So the new Advanced content is rather difficult, and I am having a hard time carrying potato teams through Elite STFs. I know for a fact that this build I have does about 21k DPS consistently, but I would like to have at least 30k to carry in Advanced.
Assuming I am an Engineer, is there any way to get this ship up to doing 30k?
http://skillplanner.stoacademy.com/?build=engineert5udps_0
My only build guideline is no Zemok, since he is worth a King's ransom.
Comments
Here's how I'd go about it.
A new bridge officer layout:
Lt. Universal (tactical)
TT1, APB1
Lt. Cmdr. Tactical
TT1, APB1, FAW3
Ensign Tactical:
TT1
Cmdr. Engineering:
EPTS1, EPTW2, RSP1, DEM3
Lt. Engineering:
EPTS1, EPTW2
That is the highest dps non-zemok/non-drake (since if zemok's out of your price range, dce's may be as well) setup for the ship, however, most people don't like the ship without a science officer. If that's you, then the following (A2B) setup is as follows:
Lt. Universal (Science)
PH1, ST2
Lt. Cmdr. Tactical: (I'm aware this could be FAW1, APB1, APO1, however, the below configuration is a higher dps configuration that that).
TT1, APB1, FAW3
Ensign Tactical:
TT1
Cmdr. Engineering:
ET1, A2B1, ETPW3, DEM3
EPTS1, A2B1
And requires 3 blue or higher quality technicians on active space duty.
If neither of those setups are ones that appeal to you, this one may:
Lt. Universal (science)
PH1, HE2
Lt. Cmdr. Tactical
TT1, FAW2, FAW3
Ensign Tactical:
TT1
Cmdr. Engineering:
EPTS1, EPTW2, RSP1, DEM3
Lt. Engineering:
EPTS1, EPTW2
While slightly lower than the two above, this will still work well.
Secondly, Gear:
Ditch the assimilated 2-set. It's time has come and gone. I would run the CC deflector, and if you're in one of the above configurations that uses attack patterns, use the romulan engines, otherwise, I'd use the Nukara Engines and Shield.
Engineering Consoles: Needs more universals. There's no point in stacking neutroniums 4 deep, not even if your goal is tanking. I'd slot the Zero-Point energy conduit, the Proton Particle Stabilizer (and slot the Experimental Proton Weapon on the ship as well), and the nukara particle converter, and consider moving one of your universals out of a science station into an engineering console to slot an embassy flow cap -Th +Pla.
Upgrading your gear's mark and rarity will help as well.
I'd comment on your traits and skill tree, but I can't see those.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
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Thanks for that. My skill layout I'm not too worried about since I basically copy pasted it from sarcasmdetector. A question I have though is why 2xAPB1 and FAW 3 does more than 2xFAW 2 and APB2? Also, what is drake?
Dragon builds refer to having two pairs of different EPtX abilities, such as 2x EPtS and 2x EPtW. That allows both EPtX abilities to be constantly active at once.
Drake builds refer to having two different EPtX abilities, such as 1x EPtS and 1x EPtW, using Damage Control Engineer DOffs to reduce their cooldowns so they're constantly active at once. This frees up Engineering ability slots (or the station entirely).
We need a Science channel, or an MMORPG channel to help the dps league noobs kearn how to acually play the game, since they cant seem to grasp the new difficulty with their faceroll faw-ps tactics.
I mean, I really hate to break it to you, but the content as of right now says that 15k DPS is the bare minimum for Advanced.
So this isn't really dictated by some evil DPS channel overlord looking to ruin your playstyle, it is actually the game telling you that. Unfortunate that it may be, it is the norm now. All you can do really is adapt.
If that means that everyone has to switch to FAW/CSV DPS boats, then so be it. I'm grateful these DPS people exist, because otherwise we wouldn't have the resources to achieve numbers like 15k DPS and the game would be completely unplayable.
Until the devs nerf these missions, this is how it has to be.
Now, did you have something to add to the significance of this thread, or was that comment meant to intentionally derail it?
BFAW3 has been extremely powerful lately. Using 2-3 energy weapon officers and only 1 BFAW, namely BFAW3, should allow you to get more DPS than 2xBFAW2 with 2xAPB2. If you don't have the energy weapon officers, then use BFAW3 and BFAW1, just work up to getting energy weapon officers to reduce beam special attacks and switch when you can.
As for sarcasmdetector, I swear that guy could somehow make a miranda get 10k DPS. So if he has any advice on your build, copy it. If you don't have the stuff to make it work yet, set it as a goal and get down to grinding whatever you can to make that build if you want to use that ship.
That build is lacking the CC Deflector, if it wants to do damage.
APB1+BFAW3 works out better on damage output, hence why it is recommended, but BFAW2+APB2 will still work, just not as effectively.
I've got no T2 spire yet, and no upgrade to my beams possible thru the bugged upgrade system.
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What ship is this?
The first problem I see is that you have 5 beam arrays and one DBB. Should be using all arrays so all weapons are on target.
What do you mean "lacking the CC Deflector, if it wants to do damage", if it wants to do damage then it wants the extra targeting sensors that the Axion gives.
You haven't looked at a Counter Command Deflector, have you?
Counter Command Deflector:
+5% Accuracy
+8.8 Starship Energy Weapons Training
(Improves Energy Weapon Damage)
+17.5 Starship Projectile Weapons Training
(Improves Kinetic Weapon Damage)
+17.5 Starship Structural Integrity
(Improves Ship Hit Points)
+8.8 Starship Shield Systems
(Improves Shield Hit Points)
+17.5 Starship Inertial Dampeners
(Resists Hold, Disable, Knock, Repel, and Slow)
+26.2 Starship Particle Generator
(Improves Exotic Damage)
Axion Fleet:
Elite Fleet Axion Deflector Array Mk XII (+17.5 Starship Sensors, +17.5 Skill: Starship Maneuvers, +17.5 Skill: Starship Targeting Systems)
[Flow] [Ins] [ENG] [SciCdr]
[Inert] [Stealth] [Grav] [SciCdr]
[PartG] [CoSys] [SsD] [SciCdr]
The Axion Fleet's accuracy bonus is just over half what the CC Deflector offers, and CC offers loads of extra Tac boosts on top of its better Accuracy boost.
The Fleet Deflectors do not compare to the Counter Command Deflector as far as DPS is concerned.
T5 Kamarag, the DBB is the Hyper tetryon BB (with CC tet booster) and the rest are the hybrid tets (for the 10% proc chance). Am currently running dyson deflector (for the GW boost)/dyson engine and obelisk core but will likely swap it out for the KHG engine/shield and a CC def and core. Am also running 1 F/R bio photon but am considering the rom uber plasma for the rear as my grav rating is about 40 and a waste of the grav photons if I buy them. I'm running about a 150 exotic rating ATM with this config but even with an 80K spike from the torps I can't average more than 3.3ish kdps. My total damage output for a typical estf (preDA) was around 4 mil.
Any advice ?
I can drop a eTAC cubes shields in one pass and keep them down but I just can't put any real hurt on him, and can keep a bunch of spheres bunched up but it's pointless now that their hitpoints are so much improved. I really don't want to go full healer but looks like I'm moving to the Chel Grett for a while so I can grind the mastery levels till a decent T6 KDF cruiser gets made.
Awoken Dead
Now shaddup about the queues, it's a BUG
*Kicks self*
Of course, Counter Command... Sorry, I was thinking Crowd Control...
*Kicks self more*
No worries, easy enough mistake to make.
I'm looking for a quote right now...
Here is is with context
"they are equal to me, so it's situational. the Axiom for flowcap and "sciency" builds is slightly better.
on a ship like this you can swap the 2 deflectors and not notice any difference."
Sarcasmdetector's words.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Yes, thanks for the catch, and that's a good description.
[Here's what I generally link people asking about drake/dragon/A2B builds](http://www.reddit.com/r/stobuilds/wiki/dragon_drake_aux2batt)
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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Build questions? Look here!
They are both good deflectors - I just think in context of a DPS Avenger as posted about, and what the OP wants, CC would be a better choice.
For a Sci build, Axion for sure.
Uhm... no. Your build is quite wrong...
You will need for high DPS 2x aux2batt 1 with 3 purple technicians, the cc deflector + rommie engine for extra Attack Pattern damage, and fleet core.
Also a cutting beam is useful.
we've broken all our bonds, but life kept going on, what a time, what a time it was..." - Clem Tholet
No. The Avenger does not need an A2B build, and should do less DPS with one.
Due to the way the damage formula works and the different locations of the relative buffs, the Obelisk core results in a bigger net boost than four [AMP] systems.
Of course, if you go A2B that means only three [AMP] systems, which is one reason A2B is not optimal. Other reasons include losing out on the T4 Nukara traits, as well as losing a Rom Tac BOff with SRO.
Loaded up with 3 Tactical BOffs (with SRO, obviously), you already have 6 Tac abilities. A2B is unnecessary and slightly detrimental if all you want is damage. I think it tanks a bit better, though jarvisandalfred would know more about that than me.
See, now the Kamarag looks like it does better with A2B, since otherwise we'd be limited to just 3 Tactical abilities. It also has an excess amount of Engineering slots. However, that would nerf your Gravity Well, so we shouldn't.
I advise you to toss the torpedoes entirely. Tetryon is a perfectly good energy type (especially as Tetryon boosting consoles would also boost the T5 Nukara reputation ability, making your Refracting Tetryon Cascade do mucho damage), so since you already have the Hyper-Dual Refracting Tetryon Beam Bank I'd keep it. Load up with Tetryon arrays on the other slots. Kinetic Cutting Beam aft, though.
Not sure of your budget. Going to assume no Leech, no Zemok (who's irrelevant to my suggestion anyway), no Marion. I actually recommend the CC Deflector with the Nukara Engine/Shields. CC core is fine, but if you can afford it I'd get a Fleet core with [AMP] and [W->A].
Get 2 purple Conn DOffs (or a combination of lower color ones, so long as you can get Tac Team to ~15s cooldown) and 2-3 Blue-Purple Damage Control Engineer DOffs.
Lt Tac: TT1/FAW2
Ens Tac: FAW1
Cdr Eng: EPtS1/DEM1/EPtW3/A2SIF3
Lt Eng: ET1/DEM1
LtCdr Sci: HE1/TSS2/GW1
Prefer having a Grav Scientist DOff so that Grav Well will spawn more Grav Wells.
This gives you TT1, EPtS1, EPtW3, and A2SIF3 cycling all the time. You'd alternate between FAW2 and FAW1 every 20s, and be firing DEM1 every minute. If you get ahold of Marion, that'll improve your damage even more. You have ET, A2SIF, and HE as hull heals. TSS2 as a shield heal.
For slightly less damage (around 1k-2k less?) but hilariously more durability, toss DEM:
Cdr Eng: ET1/EPtS2/EPtW3/A2SIF3
Lt Eng: ET1/RSP1
You now have ET1 firing every 15s, along with A2SIF3 and TT1. Also EPtS2 instead of EPtS1. With RSP1 as a backup shield heal. You're pretty much indestructible, while throwing out FAW2/1 every 20s. If you have a 6th DOff slot, get a Deflector DOff to reduce GW's cooldown. (So 2x Conn, 2x DCE, 1 Grav Sci, 1 Def Off, all purples.)
For sure. I'm actually a tank main, and I got my drake tank Avenger up to 19-21k (on an engi) before DR hit. I don't get why you'd want to use A2B, other than the fact that it can slot it.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Hmmm, I'll feel so nekkid without torps but I'll kick this around a bit tho. Spamming FAW is also scary but it makes sense for hiking the DPS output, and without my TS2 and BO I'll have to move away from being 'sniper' to just a crowd control grenade. Luckily I've been using your other ideas for quite some time so I know they're solid (except A2SIF and A2B). Thanks for the confirmation that I'm not totally insane.
Awoken Dead
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