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So my Vesta - needs help.

soundwisdomsoundwisdom Member Posts: 248 Arc User
I have been playing on/off for quite some time now and really got out of the game during Romulus. I've since been trying to get back into the game and looking to create a 'upgrade' path for me. To be honest, I'm a little overwhlemed with the changes that have happened so kinda just looking for some direction. I've got /decent/ gear but with DRising release, as well as the upgrade system - not to mention just other items releasing I feel I'm no longer near optimal.

I just dropped the money on a single upgrade so that I can take the vesta to T5-U, but looking to see how to reorganize my boffs/gear(what to get/upgrade) etc. I run the normal AUX build; so that I can throw out some decent grav wells and the such; any help greatly appreciated.

I'm capped in all reputation, have a ton of marks for everywhere, a decent amount of EC, and a lot of stored fleet credit. I have time to get access to anything; so looking to get what's considered top notch nowadays - wether thats fleet / upgraded / or reputation.

Help a fellow SCI out!

My goal: Run DHC AUX - utilize grav well and/or tykens rift
Post edited by soundwisdom on

Comments

  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    First - to make this easier - please post your build here: http://www.stoacademy.com/

    Use the skill planner and deck out your skills, build and boff. It's easier for us to give you specific suggestions where we 'see' everything at once.

    Off the top of my head, you're running the science version of the vesta line with a single tac console. Given that starting point, you're' better off in a healing and tanking role. You will never be a dps monster - but you'll have a distinct advantage in the Delta Quadrant.

    The Vesta can run a decent build with all AUX cannons forward. Even with a single tac console, you can put out 3-4K dps from the three forward weapons alone at 100% AUX. Even with 3 turrets at the rear, your looking at a 5K build.

    Note: this is a base build on a science toon on a pure science ship. You can focus on science and do better ;)

    I'm going to suggest something different and better. A drain build. It will do 7-9K dps, and it will use things you're gonna get from the current mission anyways ;)

    Get your build posted on stoacademy and we'll chat further.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited October 2014
    Looks like you're running it as an inferior 'escort' with some control abilities, rather than the actual science ship it is built to be.

    Your bridge layout, which is missing, is probably the most important factor in deciding which gear and skills you should be running. Are you looking at a Control Build? A Drain build? an Exotic Damage build?

    While I'm generally loathe to recommend Aux Cannons, they can be a worthwhile supplement for certain setups(TBR+GW+CSV). Torpedos are generally more efficient for all Science Vessels, however. (Drain builds are the only 'good' reason to run Energy Weapons on one.)


    Edit: As a side note, looking at those skills where you have points in Subspace Decompiler, but zero in Power Insulators and 1 in Inertial Dampeners, actually kind of hurts physically to see. Science skills are typically all or nothing affairs(dependent on your build) and I recommend EVERY captain be maxed out in Insulators and Dampeners - to mitigate shield drains and gravity wells, respectively. (Tactical skillpoints also depend on the build, but are more lenient. Engineer is a little bit of, almost, everything.)
  • simeion1simeion1 Member Posts: 898 Arc User
    edited October 2014
    First - to make this easier - please post your build here: http://www.stoacademy.com/

    Use the skill planner and deck out your skills, build and boff. It's easier for us to give you specific suggestions where we 'see' everything at once.

    Off the top of my head, you're running the science version of the vesta line with a single tac console. Given that starting point, you're' better off in a healing and tanking role. You will never be a dps monster - but you'll have a distinct advantage in the Delta Quadrant.

    The Vesta can run a decent build with all AUX cannons forward. Even with a single tac console, you can put out 3-4K dps from the three forward weapons alone at 100% AUX. Even with 3 turrets at the rear, your looking at a 5K build.

    Note: this is a base build on a science toon on a pure science ship. You can focus on science and do better ;)

    I'm going to suggest something different and better. A drain build. It will do 7-9K dps, and it will use things you're gonna get from the current mission anyways ;)

    Get your build posted on stoacademy and we'll chat further.


    With the right build a science captain in a Vesta can hit 16-20k DPS using the aux cannons. I do it all the time. It is all about synergy. The question that needs to be answered is what type of Vesta pilot does he want to be. Most people don't understand the bueaty of the aux cannons. Aux cannons are all about power level management. If you run a Aux to weapons warpcore and emergency power to weapons and shields. This will allow you to have massive power levels in three of the four power levels. I run a Gravity well 3 and energy syphon 2 combine this with a Plasmonic leach my lowest power level is around 112. This is a very heavy DPS oriented build. Another buaetiful thig about aux cannons is if you run regular weapons in the rear you don't need to have the cutting beam and assimilated console for the two piece bonus. Your weapons are pulling power from two different sources which is a big bonus.

    If the op want to run turrets int he rear, run the two from the counter command. One of them is a phaser the other is a disruptor. Even though the dispruptor will not be buffed by any phaser console, it still does more base damage than any buffed phaser turret.

    Like I said this is a heavy DPS build. I would rather science do what they are intended to do. Debuff, control, drain, disable , and heal. A good science captains there to support the team not run DPS. The problem is some powers don't work that well against high level NPCs. Could you imagine if scrabble sensors work on a cube. Thank of the havoc that it could do if it was killing spheres for you.
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  • soundwisdomsoundwisdom Member Posts: 248 Arc User
    edited October 2014
    For the random assortment of skill point allotment, it's due to me at one point just TRIBBLE around. I've since switched them, back to a more inline set.
    simeion1 wrote: »
    With the right build a science captain in a Vesta can hit 16-20k DPS using the aux cannons. I do it all the time. It is all about synergy. The question that needs to be answered is what type of Vesta pilot does he want to be. Most people don't understand the bueaty of the aux cannons. Aux cannons are all about power level management. If you run a Aux to weapons warpcore and emergency power to weapons and shields. This will allow you to have massive power levels in three of the four power levels. I run a Gravity well 3 and energy syphon 2 combine this with a Plasmonic leach my lowest power level is around 112. This is a very heavy DPS oriented build. Another buaetiful thig about aux cannons is if you run regular weapons in the rear you don't need to have the cutting beam and assimilated console for the two piece bonus. Your weapons are pulling power from two different sources which is a big bonus.

    If the op want to run turrets int he rear, run the two from the counter command. One of them is a phaser the other is a disruptor. Even though the dispruptor will not be buffed by any phaser console, it still does more base damage than any buffed phaser turret.

    Like I said this is a heavy DPS build. I would rather science do what they are intended to do. Debuff, control, drain, disable , and heal. A good science captains there to support the team not run DPS. The problem is some powers don't work that well against high level NPCs. Could you imagine if scrabble sensors work on a cube. Thank of the havoc that it could do if it was killing spheres for you.


    I tend to do a lot of solo PvE; my main 'group character' is actually my rom engineer. I believe originally my intention was AuxDHC , with grav well focus. That's what my boff layout is telling me though. I looked through reddit, and some threads here and most of the last vesta aux cannon builds that were posted are over a year old and doesn't include information regarding last 2 rep sets.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited October 2014
    Here you go:
    http://skillplanner.stoacademy.com/?build=vestaauxdhcexoticwell_0

    Sit at 4-4.5k from your Gravity Wells before activating TBR and firing off the CSVs and consoles. For even more damage, run TBR3.

    Power distribution priority: Aux > Shields > Engines > Weapons.

    Run the runabouts in intercept mode.

    You can swap the Isometric Charge for the Aventine/Tac Vesta's Quantum Field Focus Phaser if you want more single-target damage.
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