So i have done half of the new episodes on the normal difficulty and to be honest its crock. whats the point?????? So starfleet has gone to the Delta quadrant, and found the Vaadwar attacking the Kabali. Why???? The Vaadwar should be at war with the turi or the Devore Imperium. Secondly who on earth thought it was a bright idea to make the vaadwar so difficult to destroy???? has the idiot who designed these episodes no actually watched Voyager????? Did you miss the bit where there technology was 900 YEARS out of date and this is set only 30 YEARS after voyager got back to the alpha quadrant. There is no was in hell there tech would have advanced that far. Its about time these "designers" got there act together and started doing research and started to watch what they was doing. People wouldnt need to resort to leveling up through stfs etc if you didnt make these episodes so damned hard and unbelievable. i have mark 14 eqipment and in a cruiser and those Vaadwar are still managing to nearly destroy me. the only people who at the moment seem to find it enjoyable are those people that make vaper builds and can cut straight through them. i play for fun. and this is NOT fun. Getting fed up of the stupidity when releasing this content. If it carrys on im just gonna get my lifer money back and go to star citizen.
So i have done half of the new episodes on the normal difficulty and to be honest its crock. whats the point?????? So starfleet has gone to the Delta quadrant, and found the Vaadwar attacking the Kabali. Why???? The Vaadwar should be at war with the turi or the Devore Imperium. Secondly who on earth thought it was a bright idea to make the vaadwar so difficult to destroy???? has the idiot who designed these episodes no actually watched Voyager????? Did you miss the bit where there technology was 900 YEARS out of date and this is set only 30 YEARS after voyager got back to the alpha quadrant. There is no was in hell there tech would have advanced that far. Its about time these "designers" got there act together and started doing research and started to watch what they was doing. People wouldnt need to resort to leveling up through stfs etc if you didnt make these episodes so damned hard and unbelievable. i have mark 14 eqipment and in a cruiser and those Vaadwar are still managing to nearly destroy me. the only people who at the moment seem to find it enjoyable are those people that make vaper builds and can cut straight through them. i play for fun. and this is NOT fun. Getting fed up of the stupidity when releasing this content. If it carrys on im just gonna get my lifer money back and go to star citizen.
i have mk 12 sci t5 fleet and dont have many problems with them. they are attacking kobali becouse of story
SPOILER!!!
kobali stole some of their stasis pods
so 900 years... did iconians got thir planet bombarded with sticks and stones? becouse it was 200 000 years ago. its very stupid in story that tuvok says "well we didnt expect to be much of a threat since their tectnology was 900 years old" in earth 900 years ago they thought that cats and dogs sperad plague. it would be much better story if vadadur would be more advance 900 years ago then federation is today. and only reason why were defeated 900 years ago becouse other species had much greater numbers.
First off, the HP/shield values are being looked at, and still subject to change. Plus it's a known fact that scaling is way off the closer you get to lvl 60 - but they're still manageable on Normal
And second, about the Vaadwaur, their new advances in tech are not natural progression; a fact that indicates something is seriously off, because their access to it shouldn't be possible. We find out why as we go about the story, of course.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
i have mk 12 sci t5 fleet and dont have many problems with them. they are attacking kobali becouse of story
SPOILER!!!
kobali stole some of their stasis pods
so 900 years... did iconians got thir planet bombarded with sticks and stones? becouse it was 200 000 years ago. its very stupid in story that tuvok says "well we didnt expect to be much of a threat since their tectnology was 900 years old" in earth 900 years ago they thought that cats and dogs sperad plague. it would be much better story if vadadur would be more advance 900 years ago then federation is today. and only reason why were defeated 900 years ago becouse other species had much greater numbers.
If you watch the voyager episode Dragons Teeth you will see that they went into stasis 900 years ago due to a war.
The issue is the fact that this is a game, as much as i like it to be a bit more challenging there is a point where it is too much. the Vadwaar Heavy artillery ship for example is WAY too difficult to destroy. it took over an hour to do one mission yesterday and that was the episode where you scan the beacons and destroy the ships. in that same episode you board the romulan ship to battle the vadwaar boarder and at the end battle the guy in the engine room. died 12 times on that. Why? because everytime he jumps at you to attack you you end up dieing straight away. there doesnt seem to be a point where the designers go, "hang on, this is a bit much, its a game, its supposed to be challenging not annoying and impossible to do".
Yeah, that's an old exploit that Cryptic found in their playerbase.
It's been there since launch, but only now is it getting out of hand. Hopefully someone patches it soon.
I dont need to splash money on the game. The designers need to realise its a GAME and played for FUN. i dont expect to sit in front of a pc for over 1 hour doing 1 episode because the ships are too hard because some designer couldnt be bothered testing it or putting an episode on tribble for people to test.
The issue is the fact that this is a game, as much as i like it to be a bit more challenging there is a point where it is too much. the Vadwaar Heavy artillery ship for example is WAY too difficult to destroy. it took over an hour to do one mission yesterday and that was the episode where you scan the beacons and destroy the ships. in that same episode you board the romulan ship to battle the vadwaar boarder and at the end battle the guy in the engine room. died 12 times on that. Why? because everytime he jumps at you to attack you you end up dieing straight away. there doesnt seem to be a point where the designers go, "hang on, this is a bit much, its a game, its supposed to be challenging not annoying and impossible to do".
I literally just did that mission on Elite. It's hard, I had to run 2 healers and 2 of the Intel BoFF's to beat it, died once due to the dude's initial jump. Other than that Pulsewave's and good positioning make it pretty simple.
The worst part wasn't the attack types or anything like that. It's literally the HP/SP differences that ar totally out of whack to the ship/gear you are running. If it's balanced for lvl 60 with Mk14 gear all EPIC level then great, if that's the case why not have a method of rating gear along with player level and have it SCALE based on the DPS output of the ship NOT just arbitrarily due to a fixed number that's meaningless. The concept of balance isn't hard and oft-times gets mixed up with fairness which isn't necessarily balance. In this case an Elite Episode mission can take anywhere from 45mins to 2hrs depending on ship type and player skill and of course gear. I'm lucky in that I'm using an Aehlal (or any Warbird for that matter). Others without the Valdore console or other means of self-regeneration in large numbers will find that Artillery ship way too difficult to destroy.
The Assault ships are also worth a mention. At close to 400K health each they last ages, but the two in the mission that are 950K each are just phenomenally boring to kill. It's literally park on top of the quest ship, start fight and go make dinner, have a coffee and have some pudding. By then you might have got it's shields down...
It's utterly boring, if you want engaging action, it needs to be faster than that, there needs to be an AI. One that isn't limited to strafe runs or attempting to run away (which is easily exploitable to lock it on a vector to pummel a single shield facing...).
Chris Robert's on SC:
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
The issue is the fact that this is a game, as much as i like it to be a bit more challenging there is a point where it is too much. the Vadwaar Heavy artillery ship for example is WAY too difficult to destroy. it took over an hour to do one mission yesterday and that was the episode where you scan the beacons and destroy the ships. in that same episode you board the romulan ship to battle the vadwaar boarder and at the end battle the guy in the engine room. died 12 times on that. Why? because everytime he jumps at you to attack you you end up dieing straight away. there doesnt seem to be a point where the designers go, "hang on, this is a bit much, its a game, its supposed to be challenging not annoying and impossible to do".
I've been managing these missions pretty well in old gear. I don't know what the big deal is. The Devs said they wanted end game content to be challenging. It's not easy because they up-ed the difficulty. Deal with it and stop conplaining.
Comments
3000 for a T6 ship and another 3000-1000 zen for item upgrades (convert to dilithium). Then you're ok to play the game now.
Otherwise, play another game, this isn't for you.
sig
http://img825.imageshack.us/img825/5451/om71.jpg
It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Yeah, that's an old exploit that Cryptic found in their playerbase.
It's been there since launch, but only now is it getting out of hand. Hopefully someone patches it soon.
the vaadwuar having advanced greatly is also explained in the mission dialog.
SPOILER!!!
kobali stole some of their stasis pods
so 900 years... did iconians got thir planet bombarded with sticks and stones? becouse it was 200 000 years ago. its very stupid in story that tuvok says "well we didnt expect to be much of a threat since their tectnology was 900 years old" in earth 900 years ago they thought that cats and dogs sperad plague. it would be much better story if vadadur would be more advance 900 years ago then federation is today. and only reason why were defeated 900 years ago becouse other species had much greater numbers.
And second, about the Vaadwaur, their new advances in tech are not natural progression; a fact that indicates something is seriously off, because their access to it shouldn't be possible. We find out why as we go about the story, of course.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Or that one patrol system with the APU ships. I thought it was never going to end.
If you watch the voyager episode Dragons Teeth you will see that they went into stasis 900 years ago due to a war.
I dont need to splash money on the game. The designers need to realise its a GAME and played for FUN. i dont expect to sit in front of a pc for over 1 hour doing 1 episode because the ships are too hard because some designer couldnt be bothered testing it or putting an episode on tribble for people to test.
I literally just did that mission on Elite. It's hard, I had to run 2 healers and 2 of the Intel BoFF's to beat it, died once due to the dude's initial jump. Other than that Pulsewave's and good positioning make it pretty simple.
The worst part wasn't the attack types or anything like that. It's literally the HP/SP differences that ar totally out of whack to the ship/gear you are running. If it's balanced for lvl 60 with Mk14 gear all EPIC level then great, if that's the case why not have a method of rating gear along with player level and have it SCALE based on the DPS output of the ship NOT just arbitrarily due to a fixed number that's meaningless. The concept of balance isn't hard and oft-times gets mixed up with fairness which isn't necessarily balance. In this case an Elite Episode mission can take anywhere from 45mins to 2hrs depending on ship type and player skill and of course gear. I'm lucky in that I'm using an Aehlal (or any Warbird for that matter). Others without the Valdore console or other means of self-regeneration in large numbers will find that Artillery ship way too difficult to destroy.
The Assault ships are also worth a mention. At close to 400K health each they last ages, but the two in the mission that are 950K each are just phenomenally boring to kill. It's literally park on top of the quest ship, start fight and go make dinner, have a coffee and have some pudding. By then you might have got it's shields down...
It's utterly boring, if you want engaging action, it needs to be faster than that, there needs to be an AI. One that isn't limited to strafe runs or attempting to run away (which is easily exploitable to lock it on a vector to pummel a single shield facing...).
"You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
I've been managing these missions pretty well in old gear. I don't know what the big deal is. The Devs said they wanted end game content to be challenging. It's not easy because they up-ed the difficulty. Deal with it and stop conplaining.