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britalmightybritalmighty Member Posts: 21 Arc User
As per Geko, quote:

"Here are the adjustments we will be making:

Basic Difficulty:
* Hitpoint values @ Level 60 reduced to ~80% of current Holodeck values
* This means that enemies also scale less aggressively as you level up between 50 and 60.

Advanced Difficulty:
* Hitpoint values @ Level 60 reduced to ~70% of current Holodeck values

Elite Difficulty:
* Hitpoint values @ Level 60 increased to ~110% of current Holodeck values"


My question is simply: When is this happening please?
Post edited by britalmighty on

Comments

  • questeriusquesterius Member Posts: 8,506 Arc User
    edited October 2014
    Probably on Thursday maintenance.
    Keep an eye on tribble patches and when you see those changes appear you'll know they're inbound for the next holodeck patch.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • cookiecrookcookiecrook Member Posts: 4,545 Arc User
    edited October 2014
    Elite gets another boost. :P My guess is they are trying to only make that playable by 5 or so players.
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  • lordkhoraklordkhorak Member Posts: 0 Arc User
    edited October 2014
    Elite gets another boost. :P My guess is they are trying to only make that playable by 5 or so players.

    I know you're making a joke....but yeah. They are. It's where the masochists can be dumped so everyone else can play an actual game. :P

    Then they can sit around breathlessly talking about how they actually beat this or that while we idly don't listen. ;)
    [SIGPIC][/SIGPIC]
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2014
    lordkhorak wrote: »
    I know you're making a joke....but yeah. They are. It's where the masochists can be dumped so everyone else can play an actual game. :P

    Then they can sit around breathlessly talking about how they actually beat this or that while we idly don't listen. ;)

    ~110% though! That amount of stroking could cause an injury. Until the creep catches up at any rate.
  • cookiecrookcookiecrook Member Posts: 4,545 Arc User
    edited October 2014
    lordkhorak wrote: »
    I know you're making a joke....but yeah. They are. It's where the masochists can be dumped so everyone else can play an actual game. :P

    Then they can sit around breathlessly talking about how they actually beat this or that while we idly don't listen. ;)

    I guess I will just have to endure then. Elite right now is just so dragged out. It's not a challenge at all. Just like with the old elite Borg, I can pretty much just sit there and leave my ship on auto-fire and come back in 5 minutes and it should be dead.

    Did Geko mention anything about fixing the rewards? If they are going to try and force me down to advanced, I won't be bothering with any of the queued content if I have to grind double to get what I used to get before for an elite run that took a whole 5 minutes, not a half hour.
    <
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    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • drreverenddrreverend Member Posts: 459 Arc User
    edited October 2014
    The thing to remember with Elite is to look at it taking into consideration someone with all the Specializations filled out and so on. Intelligence Officer at full gives some serious bonuses, for example.
  • divvydavedivvydave Member Posts: 184 Arc User
    edited October 2014
    @ Cookie

    yes the devs have said they will look at the rewards only after they have fine tuned the difficulty. so i expect the rewards to be as they are now for a few weeks at least :(
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited October 2014
    drreverend wrote: »
    The thing to remember with Elite is to look at it taking into consideration someone with all the Specializations filled out and so on. Intelligence Officer at full gives some serious bonuses, for example.

    How about looking at it taking into consideration that we used to be able to do it no problem in a fraction of the time for the same reward. Forget about advanced which has become a pure waste of time not worth queueing for.
  • drreverenddrreverend Member Posts: 459 Arc User
    edited October 2014
    How about looking at it taking into consideration that we used to be able to do it no problem in a fraction of the time for the same reward. Forget about advanced which has become a pure waste of time not worth queueing for.

    I have. I'm enjoying the Advanced, which give out most of what I need anyways. I'm getting my VR mats and Rep items from them, and I've had fun in them. The old Elites were too easy with people flat out ignoring other players and scattering to DPS everything into submission, and I like enemies able to take a few hits.
  • grayfoxjamesgrayfoxjames Member Posts: 1,516 Arc User
    edited October 2014
    I'm glad they are lowering the normal and advanced. The elite hull points will probably just be ridiculous and while some of us will be able to survive and complete them I feel that the time it will take to complete them will be so long as to make the rewards just not be worth the time and effort.

    I hope rewards for elite will be "guaranteed" as far as R&D materials and stuff and not just a chance for stuff.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited October 2014
    coupaholic wrote: »
    ~110% though! That amount of stroking could cause an injury. Until the creep catches up at any rate.

    You realize it's only a 10 %increase, right?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    I actually do not have a problem with normal STFs but if they want to reduce the difficulty, then sure go ahead. On the other hand I do appreciate Advanced getting toned down a bit. That makes it just a bit more easier to get the Advanced R&D boxes when I am ready to play Advanced.

    I will likely attempt them when I get to level 60. I would also like to do them with the free T5 or Mirror ships at least once or twice... but that could mean causing the team to fail the required optional objective...
  • drreverenddrreverend Member Posts: 459 Arc User
    edited October 2014
    reyan01 wrote: »
    Whilst I tend to agree to a point, there needs to be a middle ground.

    Old Elite was too easy for some. I'll openly admit that I really hated those instances that lastest the grand total of two minutes courtesy of a A2B BFAW Scimitard vaping everything before anyone else could even fire off a torpedo.

    The problem is, it's gone from one extreme to the other. I, personally, don't think that the Borg in ISA have gotten any more 'dangerous' - I can survive what they dish out. The issue is their stupidly high HP, and the fact that there are more of them, which makes them tedious to fight, the instance tiresome to play, and the enthusiasm toward playing it all all but gone.

    Oh I agree. It was rather excessive the degree they went to. Fighting a Borg Cube with 1.5 million HP solo is a slog. While Borg should be really resilient - they're the Borg, being juggernauts is kind of their thing - that's just boring after a while. So let's see how this works out.
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited October 2014
    reyan01 wrote: »
    Whilst I tend to agree to a point, there needs to be a middle ground.

    Old Elite was too easy for some. I'll openly admit that I really hated those instances that lastest the grand total of two minutes courtesy of a A2B BFAW Scimitard vaping everything before anyone else could even fire off a torpedo.

    The problem is, it's gone from one extreme to the other. I, personally, don't think that the Borg in ISA have gotten any more 'dangerous' - I can survive what they dish out. The issue is their stupidly high HP, and the fact that there are more of them, which makes them tedious to fight, the instance tiresome to play, and the enthusiasm toward playing it all all but gone.


    I like the new ISA quite a bit. I like the extra enemies, the fact that the 10% rule is a good idea again, the fact that things like crowd control have value again. I didn't like the fact that by the time we got to the tac cube I realized it was just a big bag of hit points and no real threat (seriously something like 7 million HP). So I am glad that these adjustments are being made, and maybe some more fine tuning will happen further down the line so it isn't a flat across the board nerf.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited October 2014
    reyan01 wrote: »
    Don't get me wrong - I absolutely agree that the old 10% rule has become (very) relevant again.

    But therein lies the problem. Powercreep reared it's ugly head and the 10% rule became less and less relevant to the point that it became all but obsolete some time ago, even more so when the Vape-build Scimiards appeared on the scene.

    The fact is, the playerbase has grown. There are undoubtedly literally hundreds of players who have no idea what the 10% rule is. Why would they know? It's almost never used, and certainly not in PuGs.

    Try typing 10% rule into chat in ISA now; I'd wager that, in most cases, there'll be at least one person on the team who will have absolutely no idea what you are talking about.

    so what is the 10% rule?
  • generator88generator88 Member Posts: 698 Arc User
    edited October 2014
    tigeraries wrote: »
    so what is the 10% rule?

    On the off-chance you're seriously asking:

    In Infected Space, it's the idea that each Nanite Generator gets taken down to 10% health, but not killed, then you blow all 4 simultaneously so you can immediately take down the transformer before the Nanite ships show up to heal it.

    Generator
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
  • jpf79jpf79 Member Posts: 10 Arc User
    edited October 2014
    It's the rewards for time spent that I have issue with, basically there is no reward for time spent, as many other people have already stated it's took the fun out of it, not just stes but the new episodes as well, literally no useful rewards for a very long time grinding.

    Normal is to me still easy, I would imagine that others will find it more difficult so I can't speak for everyone, advanced could maybe be ok reduced since again a lot of folk will struggle, can't see me having much trouble with advanced once I improve on existing equipment, allthough option objectives should do exactly what they say on the tin and be optional. elite? Was it not just a week ago that everyone was complaining about them being too easy?

    Is it that while folk think they have been "carrying people" what's actually happened is that those who were "carried" can no longer survive long enough to play the game properly and do the optionals on their own while people who could be helping disappear and leave the important things to everyone else so that those who consider themselves "elite" can't just sit and spam some buttons and tell themselves that they are carrying everyone "despite them not doing anything to help folk out?) and then blame everyone else?

    Can't be too many people with a fully upgraded ship and all new equipment yet, are we sure that in say a month when a lot more people have these things then elite won't be "too easy" again? just very time consuming?

    There was an old saying about be careful what we wish for.
  • vekares227vekares227 Member Posts: 84 Arc User
    edited October 2014
    jpf79 wrote: »
    It's the rewards for time spent that I have issue with, basically there is no reward for time spent, as many other people have already stated it's took the fun out of it, not just stes but the new episodes as well, literally no useful rewards for a very long time grinding.

    Normal is to me still easy, I would imagine that others will find it more difficult so I can't speak for everyone, advanced could maybe be ok reduced since again a lot of folk will struggle, can't see me having much trouble with advanced once I improve on existing equipment, allthough option objectives should do exactly what they say on the tin and be optional. elite? Was it not just a week ago that everyone was complaining about them being too easy?

    Is it that while folk think they have been "carrying people" what's actually happened is that those who were "carried" can no longer survive long enough to play the game properly and do the optionals on their own while people who could be helping disappear and leave the important things to everyone else so that those who consider themselves "elite" can't just sit and spam some buttons and tell themselves that they are carrying everyone "despite them not doing anything to help folk out?) and then blame everyone else?

    Can't be too many people with a fully upgraded ship and all new equipment yet, are we sure that in say a month when a lot more people have these things then elite won't be "too easy" again? just very time consuming?

    There was an old saying about be careful what we wish for.


    Yeah I wished for a casual challenge. I have to grind STFs anyways so I would like advanced to be like the old Elites. Im sorry but those of you that are demanding these STFs be so hard no one can do them but a small minority, you guys need to just play the new Elites. If they are too hard, dont play. Isnt this the logic you use for people that want to have fun? Its a game, please get over yourselves. Its a game.
  • desertjetsdesertjets Member Posts: 207 Arc User
    edited October 2014
    jpf79 wrote: »

    Can't be too many people with a fully upgraded ship and all new equipment yet, are we sure that in say a month when a lot more people have these things then elite won't be "too easy" again? just very time consuming?

    There was an old saying about be careful what we wish for.


    I slightly touched on this earlier. Even though most of us are just beginning up the ladder towards lvl 60 and all the goodies there -- the new STF difficulty misses the mark. In my ISA example, as long as you have a halfway competent team you can still make it through -- assuming you don't have a moron pop a generator before finishing off the cube, you have some decent CC and try and sorta adhere to the 10% rule. In the one ISA that I ran this weekend where those conditions were met we still fail the optional because the tac cube at the end is nothing but a big bag of hit points. At that stage it posed no real threat as we had drained/disabled it. Just kept flying in circles and occasionally hitting it with ionic turbulence b/c there is nothing funnier than watching a cube dance.

    Take the new Borg Disconnected, ran it a few times on normal and could not finish it before the timer ran out. On normal it isn't too terribly difficult and the strategy seems to be fairly straightforward. But get to the end phase with the three bosses, which are again nothing but big bags of hit points, we ran out of time before all three were down.


    Now I am all for a challenge, and secretly like it when an old CSE run starts to go badly, but what the devs mostly did was slide the HP slider up. To me DPS != strategy.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited October 2014
    drreverend wrote: »
    The thing to remember with Elite is to look at it taking into consideration someone with all the Specializations filled out and so on. Intelligence Officer at full gives some serious bonuses, for example.

    I looked through the intelligence closely but I don't see an indication of what ship trait it gives. Anyone know this?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

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  • notrealednanotrealedna Member Posts: 1,028
    edited October 2014
    grind 5 years for the best stuffs in game and 1 update later your stuffs are not good even for pve lol
  • cookiecrookcookiecrook Member Posts: 4,545 Arc User
    edited October 2014
    On the off-chance you're seriously asking:

    In Infected Space, it's the idea that each Nanite Generator gets taken down to 10% health, but not killed, then you blow all 4 simultaneously so you can immediately take down the transformer before the Nanite ships show up to heal it.

    Generator

    lol I remember that rule. I haven't seen that used in ages.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
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