Hmm, I tried out OSS for a while; didn't impress me much, though (at least not at Lt. level). For one, I needed to give up 3 doffs (for 3 Technicians) to get Engineering going again. And, as a Fed Engineer, I already have an incredible amount of system power at my disposal. Having your shields go offline, though, mid-fight, yeah, I could do without that.
ok, say as a engineer you can keep your power at 125 across the board.
Surely you see the damage difference between having 50 weapon power and 125, right?
Popping the lt OSS ability, suddenly you have over 150 weapon power temporarily....
Your aux is over 150....Nukara T4 passives say hi. lol
It's yet another attack buff.
I don't see the need for the T5 Mastery on this ship. Like others, It's like they want you to buy a ship just to get the passive for something else.
But, as an assault cruiser this ship fits the bill and makes me wonder what OSS would be like on an escort. lol
ok, say as a engineer you can keep your power at 125 across the board.
Surely you see the damage difference between having 50 weapon power and 125, right?
Popping the lt OSS ability, suddenly you have over 150 weapon power temporarily....
Your aux is over 150....Nukara T4 passives say hi. lol
It's yet another attack buff.
I don't see the need for the T5 Mastery on this ship. Like others, It's like they want you to buy a ship just to get the passive for something else.
But, as an assault cruiser this ship fits the bill and makes me wonder what OSS would be like on an escort. lol
I actually run with both the Nukara active and passive traits. I may run the DPS numbers on it again; but, like I said, random system going offline can be quite dangerous (Your aux is 0.... Nukara T4 passives say bye. LOL).
And T5 Mastery is the *primary* reason why I consider this a good buy, after all. Viral Torpedo is a wonderful boon on all my ships using torps.
1) The boost (especially at low tier) is small and doesn't last long at all.
2) A system goes offline at the end (bad if weapons, terrible if shields).
Also, it would remove some survivability in the end for more DPS (and some danger). And like others, I'm an Engineer - power is absolutely not a problem.
Ok, not a huge min/maxer myself but I will try to get the best out of my ships that I can and still be survivable.
That 4 secs with a random system going offline is almost not noticeable to me.
But, did 3 parses just to see what it really meant to get Weapon power that high. And maybe it's just luck of the parse. And it never being weapons offline in those runs.
But without OSS 16k
With 1 OSS 18k
With 2 OSS 20k
I was using Polarize Hull, OSS2.
Now I'm using OSS 1, OSS 2.
I'm a Tac in it, and still feel I live long enough. Although I might trade Aux 2 Sif 3 for a RSP in the end for more Survival. So far that Chromo console that comes with it I been using when things get hairy. Since it's similiar to TSS for shield hardness, With a bonus of some damage to Enemies at the end.
Plus makes the center of the ship glow. lol
I hate not running Pol Hull for Tractor beams, but with the Spec tree Evasive Manuvers gets a little anti-Tractor. Plus Quantum Singularity manupulator, And Rock and Roll seem like enough to get outta dodge.
if I had an engineer in it, I'd feel none of that would even be neccessary. Only prob I have is pulling too much agro here and there once OSS goes off. lol
But, why go with a T6 ship and not use the new OP ability that it can use?
That gives you TT1, EPtS2, EPtW3, Aux2SIF up constantly. HE1 and TSS2 as heals.
Use OSS1/OSS2 when firing FAW3/APB1. Alternate that with FAW1/APB1 every 20s.
Reserve ET1 to counter OSS1 / OSS2, the cooldowns match pretty much perfectly, and you never worry about subsystems being disabled for more than the fraction of a second it takes you to use ET (you were keeping an eye on the timer, right? Be ready when OSS is about 1s away from wearing off).
That's FAW3/APB1 at 160 or 150 power every 20s, with FAW1/APB1 at 125 power every other 20s.
I'd be surprised if you somehow manage less than 15k in that.
Turns out you can use it for non-T6 ships too. So, even not using the Benthan, the purchase was still useful, as it will mesh nicely with my Grav Torp in general.
I didn't find the Override Safeties all that special, btw, Probably because, as a Fed Engineer, I already have incredible power levels to begin with. And losing, say, my shields in an STF, from the random system-offline thingy, didn't really like that either.
The important thing with the power is - it lets you go above 125. For weapon power.
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That gives you TT1, EPtS2, EPtW3, Aux2SIF up constantly. HE1 and TSS2 as heals.
Use OSS1/OSS2 when firing FAW3/APB1. Alternate that with FAW1/APB1 every 20s.
Reserve ET1 to counter OSS1 / OSS2, the cooldowns match pretty much perfectly, and you never worry about subsystems being disabled for more than the fraction of a second it takes you to use ET (you were keeping an eye on the timer, right? Be ready when OSS is about 1s away from wearing off).
That's FAW3/APB1 at 160 or 150 power every 20s, with FAW1/APB1 at 125 power every other 20s.
I'd be surprised if you somehow manage less than 15k in that.
How do you figure having Aux2SIF 'up constantly' in this build?
And ET1 countering OSS? I disctinctly reading that systems put offline by OSS can't be countered with anything.
I have, except for the Engineering section, pretty much the same setup now, though. (In my OSS loadout)
How do you figure having Aux2SIF 'up constantly' in this build?
And ET1 countering OSS? I disctinctly reading that systems put offline by OSS can't be countered with anything.
I have, except for the Engineering section, pretty much the same setup now, though. (In my OSS loadout)
Aux2SIF is effectively a good heal every 15s and good DR for 10s. Same uptime as Tac Team, so my brain parses it as "up constantly".
ET1 restores the systems disabled by OSS. It's worked on my Phantom, Eclipse, Faeht, and Aelahl. Watch the timer, OSS hits 1 and something gets disabled, then immediately hit Eng Team and the subsystem immediately comes back up.
That gives you TT1, EPtS2, EPtW3, Aux2SIF up constantly. HE1 and TSS2 as heals.
Use OSS1/OSS2 when firing FAW3/APB1. Alternate that with FAW1/APB1 every 20s.
Reserve ET1 to counter OSS1 / OSS2, the cooldowns match pretty much perfectly, and you never worry about subsystems being disabled for more than the fraction of a second it takes you to use ET (you were keeping an eye on the timer, right? Be ready when OSS is about 1s away from wearing off).
That's FAW3/APB1 at 160 or 150 power every 20s, with FAW1/APB1 at 125 power every other 20s.
I'd be surprised if you somehow manage less than 15k in that.
This is my build Except ST instead of TSS. Keep toying about replacing it with TSS. But, other then that skill everything is the same, Doffs included.
At this point this ship is my first T6, and makes my ships without OSS feel kinda weak.
Love that skill.
Comes down to wanting a cmdr engineer slot or not. I have no use for a cmdr engineer slot, and would not buy this ship or if I won it, I would sell it.
It seems decent in its own way ... 4 tac consoles is OK and ltcmdr tac is OK. It will never be a top tier dps ship, but it won't come in last either. Its a solid all around ride and if it had been a cmdr tac and ltcmdr eng I would be all over one. As it stands though I would rather have certain other ships from boxes/lobi instead.
Comments
ok, say as a engineer you can keep your power at 125 across the board.
Surely you see the damage difference between having 50 weapon power and 125, right?
Popping the lt OSS ability, suddenly you have over 150 weapon power temporarily....
Your aux is over 150....Nukara T4 passives say hi. lol
It's yet another attack buff.
I don't see the need for the T5 Mastery on this ship. Like others, It's like they want you to buy a ship just to get the passive for something else.
But, as an assault cruiser this ship fits the bill and makes me wonder what OSS would be like on an escort. lol
I actually run with both the Nukara active and passive traits. I may run the DPS numbers on it again; but, like I said, random system going offline can be quite dangerous (Your aux is 0.... Nukara T4 passives say bye. LOL).
And T5 Mastery is the *primary* reason why I consider this a good buy, after all. Viral Torpedo is a wonderful boon on all my ships using torps.
I keep forgetting to tell you: *very* pretty sig!
P.S. I wasted 300 secs saying just that, but it was worth it.
1) The boost (especially at low tier) is small and doesn't last long at all.
2) A system goes offline at the end (bad if weapons, terrible if shields).
Also, it would remove some survivability in the end for more DPS (and some danger). And like others, I'm an Engineer - power is absolutely not a problem.
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That 4 secs with a random system going offline is almost not noticeable to me.
But, did 3 parses just to see what it really meant to get Weapon power that high. And maybe it's just luck of the parse. And it never being weapons offline in those runs.
But without OSS 16k
With 1 OSS 18k
With 2 OSS 20k
I was using Polarize Hull, OSS2.
Now I'm using OSS 1, OSS 2.
I'm a Tac in it, and still feel I live long enough. Although I might trade Aux 2 Sif 3 for a RSP in the end for more Survival. So far that Chromo console that comes with it I been using when things get hairy. Since it's similiar to TSS for shield hardness, With a bonus of some damage to Enemies at the end.
Plus makes the center of the ship glow. lol
I hate not running Pol Hull for Tractor beams, but with the Spec tree Evasive Manuvers gets a little anti-Tractor. Plus Quantum Singularity manupulator, And Rock and Roll seem like enough to get outta dodge.
if I had an engineer in it, I'd feel none of that would even be neccessary. Only prob I have is pulling too much agro here and there once OSS goes off. lol
But, why go with a T6 ship and not use the new OP ability that it can use?
Thanks i like making sigs, but prob have to make a new one again. That DSD was once again retired for this new shiny Benthan.
3 DCEs, 2 Conn DOffs (all purples):
Lt Tac: TT1 / APB1
LCdr Tac: FAW1/ APB1 / FAW3
Cdr Eng: ET1 / EPtS2 / EPtW3 / Aux2SIF3
Lt Intel: OSS1 / OSS2
Lt Uni: HE1 / TSS2
That gives you TT1, EPtS2, EPtW3, Aux2SIF up constantly. HE1 and TSS2 as heals.
Use OSS1/OSS2 when firing FAW3/APB1. Alternate that with FAW1/APB1 every 20s.
Reserve ET1 to counter OSS1 / OSS2, the cooldowns match pretty much perfectly, and you never worry about subsystems being disabled for more than the fraction of a second it takes you to use ET (you were keeping an eye on the timer, right? Be ready when OSS is about 1s away from wearing off).
That's FAW3/APB1 at 160 or 150 power every 20s, with FAW1/APB1 at 125 power every other 20s.
I'd be surprised if you somehow manage less than 15k in that.
The important thing with the power is - it lets you go above 125. For weapon power.
How do you figure having Aux2SIF 'up constantly' in this build?
And ET1 countering OSS? I disctinctly reading that systems put offline by OSS can't be countered with anything.
I have, except for the Engineering section, pretty much the same setup now, though. (In my OSS loadout)
Aux2SIF is effectively a good heal every 15s and good DR for 10s. Same uptime as Tac Team, so my brain parses it as "up constantly".
ET1 restores the systems disabled by OSS. It's worked on my Phantom, Eclipse, Faeht, and Aelahl. Watch the timer, OSS hits 1 and something gets disabled, then immediately hit Eng Team and the subsystem immediately comes back up.
This is my build Except ST instead of TSS. Keep toying about replacing it with TSS. But, other then that skill everything is the same, Doffs included.
At this point this ship is my first T6, and makes my ships without OSS feel kinda weak.
Love that skill.
It seems decent in its own way ... 4 tac consoles is OK and ltcmdr tac is OK. It will never be a top tier dps ship, but it won't come in last either. Its a solid all around ride and if it had been a cmdr tac and ltcmdr eng I would be all over one. As it stands though I would rather have certain other ships from boxes/lobi instead.