
    There wasn't dilithium at 60. If there was, I didn't notice it.

    As for 'not' getting rid of xp from patrols, and increasing it - congrats. Nice move, but it's a wait and see. Increasing the difficulty to match the highest level player, well that may plug your hole.

    Increasing the experience rate for ship mastery? Nice move.

    Slashing rewards and increasing difficulty in the stfs - then rolling them back slightly still doesn't solve your problems. Players are leaving - or at least staying away. Channel traffic is DOWN. Players in these channels are DOWN.

    We're supposed to be an MMO.

    60 spec points not level 60
    --
    Lion Heart of Hammer Squadron
  • lan451lan451 Member Posts: 3,386 Arc User
    edited October 2014
    So it really was the dil and not the exp. Interesting.

    Good move keeping the Tau patrols there for people to use though. I didn't use them and probably never will, but it's a nice option for those who want it. Good show on that.

    Rest of the patch looks good too.
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  • crm14916crm14916 Member Posts: 1,536 Arc User
    edited October 2014
    Didn't notice anything in the patch notes about the squished graphics and the incorrect aspect ratio for many players...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • nalfyrnalfyr Member Posts: 33 Arc User
    edited October 2014
    Still no Fix or mention of Romulan players unable to Train there Bridge officers..
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited October 2014
    Is there a way to stop the starship abilities tray from resetting every time you enter a new space scenario? Is this a recognized bug? Very tedious to manually set it all over again, especially in timed stf's like borg disconnected.
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  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2014
    Okay, so I'll have to level slower or I run out of specialization points to spend. That's... unexpected.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • clannmacclannmac Member Posts: 279 Arc User
    edited October 2014
    So...no mention of the powers tray re-re-re-re-re-re-set-every-time-you-log in/log out/switch maps bug... OR the problem with not being able to slot ANY upgraded Prefire Chambers...

    I'll agree that I'm not sure the Dil nerf was necessary...no rewards once you hit all specs? Hmm...So level 60s should play because, what - all of the "rewarding" gear drops?

    And, is there any way to UN-slot the perpetually incomplete - and, from the sound of it - unfinishABLE Tactical Fleet projects that require torpedo launchers?

    The rest - at least you heard HALF of what everyone was saying; so thanks for that, I suppose.
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  • aliensamongusaliensamongus Member Posts: 285 Arc User
    edited October 2014
    The Guardian shield appearance with the Counter-Command set glitches through the glowing bits of the nacelles when you zoom out. It looks normal when zoomed in while looking straight at it from behind.

    It's quite bothersome.

    *I also have the Romulan(KDF-alligned) problem of being unable to retrain my BoFFs.
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  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2014
    Slashing rewards and increasing difficulty in the stfs - then rolling them back slightly still doesn't solve your problems. Players are leaving - or at least staying away. Channel traffic is DOWN. Players in these channels are DOWN.

    This, ^^^ With all the efforts taken at late, to romance new players and make the game more new player friendly, I'm most surprised by this move.

    Making players work for their rewards is one thing, but you have to be careful not to use too long a stick, otherwise one looses sight and ultimately, interest in the carrot.
    All but the most die hard, or invested players may leave for more entertaining venues.
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  • khan33khan33 Member Posts: 1 Arc User
    edited October 2014
    the last episode with gaul are not be fixed today ? :-(

    so we must be longer wait that we can end the last episode ? :-(
  • buayafederasibuayafederasi Member Posts: 30 Arc User
    edited October 2014
    how about the joystick/game controller issue? any fix yet?
This discussion has been closed.